A build is now live on Steam for Windows featuring brand new content!
The Courtyard

Continue to explore the Arque facility in the new courtyard content! Make sure you have your wits about you, and weapon equipped.
The cheat "map TheBase#sp02" can be used to start this content directly.
More AI Work

The guards now behave differently when trying to pursue an enemy, chasing the enemy down and moving towards their target. There are more improvements to do in this area, so as the combat surface of the game expands, so will the intelligence of the enemies.
New Prelude Track
Elliot added a new music track to the Prelude level! This track now plays as soon as you start a new game. Be sure to check it out!
Changelog
- New: The M9 can now have 45 bullets in reserve, instead of 30
- New: The vents in the office levels are now color-coded to help navigation
- New: A small physics impusle is added to ragdolls on AI death
- New: The pistol firing sound now has a close-by and a muffled far-away sound
- New: Item spawners in post-capture content
- New: Additional detailing for warehouse arcade
- New: Adds musical hit to round starting in warehouse arcade
- New: Armor movement sounds for guard AI
- New: TheBase#sp cheat to jump to new content areas (n is currently 1, 2 and 3)
- Fixed: Dynamic resupply can only spawn if ammunition can be accepted
- Fixed: Concurrency limit preventing footstep sounds from playing
- Fixed: Collision bug above elevator in cave level
- Fixed: Windows in small mine office allowing props to pass through
- Fixed: Getting stuck in mine level when traversing office blockage
- Fixed: Ragdoll collision on death. AI now dies more convincingly
Most of the above changes were blueprint/asset changes. For those interested in code, the C++ changes are publicly available on GitHub - here’s a
link to the diff
Pace of Updates
You may have noticed the pace of updates slowing down a little - that's because I haven't had as much spare time over this summer. Preparing a build for release is also increasingly time consuming, as I have to test the game from start to end (and certain features like save/restore) - but you can help! If you'd like to test builds early, see the Discord link below!
As ever, I'm available directly on Discord for bug reports, testing in-development builds, or if you just want to hang out! http://discord.gg/estranged
I hope you enjoy this update!
Alan
[ 2018-08-09 20:05:13 CET ] [ Original post ]