Hey, anonymous alcoholics! Today is the day and we are releasing Into Oblivion into the wild and making the final build publicly available! Those of you who have been beta testing, and of course the pre-order people, have seen it change over the course of the last six months or so and we thank you for finding bugs and suggesting changes to the gameplay. That being said, we have some more changes coming in the near future including engine updates to remove the need of port forwarding (this is a big one). There are also a few content updates planned for later this year as well... and a few other surprises we'll announce when the time is right. Also, we have a demo being put together so folks can try the game out. It will have no networking (obviously) and be limited to tutorial mode only. The Shady Merchant's shop won't be functional either. Last but not least, here is the extensive final build change log:
- Added: lobby heartbeat for obvious reasons
- Added: "bottoms" option to Midnight
- Added: drink hints to show what you can make with your hand (both known and unknown)
- Added: drink stats to the drink list when hovering over a name
- Added: Top Shelf and The Sobering multiplayer modes
- Added: four achievements - Graduation, Responsible, Connoisseur, and Teetotal
- Added: chat icon to show other players chat window
- Added: collectibles on box for any temporary or permanent upgrades
- Added: ties to the careers record
- Added: a shuffle animation when the cards get re-shuffled
- Changed: allowed players to set custom ports when hosting
- Changed: if player dies during drink, it now hides the drink they are consuming
- Changed: added "bottoms" text to tutorial
- Changed: in-game chat now records chat history for session, can scroll through it
- Changed: cleaned up more code
- Changed: re-wrote server deletion function to be threaded
- Changed: consumed drink display
- Changed: margin spacing in dynamic buttons
- Changed: some messages based on activities
- Changed: toggling sound or music on puts it back to it's value prior to being off
- Fixed: player HUD not resetting correctly after first multiplayer match
- Fixed: wrong tutorial sign showing up if match ended before half-time starts
- Fixed: invite not being disabled before server was set up
- Fixed: crash when going from host to join too quickly before server disconnects
- Fixed: no X on missing 1 or 4 die in dice tray at end of turn for multiplayer
- Fixed: graphical issue with opening cover
- Fixed: network player missing their purchases or upgrades
- Fixed: ESC not closing pause menu
- Fixed: not removing lobby from server list after hitting back button
- Fixed: small issues with CoaguCo API
- Fixed: weird glitch where all achievements show as unlocked in stats section
- Fixed: issue where death on first drink doesn't trigger achievement
- Fixed: missing click sounds
- Fixed: issue where cross-platform Linux and Windows match would sometimes crash
- Fixed: issue where player would get double their betting amount upon victory
- Fixed: unlock graphics over top of closing window
- Fixed: bots arena not showing up correctly
- Fixed: chat window above closing window
- Fixed: correct halftime message if you don't have a 1 or a 4 on the last roll
- Fixed: chain vomit text not being dark enough
- Fixed: peer backgrounds not matching
- Fixed: some missing HUD updates for client in multiplayer game
- Fixed: multiplayer drink book doesn't clear last recipes
- Fixed: all sleeve cards showing if you only have 1 or 2
- Fixed: player 2's appearance sticks if leaving multiplayer lobby for singleplayer
- Fixed: showing player two won dice if players tied
- Fixed: Taco Hell giving player 1 drunk point instead of subtracting it
- Fixed: tie game gives back too much money
- Fixed: drank graphics not fading out correctly
[ 2018-07-30 15:52:13 CET ] [ Original post ]
- Into Oblivion Linux 64-Bit Depot [232.79 M]
- Into Oblivion - Private Reserve
Legend has it that this mysterious marvel of engineering known the Pocket Brewer was invented by Dr. Cyrus Stansfield as a means of keeping the homeless away from his dental office's parking lot. Some say it was crafted by the government to subdue the masses of Starkham. Others say some highly motivated drunks cobbled it together when the Noose & Rafter briefly shut down for the summer. Regardless of how it happened, it has allowed the denizens of the town to easily make dangerous alcoholic drinks and hold all-too frequently drinking contents.
The game takes place in various seedy locations through the city of Starkham (prominently featured in our previous games) and against some of it's better known inhabitants. Players can customize their character as well as challenge friends in different multiplayer matches. Bet on your matches directly, or spectate on other people's match and bet, to gain money to buy upgrade, cosmetic skins, and items from the local Shady Merchant.
The game has the following features best laid out in list format with snappy phrases like:
- Face off against five different characters in story mode
- Various outfits, hair styles, and accessories
- Soundtrack by Macabre Gandhi and David Totten
- Online and LAN multiplayer up to 4 people
- Personal and global statistics on debauchery
- A leaderboard system of true alcoholics
- Over 50 items to mix, match, and drink
- Over 100 mixed drink recipes
- Over 15 temporary buffs to save your hide
- Over 15 Residues to sabotage your opponent
- Drink in various locations around Starkham
- Bet against friends and foes to acquire coins
- Upgrade and unlock gear at the Shady Merchant's shop
- 30 achievements to obtain
The game features online and LAN cross-platform multiplayer for Linux, Mac, and Windows so you can drink your buddies under the table no matter what operating system they use. Watch matches as a spectator and bet on the winner either through pot bets or side bets. Or get into the action yourself in one of four different game modes; each with a subset of rules.
Spectators can also rolls dice as they wait for a match to end or even try to influence the outcome through devious methods.
Similar to the "Street Loyalty" features of our last game, The Dope Game, there are some small bonuses for players of our other games. Mostly of the cosmetic variety. Each game played unlocks a different skin set to mix and match with the ones you have already. If you haven't played any of our previous games, fear not, you'll only have to spend a little coin to get them as well.
- OS: Ubuntu 12.04 LTS or Variants
- Processor: AMD or IntelMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+Sound Card: Only if you want sound
- OS: Ubuntu 18.04 LTS or Variants
- Processor: AMD or IntelMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+Network: Broadband Internet connectionSound Card: Only if you want sound
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