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Mid-April News: Concept Work on Next Level
It started with a few art tests, where I extracted a height map from a rock texture and used it to create a modular rock mesh portion. I wanted to re-create the kind of art style found some levels of Quantum Break which features an underground facility cut into rock, with a mixture concrete and chrome.
This is the result of the first art test. You can see the repetition so it needs to be broken up by something, but the wall looks very real, and the light also highlights pointed sections in the ways you'd expect. Next, I took to fleshing this out. The result of that further work is below - the repetition I spoke about above is very visible, so I'll be looking to break it up as the next step.
This work is in its very early stages, but I hope to complete it and push it in an update either next weekend or the weekend after. I've also been looking into the foliage occlusion regression on Linux since the engine update, however I haven't had much luck pinning that one down. I'll push out a fix for Linux as soon as I have something there. Thanks for reading, I look forward to you playing the next update! Alan
[ 2018-04-15 13:08:23 CET ] [ Original post ]
Hi all, There's no game update this week, but I thought I'd share a few development screenshots for level sections I'm working on for the next update. I have been very busy with my day job over the past couple of weeks and haven't had as much energy in the evenings and weekends as I'd like to for Estranged. That said, below is the concept work I did manage to find time for.
Concept Work
It started with a few art tests, where I extracted a height map from a rock texture and used it to create a modular rock mesh portion. I wanted to re-create the kind of art style found some levels of Quantum Break which features an underground facility cut into rock, with a mixture concrete and chrome.

This is the result of the first art test. You can see the repetition so it needs to be broken up by something, but the wall looks very real, and the light also highlights pointed sections in the ways you'd expect. Next, I took to fleshing this out. The result of that further work is below - the repetition I spoke about above is very visible, so I'll be looking to break it up as the next step.

This work is in its very early stages, but I hope to complete it and push it in an update either next weekend or the weekend after. I've also been looking into the foliage occlusion regression on Linux since the engine update, however I haven't had much luck pinning that one down. I'll push out a fix for Linux as soon as I have something there. Thanks for reading, I look forward to you playing the next update! Alan
[ 2018-04-15 13:08:23 CET ] [ Original post ]
Estranged: Act II
Alan Edwardes
Developer
Alan Edwardes
Publisher
2020-05-22
Release
FREE
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(273 reviews)
The Game includes VR Support
Public Linux Depots:
- Estranged: Act II Linux [5.61 G]
Estranged: Act II follows the story of a fisherman, stranded on a mysterious island during a violent storm.
The game continues after the events of Estranged: Act I, which followed our hero's adventure in a search for a way to get home.
Experience what the island has in store as you uncover the secretive Arque Corporation, burrowing ever deeper into their dangerous and haphazard operations.
Estranged Act II is built using Unreal Engine 4, please check the system requirements before downloading.
The game continues after the events of Estranged: Act I, which followed our hero's adventure in a search for a way to get home.
Experience what the island has in store as you uncover the secretive Arque Corporation, burrowing ever deeper into their dangerous and haphazard operations.
Key Features
- Adventure game with puzzle elements
- Immersive story driven environments
- Unique characters and narrative
- Familiar first person shooter gameplay
Estranged Act II is built using Unreal Engine 4, please check the system requirements before downloading.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS and above. fully updated
- Processor: Quad-core Intel or AMD. 2.5 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GTX 470 and above. requires NVIDIA drivers: https://help.ubuntu.com/community/BinaryDriverHowto/Nvidia
- Storage: 10 GB available spaceAdditional Notes: Requires newer hardware than Act I
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