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Into Oblivion - Beta Version 0.2.0 Update
[ 2017-05-11 03:24:10 CET ] [ Original post ]
Hey, folks! So Into Oblivion is out of Greenlight and coming to Steam sometime soonish. Or when our beta is finally finished. Speaking of, we are releasing the first beta version with A LOT of updates. We previously said that when it hit beta we'd expand testing. And we are. We will be doing a semi-public beta test starting in a week or two. If you'd like to get in on that, please e-mail us at coaguco@gmail.com to inquire. As for the changes, here is the huge change log of things that happened:
- Added: multiple layers of vomit
- Added: new headgears, hairs, shirts, pants, and shoes
- Added: new body types
- Added: additional achievements
- Added: more thorough achievement checking
- Added: "drunk eyes" as drunk level increases
- Added: Sweaty Mike bot
- Added: Marsch bot
- Added: Ralph bot
- Added: Jenkins bot
- Added: Zulda the Missing Link bot
- Added: multiplayer lobby
- Added: added various additional locations
- Added: opponent select when playing against bots
- Added: four player support
- Added: function hooks for multiplayer game modes
- Added: 13 residues
- Added: 36 new recipes
- Added: more messages in lobby based on section
- Added: favorite body and favorite location to stats
- Added: bot blurbs in lobby during selection
- Added: on/off icons for sound and music when toggled
- Added: betting and lobby cardboard signs on a "string"
- Added: function to compare user stat file to built-in counterparts to prevent crashing if built-ins are updated in later versions
- Added: visual cue that residues are in effect
- Added: intoxicant name and durations under inventory on hover
- Added: new drink recipes to the known drink list
- Changed: HUD layout
- Changed: games connections to CoaguCo API
- Changed: original background image
- Changed: layout of the lobby
- Changed: layout of the match area
- Changed: 'no one' to '???' in leaderboards
- Changed: 'at' to '-' in leaderboards
- Changed: leaderboards now truncate too long of text
- Changed: can now see opponents stats in a match
- Changed: bot AI
- Changed: lobby sign to cardboard sign
- Changed: idle animations
- Changed: function naming convention
- Changed: betting is skipped if player has no money
- Changed: splash animation to follow music better
- Changed: significant portions of underlying code
- Fixed: issue where previous button on appearances didn't show up after changing from Zulda to Boo
- Fixed: drunk and health variables swapped in brewer
- Fixed: liver, health, drunk damage not calculating correctly sometimes
- Fixed: Hepatotoxic using wrong intox ID
- Fixed: issue where money stats weren't showing up in Stats section
- Fixed: residues being applied during pre-brew phase
- Fixed: residues from other player's brew affecting different player's life-time totals
- Fixed: music and sound toggling issues
- Fixed: drinks not showing up on known drink list
- Fixed: intoxicant effects not ordering correctly
[ 2017-05-11 03:24:10 CET ] [ Original post ]
Into Oblivion
CoaguCo Industries
Developer
CoaguCo Industries
Publisher
Apr 2018
Release
Game News Posts:
56
🎹🖱️Keyboard + Mouse
Positive
(14 reviews)
The Game includes VR Support
Public Linux Depots:
- Into Oblivion Linux 64-Bit Depot [232.79 M]
Available DLCs:
- Into Oblivion - Private Reserve
Into Oblivion is a drinking contest akin to drunken Scrabble. Each player selects up to seven different ingredients each round and attempts to make one of many mixed drinks for themselves or their opponents. Some drinks have additional status effects, some leave a nasty residue behind for the next player.
Legend has it that this mysterious marvel of engineering known the Pocket Brewer was invented by Dr. Cyrus Stansfield as a means of keeping the homeless away from his dental office's parking lot. Some say it was crafted by the government to subdue the masses of Starkham. Others say some highly motivated drunks cobbled it together when the Noose & Rafter briefly shut down for the summer. Regardless of how it happened, it has allowed the denizens of the town to easily make dangerous alcoholic drinks and hold all-too frequently drinking contents.
The game takes place in various seedy locations through the city of Starkham (prominently featured in our previous games) and against some of it's better known inhabitants. Players can customize their character as well as challenge friends in different multiplayer matches. Bet on your matches directly, or spectate on other people's match and bet, to gain money to buy upgrade, cosmetic skins, and items from the local Shady Merchant.
The game has the following features best laid out in list format with snappy phrases like:
The game features online and LAN cross-platform multiplayer for Linux, Mac, and Windows so you can drink your buddies under the table no matter what operating system they use. Watch matches as a spectator and bet on the winner either through pot bets or side bets. Or get into the action yourself in one of four different game modes; each with a subset of rules.
Spectators can also rolls dice as they wait for a match to end or even try to influence the outcome through devious methods.
Similar to the "Street Loyalty" features of our last game, The Dope Game, there are some small bonuses for players of our other games. Mostly of the cosmetic variety. Each game played unlocks a different skin set to mix and match with the ones you have already. If you haven't played any of our previous games, fear not, you'll only have to spend a little coin to get them as well.
Legend has it that this mysterious marvel of engineering known the Pocket Brewer was invented by Dr. Cyrus Stansfield as a means of keeping the homeless away from his dental office's parking lot. Some say it was crafted by the government to subdue the masses of Starkham. Others say some highly motivated drunks cobbled it together when the Noose & Rafter briefly shut down for the summer. Regardless of how it happened, it has allowed the denizens of the town to easily make dangerous alcoholic drinks and hold all-too frequently drinking contents.
The game takes place in various seedy locations through the city of Starkham (prominently featured in our previous games) and against some of it's better known inhabitants. Players can customize their character as well as challenge friends in different multiplayer matches. Bet on your matches directly, or spectate on other people's match and bet, to gain money to buy upgrade, cosmetic skins, and items from the local Shady Merchant.
The game has the following features best laid out in list format with snappy phrases like:
- Face off against five different characters in story mode
- Various outfits, hair styles, and accessories
- Soundtrack by Macabre Gandhi and David Totten
- Online and LAN multiplayer up to 4 people
- Personal and global statistics on debauchery
- A leaderboard system of true alcoholics
- Over 50 items to mix, match, and drink
- Over 100 mixed drink recipes
- Over 15 temporary buffs to save your hide
- Over 15 Residues to sabotage your opponent
- Drink in various locations around Starkham
- Bet against friends and foes to acquire coins
- Upgrade and unlock gear at the Shady Merchant's shop
- 30 achievements to obtain
The game features online and LAN cross-platform multiplayer for Linux, Mac, and Windows so you can drink your buddies under the table no matter what operating system they use. Watch matches as a spectator and bet on the winner either through pot bets or side bets. Or get into the action yourself in one of four different game modes; each with a subset of rules.
Spectators can also rolls dice as they wait for a match to end or even try to influence the outcome through devious methods.
Similar to the "Street Loyalty" features of our last game, The Dope Game, there are some small bonuses for players of our other games. Mostly of the cosmetic variety. Each game played unlocks a different skin set to mix and match with the ones you have already. If you haven't played any of our previous games, fear not, you'll only have to spend a little coin to get them as well.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS or Variants
- Processor: AMD or IntelMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+Sound Card: Only if you want sound
- OS: Ubuntu 18.04 LTS or Variants
- Processor: AMD or IntelMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+Network: Broadband Internet connectionSound Card: Only if you want sound
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