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Hey, gang! Been a super-quiet year with a ton of things going on in the background and a lot of radio silence on our end. However, this fancy end-of-year post should give you an idea of what was happening and what is coming. Feast your eyes...
Most of the time was taken up by life things and non-game projects with a lot of planning and setup for the final updates for each of the current games. Reviving our old Tenth&Hess Games studio to handle these last updates and start work on a new project too. Since we're here for the games (right?) let's get on with it!
Hey anonymous alcoholics! The game is receiving two relatively small quality of life updates and the first one is now here. The demo is now also available on Macs... in case you were curious.
Most of this is under-the-hood and doesn't affect the game-play at all. A portion of it is prepping the game for full controller and Steam Deck support.
The second update will finish adding in controller and Steam Deck support; that will be out at some point relatively soon. Surely.
In case you are curious as to what is going on:
Hey there! The new year has come and we have an update for where things are and what is going on! Since some of them are still a little ways off, we'll try to keep this short. These final updates will be listed in the order they will be released.
The Dope Game
We kind of blew the Xmas window, obviously. But that is OK because there was a lot more getting packed into this final update than expected; which is also being broken into two updates.
The first one is coming this month, most likely. It will contain a ton of fixes, new features, a new area, new character, and the framework for multiplayer.
The second half will contain, probably, bug fixes for the first patch but, more importantly, the multiplayer version of the game. More of a competition really than player-vs-player in Starkham. The original plan failed terribly but would have been cool; so this is a good test and compromise on that. Hopefully you folks will enjoy it.
Haulin' Oats
Finally bringing this baby out of Early Access after a very long delay. Most of the future plans for the game have been scrapped but couch co-op, controller support, and some rules changes will be included with version 1.0. The game will also appear on GameNite sometime after April too!
One Way To Die
The overhaul is almost upon us! This free and over ten-year-old game will finally get a last update. It is a somewhat nod to the masses who never read text and those who want multiplayer to be less of a pain.
Raise Your Own Clone
A game we can all hate is getting a complete rebuild from the ground up. Instead of creating a whole new game ID for it, I figured it was best to reward those who had purchased the game with some much better. The old version can obviously still be played but, let's be real, no one is doing that.
Into Oblivion
Last but not least by any means, Into Oblivion already got its final update. However, there will be one more patch to provide controller support and Steam Deck support.
Developer Change
All games listed will be moving to the old but new again Tenth&Hess Games for their final releases; not that you'd really notice. The original studio that actually started these projects long before they ever came to Steam will be taking back over. Granted there is no real personnel change, it just seemed fitting that everything ends where it began..
The Future?
Most of this year will be spent designing some new, possible projects. Two of which will need character models but we'll deal with that when and if the time comes!
Stay tuned!
Hey, gang! Long time, no see! We have been tracking issues in our user forums, working on assets, busy with non-game projects, and prepping a slew of updates in the space of time since the last post. Now we will get into what to expect in the near future!
Haulin' Oats
There were no expectations for Haulin' Oats but it still underperformed. That being said, there will be one large patch to bring it out of Early Access and then smaller QoL update after that. The plans to expand the game with some additional features have been scrapped, sadly. However, all the updates we had planned like Steam Deck support, controller support, score mode, extra animations, etc. are all in this massive, upcoming patch which is almost done. I really loved how this game looked and played but it was pretty niche and drowned in the tidal wave of indie games.
The Dope Game
The beloved Dope Game will be getting a final patch soon. It contains all the fixes from bugs we've received since the remaster update. It will also put the nail in the coffin for some features we planned like multiplayer and character customization. Multiplayer... just didn't work and that's OK. Resources will be moved to a new game project instead but we'll give this beast the ending it deserves.
Into Oblivion
Well, this game received its last patch with The Last Drop update and has been laid to rest. I do miss those characters and hope to bring them back at some point somewhere else. Some vague representation of the ideas for the canceled Brewmaster expansion were worked into a recent game jam game called TasteMaker. Good times!
One Way To Die
The final update for One Way To Die is almost, almost ready. We've talked about it before so I won't go into lots of details here. However, for a free game that wasn't super popular, it has received a lot of love over the years. I'm really looking forward to this final update, I think it's neat.
