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A minor patch update is now available for Estranged: The Departure on Windows and Linux. Changes in this build:
A version update for The Departure is now live on Steam for Windows 32-bit, Windows 64-bit and Linux (version 1.5.50), including advanced graphics options, a Ukrainian translation, and quality of life fixes.
A patch version update for The Departure is now live on Steam (version 1.5.49), including localization updates contributed by the community for the following languages:
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10 years ago today, Estranged: Act I was released. Since then, there have been well over a million unique players, with nearly 7k reviews and the title sits with a Steam rating of 93%.
"Natural Reserve" by Er0de from the Act I Steam Community
Thank you to everyone that supported the project by translating, submitting feedback, and of course playing the game. The biggest reward for a game developer is seeing people have fun with something youve built.
Humble Beginnings
For those that may not know the background, Estranged started as a map for Half-Life: 2 known as Splooshe (available on the Act I workshop), inspired by some of the early Half-Life: 2 screenshots. From there, the map and concept continued to evolve into a mod, and then into a standalone game (and got a better name!).
Untitled screenshot by siplaki from the Act I Steam Community
The Departure
After the release of Act I, Act II was born as a background project. It entered Steam Early Access in 2017 and released in 2020 as Estranged: The Departure.
" " (en: Beautiful place) by Extragamer from the The Departure Steam Community
A year later The Departure released on Nintendo Switch (US, Europe) which introduced brand new audiences to the series. The title will celebrate its own 5-year anniversary later this year!
Next Instalment
The next instalment to follow will be Estranged: Arctic Cold, which has been in development in the background since 2020. This is a direct continuation of where The Departure ended, with enough context to also be played standalone.
Previously unseen development screenshots from Estranged: Arctic Cold
A personal note: Im at the stage now where Id really like to get people playing Arctic Cold to shape the future of the game. Its nice to develop in a vacuum without the pressure of expectations, however its not rewarding; no-one is playing what youre putting together. The plan is to follow with an Early Access release of Arctic Cold later this year, and continue to develop it "in the open" as with The Departure.
If you'd like to stay in touch, there is a Discord server at discord.gg/estranged
Thank you for playing and following the Estranged series!
Alan
Cross posted on the Estranged: Act I Steam Community
There have been reports of users impersonating me on Steam and Discord, which sometimes involves a phishing attack (a fake Steam support thread directing users to contact "Alan Edwardes Official" on Discord). This is not me - here's some tips for spotting a scammer:
An update with cheats and translation updates is now available for Windows, macOS and Linux!
A player screenshot from Discord user Badbadalex1#5096
New Cheats
The following new cheats (requested on the forums) are available to spawn Arque guards with, equipped with various weapons:
I'm going to pretend it's already June as I released a late may update - an update is now live on Steam for Windows, macOS and Linux, including an improved intro sequence and fixes!
New Wake Sequence
I recently published a blog post about creating motion-captured camera sequences using my phone, and I have now used this technique with the "wake" sequence in the Prelude (at the very start of Chapter 1).
This technique isn't perfect, but allows you to simulate more subtle and "human" movements and I'll be using it with future camera animations of this kind.
Weapon Firing Fix
I want to thank everyone that helped report this bug and provided me with the information to track it down - especially on the forums.
Previously, when picking up a new weapon, if you went back to your old weapon and tried to use it again, you'd see the effects of it firing without it actually firing. This bug only affected a small percentage of players since swapping back to your previous weapon is quite a rare thing to do (because typically your next weapon is an upgrade).
I apologise for not catching and fixing this bug sooner - since I'm wearing multiple hats (including QA) it's easy for me to get tunnel vision with regards to what I'm testing.
The bug is fixed, and we can now rest easy knowing we can defend ourselves against Sokol-Glockner's skilled marksmen.
As ever, I'm around on discord.gg/estranged, and post more frequent development updates there if you want to keep up with Estranged (check out the #dev-screenshots channel).
Thanks for playing Estranged!
Alan
There's a new Steam beta branch called gi-tech-demo, which is a version of Estranged: The Departure with only some of the levels included to showcase dynamic global illumination in Unreal Engine 5.
The Prelude level (Chapter 1 from the menu) has been adapted to allow you to control the position of the sun in the sky with the keyboard, and allow you to toggle it on and off.
