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Steam withdrawal

Dear Steam Community, It is with a heavy heart that we announce the discontinuation of our game on Steam. Due to unforeseen circumstances, we have had to make the difficult decision to retire the game permanently. We want to express our gratitude to our players who have supported us over the years and we wish you all the best on your gaming adventures. Thank you for your understanding.


[ 2023-03-17 06:54:40 CET ] [ Original post ]

Hinterhalt 2 is coming!

Hey there, it is finally time to announce the very soon release of Hinterhalt 2. https://store.steampowered.com/app/949210/Hinterhalt_2/ Thanks for all the great support for so far. I hope you will enjoy the next game in the series as much as the first one! Hinterhalt 2 will be based on the art style of part one, but this time in as first person mode and with more factions and nations and unique cool maps and locations. Have fun!


[ 2018-09-22 10:57:57 CET ] [ Original post ]

Update v.1.04


Change log for v.1.04


  • Flags of all factions changed and updated
  • Game engine updated
---------------------------------------- All updates so far ----------------------------------------

Version 1.03 :


Game engine upgraded

Version 1.02 :


Fixed spelling mistake at the main menu Fixed path (-finding) issues on the "Winter-Map"

Version 1.01 :


Bug fixed: Spawning wrong tank

Version 1.0 :


Fixed collision issues on tanks. Bug fixed: Soldiers trying to run through tanks.

Version 0.55 :


AIs behaviour is randomly chosen and less aggressive than before. Intro scene has been reworked.

Version 0.54 :


Combat: Soldiers now do less damage to ensure longer fight scenes Combat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8]) Combat: Probability of one-shot-one-kill has been reduced Changed: Zombies now take more damage Changed: Units accuracy system changed (~reduced) to ensure longer combats at longer distances Loading screen(s) slightly changed. Fixed: Achievement bugs

Version 0.53 :


Campaign: Multiple erros and severe bugs fixed

Version 0.52 :


Improved: In-game esc-menu look Changed: In-game font of unit labels Minor bugs fixed (null pointer exceptions)

Version 0.51 :


Bug fixed: Patch notes not entirely scrollable Improved: Tanks now continue their path after combat Improved: AI should return to the last assigned position after combat Bug fixed: Unable to rotate units after position marker disappeared

Version 0.50 :


Bug fixed: Background music stopping after loading screen finished Bug fixed: Friendly units tagged as enemies Potential fix: Shooting trails and muzzles not disappearing or moving Typo in mission one (Poland) fixed: Sovietic => Soviet Typo in the in game menu fixed.

Version 0.49 :


Improved: Watchtower-Climbing Bug fixed: Several floating objects in the "Free Battle Map" due to wrong ground offset

Version 0.48 :


Bug fixed: Construction during Zombie Mode not working properly Changed: Infantry has a 35% reduced range. Tanks have a 10% reduced range

Version 0.47 :


Bug fixed: Placing certain buildings resulted in an infinite loop of errors Bug fixed:"Barrier-Wall"was not placed correctly on the ground

Version 0.46 :


Bug fixed: Instead of the M8 greyhound a german light tank was spawned Improved: Zombie scores can now only be uploaded to the leaderboard if > 0 Changed: Zombie waves now spawn more zombies

Version 0.45 :


Bug fixed: Unable to zoom after closing the construction panel manually Improved: Pressing "shift" while in build mode selects the last placed building type (if not moving the camera with keys at the same time) Improved: Watchtower grants a range bonus of +25 (instead of +16) Bug fixed: Units not finishing "ladder climbing" animation

Version 0.44 :


Bug fixed: Shooting traces not working correctly Bug fixed: Leaderboard not sorting correctly Bug fixed: Certain default buildings in "free-game" mode could be destroyed Bug fixed: Uploading wrong score to the zombie wave leaderboard Bug fixed: AI tried to spawn buildings even tho the construction worker died Bug fixed: Enemies not disappearing during the tutorial scene Bug fixed: Watchtower not being able to be placed Bug fixed: Unit drop box selection displaying during build mode Bug fixed: Unable to place a "wooden fence" sometimes Bug fixed: Units destroyed own buildings (after mass placing them) Crash fixed: Trying to place a "tank supply building" resulted in crash Coding improved

Version 0.43 :


Improved: Units movement controls in terms of speed detection and handling Bug fixed: Missing shadows Bug fixed: Units continued shouting after dying Bug fixed: Game not ending in Zombie Mode Bug fixed: Zombies not able to destroy buildings Bug fixed: Zombies ignoring buildings Bug fixed: Units ignoring zombies

Version 0.42 :


Bug fixed: Selecting units after completing the tutorial not working Crash fixed

Version 0.41 :


Bug fixed: "Troops stop after combat and do not continue towards waypoint"

Version 1.03 :


Game engine upgraded

Version 1.02 :


Fixed spelling mistake at the main menu Fixed path (-finding) issues on the "Winter-Map"

Version 1.01 :


Bug fixed: Spawning wrong tank

Version 1.0 :


Fixed collision issues on tanks. Bug fixed: Soldiers trying to run through tanks.