Raise Your Own Clone
For a game I hated worked on and it seems other people hated to, it is getting a full revamp with something I wanted to try. It will be the last to get updated but it is a really big overhaul. More on that when it gets closer but maybe the people of Turkey will stop buying so many copies.
The Great Beyond!
For the future, CoaguCo will probably release two more games then call it quits. Game development can be fun but making commercial games sucks: both time and money. It has been fun seeing folks enjoying these games and hilarious seeing people hate them. We will keep you posted as we go but at least there is light at the end of this tunnel!
Have a safe and, hopefully, not too hot rest of your summer!
Hey, anonymous alcoholics! Today we are releasing the very last update for Into Oblivion called The Last Drop update. The update was delayed a bit due to our work on Haulin' Oats but here we are!
We'd like to thank everyone who bought the game, played the demo, or even hated the game and refunded it!
The update contains some small additions and fixes. We added the skins from our canceled Kickstarter project for the DLC owners; of course you can always buy these skins from the Shady Merchant in the shop menu. Using in-game money, naturally.
It also removes all internal hooks and references to the now-canceled Midnight and Brewmaster expansions. Sadly we will be abandoning plans to continue work on these as the game wasn't ever wildly popular and resources are better spent on our current game instead.
All that being said, we will continue to patch any bugs folks report moving forward or any API changes that need made. But this is indeed the final update!
Here is the change-log for those curious:
Hey, anonymous alcoholics! So our Halloween event has been in full-swing since October 15th and we are now just writing about it. Yeesh. The event will run all the way until November 3rd at midnight, so you still have time to mix up holiday drinks and drink Jack under the table.
During this event you can unlock a new bot / outfit to sport, a new arena, and two holiday achievements. Oh, and six more drink recipes.
One smaller note, all of our games are having their major updates put on hold until our new game Haulin' Oats is released in early 2023. So Midnight and Brewmaster are being pushed back a bit longer. That being said, there will be a small update that is already almost finished (sans spritesheet creation) that will add a new game mode to the normal drinking contest and some new skins, for fun. I will be out next month barring any additional chaos.
Happy holidays!
Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order. TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates. [hr][/hr]
Hey, anonymous alcoholics! If you like playing the game and bought DLC which includes the print-at-home version of the card game there is some exciting news for you. Near the end of May, tentatively the 25th, we will be launching a Kickstarter campaign for the physical card version of Into Oblivion! Yes, now you can play with professionally printed cards that come in a fancy card case with a real rules playbook.
Currently you can sign-up for the pre-pledge campaign so we can try to gauge interest and earn yourself some neat bonuses for when (or if) the campaign succeeds.
If you pre-pledge, you will get two extra holographic cards for the physical card game: Card Shark and Dealer's Choice. You'll also get a Card Dealer skins set for the video game.
If you happen to be a patron of the GodotSteam Patreon campaign you'll also snag an extra holographic card for the physical game: The Steam. Not to mention an extra skin, Godot Head, for the video game.
The pre-campaign sign-up runs from now until May 25th when the Kickstarter goes live so you better get on it while you can.
Hey, anonymous alcoholics! Today we are finally able to release the Point Shop items for Into Oblivion. You can now decorate your profile and chat messages with various bits from the game.
That's all for now, more to come soon!
Hey, anonymous alcoholics! We are putting out a baby patch to address two minor issues. The first is the HUD avatars having offset headgear and the second is a logic loop the singleplayer bot can fall into which causes the game to crash. Want to read the same thing but with bullet points? Got you covered with this change-log:
Hey, anonymous alcoholics! Today we are releasing the DLC update which includes new and updated PDF printable card games, wallpapers, thank you notes, 15 new skins, and more. In addition to that, we are pushing an update to the game which incorporates the new DLC skins and fixes some issues.
This moves us along in our roadmap to the next update which is the new game mode Midnight. This is just the stand-alone version of the the half-time game as its own mode. Play against up to 8 other humans and/or bots to earn money. The update will also come with more skins and new categories of skins too.
More on that when we get closer to release. For now, here is the change-log for the curious:
Hello again, anonymous alcoholics! Back with a quick update that we have now made the game available on Mac / OSX. This includes the demo too!
