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SAELIG
Stardog Games Developer
Stardog Games Publisher
2017-06-30 Release
Game News Posts: 163
🎹🖱️Keyboard + Mouse
Very Positive (899 reviews)
The Game includes VR Support
Public Linux Depots:
  • SAELIG Linux [4.88 G]
Update 56 - Things just got interesting

Hey all!

It's update season again! This update has a tonne of great new additions to really add some extra flavour to your game.

Fixes


  • People going to church will no longer invade the orphan quarters.

  • Fixed a bug that would cause you to keep your house if you sold it to pay tax.

  • Fixed a bug where the player would get stuck unable to move if they were working at a job during a raid.

  • Fixed a bug where people would not be rehired at the market on load.

  • Fixed viking crash when player working at particular jobs.

  • Fixed a bug with selling poisoned items.

  • Fixed issue with trading items from your pack.

  • Fixed a potential issue with people dancing for far too long.

  • Fixed harvest animal animation as watchman at night not working.

  • Fixed issue where outlaw was able to rent a home which would then bug out.

  • Fixed some Steam Deck issues.

  • UI fixes.

  • Teacher events now only happen when the teacher is actually teaching.

  • Fixed issue with pressing certain keys when naming a pet.

  • More text clarity improvements.

  • Fixed some issues with foraging at coops.

  • If you sell your spouse to pay tax and they work for you, it will no longer break production at that building.

  • You can no longer sell babies to the tax man.

Tweaks


  • Tenants no longer pay rent upfront when moving in.

  • Tweaked some sounds so they dont make strange whooshing sounds when the game is paused.

  • Tweaked the logic behind how caravans buy goods.

  • Tiny cart is no longer worth anything to sell, instead youll get a few wood if you destroy it.

  • Wage tweaks.

  • Changed how spouse jealousy works when you proposition someone. They will now only be jealous if theyre within a small range of you when you initiate proposition. Additionally, if they are nearby when you actually do the act, they will also get upset at you.

  • Now when people relax they will take the opportunity to bond with people relaxing nearby.

  • Reduced the time people will wait for a chat, and reduced the distance people will travel to chat with someone.

  • Optimised AI fishing.

  • Tweaks to social and energy needs fulfilment requirements.

  • AI will no longer be subject to certain player actions when there is a raid (begging, etc).

  • Changed graveyard grave calculation to be based on family wealth, not individual wealth.

  • Lowered the max ages of the old man and old woman templates which can be randomly chosen for new families.

  • Made sure people replace their current gear with better gear if offered.

  • Chatting tweaks.

  • Code optimisations.

  • More severe poison on some time settings.

  • Inventory optimisations.

  • Made sure that buildings in character trade window show their vanity name.

  • Cheaper Alehouse room renting and tweaks to how it works.

  • Tweaks to how sickness spreads.

  • Changed how the daily balance in your ledger resets.

  • Changed how hauling is levelled up.

  • Fireplace upgrades are now cheaper.

  • Trading Post with exotic goods upgrade should now yield more exotic goods.

  • Particles and birds, etc now run at a consistent speed regardless of game speed or pause state.

New


  • Now when selling to market the items go to a stockpile first and then get transferred to the market over time. If your trading skill is high enough you can view the stockpile, but cannot trade with it.

  • New item - Tonic - used to restore a large portion of your energy. Can be made at herbalist hut and alehouse.

  • Workshops and services filters added to building tab.

  • The player now has access to rental inventories, but will be punished with a relationship penalty if they remove stuff from it.

  • You can now retract position application

  • Skills will now grow slightly when making a production, not just when it is finished.

  • The budget in the caravan and ship trade mission windows is now a text field where you enter in the amount of silver, rather than a slider.

  • Chance to insta-kill unarmed, unarmored people when doing a melee attack - chance of success is based on your melee skill.

  • New weapon: Seax - quick attack, two chances per turn, but lower damage - increase game skinning efficiency.

  • New homemade productions - arrows, axe, bow.

Advanced Gameplay settings


These settings can now be tweaked when you start a new game

  • Bunkhouse warmth - on/off

  • Market stockpile - on/off

  • Contagious sickness - on/off

  • Competition relationship penalties - on/off

  • Fire caused by internal fireplaces - on/off

  • Immigration approval - on/off

  • Materials for upgrades - on/off

  • Starvation - on/off

  • Storm damage - on/off

  • Travelling merchant camps - on/off

  • NPC buying delay at game start - on/off

  • Foraging - on/off

  • Spreadable fire - on/off

  • Land tax - on/off

  • Plague - on/off

  • Nails for construction - on/off

  • Cap the max silver of rich immigrants - select

  • Max wild animals setting - select

  • Add additional raiders to every raid - select

  • Death and injury based production events - on/off

  • Arrows required for bows - on/off

I hope you have lots of fun with the new settings!

