Hi all,
It has been longer than usual since the last Estranged update which landed around 20 days ago. This update includes over 50 additions, with the main ticket items being continuation of the next level, and a new enemy. (Linux and Windows 32 bit versions will follow within the next few hours).
New Level
As soon as I finished the last update I started work on the next level, mainly with the view to create an interesting place for an encounter. The ending credits have been moved to the current end of the game, and containing the level from this point will be my focus for the coming weeks and months.
Guard Detail
In my last post I explained how I was working on human AI for gunplay in Estranged – you can see the result of this in the final level in the game.
I intend to cover how I went about this in a separate development blog video, but this is the first pass of an intelligent human enemy in Estranged, and the introduction of a new company.

There are improvements to make for sure, and your feedback is going to be critical to figure out what to focus on in this area.
Graphical, Sound, Music Additions
There are more improvements in this update to list, so look out for the new graphical changes, musical additions and sounds. I would recommend playing from the 6th level onwards to preview some new musical additions.
Please let me know what you think! As of late, the best way is to submit in-game feedback, as you can attach a screenshot automatically.
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As 2017 ends, I am extremely happy with the progress made this year, and hope to deliver more content in the new year.
What drives me as a developer is seeing folks playing Estranged – if you have friends and family that might enjoy a free first-person shooter over the holiday season let them know about Estranged!
Thank you for playing!
Alan
[ 2017-12-14 23:43:36 CET ] [ Original post ]