Version 0.55 :


AIs behaviour is randomly chosen and less aggressive than before. Intro scene has been reworked.

Version 0.54 :


Combat: Soldiers now do less damage to ensure longer fight scenes Combat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8]) Combat: Probability of one-shot-one-kill has been reduced Changed: Zombies now take more damage Changed: Units accuracy system changed (~reduced) to ensure longer combats at longer distances Loading screen(s) slightly changed. Fixed: Achievement bugs

Version 0.53 :


Campaign: Multiple erros and severe bugs fixed

Version 0.52 :


Improved: In-game esc-menu look Changed: In-game font of unit labels Minor bugs fixed (null pointer exceptions)

Version 0.51 :


Bug fixed: Patch notes not entirely scrollable Improved: Tanks now continue their path after combat Improved: AI should return to the last assigned position after combat Bug fixed: Unable to rotate units after position marker disappeared

Version 0.50 :


Bug fixed: Background music stopping after loading screen finished Bug fixed: Friendly units tagged as enemies Potential fix: Shooting trails and muzzles not disappearing or moving Typo in mission one (Poland) fixed: Sovietic => Soviet Typo in the in game menu fixed.

Version 0.49 :


Improved: Watchtower-Climbing Bug fixed: Several floating objects in the "Free Battle Map" due to wrong ground offset

Version 0.48 :


Bug fixed: Construction during Zombie Mode not working properly Changed: Infantry has a 35% reduced range. Tanks have a 10% reduced range

Version 0.47 :


Bug fixed: Placing certain buildings resulted in an infinite loop of errors Bug fixed:"Barrier-Wall"was not placed correctly on the ground

Version 0.46 :


Bug fixed: Instead of the M8 greyhound a german light tank was spawned Improved: Zombie scores can now only be uploaded to the leaderboard if > 0 Changed: Zombie waves now spawn more zombies

Version 0.45 :


Bug fixed: Unable to zoom after closing the construction panel manually Improved: Pressing "shift" while in build mode selects the last placed building type (if not moving the camera with keys at the same time) Improved: Watchtower grants a range bonus of +25 (instead of +16) Bug fixed: Units not finishing "ladder climbing" animation

Version 0.44 :


Bug fixed: Shooting traces not working correctly Bug fixed: Leaderboard not sorting correctly Bug fixed: Certain default buildings in "free-game" mode could be destroyed Bug fixed: Uploading wrong score to the zombie wave leaderboard Bug fixed: AI tried to spawn buildings even tho the construction worker died Bug fixed: Enemies not disappearing during the tutorial scene Bug fixed: Watchtower not being able to be placed Bug fixed: Unit drop box selection displaying during build mode Bug fixed: Unable to place a "wooden fence" sometimes Bug fixed: Units destroyed own buildings (after mass placing them) Crash fixed: Trying to place a "tank supply building" resulted in crash Coding improved

Version 0.43 :


Improved: Units movement controls in terms of speed detection and handling Bug fixed: Missing shadows Bug fixed: Units continued shouting after dying Bug fixed: Game not ending in Zombie Mode Bug fixed: Zombies not able to destroy buildings Bug fixed: Zombies ignoring buildings Bug fixed: Units ignoring zombies

Version 0.42 :


Bug fixed: Selecting units after completing the tutorial not working Crash fixed

Version 0.41 :


Bug fixed: "Troops stop after combat and do not continue towards waypoint" Bug fixed: Main Men
u glitched on certain resolutions Crash fixed: At disabling camera effects Improved: Patch notes scroll view

Version 0.4 :


First release. Bug fixed: Main Menu glitched on certain resolutions Crash fixed: At disabling camera effects Improved: Patch notes scroll view

Version 0.4 :


First release.


[ 2018-07-17 08:39:28 CET ] [ Original post ]

Update v.1.03


Change log:


  • Game engine upgraded to Unity 2018
  • Potential performance boost


[ 2018-05-04 23:10:46 CET ] [ Original post ]

Update v.1.02


Update v.1.02


  • Fixed path finding bug on the "WinterMap"
  • Spelling error fixed

Update v.1.01


  • Fixed bug where the wrong tank type was spawned
  • Fixed bug where units would try to run through tanks

Update v.1.0


  • Bug fixed: Units trying to run through tanks at certain circumstances.
  • Bug fixed: Tank collision not working properly.
  • First stable release

Other


The game has left early access since enough feedback has been collected and most issues and bugs have been fixed. There will still be updates, patches and improvements in the future and feedback is still appreciated!

