TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Update 53.5 - A few goodies

The last month or so has been a crazy time for me - been super busy. But my work on SAELIG ever stops, so here is a nice little patch.

  • Fixed an issue where pickpocketing someone could cause them to freeze in place forever.
  • Added text near player potrait to say the current player action.
  • Caravans and Trade Ship will no longer buy goods they are selling.
  • Family name at the top left of the UI now shows current player name as well as last name.
  • Added a button to selected player to teleport them elsewhere if they get stuck.
  • Fixed it so giving people something from pack no longer gives the entire stack.
  • Tracked people tooltip now shows full names.
  • Fixed some perpetual broken bone issues.
  • Trade estimation tooltip tweak.
  • Some UI fixes.
  • Fixed some bugs related to punching a watchman.
  • UI Tweaks.
  • Added wergild back in which means if you murder someone and get caught, their family gets the fine money.
  • People who you have gotten money from through begging, entertaining, and pickpocketing are now remembered for a while so you cannot endlessly spam the same person.
  • Some pickpocket balance tweaks.
  • Homestead warmth now more reliable.
  • Following when mounted now works.
  • Tweaked some of the thought process for children so some of the bored ones may be inclined to become a beggar rather than a pickpocket.
  • Tweaked some of the conditions around people becoming beggars, minstrels, and thieves.
  • If a crime isnt intercepted on the spot by a watchman but dealt with in another way, it will now be counted as intercepted in the crime report.
  • Changed the Report Crime action label to Alert Watchmen.
  • Children now far more inclined to pickpocket instead of breaking in or waylaying.
  • Kids can now be declared outlaws if they run away from a crime scene - though note that a child outlaw doesnt quite have the same penalty as an adult outlaw. It just means that watchmen will confront them on sight and demand retribution.
  • Fixed it so you can select the bottom notification icon when you are inside a building and have the UI minimised.
  • When people have broken bones, they will be way more likely to rest it off than before.
  • Fixed a bug where if you were sent to the pit, youd teleport home first and then walk to the pit.
  • Relationship history has been added to character info that shows the last 20 or so relationship changes with any selected character.
  • Character fitness now works based on distance travelled, rather than just starting movement.
  • Vanity name is now shown in building info.
  • When typing numbers in trade route fields, it should no longer trigger hotkeys.
  • Map icons will no longer be activated when you press space.
  • New button added near the player potrait to open notification settings.
  • Fixed skill milestone popup getting stuck if it showed while saving the game.
  • A potential fix to the hotkeys menu not vanishing when you release the control key on some computers.
  • Fixed a navigation bug with a specific plot.
  • Fixed potential navigation issue with Herbalist Hut shed.
  • Sheds now have larger inventories.
  • Production tooltip fixes.
  • Larger timespan between military and merchant camps.
  • Player can now do healthcare at Herbalist while working at night.
  • Travelling Monk fix.
  • Weapon damage tweaks.
  • Recipe info tweaks.
  • Skills are now sorted showing General first, and then alphabetical after that.
  • There is now a min of 2 Vikings per raid.
  • Fixed a bug when selling building for missed taxes.
  • The player as an employee can now abandon a cart if they are working and forced to haul the cart after work hours.
  • Camera movement calculation tweaks.
  • Fixed a supervise bug where if you walked away after supervising your next task may be reset within a few seconds.
  • Bunkhouse tweaks - it is now displayed if youre relaxing in a bunkhouse instead of sleeping due to lack of beds. Relaxing is way slower at increasing energy.
  • Fixed a major automation bug where offloading wasnt working in some cases.
  • Fixed it so you cannot buy a wilderness plot without any money.
  • Improvements to the system that does random number generation and calculates chances for things happening.
  • When a building is destroyed, the AI will no longer rebuild the same building 100% of the time - instead theyll evaluate what kind of building to build.
  • Fixed some UI Bugs.
  • Sick people will now do less things that require travel.
  • Entertainment, pickpocket, and begging options enabled when inside buildings.
  • Supervision notifications changed to a basic notification rather than a popup.
  • Relationship menu - you can now filter by profession.
  • Fixed a possible save error that could corrupt saves.
  • Fixed character creator FPS.
  • Major viking crash fixed.
  • Shader preloading optimisations.
  • You can now accuse people of crimes after the fact and a watchman will investigate and decide if they will prosecute or not.
  • Fixed an issue where horses could teleport into the doorway of longhouses.
  • Fixed some pit issues.
  • Fixed flour mill bugs when loading a game.
  • Some nav tweaks.
  • Fixed a bug that resulted in all horses being named Steve.
I didn't get around to adding a few things I really wanted to add - but hopefully soon! Thank you for all the support, reports, and suggestions! Atorcoppe.


