SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Hey hey hey,
I hope you\'re all having a great holiday! I\'ve got a wee update for you to round off the year.
Fixed
Fixed an issue where in some cases your saved game would not load.
[/*]
Tweaks
Tweaked the boarder boundary around the edge of the Essex map (thanks Splattercat).
[/*]The automation budget slider is now an input field.
[/*]When you buy a new building it will look at the Stay home when sick setting on your other buildings and automatically switch the new building to match the majority.
[/*]
New
A new in-game wiki system that no longer relies on the internet. You\'ll now see a series of little question marks on various things, that when clicked will bring up information on said thing.
[/*]Added a global search feature (bound to K), that allows you to search for things in game. Such as people, buildings, carts, items, and wiki articles.
[/*]Estate Plot can now have very large sheds built on them. A hoarders dream.
[/*]You can now drag windows around by dragging the top of said window. Each type of window will remember their manually defined position.
[/*]Added recipes to the config file (your config file will regenerate on game start), so you will be able to adjust the quantities of items produced, the base times, and the ingredients.
[/*]You can now offer to sell your homes that are being rented directly to the tenant.
[/*]Added a new starting condition to most maps, called \"Oathless\" which starts you out as a fully kitted warrior with a modest amount of silver but limited social standing.
[/*]
More to come in the new year, while I race to get things done before the arrival of human child from human womb.
Much love!
Atorcoppe.
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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