All lighting in this beta is calculated in real-time, while the live version of Estranged: The Departure uses pre-computed lighting.
The live version of Estranged: The Departure won't change to use this technique, this is purely a tech demo to showcase the latest global illumination technology in Unreal Engine 5, which released into Early Access on May 26th.
To check out the tech demo, pick the gi-tech-demo branch from the "Betas" tab on the "Properties" menu for Estranged: The Departure. You need Windows, and a graphics card which supports DirectX 11 and above. This branch will not be kept updated, and does not focus on stability/performance.
To get updates like these and screenshots from development, join Discord: https://discord.gg/estranged
Thank you for playing Estranged!
Alan
A build is now available for Windows, macOS and Linux containing improvements and bug fixes.
Bug Fixes and Improvements
The following changes are included in this build (1.5.42):
A new build is live on Steam for Windows, macOS and Linux including a brand new short level!
There is a new short level available in Estranged, called Blizzard. It's a short, story-driven adventure, and is a free and permanent update for the game.
The Blizzard short was made for the holiday season, but isn't directly related to it! It provides some clues about the Estranged: The Departure story, and also what might follow it.
There are now a total of 3 shorts, all available from the main menu.
Thank you for playing Estranged!
Alan
A new build is live on Steam for Windows, macOS and Linux including a brand new short level!
There is a new short level available in Estranged, called Waterfront. It's a short, story-driven adventure, and is a free and permanent update for the game.
The Waterfront short was made for this Halloween but isn't directly related to it, if you were feeling a bit overloaded with pumpkins! It's an homage to the very first level that started the first Estranged game, "Splooshe" (available to download for Estranged: Act I).
There are now a total of two shorts, both available in a new Extras -> Shorts menu!
Thank you for playing Estranged!
Alan
An update is now live on Steam for Windows, macOS and Linux containing level improvements, and general fixes.
An update is now live for Windows, macOS and Linux featuring a new title for the game!
An update is now live on Steam for Windows, macOS and Linux! This update includes some stability improvements and new cheats.
An update is now live for Windows, macOS and Linux containing a crash fix!
This update overhauls the load game logic in Estranged: Act II to increase its reliability. This is in response to crash reports submitted by players, where in some circumstances a certain type of saved game could cause a crash when it is loaded.
If you are able to reliably reproduce any crashes in the game, please contact me directly at alan [at] alanedwardes (dot) com or via https://discord.gg/estranged.
As ever, thank you for playing Estranged!
Alan
An update is now live on Steam for Windows, Linux and macOS, including a new short level, localisation updates and other bug fixes.
Estranged: Act II is now released from Early Access for Windows, macOS and Linux! As with my last post, I would like to thank everyone that has been a part of this project. I hope that you have had as much fun playing as I have had developing it over the past 6 years.
I mentioned in the post linked above about the future of Estranged, and will share more in the weeks to come after the dust settles.
Join me and the other 800+ people on the Estranged Discord server if you'd like to hang out, and I'll be around in the forums to answer any support requests that might arise.
I'm still looking to update the game with fixes and localisation changes, so you're interested in translating Estranged: Act II to your language or improving an existing translation, please drop by the Discord server!
Thanks again,
Alan
I'm excited to announce that Act II will be releasing on the 22nd of May 2020! It has taken around 6 years of spare-time work to get to this point, with just over 3 years of that in Early Access. There have been 80 content updates to the game in total across the 3 platforms supported, with 35 development blog videos and 800+ members of the Discord community.
As I've promised throughout, anyone that downloaded the game during Early Access will get to keep it for free, so if you know someone that might enjoy it, let them know they can grab it for free up until the 22nd of May.
On the release date, as described in the Early Access description the game will become a paid for title, for around 6 USD (and a launch discount). Since a few people have asked - if you played the free version of Act II and really want to give something back, a cool thing to do would be to gift a copy to a friend!
I was digging through the build archives, and wanted to share this build for Windows from the 30th of November 2014 - build-30-11-14-with-prereqs.zip (314 MB). This is the earliest playable build of Act II, and you can see how the first section of the game evolved into the first few levels of the game.
I'll have more to say about the future of Estranged post-release: it depends on how the game is received, and whether there is an appetite for more. I would absolutely love to develop more, and there is a lot more of the Estranged story to tell.