The other thing we need to discuss.... What if I told you I forked SAELIG and stripped a bunch of stuff out and added a few new mechanics and some undead vikings... Would anyone be interested in playing a very different version of SAELIG? It is focused on keeping your people alive while you defend against the horrors of a medieval apocalypse and search for survivors and supplies.

Note that this doesnt take any time away from SAELIG but it does allow for some pretty fun experiments that may actually make it into SAELIG. Basically Its a little project that I sometimes work on in my spare time to experiment with potential feature combinations for SAELIG and it has ended up being playable. A lot of the advanced gameplay settings above started out as experiments in this other version of the world. If no one is interested in trying it out Ill just keep using it to test experimental ideas.

Much love!

Atorcoppe.


[ 2025-06-22 09:04:23 CET ] [ Original post ]

SÆLIG

(Old English: blessed, fortunate, prosperous, happy)



880 A.D.
England.

At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.

SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.

There are numerous ways you can live your life, each one brings both risk and reward
  • Find love, and start a family.
  • Start a business, hire workers, and produce the goods that people need, as well as luxury items.
  • Make your fortune by trading between towns.
  • Head a gang of thieves and take what you want.
  • Sabotage your competition and monopolize goods.
  • Accept and carry out missions to deliver goods around the map.

Some other key features
  • A living, breathing world, where each character is trying to survive and prosper.
  • Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
  • Live through several generations – when you die, you can continue as your one of your children.
  • Dynamic seasons and weather that affects the world around you.
  • Lots of different types of buildings to purchase and upgrade.
  • Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
  • Living economy - nothing simply exists, everything is made and consumed by the population.

SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.

(Linux version coming after initial release)

MINIMAL SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 14 GB available spaceAdditional Notes: Vulkan.
RECOMMENDED SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX 1080 or better
  • Storage: 14 MB available spaceAdditional Notes: Vulkan.

GAMEBILLET

[ 6443 ]

3.34$ (78%)
8.19$ (18%)
3.00$ (80%)
1.00$ (90%)
9.86$ (51%)
1.88$ (91%)
3.75$ (85%)
8.78$ (12%)
4.46$ (78%)
4.00$ (80%)
0.94$ (91%)
4.27$ (91%)
5.34$ (79%)
2.59$ (96%)
5.78$ (17%)
50.37$ (16%)
4.95$ (17%)
16.57$ (17%)
1.52$ (85%)
1.00$ (90%)
20.72$ (-4%)
5.23$ (91%)
3.93$ (21%)
1.50$ (90%)
4.27$ (91%)
8.27$ (17%)
20.72$ (17%)
16.96$ (15%)
24.59$ (18%)
13.46$ (78%)
GAMERSGATE

[ 2684 ]

0.56$ (81%)
1.05$ (85%)
2.0$ (90%)
1.5$ (70%)
1.31$ (81%)
0.56$ (81%)
6.0$ (80%)
6.0$ (80%)
8.0$ (60%)
0.79$ (89%)
0.56$ (81%)
1.8$ (90%)
3.52$ (82%)
15.0$ (70%)
1.76$ (82%)
1.5$ (85%)
30.0$ (50%)
2.64$ (78%)
25.0$ (50%)
3.75$ (62%)
1.53$ (91%)
8.0$ (80%)
1.6$ (80%)
2.4$ (70%)
1.76$ (82%)
2.81$ (89%)
4.0$ (80%)
3.0$ (85%)
5.0$ (75%)
3.0$ (62%)
MacGamestore

[ 2298 ]

17.69$ (71%)
8.99$ (70%)
1.99$ (80%)
2.49$ (50%)
18.99$ (24%)
3.99$ (80%)
3.99$ (90%)
3.99$ (73%)
1.49$ (85%)
1.19$ (88%)
3.99$ (69%)
1.49$ (85%)
1.99$ (90%)
3.99$ (80%)
5.99$ (85%)
2.49$ (75%)
2.29$ (88%)
1.09$ (86%)
4.99$ (50%)
2.49$ (83%)
1.49$ (75%)
1.99$ (60%)
1.09$ (84%)
1.10$ (84%)
1.99$ (87%)
1.19$ (88%)
1.19$ (85%)
1.10$ (93%)
4.49$ (70%)
17.49$ (20%)

FANATICAL BUNDLES

Time left:

356294 days, 16 hours, 44 minutes


Time left:

1 days, 23 hours, 44 minutes


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356294 days, 16 hours, 44 minutes


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1 days, 23 hours, 44 minutes


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7 days, 23 hours, 44 minutes


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29 days, 23 hours, 44 minutes


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12 days, 23 hours, 44 minutes


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15 days, 23 hours, 44 minutes


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21 days, 23 hours, 44 minutes


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26 days, 23 hours, 44 minutes


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28 days, 23 hours, 44 minutes


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33 days, 23 hours, 44 minutes


HUMBLE BUNDLES

Time left:

1 days, 17 hours, 44 minutes


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3 days, 17 hours, 44 minutes


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8 days, 17 hours, 44 minutes


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8 days, 17 hours, 44 minutes


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17 days, 17 hours, 44 minutes

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