Hi all,
There's no game update this week, but I thought I'd share a few development screenshots for level sections I'm working on for the next update.
I have been very busy with my day job over the past couple of weeks and haven't had as much energy in the evenings and weekends as I'd like to for Estranged. That said, below is the concept work I did manage to find time for.
Concept Work
It started with a few art tests, where I extracted a height map from a rock texture and used it to create a modular rock mesh portion.
I wanted to re-create the kind of art style found some levels of
Quantum Break which features an underground facility cut into rock, with a mixture concrete and chrome.

This is the result of the first art test. You can see the repetition so it needs to be broken up by something, but the wall looks very real, and the light also highlights pointed sections in the ways you'd expect.
Next, I took to fleshing this out. The result of that further work is below - the repetition I spoke about above is very visible, so I'll be looking to break it up as the next step.

This work is in its very early stages, but I hope to complete it and push it in an update either next weekend or the weekend after.
I've also been looking into the
foliage occlusion regression on Linux since the engine update, however I haven't had much luck pinning that one down. I'll push out a fix for Linux as soon as I have something there.
Thanks for reading, I look forward to you playing the next update!
Alan
[ 2018-04-15 13:08:23 CET ] [ Original post ]