An update is now live for Windows, with tweaks to the feel of the movement in the game, and tweaks to how damage and player death works.
Damage Indicators
There are now on-screen damage indicators to make it easier to see which direction you have been damaged from, and what exactly damaged you.

There are also some accompanying sounds – so in the case of melee damage you hear a thump, in the case of drowning you hear bubbles.
This system will improve with the coming updates, but right now makes it far more readable as to how you are being damaged in the game.
Movement Tweaks
The movement in Act II now more closely mimics the movement controls in Estranged: Act I. The main change was the deceleration rate - now when you let go of a directional button, the player doesn't stop moving immediately.
In addition, holding down space bar when swimming now makes the player swim up, and a longstanding bug where pressing a key whilst holding another would release the held key has been fixed.
The goal of this update is to improve the general feel of the game, and make everything in the world feel immersive. Next week will be a content update which Lyall has been working on in the lobby area, which expands the area and introduces some new story elements.
Thanks for playing! As always, please leave feedback in-game, on the forums, or email me directly at alan [at] alanedwardes (dot) com. I’m always blown away by how insightful the feedback we get is – in fact the features in this update were primarily driven by player feedback.
If you have something you'd like to see, please get in touch!
Alan
[ 2017-09-14 23:33:06 CET ] [ Original post ]