Hey, anonymous alcoholics! Today we are pushing the version 2.1 update which adds a ton of new stuff like critical "hit" drinks, new item cards, new achievements, and more. There are also big changes to the interface for hosting, change in multiplayer betting, massive changes to the HUD with animations and various tool-tips for, well, everything. Not to mention a host of fixes for different issue.
The next big update will be the DLC update which adds more content to the Private Reserve DLC and updates the existing content graphically, as well as some more fixes to the main game. There are also Steam Point Shop items coming soon too.
For those of you who are curious, here is the official change log:
Version 2.1 Update
- Added: lobby icon, name, and match type to the ready board in lobby
- Added: a bit more polish (additional graphics, extra animations, etc.)
- Added: support of OSX / Mac computers
- Added: Top Shelf and The Sobering modes to single-player
- Added: the Shady Merchant now describes the items
- Added: more vomit
- Added: purchase confirmation to the shop items
- Added: new item card: Reverse swaps back if opponent swaps drinks, gives damage penalty if not
- Added: new item card: Antacid, negates all health damage of this drink
- Added: new item card: Toast, negates all drunk damage of this drink
- Added: new item card: Cheese Curd, negates all liver damage of this drink
- Added: hover-over details for HUD statistics
- Added: audio and video options to the pause menu
- Added: hover-over for status effects in drink list to tell what they do
- Added: randomize button in drink (swap, serve) controls for maximum confusion
- Added: tabs to drink book; can sort by all, health, liver, drunk, or status drinks
- Added: sub-banner on game over to better explain who won and why
- Added: brewing a drink for the first time triggers a notification
- Added: critical "hit" drinks, anything under -15 health / liver damage or over 15 drunk damage causes temporary -3 max to that stat
- Added: three new achievements: Critical Hit, Back At Ya, High Noon
- Added: ability to set number of rounds in the lobby
- Added: ability to change the type of lobby to public, private, friends only, invisible
- Changed: spacing on loyalty cards so their titles are fully visible
- Changed: minor corrections to half-time text
- Changed: upgraded some more graphics
- Changed: moved active dealer message to icons and hover-over at top of HUD
- Changed: betting interface to have more clear amount errors
- Changed: message box can now be toggled and changes for multiplayer, tutorial, and singleplayer
- Changed: multiplayer betting now more compact like singleplayer
- Changed: drink book now shows the amount of items needed for unknown drink
- Changed: how drink book shows known drinks, with hover-over and animations
- Changed: made various button un-interactable when going back to a previous menu
- Changed: drink data and effect is now sticks until the round ends
- Changed: drink book locked when there are no cards dealt
- Changed: sound / music level sliders to range from -60 to 0
- Changed: separated dice tray in half-time, added more clear context of dice
- Changed: improved bot logic in half-time mini-game
- Changed: sliders are now visually improved
- Changed: in-game chat has reverted to speech bubbles from text area on cardboard box
- Changed: how the foreground box is laid out
- Changed: upgraded (maybe) the bot's logic
- Fixed: being able to play against locked bots
- Fixed: bet amount not showing up in multiplayer
- Fixed: chat log being slightly off center
- Fixed: correct version number not being shown (geez)
- Fixed: issue where some craftable drinks didn't show up as craftable
- Fixed: dice moving to incorrect spots when player 2 does bottoms
- Fixed: betting interface buttons being interactable before animation was done
- Fixed: purchased permanent upgrades showing the right item in a match
- Fixed: both snow globes not playing in multiplayer
- Fixed: St. Patrick's Day and Easter related achievements not firing correctly
- Fixed: St. Patrick's Day and Easter related drinks not functioning
- Fixed: condition where both players in multiplayer die but it doesn't count as a tie
- Fixed: player not getting "ready board" in lobby until both players are loaded
- Removed: some unused assets
Into Oblivion
CoaguCo Industries
CoaguCo Industries
Apr 2018
Indie Strategy Simulation Singleplayer Multiplayer
Game News Posts 55
🎹🖱️Keyboard + Mouse
Positive
(14 reviews)
https://coaguco.com/games/into
https://store.steampowered.com/app/618990 
The Game includes VR Support
Into Oblivion Linux 64-Bit Depot [232.79 M]
Into Oblivion - Private Reserve
Legend has it that this mysterious marvel of engineering known the Pocket Brewer was invented by Dr. Cyrus Stansfield as a means of keeping the homeless away from his dental office's parking lot. Some say it was crafted by the government to subdue the masses of Starkham. Others say some highly motivated drunks cobbled it together when the Noose & Rafter briefly shut down for the summer. Regardless of how it happened, it has allowed the denizens of the town to easily make dangerous alcoholic drinks and hold all-too frequently drinking contents.
The game takes place in various seedy locations through the city of Starkham (prominently featured in our previous games) and against some of it's better known inhabitants. Players can customize their character as well as challenge friends in different multiplayer matches. Bet on your matches directly, or spectate on other people's match and bet, to gain money to buy upgrade, cosmetic skins, and items from the local Shady Merchant.
The game has the following features best laid out in list format with snappy phrases like:
- Face off against five different characters in story mode
- Various outfits, hair styles, and accessories
- Soundtrack by Macabre Gandhi and David Totten
- Online and LAN multiplayer up to 4 people
- Personal and global statistics on debauchery
- A leaderboard system of true alcoholics
- Over 50 items to mix, match, and drink
- Over 100 mixed drink recipes
- Over 15 temporary buffs to save your hide
- Over 15 Residues to sabotage your opponent
- Drink in various locations around Starkham
- Bet against friends and foes to acquire coins
- Upgrade and unlock gear at the Shady Merchant's shop
- 30 achievements to obtain
The game features online and LAN cross-platform multiplayer for Linux, Mac, and Windows so you can drink your buddies under the table no matter what operating system they use. Watch matches as a spectator and bet on the winner either through pot bets or side bets. Or get into the action yourself in one of four different game modes; each with a subset of rules.
Spectators can also rolls dice as they wait for a match to end or even try to influence the outcome through devious methods.
Similar to the "Street Loyalty" features of our last game, The Dope Game, there are some small bonuses for players of our other games. Mostly of the cosmetic variety. Each game played unlocks a different skin set to mix and match with the ones you have already. If you haven't played any of our previous games, fear not, you'll only have to spend a little coin to get them as well.
- OS: Ubuntu 12.04 LTS or Variants
- Processor: AMD or IntelMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+Sound Card: Only if you want sound
- OS: Ubuntu 18.04 LTS or Variants
- Processor: AMD or IntelMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+Network: Broadband Internet connectionSound Card: Only if you want sound
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