I say this every post - but I want to give a sincere thank you to everyone involved in the project. From those that tested it and submitted feedback to those that translated the game - thank you for making Estranged: Act II possible!
Alan
An update is now live for Windows, macOS and Linux bringing the final ending to the game, two new achievements, some additional Arque easter eggs, and some fire safety devices.
An update is now live for Windows, macOS and Linux bringing a brand new supply system, two new achievements, and more content at the end of the game.
I have been taking a break from development for a week to plan, shoot and edit a new trailer for Estranged: Act II! Here's the finished product, available on YouTube (4k, 60FPS), and on the store page (in 1080p). [previewyoutube=de4BaFiGYd0;full][/previewyoutube]
MUSIC, FADE FROM BLACK
John: The island seemed like the perfect place.
John: Tranquil
John: Picturesque
MUSIC FADE TO ECHO, CUT TO BLACK
John: Isolated
MUSIC
John: They didn't tell us what had happened
John: I don't think they even knew
John: But they tried to cover it up
John: How can one company sow so much destruction
John: I need to find a way home
Part 3 - First Draft
After that, the work on the video began! I completed the first couple of shots with the music and voice over in place. Here's the very first draft video:
https://www.youtube.com/watch?v=foJHTwJBkrs
Part 4 - Daily Drafts to Completion
I made in total 8 drafts, uploading around 1 a day until the trailer was complete. Working like this helped me keep the end in sight, and helped with giving myself a daily goal of uploading a draft showing more progress.
I was also able to circulate the drafts amongst my family and friends, which was extremely valuable to garner feedback. Below is the final trailer edit!
An update is now live on Steam for Windows, macOS and Linux, including new content, the flashlight in chapter 3, and some other tweaks.
A build is now live on Steam for Windows, macOS and Linux with new ending content, and some improvements to weapon handling!
A build is now live on Steam for Windows, macOS and Linux with new content, a new weapon and improvements to the arcade game mode!
Update 1.3.5 is now live on Steam for Windows and Linux, including French translations, and more content work for the Shooting Range arcade level! This update should be compatible with old save files - this release serves as a test to ensure I can continue to add content post-release, and not break save files.
There's a new update for Estranged: Act II on Steam for Windows (with Linux to follow soon), including continual work on the ending content, a re-work of the subtitle system to support captions and more!
There's a new update for Estranged: Act II on Steam for Windows and Linux, including story and content work!
I have been working on the current final level, extending out the current ending with content and destruction sequences, and adding details to the prelude and chapter 3 office levels.
There's additional story included in Chapter 3 in the addition of a slide presentation, similar to Act I. Localisation work for this presentation will be coming soon.
The update also includes various bug fixes, graphical tweaks (including more realistic sky for Chapter 3) and some playability improvements.
I would like to thank everyone that has played and helped with development so far - the community has been pivotal in shaping the game, and finding bugs.
As I have said before, Act II is drawing to a close - so this and the next few updates will be critical in finishing off and polishing the game so it can come out of Early Access.
Thank you for your continued support! If you'd like to chat with me and other members of the community, please join us at https://discord.gg/estranged
Alan
There's a new update for Estranged: Act II live on Steam for Windows, with Linux to follow in the next few days!
There's an update live for Windows including Spanish translations, 4 new achievements and fixes for AMD-FX players!
A new update is live on Steam for Windows, including Simplified Chinese language support.
There's a new update on Steam for Windows! This update includes a new ending, and a complete Russian translation!
There's a new update on Steam for Windows including two new achievements! A Linux build will follow in the next few hours.
There's a new build on Steam for Windows and Linux! This build includes graphical changes, gameplay changes and some general work on stability.
There's a new build available on Steam for Windows and Linux!
There's a new update available on Steam for Windows and Linux! This update includes more music throughout the game, work on existing content, changes to how hints work to better support controllers, and a new achievement!
There's an update live on Steam for Windows! This build includes changes to existing content, and an oxygen meter for the HUD.
A build is now live for Windows and Linux, including new content, a tweak to how weapon ammo is consumed, voice work and improved collision meshes for some objects.
A build is now live for Windows and Linux including new infected, content and various improvements and tweaks to gameplay.
A new build is live on Steam for Windows! The third update of 2019 brings brand new story content.
A build is now live on Steam for Windows and Linux! The second update of 2019 brings brand new story and level content, polish and more.
