A build is now live on Steam for Windows featuring new content, story, a bullet penetration feature and more! A Linux build will follow soon.
Story Content

The existing sections of the game have been revamped with additional radio dialogue in chapters 1 and 2. This is something I have been wanting to add for a while, and will improve in future updates.
The shipping container radio scene has been removed, which provides a smother overall gameplay experience.
Chapter 3 Work
There is now more content to play in chapter 3! In addition, below is a sneak peek of the work in progress content coming soon.
Bullet Penetration
Bullets can now penetrate water, foliage, mesh and flesh, meaning that if you shoot through a fence, the bullet will continue travelling through up to 4 surfaces before stopping.
You may notice glass is missing from the list of surfaces - I would like to add this, but some elements of the game rely on treating glass as bulletproof. I need to improve those areas before enabling this.
Warehouse Horde Track
Elliot put together a new track for the warehouse horde mode! This perfectly augments the style of this game mode, and makes it feel more energetic overall.
Changelog
- New: Bullets can now penetrate up to 4 surfaces before stopping
- New: Max FOV is now 120 degrees
- New: View Distance setting on Graphics menu
- New: Added batteries to the mini gun turrets to allow players to disable them
- New: Radio messages throughout chapters 1 and 2
- New: Continual content work on chapter 3
- New: Auto-save points for chapter 3
- New: Impact particles when items are thrown into water
- New: Held objects now push other physics objects out of the way
- Fixed: Many LOD pop-in issues, tweaks many transitions and adds dithering to large objects
- Fixed: Infected characters now use the same "can human throw this" check as the player
- Fixed: Players can no longer pick up the lamp in the boat
- Fixed: If rushing to end of prelude level, fade-out doesn't work
- Fixed: Performance issues in the base due to two reflection captures being visible at once
- Fixed: Held object shaking when colliding with other objects
- Fixed: Navigation issues in chapter 3
- Fixed: Crash in save/restore system
- Fixed: Area in Prelude level allowing player to get stuck
- Fixed: Shadow pop-in for emergency lights in chapter 3
... and localisation updates with many thanks to the volunteer translators!
I'd like to thank the folks that helped out with testing this build on Discord, which drove a bunch of the fixes you see above.
There is a
known issue with a hang on load for certain machines - if loading chapter 3 hangs for over two minutes on your machine, please reach out to me using the details below as I am struggling to reproduce the conditions that cause this problem.
If you have any feedback or you just want to hang out with other players, join the Estranged Discord! discord.gg/estranged
Thanks for playing Estranged :)
Alan
[ 2018-09-08 14:03:29 CET ] [ Original post ]