




Estranged: Act II follows the story of a fisherman, stranded on a mysterious island during a violent storm.
The game continues after the events of Estranged: Act I, which followed our hero's adventure in a search for a way to get home.
Experience what the island has in store as you uncover the secretive Arque Corporation, burrowing ever deeper into their dangerous and haphazard operations.
The game continues after the events of Estranged: Act I, which followed our hero's adventure in a search for a way to get home.
Experience what the island has in store as you uncover the secretive Arque Corporation, burrowing ever deeper into their dangerous and haphazard operations.
Key Features
- Adventure game with puzzle elements
- Immersive story driven environments
- Unique characters and narrative
- Familiar first person shooter gameplay
Mid-March Update: Stability Updates, Movement Tweaks
The save system is now more stable, and if you are interested in how it works under the hood there are two development blog videos explaining how it works!
https://www.youtube.com/watch?v=mjJVn3WVpsY
https://www.youtube.com/watch?v=HC2yDXzb4e4
I have been working with Estranged: Act I and Estranged: Act II side-by-side to make the movement more closely match that of Act I. The character should feel less floaty, and I am working on making jumping feel more akin to Act I.
Here’s a development blog video around that too, for those interested:
https://www.youtube.com/watch?v=Dh9T39qSYqc
There may not be an update for a couple of weeks, but I’m aiming to make the next update a content update. Any feedback on this build, let me know on the forums, or at alan [at] alanedwardes (dot) com.
Thanks for playing!
Alan
(Here's the to-do whiteboard from this build - bonus points if you can read it!)
This update includes changes to make the game more stable, and tweaks to the character movement.
Work on Save System
The save system is now more stable, and if you are interested in how it works under the hood there are two development blog videos explaining how it works!
https://www.youtube.com/watch?v=mjJVn3WVpsY
https://www.youtube.com/watch?v=HC2yDXzb4e4
Character Movement Tweaks
I have been working with Estranged: Act I and Estranged: Act II side-by-side to make the movement more closely match that of Act I. The character should feel less floaty, and I am working on making jumping feel more akin to Act I.
Here’s a development blog video around that too, for those interested:
https://www.youtube.com/watch?v=Dh9T39qSYqc
There may not be an update for a couple of weeks, but I’m aiming to make the next update a content update. Any feedback on this build, let me know on the forums, or at alan [at] alanedwardes (dot) com.
Thanks for playing!
Alan
(Here's the to-do whiteboard from this build - bonus points if you can read it!)
[ 2018-03-10 21:47:22 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 LTS and above. fully updated
- Processor: Quad-core Intel or AMD. 2.5 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GTX 470 and above. requires NVIDIA drivers: https://help.ubuntu.com/community/BinaryDriverHowto/Nvidia
- Storage: 10 GB available spaceAdditional Notes: Requires newer hardware than Act I
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