Sewer Changes
The sewer puzzle has been overhauled to make it more interesting than the previous valve collection mechanic.
Puzzle Changes
The two collection puzzles in Estranged have been changed to provide several possible placements of the thing you need to collect, after a suggestion from a member of the community. This means that every playthrough of Estranged will be a little bit different from a puzzle standpoint.
I’d like to expand on this idea going forwards, making a few other elements dynamic too.

The mine level has had a visual refresh, along with some tweaks to improve playability.
Headshots
The infected AI can now be killed with a single headshot, and similarly hits to the arms and legs are worth less damage, and shots to the torso are worth more. The infected model now has a much more appropriate physics representation, so that when it is killed, it dies in a more realistic manner (the death animation has been removed).
Weapon Recoil
There is now a simple weapon recoil for the pistol. I’d like to improve this in the coming weeks, for now it just nudges the camera up and down when the weapon is fired.
AI Changes
I have overhauled the current AI to help me prepare for adding other AI later in development.
This does not greatly impact the infected AI, has allowed me to introduce a new AI friend into the last forest level.
The forest level has been changed at the end to allow AI to more easily traverse it, meaning the last sequence is a little more hair raising!
Swedish Translations
The game is now translated to Swedish, thanks to community contributor Felix. If you’d like to help translate Estranged to your language, head over to bitbucket.org/estranged.
Feedback Changes
The feedback system now permits submitting a screenshot along with the feedback text. This captures your current game screen and uploads it to the Estranged API so we can see what you were seeing at the time you wrote the feedback. This was another suggestion from the forums!
As ever, thank you for following the Estranged project! If you have any feedback, the best way is now the in-game feedback feature, but if you’d like a chat feel free to reach out to alan [at] alanedwardes (dot) com.
Alan
[ 2017-11-18 18:06:12 CET ] [ Original post ]