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Into Oblivion - Version 0.3 Update

Hey, anonymous alcoholics! Today we are releasing the long-awaited (probably) beta update to v0.3! This includes a complete overhaul of the rule system, swapping out the shots half-time for Midnight, and tons of tweaks. Like lots. Tutorial mode and multiplayer are still not functional just yet but will be in the next update which should be in about two weeks or so. We are expecting a launch in July after testing the next update. If you are a beta tester, please check out this version and let us know of any bugs you find in single player mode. If you're not a beta tester but want to be, you can get a pre-purchase copy of the game over at Itch. We also update the Steam store page, the Itch.io store page, added a new gameplay trailer to reflect all the changes, and are also getting the demo sorted out for folks to try. Here is the change log, for those curious:

  • Added: master volume to options and hotkey
  • Added: new item - Booger
  • Added: 68 new drink recipes
  • Added: alternate sides shirt sprites so text shows up the right way
  • Added: other game ownership to menu
  • Added: additional vomit sprites for players 3 and 4
  • Added: Midnight as a half-time game
  • Added: initial version of bot AI for dice
  • Added: correct backgrounds show when playing against bots
  • Added: bots talking shit before match
  • Added: two more tracks by Macabre Gandhi
  • Added: half-time badge animation
  • Changed: engine version to Godot 3
  • Changed: opening splash logo for Godot
  • Changed: new item images
  • Changed: item slug is now snail
  • Changed: rule structure for the game
  • Changed: play box sprite
  • Changed: all player positions to be more normal
  • Changed: rearranged HUD layouts for singleplayer and multiplayer
  • Changed: some achievements
  • Changed: updated shop item sprites
  • Changed: moved menu version text around
  • Changed: moved Steam message on menu
  • Changed: removed Residues and mixed them into Intoxicants
  • Changed: reduced vomiting "drunk heal" from 3 to 2
  • Changed: various modifications to bot AI
  • Changed: vomit sprites
  • Changed: round counter to show "dealing/bartending" turn
  • Changed: purchased items/cards from Shop are now Sleeve Cards
  • Changed: death animation slightly so player stumbles back
  • Changed: removed unused animations
  • Changed: removed shot taking half-time game
  • Changed: match end message location and text
  • Fixed: sprite order for clothing
  • Fixed: missing check for achievement On The Edge when dying from vomiting
  • Fixed: file name for shop item sprites
  • Fixed: position glitch in loading animation
  • Fixed: minor miscount on shop item total
  • Fixed: incorrect count on Mixologist achievement
  • Fixed: missing global stat for Shots
  • Fixed: some grammatical and spelling errors in blurbs
  • Fixed: game updating match number during half-time
  • Fixed: missing money increase on winning a bet
  • Fixed: missing bot puke score updates
That's it for now! More soon!


[ 2018-06-15 23:28:15 CET ] [ Original post ]

Into Oblivion
CoaguCo Industries Developer
CoaguCo Industries Publisher
Apr 2018 Release
Game News Posts: 56
🎹🖱️Keyboard + Mouse
Positive (14 reviews)
The Game includes VR Support
Public Linux Depots:
  • Into Oblivion Linux 64-Bit Depot [232.79 M]
Available DLCs:
  • Into Oblivion - Private Reserve
Into Oblivion is a drinking contest akin to drunken Scrabble. Each player selects up to seven different ingredients each round and attempts to make one of many mixed drinks for themselves or their opponents. Some drinks have additional status effects, some leave a nasty residue behind for the next player.



Legend has it that this mysterious marvel of engineering known the Pocket Brewer was invented by Dr. Cyrus Stansfield as a means of keeping the homeless away from his dental office's parking lot. Some say it was crafted by the government to subdue the masses of Starkham. Others say some highly motivated drunks cobbled it together when the Noose & Rafter briefly shut down for the summer. Regardless of how it happened, it has allowed the denizens of the town to easily make dangerous alcoholic drinks and hold all-too frequently drinking contents.

The game takes place in various seedy locations through the city of Starkham (prominently featured in our previous games) and against some of it's better known inhabitants. Players can customize their character as well as challenge friends in different multiplayer matches. Bet on your matches directly, or spectate on other people's match and bet, to gain money to buy upgrade, cosmetic skins, and items from the local Shady Merchant.



The game has the following features best laid out in list format with snappy phrases like:

  • Face off against five different characters in story mode
  • Various outfits, hair styles, and accessories
  • Soundtrack by Macabre Gandhi and David Totten
  • Online and LAN multiplayer up to 4 people
  • Personal and global statistics on debauchery
  • A leaderboard system of true alcoholics
  • Over 50 items to mix, match, and drink
  • Over 100 mixed drink recipes
  • Over 15 temporary buffs to save your hide
  • Over 15 Residues to sabotage your opponent
  • Drink in various locations around Starkham
  • Bet against friends and foes to acquire coins
  • Upgrade and unlock gear at the Shady Merchant's shop
  • 30 achievements to obtain



The game features online and LAN cross-platform multiplayer for Linux, Mac, and Windows so you can drink your buddies under the table no matter what operating system they use. Watch matches as a spectator and bet on the winner either through pot bets or side bets. Or get into the action yourself in one of four different game modes; each with a subset of rules.

Spectators can also rolls dice as they wait for a match to end or even try to influence the outcome through devious methods.



Similar to the "Street Loyalty" features of our last game, The Dope Game, there are some small bonuses for players of our other games. Mostly of the cosmetic variety. Each game played unlocks a different skin set to mix and match with the ones you have already. If you haven't played any of our previous games, fear not, you'll only have to spend a little coin to get them as well.

MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS or Variants
  • Processor: AMD or IntelMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+Sound Card: Only if you want sound
RECOMMENDED SETUP
  • OS: Ubuntu 18.04 LTS or Variants
  • Processor: AMD or IntelMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1+Network: Broadband Internet connectionSound Card: Only if you want sound
GAMEBILLET

[ 6138 ]

23.29$ (42%)
17.77$ (56%)
17.59$ (12%)
9.00$ (70%)
14.44$ (15%)
11.43$ (12%)
33.19$ (17%)
11.05$ (45%)
7.50$ (50%)
6.00$ (70%)
3.40$ (91%)
13.99$ (30%)
12.74$ (25%)
1.67$ (83%)
6.25$ (75%)
3.75$ (85%)
3.74$ (81%)
14.99$ (32%)
12.59$ (16%)
50.39$ (16%)
33.97$ (15%)
10.00$ (50%)
10.91$ (16%)
21.24$ (15%)
18.39$ (8%)
16.97$ (15%)
0.84$ (83%)
1.26$ (87%)
25.47$ (15%)
8.39$ (16%)
GAMERSGATE

[ 3335 ]

13.59$ (32%)
1.28$ (74%)
9.0$ (85%)
2.55$ (87%)
8.5$ (79%)
24.0$ (60%)
7.13$ (71%)
3.0$ (70%)
8.92$ (40%)
4.5$ (85%)
7.49$ (63%)
2.0$ (80%)
5.4$ (91%)
0.89$ (87%)
6.8$ (66%)
9.99$ (50%)
2.0$ (80%)
2.03$ (77%)
4.25$ (79%)
18.0$ (55%)
18.28$ (48%)
2.25$ (85%)
2.2$ (91%)
9.99$ (50%)
2.94$ (58%)
2.55$ (83%)
9.89$ (51%)
14.99$ (25%)
2.0$ (80%)
9.99$ (50%)

FANATICAL BUNDLES

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