Hey anonymous alcoholics! While the version 2.0 patch was originally intended for the Steam Tabletop Festival, it got pushed back. Pretty sure the last post was about this. Anyway, this long rambling post is about the upcoming patch and a roadmap for Into Oblivion overall.
Pretty much all of the graphical updates are finished. Most were intended for Brewmaster but a lot of that stuff got moved into this patch instead. The idea being that it'll speed up the timeline for expansions and further updates by doing it now.
Many animations were re-done as well. There are also a bunch of little extra animations added it to give life to the interface while playing. Lots of "quality of life" updates like the one shown below. Pagination for the drink book and having the ingredients with recipe effects laid out with more space and clearly.
The card system was also gutted and replaced. Cards now have more animations and they toggle a drink icon if they are being used in your brew. Coin cards now flip over to show the new back; which is also updated in the re-shuffle animation.
So yeah, a bunch of things have been added to this update which has caused some delay. However, it is in the final stages of testing, getting those last few bugs worked out, and mutliplayer gone over. That being said, here is the official roadmap for the game until the end of 2022 which, other than bug fix patches, should be all the content for the game in total. Unless something spicy comes along.
For Xmas this year, the version 2.0 update should be out. There will be subsequent DLC updates in-between main expansions to beef those up as well. No new DLC will be created, mind you; just adding more content to them like in-game skins, music, and artwork.
The Midnight and Brewmaster expansions will be talked about later on when we get closer to those. But they are new game modes with a bunch of new stuff too.
Stay tuned!
[ 2021-12-07 23:34:48 CET ] [ Original post ]
- Into Oblivion Linux 64-Bit Depot [232.79 M]
- Into Oblivion - Private Reserve
Legend has it that this mysterious marvel of engineering known the Pocket Brewer was invented by Dr. Cyrus Stansfield as a means of keeping the homeless away from his dental office's parking lot. Some say it was crafted by the government to subdue the masses of Starkham. Others say some highly motivated drunks cobbled it together when the Noose & Rafter briefly shut down for the summer. Regardless of how it happened, it has allowed the denizens of the town to easily make dangerous alcoholic drinks and hold all-too frequently drinking contents.
The game takes place in various seedy locations through the city of Starkham (prominently featured in our previous games) and against some of it's better known inhabitants. Players can customize their character as well as challenge friends in different multiplayer matches. Bet on your matches directly, or spectate on other people's match and bet, to gain money to buy upgrade, cosmetic skins, and items from the local Shady Merchant.
The game has the following features best laid out in list format with snappy phrases like:
- Face off against five different characters in story mode
- Various outfits, hair styles, and accessories
- Soundtrack by Macabre Gandhi and David Totten
- Online and LAN multiplayer up to 4 people
- Personal and global statistics on debauchery
- A leaderboard system of true alcoholics
- Over 50 items to mix, match, and drink
- Over 100 mixed drink recipes
- Over 15 temporary buffs to save your hide
- Over 15 Residues to sabotage your opponent
- Drink in various locations around Starkham
- Bet against friends and foes to acquire coins
- Upgrade and unlock gear at the Shady Merchant's shop
- 30 achievements to obtain
The game features online and LAN cross-platform multiplayer for Linux, Mac, and Windows so you can drink your buddies under the table no matter what operating system they use. Watch matches as a spectator and bet on the winner either through pot bets or side bets. Or get into the action yourself in one of four different game modes; each with a subset of rules.
Spectators can also rolls dice as they wait for a match to end or even try to influence the outcome through devious methods.
Similar to the "Street Loyalty" features of our last game, The Dope Game, there are some small bonuses for players of our other games. Mostly of the cosmetic variety. Each game played unlocks a different skin set to mix and match with the ones you have already. If you haven't played any of our previous games, fear not, you'll only have to spend a little coin to get them as well.
- OS: Ubuntu 12.04 LTS or Variants
- Processor: AMD or IntelMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+Sound Card: Only if you want sound
- OS: Ubuntu 18.04 LTS or Variants
- Processor: AMD or IntelMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+Network: Broadband Internet connectionSound Card: Only if you want sound
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