Hey, anonymous alcoholics! Today we are pushing the version 2.1 update which adds a ton of new stuff like critical "hit" drinks, new item cards, new achievements, and more. There are also big changes to the interface for hosting, change in multiplayer betting, massive changes to the HUD with animations and various tool-tips for, well, everything. Not to mention a host of fixes for different issue.
The next big update will be the DLC update which adds more content to the Private Reserve DLC and updates the existing content graphically, as well as some more fixes to the main game. There are also Steam Point Shop items coming soon too.
For those of you who are curious, here is the official change log:
Version 2.1 Update
Jungle Juice - Version 2.0.1
Hey, anonymous alcoholics! Today is the day and Into Oblivion's large 2.0 update is out. Many things have changed: updated graphics, new Steamworks networking features, new engine upgrades, new animations, etc.
While a lot of it was cosmetic, there was a ton of changes under the hood for the game as well as the content updates and expansions planned for this year.
If you are interested in all the specific changes, you can check out the change-log at the end of the post. Otherwise, read on about the (near) future plans we have cooking.
There are some other big things to note with this update too. After some discussion internally and with folks who play the game, we have upped the price of the game to $4.99 USD. Instead of charging more separately for the upcoming expansion packs, they will be rolled into the main game.
After you boot the game up, you'll notice that Top Shelf and The Sobering from multiplayer are going to appear in single-player. Currently we are tweaking the bot logic to play these modes a bit better and will make this all available when the DLC update comes next month.
Speaking of, if you remember the roadmap, the next update is to the DLC. This will add more content and some new skins for players who own it. There will be a few other updates for the main game when that launches too.
After that is the Midnight update. This mode will allow up to eight players, and bots, to run games of Midnight for coin. There will be special achievements and extra rewards added for this expansion which can be used in the regular game and Brewmaster; as well as the money.
Speaking of, later in the year, the Brewmaster update will close everything out. This expansion will let you open your own bootleg distillery and serve booze to the seedy underbelly of Starkham. Use recipes your learn from the main game to create batches of booze, use coin to upgrade your facility, and hire some unsavory characters to deliver and promote your goods. You can even sabotage friends' and strangers' operations.
More on all that as we creep closer to each update. For the curious, here is the full change-log as we have it:
Jungle Juice - Version 2.0 - Change Log
Hey, anonymous alcoholics! Happiest of new years! Today we are dropping the first (and maybe only) release candidate for the version 2.0 update. Why you ask? Well, come inside and read all about it.
All of the testing for version 2.0 has been done internally which has usually been a mixed bag. Also, there is a ton of work in the background that is going on for this significant update: updating the store page with new screenshots, creating new trailers, modifying various Steamworks settings, tweaking the API system, etc. So why not let you guys get a crack at the update first and see if you can find any bugs we didn't?
To access the version 2.0 release candidate, right-click the game in Steam then select 'Properties'. In the next window, head to the betas section. Change it from 'none' to 'beta' and it should update itself.
If you do try the new release candidate and do stumble upon a bug, please contact us via the Steam community in the bug forums, our Discord server in the support channel, or by e-mail (you know where to find it).
Barring any horrible issues, the update should be out this coming with a bunch of news about the further expansions, DLC updates, and more!
Happy holidays, folks! Technically the events all went live on the 15th of December, but you probably already knew that. Sadly we don't have any extra goodies this year as there is pretty heavy development of updates for all the games currently underway. The best we have is a little news and a reminder that the in-game events are going on until January 3rd.
Into Oblivion
Players of Into Oblivion will be getting the big v2.0 patch (probably) before the year is out! Multiplayer testing is underway and once those bugs are done, the game will be ready to update. There are some extra features that were going to be added in beyond the ton of stuff already in the update, but that'll be saved for the Q1 DLC update.
Currently, in the holiday event, you can drink against the Krampus in the frozen wastes. There should also be six extra drinks you can make and unlock as well as two additional achievements and some extra unlockable skins.
The Dope Game
The remaster is still on-going and a fresh test for that should be live early next year. Everything still seems to be on track for the remaster to release May 2022.