Happy 2019! A build is now live on Steam for Windows and Linux! The first update of 2019 brings visual updates and new wildlife to areas of the game.
A festive build is now live on Steam for Windows! This update will be the last Estranged: Act II update of 2018 - watch this space for a 2018 roundup!
A new build is live on Steam, for Windows and Linux!
A new build is live on Steam, for Windows and Linux!
A new build is live on Steam for Windows, with a Linux build following soon!
A build is now live on Steam for Windows!
spawn pickaxe
This will be available to play with in the story campaign at a future date.
A build is now live on Steam for Windows, with Linux coming later this week!
A build is now live on Steam for Windows. A Linux update is currently on the staging beta and will be pushed live later today.
A build is now live on Steam for Windows featuring new content, story, a bullet penetration feature and more! A Linux build will follow soon.
A build is now live on Steam for Windows featuring brand new content!
This update includes bug fixes and stability improvements for Estranged: Act II. Please note that a Linux build is making its way to the development beta right now (with a fix for foliage rendering), but I need help testing it - reach out to me on Discord if you have a Linux machine and would like to test!
This update includes more content for the final level, various improvements and a new “horde” arcade mode.
This update includes more content, and allows you to explore more of the current final level.
This update includes a little more of the current final level, and hints at where it will continue.
I wanted to release the content this week, as I won’t be able to work on Estranged over the next week. The next update will likely land on the 3rd of June.
As ever, let me know if you have any feedback - hop on discord.gg/estranged, email me directly at alan [at] alanedwardes (dot) com or drop a note on the forums.
Thanks for playing!
Alan
This update (now live!) includes changes to the gunplay, and more work on the current final level.
This update includes iron sights and more work on the current final level.
This update includes a new ending point, and the release of a public Discord server for Estranged!
Hi all, There's no game update this week, but I thought I'd share a few development screenshots for level sections I'm working on for the next update. I have been very busy with my day job over the past couple of weeks and haven't had as much energy in the evenings and weekends as I'd like to for Estranged. That said, below is the concept work I did manage to find time for.
An update is now live including changes to the gunplay in Estranged, and some tweaks to the current final level of the game.
This update includes two short pieces of new content, showcasing a little more of the story in Estranged: Act II. It's now live for Windows, with Linux on the way very shortly.
Hi all, A hot fix is now live for Windows 32 bit, Windows 64 bit and Linux including the following changes:
This update includes changes to make the game more stable, and tweaks to the character movement.
This update includes even better saving (introduces custom saves, quickload and quicksave), and a new sequence in the lab area opening.
This update includes better saving (checkpoints are now more frequent and save things like your health, flashlight battery and ammunition), and more work on content.
This update includes in-world computer screens, meaning that using a computer doesn’t take over the screen and instead is done from in game, in the world. The update is live for Windows, with Linux to follow in the next few days.
This update includes a brand new prelude level set before Act I, and a new cheats system. The builds for Windows are now live, Linux is in progress and will go live in a few hours.
This update improves the stability of the game, and adds detailing to some areas. It is now live!
The first update of 2018 is now live for Linux and Windows bringing a new infected model, level changes and performance improvements.
As 2017 draws to a close, I thought I'd round up some of the things that happened over the past year, and look ahead to what 2018 will bring. Here are some interesting statistics from the past year:
Hi all, It has been longer than usual since the last Estranged update which landed around 20 days ago. This update includes over 50 additions, with the main ticket items being continuation of the next level, and a new enemy. (Linux and Windows 32 bit versions will follow within the next few hours).
An update is now live! Here's a video showing the content in this update, and some behind the scenes AI work. https://www.youtube.com/watch?v=Ri9ix9RaA7w
Builds are now live on Steam for Windows 64 bit, Windows 32 bit and Linux, containing over 64 changes since the last update.
An update is now live for Estranged: Act II bringing graphical and interactivity changes to most levels.
An update is now live for all platforms, including Linux! This platform is now supported on Early Access for those on Linux that would like to play the game so far.
There are a few graphical issues with the build in a couple of the levels, but these will be ironed out in the coming weeks. This build has been tested on Ubuntu.
Please note that because it does take a lot longer to build the Linux version of Estranged, updates may be less frequent than Windows.
An update is now live on Steam containing over 90 changes since last week’s build! This includes level design and gameplay tweaks, and core changes to the way levels are loaded and unloaded.
