This update improves the stability of the game, and adds detailing to some areas. It is now live!

Underwater Fog
I have been working on the underwater effects, adding some fog to make being underwater look a little more, well, like you’re underwater!
Here’s a video to show the exaggerated effect.
Detailing
I have added detailing to certain areas of the game, with added debris on the floor. This can be scaled using the foliage graphics setting on the graphics settings menu.
Other Changes
This release fixes a few issues from the last update, some caught by the new dump reporter:
- Fixes crash on exit
- Fixes crash when applying gameplay settings
- Fixes strange bullet impact particle effects floating in the air for all enemies (restores blood)
- Fixes some foliage popping issues, though more to do in this area
- Removed menu transitions
That last point came out of my testing, I realised I wasn’t using the exit button to exit the game whilst playtesting because it was faster to kill the process, which lead to the “crash on exit” bug above going missed for several months. Removing the transitions makes the menus faster to use, and people less like to try to circumvent them.
Concept Screenshot
Some concept level design work for Act II
from this week.

If you missed it, I also made a video showing how the Rabbit AI works in Act II.
https://www.youtube.com/watch?v=NRVKR0h4Q4k
As ever, please leave your thoughts below, in-game feedback or email me at alan [at] alanedwardes (dot) com.
Thanks for playing!
Alan
[ 2018-01-13 12:42:58 CET ] [ Original post ]