Currently, in the holiday event, Starkham is feeling festive as are all the NPC's. Drug names have been swapped into gifts and you can scoop up an achievements by playing Santa. There's even one for smashing snowmen, if that's your thing.
One Way To Die
The game's for-real final update with new game mode is also still underway. It will probably be out Q2 of 2022. We promise no new achievements. Probably.
Currently, in the holiday event, there are 10 extra deaths you can stumble across and finding them will net you the holiday achievement.
[hr][/hr]
That's it for the holiday and update news! Next year, after all these big updates come out, we are planning something a little more exciting and new for the holiday events. Stay warm and safe out there!
Happy holidays, folks! Technically the events all went live on the 15th of December, but you probably already knew that. Sadly we don't have any extra goodies this year as there is pretty heavy development of updates for all the games currently underway. The best we have is a little news and a reminder that the in-game events are going on until January 3rd.
Into Oblivion
Players of Into Oblivion will be getting the big v2.0 patch (probably) before the year is out! Multiplayer testing is underway and once those bugs are done, the game will be ready to update. There are some extra features that were going to be added in beyond the ton of stuff already in the update, but that'll be saved for the Q1 DLC update.
Currently, in the holiday event, you can drink against the Krampus in the frozen wastes. There should also be six extra drinks you can make and unlock as well as two additional achievements and some extra unlockable skins.
The Dope Game
The remaster is still on-going and a fresh test for that should be live early next year. Everything still seems to be on track for the remaster to release May 2022.
Currently, in the holiday event, Starkham is feeling festive as are all the NPC's. Drug names have been swapped into gifts and you can scoop up an achievements by playing Santa. There's even one for smashing snowmen, if that's your thing.
One Way To Die
The game's for-real final update with new game mode is also still underway. It will probably be out Q2 of 2022. We promise no new achievements. Probably.
Currently, in the holiday event, there are 10 extra deaths you can stumble across and finding them will net you the holiday achievement.
[hr][/hr]
That's it for the holiday and update news! Next year, after all these big updates come out, we are planning something a little more exciting and new for the holiday events. Stay warm and safe out there!
Hey anonymous alcoholics! While the version 2.0 patch was originally intended for the Steam Tabletop Festival, it got pushed back. Pretty sure the last post was about this. Anyway, this long rambling post is about the upcoming patch and a roadmap for Into Oblivion overall.
Pretty much all of the graphical updates are finished. Most were intended for Brewmaster but a lot of that stuff got moved into this patch instead. The idea being that it'll speed up the timeline for expansions and further updates by doing it now.
Many animations were re-done as well. There are also a bunch of little extra animations added it to give life to the interface while playing. Lots of "quality of life" updates like the one shown below. Pagination for the drink book and having the ingredients with recipe effects laid out with more space and clearly.
The card system was also gutted and replaced. Cards now have more animations and they toggle a drink icon if they are being used in your brew. Coin cards now flip over to show the new back; which is also updated in the re-shuffle animation.
So yeah, a bunch of things have been added to this update which has caused some delay. However, it is in the final stages of testing, getting those last few bugs worked out, and mutliplayer gone over. That being said, here is the official roadmap for the game until the end of 2022 which, other than bug fix patches, should be all the content for the game in total. Unless something spicy comes along.
For Xmas this year, the version 2.0 update should be out. There will be subsequent DLC updates in-between main expansions to beef those up as well. No new DLC will be created, mind you; just adding more content to them like in-game skins, music, and artwork.
The Midnight and Brewmaster expansions will be talked about later on when we get closer to those. But they are new game modes with a bunch of new stuff too.
Stay tuned!
Hey there, anonymous alcoholics! Today marks the beginning of the Steam Tabletop Fest and Into Oblivion is taking part. However, the version 2.0 patch will not be available just yet. Hopefully it will show up next week. Why so? What do these weird, naked twins staring at each other have to do with it?
The version 2.0 patch was a prep for the Brewmaster expanion coming out next year; it was mostly to replace the aged networking structure with Steamworks networking and fix a bunch of bugs. This, naturally, turned into that as well as rearranging some things, new animations, and a graphics upgrade.