[ 2025-02-23 03:02:57 CET ] [ Original post ]

SAELIG
Stardog Games Developer
Stardog Games Publisher
2017-06-30 Release
Game News Posts: 159
🎹🖱️Keyboard + Mouse
Very Positive (844 reviews)
The Game includes VR Support
Public Linux Depots:
  • SAELIG Linux [4.88 G]

SÆLIG

(Old English: blessed, fortunate, prosperous, happy)



880 A.D.
England.

At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.

SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.

There are numerous ways you can live your life, each one brings both risk and reward
  • Find love, and start a family.
  • Start a business, hire workers, and produce the goods that people need, as well as luxury items.
  • Make your fortune by trading between towns.
  • Head a gang of thieves and take what you want.
  • Sabotage your competition and monopolize goods.
  • Accept and carry out missions to deliver goods around the map.

Some other key features
  • A living, breathing world, where each character is trying to survive and prosper.
  • Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
  • Live through several generations – when you die, you can continue as your one of your children.
  • Dynamic seasons and weather that affects the world around you.
  • Lots of different types of buildings to purchase and upgrade.
  • Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
  • Living economy - nothing simply exists, everything is made and consumed by the population.

SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.

(Linux version coming after initial release)

MINIMAL SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 14 GB available spaceAdditional Notes: Vulkan.
RECOMMENDED SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX 1080 or better
  • Storage: 14 MB available spaceAdditional Notes: Vulkan.
GAMEBILLET

[ 6056 ]

34.95$ (22%)
2.51$ (16%)
8.29$ (17%)
1.77$ (11%)
12.73$ (36%)
9.10$ (54%)
33.99$ (-70%)
4.19$ (16%)
26.63$ (33%)
23.95$ (20%)
20.65$ (17%)
8.47$ (15%)
6.39$ (79%)
4.24$ (15%)
41.49$ (17%)
8.79$ (12%)
4.14$ (17%)
13.80$ (69%)
2.51$ (16%)
6.81$ (32%)
17.79$ (11%)
3.35$ (16%)
16.97$ (15%)
1.69$ (15%)
33.59$ (16%)
16.59$ (17%)
4.49$ (78%)
17.59$ (12%)
8.74$ (71%)
17.79$ (11%)
GAMERSGATE

[ 1499 ]

8.99$ (10%)
0.18$ (91%)
0.75$ (85%)
0.92$ (82%)
2.5$ (50%)
1.84$ (74%)
3.75$ (75%)
3.0$ (50%)
2.0$ (80%)
4.5$ (70%)
6.0$ (70%)
0.9$ (92%)
6.6$ (74%)
0.45$ (92%)
19.99$ (20%)
14.99$ (40%)
8.0$ (60%)
4.25$ (79%)
9.9$ (67%)
1.05$ (85%)
0.58$ (85%)
0.99$ (50%)
0.45$ (85%)
1.31$ (91%)
2.36$ (74%)
0.9$ (92%)
6.6$ (78%)
5.0$ (75%)
2.25$ (89%)
3.75$ (75%)

FANATICAL BUNDLES

Time left:

356417 days, 5 hours, 44 minutes


Time left:

3 days, 13 hours, 44 minutes


Time left:

5 days, 13 hours, 44 minutes


Time left:

31 days, 12 hours, 44 minutes


Time left:

13 days, 13 hours, 44 minutes


Time left:

16 days, 13 hours, 44 minutes


Time left:

2 days, 13 hours, 44 minutes


Time left:

18 days, 13 hours, 44 minutes


Time left:

26 days, 13 hours, 44 minutes


Time left:

33 days, 12 hours, 44 minutes


HUMBLE BUNDLES

Time left:

4 days, 7 hours, 44 minutes


Time left:

7 days, 7 hours, 44 minutes


Time left:

11 days, 6 hours, 44 minutes


Time left:

12 days, 6 hours, 44 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE