Hey, anonymous alcoholics! Today we are pushing out the v0.2.4 update which contains a bunch of stuff and offering the pre-release version to a wider audience! There's a bunch of stuff to go over so we'll break this up into sections. For those of you looking for a pre-release copy, head over to Itch.io for one. Pre-Release v0.2.4 First and foremost, is the pre-release version of the game. Those of you using the default release branch will notice that networking is disabled. This is because actual multiplayer content won't be added in until 0.2.5 and only the lobby stuff works right now. We wanted to give those players just the base single-player game to test and suggest on. For those of you wanting to get closer to the multiplayer stuff, you can swap your Steam repo to the beta branch. This will allow you to invite friends to the lobby, send Steam invites, and such. You'll notice the game doesn't let you start a match, for previously stated reasons. Multiplayer is the big focus for v0.2.5 so it'll be coming soon enough. Beta Testing And Testing If you snagged a pre-release copy or are in the beta testing groups, you can help us track down bugs and polish up what is already there. You'll want to head over to either the game's community hub (if Steam lets you) here: http://steamcommunity.com/app/618990/ or the CoaguCo Steam group's section here: http://steamcommunity.com/groups/coaguco/discussions/5/ There are some bugs we are aware of that will be squashed in v0.2.5 but there may be some we are unaware of still. Also we are curious to hear what you like, hate, want to see removed, and want to see added. Or even tweaked. Version 0.2.4 Update There was a big group of changes this time around, as usual. And as usual, here is a change log of everything that happened:
- Added: half-time mechanics
- Added: round counter graphic and animation
- Added: various half-time art assets
- Added: shots taken and half-time victories to counted statistics
- Added: when player accepts Steam invite and not in-game, Steam launches the game and takes player to lobby
- Added: chain vomit pop-up to indicate it's happening, granted you can see it
- Changed: placement of player's vomit on box
- Changed: created new game icons
- Changed: rearranged ingredient stats on HUD for consistency
- Changed: location of round counter
- Changed: tweaked some functions in single-player matches for efficiency
- Changed: your IP and host IP to separate variables
- Changed: acquire money animation
- Changed: refined the score function itself, also now shows the actual total per item
- Changed: changed Steam invite string for command line friendliness
- Changed: reversed all "drunk" stats and changed to "sobriety" for homogeneous statistic usage
- Changed: made match wrap-up message a bit more complex
- Changed: achievement background image
- Changed: layout of statistics page a bit
- Fixed: drunk eyes overlaying during blink in idle animation
- Fixed: after pressing disconnect, join match shows no options and is still disabled
- Fixed: Steam invite function triggering even if player did not get an invite
- Fixed: liver upgrade affecting health
- Fixed: glitch where inventory was accessible outside of turn or when not full
- Fixed: allowing player to make bets for more than opponent had
- Fixed: bet money not being taken from bot
- Fixed: sobriety not being updated after vomiting
- Fixed: "draw_done" being called twice during player's turn
- Fixed: graphical glitch moving from half-time to idle when winning
- Fixed: loser of the chain-vomit just keeps vomiting
- Fixed: forfeiting if the game is closed or match is quit before ending
[ 2017-09-08 20:00:43 CET ] [ Original post ]
- Into Oblivion Linux 64-Bit Depot [232.79 M]
- Into Oblivion - Private Reserve
Legend has it that this mysterious marvel of engineering known the Pocket Brewer was invented by Dr. Cyrus Stansfield as a means of keeping the homeless away from his dental office's parking lot. Some say it was crafted by the government to subdue the masses of Starkham. Others say some highly motivated drunks cobbled it together when the Noose & Rafter briefly shut down for the summer. Regardless of how it happened, it has allowed the denizens of the town to easily make dangerous alcoholic drinks and hold all-too frequently drinking contents.
The game takes place in various seedy locations through the city of Starkham (prominently featured in our previous games) and against some of it's better known inhabitants. Players can customize their character as well as challenge friends in different multiplayer matches. Bet on your matches directly, or spectate on other people's match and bet, to gain money to buy upgrade, cosmetic skins, and items from the local Shady Merchant.
The game has the following features best laid out in list format with snappy phrases like:
- Face off against five different characters in story mode
- Various outfits, hair styles, and accessories
- Soundtrack by Macabre Gandhi and David Totten
- Online and LAN multiplayer up to 4 people
- Personal and global statistics on debauchery
- A leaderboard system of true alcoholics
- Over 50 items to mix, match, and drink
- Over 100 mixed drink recipes
- Over 15 temporary buffs to save your hide
- Over 15 Residues to sabotage your opponent
- Drink in various locations around Starkham
- Bet against friends and foes to acquire coins
- Upgrade and unlock gear at the Shady Merchant's shop
- 30 achievements to obtain
The game features online and LAN cross-platform multiplayer for Linux, Mac, and Windows so you can drink your buddies under the table no matter what operating system they use. Watch matches as a spectator and bet on the winner either through pot bets or side bets. Or get into the action yourself in one of four different game modes; each with a subset of rules.
Spectators can also rolls dice as they wait for a match to end or even try to influence the outcome through devious methods.
Similar to the "Street Loyalty" features of our last game, The Dope Game, there are some small bonuses for players of our other games. Mostly of the cosmetic variety. Each game played unlocks a different skin set to mix and match with the ones you have already. If you haven't played any of our previous games, fear not, you'll only have to spend a little coin to get them as well.
- OS: Ubuntu 12.04 LTS or Variants
- Processor: AMD or IntelMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+Sound Card: Only if you want sound
- OS: Ubuntu 18.04 LTS or Variants
- Processor: AMD or IntelMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+Network: Broadband Internet connectionSound Card: Only if you want sound
[ 6138 ]
[ 3335 ]