The graphics upgrade being meant for the Brewmaster expansion itself but apparently when the base resolution being moved up to 1440p, well, a lot of things just didn't fit right anymore. So here we are.
Nonetheless, the patch will be held back for a week or two while the last assets are redone and imported. And what a glorious update it will be.
More soon.
Hey there! Just a friendly reminder that the Halloween events for The Dope Game, Into Oblivion, and One Way To Die are now active until November 2nd.
All games have special holiday-themed achievements available to unlock. The Dope Game features costumed NPC's and holiday changes to the environments, as well as drugs being renamed as candies. Into Oblivion unlocks a new bot, with their arena, and adds in six special holiday drinks that can be used whenever after being unlocked. One Way To Die just includes a few extra holiday deaths but no graphical changes.
That's it for this holiday season! Stay safe and warm out there.
Hey there, happy fall! And with the change of the seasons we are back from a lengthy vacation to update you on where and when various games will see the light of day. For fun, this will be in chronological order. [hr][/hr]
Hey there! It's that time of year, again, so here's your annual reminder that the seasonal X-Mas events have become active in The Dope Game, Into Oblivion, and One Way To Die.
The events will run from today (December 15th) until January 3rd; granted you can always change your computer's clock to extend it. Each game has it's own variety of holiday additions. For those of you new to any of the games, or just don't remember, here is what you can expect.
The Dope Game
All the outside environments get a fresh coating of snow and the NPC's don their holiday apparel. A short mini-game of smash the snowmen is active; this will also net you a special achievement when completed. All the drugs get festive nicknames and can be gifted to NPC's, depending on their personal tastes. Gifting everyone also unlocks an achievement.
Into Oblivion
It is time for the Krampus. He is a bot you can drink against and, like other bots, beating him will give you access to some new skins and a new arena. There are also some special holiday drinks you can mix up. Mix them all and unlock an X-Mas achievement.
One Way To Die
Last and actually least, there are 10 holiday-specific death events that should be available. Collecting all X-Mas deaths will pop the related achievement.
That's it for now and have a happy holiday or the rough equivalent!
Hey, anonymous alcoholics! The Into Oblivion Halloween event is now live. This is your chance (without changing your computer's clock) to try drinking Jack O'Lantern to death in the graveyard and unlocking a new arena and character skin. Not to mention two holiday-themed achievements and six more drinks to your drink book.
The event will run from today, October 15th, until November 3rd at midnight.
Hey anonymous alcoholics! These last few months have been exclusively consumed by Haulin' Oats and The Dope Game Remaster; primarily because their impending releases are, well, impending. However, wanted to drop a quick note about Into Oblivion's next huge update which is due out in early 2021.
Like The Dope Game before it, Into Oblivion will be getting a graphical update, new features to the base game which includes a few new modes and (if it works) more players per match. But the update, working title "Brewmaster", also brings a completely new game mode.
This new game mode allows the player to set up shop, creating various drinks and selling them to the public through both a network of hobos and a "drive-thru" window on their shack. Money earned gets shared with the normal game mode and allows you to unlock more stuff from the shop. Recipes learned in the normal mode are used in "brewmaster" mode to expand your bootleg empire.
Many of the assets are done but there won't be enough time in the day to start full work on the update until December of this year which will push the update back to early 2021 (developer time). That being said, there will be more updates about it in November and December.
See you then!
Hey, anonymous alcoholics! The X-Mas event is now going on in the game and the Krampus is out to spike your drink. There is a holiday-themed event, bot, and two achievements active.
The wintery forest is the holiday arena that features the Krampus. Beating him will unlock him as a playable skin as well as the forest as a playable arena. There are also six holiday drinks that you can mix up; doing so will earn you a fancy, festive achievement.
The Brewmaster expansion, which adds a whole new game mode, is also coming sometime in early 2020, so watch out for that.
Happy holidays!
Hey, anonymous alcoholics! Time for pumpkin-spiced booze and candy-flavored vomit with the Into Oblivion Halloween Event; starting October 20th and running until November 2nd! The event adds in six holiday-themed drinks for you to make and a special achievement for crafting all of them. Jack O'Lantern will also be unlocked as a drinking opponent and defeating him will earn you a new skin as well as the graveyard arena. If you can't seem to out-drink him during this period just feel free to reset your computer clock and try again! Happy holidays!
Hey, anonymous alcoholics! Today we are releasing the version 1.6.0 update which contains the Easter event! This has new skins, achievements, a bot, arena, and more. The event runs until April 27th to beat H.H. Bunny and keep your Easter unlocks (well, until next year this time).
Here is the change log for those who know:
Hey, anonymous alcoholics! Today were updating Into Oblivion with the St. Paddys Day event which adds a new bot, new skins, new achievements, new drinks, and a new arena. There are also some refinements under the hood to boot!
Here is the modest change log too:
Hey, anonymous alcoholics! Another day of bug-busting is upon you. This time we have cleared up some more minor issues, mostly surrounding the half-time dice game, and even managed to perk up the bot's logic there too. Here is the change log for those curious:
Hey, anonymous alcoholics! The hits keep coming. This time there is a small patch to fix a few persistent glitches... finally. Here's the fancy-ass change log to show you what:
Hey, anonymous alcoholics! We are squeaking out a super tiny update to fix an issue with the Upgrayedd achievement. Specifically for people who earned it prior to the last patch. When you enter the Shop, the game will look to see if you have earned that achievement and fire it. It had to be added since when you buy the last needed upgrade, it would check and fire so anyone who earned it prior to the fix was kinda fucked. Here is the obligatory change log:
Hey, anonymous alcoholics! Today we are pushing out a patch to fix a number of minor issues and give the bots' brains a little love. Plus set some hooks for upcoming content updates. For those curious, here is the usual change log with info:
Hey, anonymous alcoholics! We are pushing out a small hotfix to correct a CTD bug involving the Shady Merchant. The bastard. There is also a fix for the wrong achievement getting fired when beating Krampus. If you're curious, here is the change log:
Hey, anonymous alcoholics! Today we are releasing the v1.4 update which patches in the X-Mas event and fixes some other small things. The X-Mas event adds in two new achievements, the new Krampus bot, new Snowy Forest arena, and six new holiday-themed drinks. Not to mention a new wallpaper for the DLC-owning folks. For those curious, check out the change log below and happy holidays!
Hey, anonymous alcoholics! Today we are pushing out a super tiny hotfix for a bug found by user Vince. It basically allows you to restart the half-time dice roll after it ends and you are back to picking cards. The fix should prevent this from being possible; both in singleplayer and multiplayer! That's it for now! Happy Dranksgiving!
Hey anonymous alcoholics! We are issuing an update to fix a few glitches in our Halloween event update. It is mostly graphical stuff but here is the change log in case youre curious:
Hey anonymous alcoholics! Today we are releasing the Halloween Event update for Into Oblivion. It contains a new holiday bot, new arena, a bunch of new Halloween-themed skins, a new achievement, and some other minor changes. The DLC even got a new wallpaper added. The Halloween event starts today, October 28th, and runs until November 2nd. You can always change your clock back if you miss it and want to unlock the holiday stuff. Here is the modest change log:
Hey, anonymous alcoholics! Right on the tail of the DLC release (which we just fixed an issue with), we are putting out an update for the main game. There are a few little fixes in there but the main thing in this update is accessibility for sight-impaired. We will probably be doing more tweaks to it over the coming weeks but we wanted to get the first version of it out. Here is a change log for those curious:
Hey, anonymous alcoholics! Today we put out the Private Reserve DLC for Into Oblivion! It contains the game's soundtrack, some wallpapers, a thank you note, and a printable PDF of the playable card game. https://store.steampowered.com/app/921680/Into_Oblivion__Private_Reserve/ The Black Label Edition Much like The Dope Game, we have created a bundle for Into Oblivion and the Private Reserve DLC so you can get both for a discounted price. https://store.steampowered.com/bundle/8246/Into_Oblivion_Black_Label_Edition/ Wait, Printable Card Game? Yeah, you can print out the PDF pages then cut them into playing cards. We recommend using card stock. The playable card game is similar but has obvious changes made so you can play it at home. We are currently working to getting manufactured versions of the cards available so folks can just use those instead. If/when this happens, we'll report back.
Hey, anonymous alcoholics! We got a patch for your drinking pleasure. This adds a new achievement concocted from one of our multiplayer sessions and some fixes to the game. We will also be releasing a art/soundtrack DLC, Private Reserve, next week with some added bonuses including a physical card game you can print out and drink along to. More on that next week! For those curious about the update, here are the patch notes:
Hey, anonymous alcoholics! Today we are pushing a small patch to the Steam demo that fixes some CTD issues. And on a related (Steam) note, we will be issuing the full game's first update post release early next week. But more exciting than that, today we are releasing the Itch.io demo! It has all the same features and missing content that the Steam demo has. The only real difference is the game will refer to you as “Demo Player” as it has no way of acquiring your name. No big deal, right? This version will also save your stats and achievements in case you want to get the full version down the road. Give it a try and drink those random bots to death in Tutorial mode!
Hey, anonymous alcoholics. Today we are putting out the Into Oblivion demo so folks can try the game out before buying. There are, however, some things missing, as one would expect:
Hey, anonymous alcoholics! Today is the day and we are releasing Into Oblivion into the wild and making the final build publicly available! Those of you who have been beta testing, and of course the pre-order people, have seen it change over the course of the last six months or so and we thank you for finding bugs and suggesting changes to the gameplay. That being said, we have some more changes coming in the near future including engine updates to remove the need of port forwarding (this is a big one). There are also a few content updates planned for later this year as well... and a few other surprises we'll announce when the time is right. Also, we have a demo being put together so folks can try the game out. It will have no networking (obviously) and be limited to tutorial mode only. The Shady Merchant's shop won't be functional either. Last but not least, here is the extensive final build change log:
Hey, anonymous alcoholics. Today we are putting out the last beta update before the first release version. Seriously. And it is a bitter-sweet one because we had to axed some of the multiplayer modes. Yep, we had planned for a few extra multiplayer modes that included up to two additional players. However, after various attempts to get them functional it wasn’t to be. Long story short, functionally under the hood it was a nightmare pulling it off and in the end it didn’t work at all, but sometimes in game development you get some good ideas that just can’t be pulled off. Nonetheless, we will attempt to put some of that back in after release in the form of content updates if we can. Mac users, all five of you, you will also lament our decision to leave you out of the release. Our buddy Mike may champion your cause and get us a working version for OSX but currently the Mac version isn’t functional and has also been axed for now. However, here is a list of the changes that can be found in the last beta update:
Hey, anonymous alcoholics! We are just dropping a little knowledge about the release date for Into Oblivion... which is July 30th! We are currently working the kinks out of the last few multiplayer modes and adding some polish. We do, however, expect some bugs to escape us; as is tradition. After release we play to put out a demo for folks to try the game in single-player mode and a few surprises after that. More soon!
Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that. If you find any bugs, please report them on the community page or to bugs@coaguco.com, as per usual. We expect there may be many. Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multiplayer modes. Then, of course, polish and release. For those who are curious, here is the change log for this update:
Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that. If you find any bugs, please report them on the community page or to bugs@coaguco.com, as per usual. We expect there may be many. Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multiplayer modes. Then, of course, polish and release. For those who are curious, here is the change log for this update:
Hey, anonymous alcoholics! Hot on the heels of the v0.3 update we are releasing another. This time we have enabled the tutorial mode for single player. It will walk you through each section of the match and explain things, we think, as well as can be explain. It can be played at any time from the lobby menu; you know, in case you want to do it again and again. We are also prepping the demo since there isn't anything that needs added for that, just cut out. And, of course, version 0.4 with multiplayer right before release. Here is the tiny change log:
Hey, anonymous alcoholics! Today we are releasing the long-awaited (probably) beta update to v0.3! This includes a complete overhaul of the rule system, swapping out the shots half-time for Midnight, and tons of tweaks. Like lots. Tutorial mode and multiplayer are still not functional just yet but will be in the next update which should be in about two weeks or so. We are expecting a launch in July after testing the next update. If you are a beta tester, please check out this version and let us know of any bugs you find in single player mode. If you're not a beta tester but want to be, you can get a pre-purchase copy of the game over at Itch. We also update the Steam store page, the Itch.io store page, added a new gameplay trailer to reflect all the changes, and are also getting the demo sorted out for folks to try. Here is the change log, for those curious:
Hey, anonymous alcoholics! These are the patch notes for the last beta update we did. It is a bit after the fact considering v0.3.0 is coming very soon. But here we go:
Hey, anonymous alcoholics! There has been a bit of a gap since the last beta update and we're here to talk about it! As you may have heard, there was a few holidays seasons since now and then which kind of paused development on everything at CoaguCo for a bit. Luckily, that's all over now and we have been getting the (hopefully) last beta update ready to go. Also, Godot Engine (what we've been building it and our previous games in) just recently released the 3.0 RC version, with stable not too far behind. Those of you who have been playing the beta might have stumbled across a pretty shitty bug that causes a CTD. It seems to be something wrong with the version of Godot we were using; the dreaded and abandoned v2.2 which was the only one with the good networking functions. Now that 3.0 is almost out, we are porting the game to it and this should fix that issue. The Dope Game will also probably get ported to fix the 32-bit integer problem which we really hated. All in all, the game should see it's last beta version this month and hopefully be ready for release in February. But as anyone who follows game development knows, dates don't mean shit. Cheers!
Hey, anonymous alcoholics! Today we are pushing out the v0.2.4 update which contains a bunch of stuff and offering the pre-release version to a wider audience! There's a bunch of stuff to go over so we'll break this up into sections. For those of you looking for a pre-release copy, head over to Itch.io for one. Pre-Release v0.2.4 First and foremost, is the pre-release version of the game. Those of you using the default release branch will notice that networking is disabled. This is because actual multiplayer content won't be added in until 0.2.5 and only the lobby stuff works right now. We wanted to give those players just the base single-player game to test and suggest on. For those of you wanting to get closer to the multiplayer stuff, you can swap your Steam repo to the beta branch. This will allow you to invite friends to the lobby, send Steam invites, and such. You'll notice the game doesn't let you start a match, for previously stated reasons. Multiplayer is the big focus for v0.2.5 so it'll be coming soon enough. Beta Testing And Testing If you snagged a pre-release copy or are in the beta testing groups, you can help us track down bugs and polish up what is already there. You'll want to head over to either the game's community hub (if Steam lets you) here: http://steamcommunity.com/app/618990/ or the CoaguCo Steam group's section here: http://steamcommunity.com/groups/coaguco/discussions/5/ There are some bugs we are aware of that will be squashed in v0.2.5 but there may be some we are unaware of still. Also we are curious to hear what you like, hate, want to see removed, and want to see added. Or even tweaked. Version 0.2.4 Update There was a big group of changes this time around, as usual. And as usual, here is a change log of everything that happened:
Hey, anonymous alcoholics! We're just writing to let you folks know that Into Oblivion is coming to pre-release status this coming Friday (September 5th)! It will be available on Itch.io which will net you a beta key for Steam and a small bonus art pack. The game is still in it's beta testing phase. But Friday we will move from polishing up single-player into adding multiplayer back in for tune-ups before release. We, of course, will be giving out a few select individuals beta access to open it up to more testing. And no, if you have to ask, you aren't on that list. To all beta testers, this is the best time to give us feedback on stuff to add! Drink recipes, intoxs, residues, special items, skins, etc. As well as all the usual bugs you may come across. More details on Friday!
Hey there! Today we are releasing the version 0.2.3 update to Into Oblivion's beta. There is a lot of new stuff in here with more coming and this is the last update before we add multiplayer in for testing and polish. Plus this is the last update before we open up the beta to more players; including anyone who snags and early copy from Itch.io! Here is the ol' change log if you are curious about what is different:
Hey, folks! So Into Oblivion is out of Greenlight and coming to Steam sometime soonish. Or when our beta is finally finished. Speaking of, we are releasing the first beta version with A LOT of updates. We previously said that when it hit beta we'd expand testing. And we are. We will be doing a semi-public beta test starting in a week or two. If you'd like to get in on that, please e-mail us at coaguco@gmail.com to inquire. As for the changes, here is the huge change log of things that happened:
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