An update is now live for Windows, and will be available for Mac in the coming days.

Depth of Field
A first-pass implementation of depth of field is included, where objects in front of the player are focussed, while things in the distance are blurred. This initial implementation limits itself, so that the blurring only occurs when the player is focussing a under metre in front – any further and the blur is removed.
Range Achievement
There is now an achievement for scoring at least 30 points on the shooting range, in a similar vein to the Act I Marksman achievement. This achievement is the first of many that will be added, and allowed me to test out the Steamworks SDK.
Bullet Impacts
There are now bullet impact particle effects for concrete, brick, glass, paper, and a few other surfaces. More work will be done in this in the coming weeks, but this makes the weapon feel a lot more grounded in the world.
Gun Lowering
In a small tweak to how the weapon is held, the gun now lowers itself when it detects it can’t fit in a space. This comes into effect when the player is up against a wall, or is facing down at a surface that the gun could clip through.
Oxygen
There is now a concept of Oxygen on the player character in Estranged. Once the oxygen is depleted whilst underwater, the player’s health begins to fall until their head is no longer underwater.
Translations
I am happy to announce that there are now translations to Slovak and German for the audio diaries and UI. French is also in the works, alongside the existing Bulgarian translations. If you would like to contribute, shoot an email to alan [at] alanedwardes (dot) com
As ever, let me know your thoughts! Some of these new features are first passes, and your feedback will make them better.
Thanks for playing Estranged!
Alan
[ 2017-07-06 07:38:29 CET ] [ Original post ]