I finished off integrating Lyall’s work on the office, which includes a completely revamped Arque foyer and brand new underground areas. I’d recommend everyone to experience this – if you’re only interested in the new parts, play from map 6 onwards.
An update was pushed live yesterday, bringing screen shakes on damage, and a few additional particle effects in levels.
This was my first particle effect in Unreal - (I didn't even go near them in Source for Act I) - but expect to see more in levels in the future!
Next update will be a content update - Lyall worked on overhauling the office area when he had a bit of time, and I'm finishing up integrating it into the content as we speak.
Stay tuned!
Alan
An update is now live for Windows, with tweaks to the feel of the movement in the game, and tweaks to how damage and player death works.
The below update is now live! I am currently taking a summer break which has meant I haven’t been able to work on Estranged a whole bunch over the past couple of weeks, but updates will resume their regularity soon.
TLDR; If you haven’t already, leave us a review! Tell us what you think about Estranged – we read every single review. The reviews on Steam are very important, as players use them to decide which games to play. Estranged: Act II currently sits with an average Steam score of over 70%, which we are extremely proud of for an unfinished Early Access game. http://store.steampowered.com/app/582890/
I am currently taking a summer break which has meant I haven’t been able to work on Estranged a whole bunch over the past couple of weeks, but updates will resume their regularity soon.
Updates have been more sporadic as I am taking a summer break, however they will resume their regular cadence soon.
An update is now live containing performance and stability improvements, along with game balance changes.
An update is now live containing the continuation of the previous final level, and multiple improvements to the sound in all levels.
The forest is the continuation of the fisherman’s adventures across the island, as he uncovers more and more secrets about its inhabitants, and the true nature of Arque’s presence. This content signals a darker turn in the game, and is not for the faint of heart!
Going into how to create immersive ambient sound for your UE4 levels using blueprints. https://www.youtube.com/watch?v=HjX9HrQS_FU&list=PLFxFKQapTGSFAsR5LzRrG0N69bADwkeEt Save the Dev Blog playlist on YouTube to keep up with all future Estranged development videos.
The update this week contains a few tweaks to the scripted sequences around the game, the in-game menu system, and computer terminal.
This week included preparation work for an upcoming content update, which will continue the current level into a new area. That will land in the update next week to allow a bit more time to flesh it out and add polish.
Please bear in mind that it will change over the coming week, but here's a preview of the next in-development level!
As ever, let us know what you think with the in-game feedback, forums, or email me directly - I'm alan [at] alanedwardes (dot) com.
Alan
This Thursday's update includes a completely overhauled main menu, adding keyboard and controller navigation support and an "auto detect" feature for the graphics settings menu.
The in-game screens will gain controller support in a future update. Let us know what you think here, using the in-game feedback feature, or on the forums!
Alan
An update is now live for Windows, and will be available for Mac in the coming days.
An update is now live for Windows, and will be available for Mac in the coming days.
An update is now live for Windows 64 bit including a new scene, more interactive level elements and some combat tweaks. Other platforms will be updated in the coming days.
This week's update includes a new scene with a familiar friend from Act I. There are a few more interactive elements around the levels, providing insight into how Arque is monitoring the island. This is part of a long term goal to make the game feel more kinematic, making the Island feel like a real, compelling experience.
An update is now live for Windows 64 bit, and will be available for Mac and Windows 32 bit over the coming days containing the following features:
A new build is now live for Windows, including more content in the lab level, and the M9 pistol finally introduced into the game. Mac will receive the update in the coming days.
A new build is now live for Windows incorporating some changes to how levels are streamed, this time built from a brand-new source control system.
A new build is now live for Windows with the following additions (Mac will follow in a few days). These features will all be improved over the next few updates.
Hi all,
To better communicate updates, I am planning to post these smaller stories highlighting recent changes that may be of interest to some people.
The update that landed yesterday (for Windows, today for Mac) contains a complete re-design of the third map to make the section feel more continuous, and the addition of a contextual hint system providing on-demand controls help for players.
Over the coming weeks I'll be continuing level design improvements and focusing on the weapons system (test map available from the Extras menu).
I'll also be testing the new Unreal Engine version, which brings more graphical features and general improvements to stability.
Thanks for playing Estranged, and as ever your continued feedback is vital for shaping the project.
Thanks!
Alan
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