▶





Early September Update: Story, Content Bullet Penetration

The existing sections of the game have been revamped with additional radio dialogue in chapters 1 and 2. This is something I have been wanting to add for a while, and will improve in future updates. The shipping container radio scene has been removed, which provides a smother overall gameplay experience.
There is now more content to play in chapter 3! In addition, below is a sneak peek of the work in progress content coming soon.
Bullets can now penetrate water, foliage, mesh and flesh, meaning that if you shoot through a fence, the bullet will continue travelling through up to 4 surfaces before stopping. You may notice glass is missing from the list of surfaces - I would like to add this, but some elements of the game rely on treating glass as bulletproof. I need to improve those areas before enabling this. Warehouse Horde Track Elliot put together a new track for the warehouse horde mode! This perfectly augments the style of this game mode, and makes it feel more energetic overall. Changelog
[ 2018-09-08 14:03:29 CET ] [ Original post ]
A build is now live on Steam for Windows featuring new content, story, a bullet penetration feature and more! A Linux build will follow soon.
Story Content

The existing sections of the game have been revamped with additional radio dialogue in chapters 1 and 2. This is something I have been wanting to add for a while, and will improve in future updates. The shipping container radio scene has been removed, which provides a smother overall gameplay experience.
Chapter 3 Work
There is now more content to play in chapter 3! In addition, below is a sneak peek of the work in progress content coming soon.

Bullet Penetration
Bullets can now penetrate water, foliage, mesh and flesh, meaning that if you shoot through a fence, the bullet will continue travelling through up to 4 surfaces before stopping. You may notice glass is missing from the list of surfaces - I would like to add this, but some elements of the game rely on treating glass as bulletproof. I need to improve those areas before enabling this. Warehouse Horde Track Elliot put together a new track for the warehouse horde mode! This perfectly augments the style of this game mode, and makes it feel more energetic overall. Changelog
- New: Bullets can now penetrate up to 4 surfaces before stopping
- New: Max FOV is now 120 degrees
- New: View Distance setting on Graphics menu
- New: Added batteries to the mini gun turrets to allow players to disable them
- New: Radio messages throughout chapters 1 and 2
- New: Continual content work on chapter 3
- New: Auto-save points for chapter 3
- New: Impact particles when items are thrown into water
- New: Held objects now push other physics objects out of the way
- Fixed: Many LOD pop-in issues, tweaks many transitions and adds dithering to large objects
- Fixed: Infected characters now use the same "can human throw this" check as the player
- Fixed: Players can no longer pick up the lamp in the boat
- Fixed: If rushing to end of prelude level, fade-out doesn't work
- Fixed: Performance issues in the base due to two reflection captures being visible at once
- Fixed: Held object shaking when colliding with other objects
- Fixed: Navigation issues in chapter 3
- Fixed: Crash in save/restore system
- Fixed: Area in Prelude level allowing player to get stuck
- Fixed: Shadow pop-in for emergency lights in chapter 3
[ 2018-09-08 14:03:29 CET ] [ Original post ]
Estranged: Act II
Alan Edwardes
Developer
Alan Edwardes
Publisher
2020-05-22
Release
FREE
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(273 reviews)
The Game includes VR Support
Public Linux Depots:
- Estranged: Act II Linux [5.61 G]
Estranged: Act II follows the story of a fisherman, stranded on a mysterious island during a violent storm.
The game continues after the events of Estranged: Act I, which followed our hero's adventure in a search for a way to get home.
Experience what the island has in store as you uncover the secretive Arque Corporation, burrowing ever deeper into their dangerous and haphazard operations.
Estranged Act II is built using Unreal Engine 4, please check the system requirements before downloading.
The game continues after the events of Estranged: Act I, which followed our hero's adventure in a search for a way to get home.
Experience what the island has in store as you uncover the secretive Arque Corporation, burrowing ever deeper into their dangerous and haphazard operations.
Key Features
- Adventure game with puzzle elements
- Immersive story driven environments
- Unique characters and narrative
- Familiar first person shooter gameplay
Estranged Act II is built using Unreal Engine 4, please check the system requirements before downloading.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS and above. fully updated
- Processor: Quad-core Intel or AMD. 2.5 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GTX 470 and above. requires NVIDIA drivers: https://help.ubuntu.com/community/BinaryDriverHowto/Nvidia
- Storage: 10 GB available spaceAdditional Notes: Requires newer hardware than Act I
GAMEBILLET
[ 6043 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB