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Volumetric Fog, New Object Highlight, Level Changes
The fog system in Estranged has been overhauled to make the transitions when progressing through the game less noticeable. Volumetric fog is now used in certain levels, which makes lights feel more grounded in the level and gives you a sense of the dampness of the atmosphere in the game.
The object highlight method has been changed, meaning that objects shimmer instead of having an outline. There is now an option in the Gameplay Options menu to disable this highlight altogether for those that want to figure things out without hints.
The 8th level has now been changed to make it more fun to play – previously you’d have to climb a set of precariously placed boards – this has been replaced with a physics-based elevator mechanic. I hope to keep improving this level going forwards.
I haven’t had as much time as I’d like to work on this level, however there are now blockouts of the path in-game which are visible (but not accessible) from the 9th level. If this doesn’t spoil the immersion for folks picking up the game, I will keep shipping the in-progress level portions until they are ready to be played, just so you all can be involved more in the process.
As ever there is ongoing background work to support new enemies, new weapons and better support for checkpoints. There are now two new weapons, but they need more sound work and better integration, so they’ll stay out of the public build for now. I have been working on figuring out how to integrate new characters into Estranged using the same skeleton as the infected character, which will lead to newer types of enemy in the coming months. There are also a bunch of bug fixes in this release reported by the community on the forums. Thank you for playing Estranged! If you have any feedback, please drop a comment or feel free to email me directly at alan [at] alanedwardes (dot) com. Alan
[ 2017-11-05 11:05:32 CET ] [ Original post ]
Builds are now live on Steam for Windows 64 bit, Windows 32 bit and Linux, containing over 64 changes since the last update.
Volumetric Fog
The fog system in Estranged has been overhauled to make the transitions when progressing through the game less noticeable. Volumetric fog is now used in certain levels, which makes lights feel more grounded in the level and gives you a sense of the dampness of the atmosphere in the game.
Object Highlight Changes
The object highlight method has been changed, meaning that objects shimmer instead of having an outline. There is now an option in the Gameplay Options menu to disable this highlight altogether for those that want to figure things out without hints.
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Changes to 8th Level
The 8th level has now been changed to make it more fun to play – previously you’d have to climb a set of precariously placed boards – this has been replaced with a physics-based elevator mechanic. I hope to keep improving this level going forwards.
Work on 9th Level
I haven’t had as much time as I’d like to work on this level, however there are now blockouts of the path in-game which are visible (but not accessible) from the 9th level. If this doesn’t spoil the immersion for folks picking up the game, I will keep shipping the in-progress level portions until they are ready to be played, just so you all can be involved more in the process.
Background Work
As ever there is ongoing background work to support new enemies, new weapons and better support for checkpoints. There are now two new weapons, but they need more sound work and better integration, so they’ll stay out of the public build for now. I have been working on figuring out how to integrate new characters into Estranged using the same skeleton as the infected character, which will lead to newer types of enemy in the coming months. There are also a bunch of bug fixes in this release reported by the community on the forums. Thank you for playing Estranged! If you have any feedback, please drop a comment or feel free to email me directly at alan [at] alanedwardes (dot) com. Alan
[ 2017-11-05 11:05:32 CET ] [ Original post ]
Estranged: Act II
Alan Edwardes
Developer
Alan Edwardes
Publisher
2020-05-22
Release
FREE
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(273 reviews)
The Game includes VR Support
Public Linux Depots:
- Estranged: Act II Linux [5.61 G]
Estranged: Act II follows the story of a fisherman, stranded on a mysterious island during a violent storm.
The game continues after the events of Estranged: Act I, which followed our hero's adventure in a search for a way to get home.
Experience what the island has in store as you uncover the secretive Arque Corporation, burrowing ever deeper into their dangerous and haphazard operations.
Estranged Act II is built using Unreal Engine 4, please check the system requirements before downloading.
The game continues after the events of Estranged: Act I, which followed our hero's adventure in a search for a way to get home.
Experience what the island has in store as you uncover the secretive Arque Corporation, burrowing ever deeper into their dangerous and haphazard operations.
Key Features
- Adventure game with puzzle elements
- Immersive story driven environments
- Unique characters and narrative
- Familiar first person shooter gameplay
Estranged Act II is built using Unreal Engine 4, please check the system requirements before downloading.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS and above. fully updated
- Processor: Quad-core Intel or AMD. 2.5 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GTX 470 and above. requires NVIDIA drivers: https://help.ubuntu.com/community/BinaryDriverHowto/Nvidia
- Storage: 10 GB available spaceAdditional Notes: Requires newer hardware than Act I
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