Update v.0.55


Combat: Ai behaviour is now chosen randomly as follow: DEFENSE_SKILL = Random.Range (0f, 1f); ATTACK_SKILL = Random.Range (0f, 0.7f); PATROL_SKILL= Random.Range (0f, 1f); AGGRESSIVENESS_SKILL = Random.Range (0f, 0.5f); The percentage of each skill is finally calculated as : Corresponding skill / sum of all skills In short: AI's behaviour is randomly chosen and less agressive than before. ------------ Main menu has been changed


[ 2018-02-08 20:34:38 CET ] [ Original post ]

Update v.0.55


Combat: Ai behaviour is now chosen randomly as follow: DEFENSE_SKILL = Random.Range (0f, 1f); ATTACK_SKILL = Random.Range (0f, 0.7f); PATROL_SKILL= Random.Range (0f, 1f); AGGRESSIVENESS_SKILL = Random.Range (0f, 0.5f); The percentage of each skill is finally calculated as : Corresponding skill / sum of all skills In short: AI's behaviour is randomly chosen and less agressive than before. ------------ Main menu has been changed


[ 2018-02-08 20:34:38 CET ] [ Original post ]

Update v.0.5.4


Change Log:


  • Combat: Soldiers now do less damage to ensure longer fight scenes
  • Combat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8])
  • Combat: Probability of one-shot-one-kill has been reduced
  • Changed: Zombies now take more damage
  • Changed: Units accuracy system changed (~reduced) to ensure longer combats at longer distances
  • Loading screen(s) slightly changed.
  • Fixed: Achievement bugs


[ 2018-01-28 08:42:03 CET ] [ Original post ]

Update v.0.54


Change Log:


  • Combat: Soldiers now do less damage to ensure longer fight scenes
  • Combat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8])
  • Combat: Probability of one-shot-one-kill has been reduced
  • Changed: Zombies now take more damage
  • Changed: Units` accuracy system changed (~reduced) to ensure longer combats at longer distances
  • Loading screen(s) slightly changed.
  • Fixed: Achievement bugs


[ 2018-01-28 08:42:03 CET ] [ Original post ]

Update v.0.53


Update v.0.53:


  • Fixed severe bugs and issues conserning the campaign.

Update v.0.52:


  • Changed: Added a more readable font for unit labels
  • Improved: The ESC menu has a better and easier readable font as well
  • Bug fixed: Zombie wave achievement not triggering
  • Typos corrected
  • Minor bugs fixed (null pointer exceptions)


[ 2018-01-20 08:42:49 CET ] [ Original post ]

Update v.0.53


Update v.0.53:


  • Fixed severe bugs and issues conserning the campaign
  • Fixed path finding bug on map: "River crossing"

Update v.0.52:


  • Changed: Added a more readable font for unit labels
  • Improved: The ESC menu has a better and easier readable font as well
  • Bug fixed: Zombie wave achievement not triggering
  • Typos corrected
  • Minor bugs fixed (null pointer exceptions)


[ 2018-01-20 08:42:49 CET ] [ Original post ]

Update v.0.51


Change log:


  • Bug fixed: Patch notes not entirely scrollable
  • Improved: Code execution performance slightly increased
  • Improved: Tanks now continue their path after combat
  • Improved (experimental): AI should return to the last assigned position after combat
  • Bug fixed: Unable to rotate units after position marker disappeared


[ 2018-01-15 23:01:23 CET ] [ Original post ]

Update v.0.51


Change log:


  • Bug fixed: Patch notes not entirely scrollable
  • Improved: Code execution performance slightly increased
  • Improved: Tanks now continue their path after combat
  • Improved (experimental): AI should return to the last assigned position after combat
  • Bug fixed: Unable to rotate units after position marker disappeared


[ 2018-01-15 23:01:23 CET ] [ Original post ]

Update v.0.50


Update v.0.50:


  • Bug fixed: Background music stopping after loading screen finished
  • Bug fixed: Friendly units tagged as enemies
  • Potential fix: Shooting trails and muzzles not disappearing or moving
  • Typo in mission one (Poland) fixed: Sovietic => Soviet
  • Typo in the in game menu fixed.


[ 2018-01-13 01:40:31 CET ] [ Original post ]

Update v.0.50


Update v.0.50:


  • Bug fixed: Background music stopping after loading screen finished
  • Bug fixed: Friendly units tagged as enemies
  • Potential fix: Shooting trails and muzzles not disappearing or moving
  • Typo in mission one (Poland) fixed: Sovietic => Soviet
  • Typo in the in game menu fixed.


[ 2018-01-13 01:40:31 CET ] [ Original post ]

Update v.0.48


Update v.0.48:


  • Bug fixed: Construction in Zombie Mode not working properly
  • Changed: Infantry has ~35% reduced range
  • Changed: Tanks have ~10% reduced range
If the reduced range turns out to be too strong, weak or unbalanced, feel free to post your suggestion(s) as a comment below or in the forum.


[ 2018-01-10 20:34:35 CET ] [ Original post ]

Update v.0.49


Update v.0.49:


  • Improved: Watchtower-Climbing
  • Fixed minor issues

Update v.0.48:


  • Bug fixed: Construction in Zombie Mode not working properly
  • Changed: Infantry has ~35% reduced range
  • Changed: Tanks have ~10% reduced range
If the reduced range turns out to be too strong, weak or unbalanced, feel free to post your suggestion(s) as a comment below or in the forum.


[ 2018-01-10 20:34:35 CET ] [ Original post ]

Update v.0.45


Change Log:


  • Bug fixed: Unable to zoom after closing the construction panel manually
  • Improved: Pressing "shift" while in build mode selects the last placed building type (if not moving the camera with keys at the same time)
  • Improved: Watchtower grants a range bonus of +25 (instead of +16)
  • Bug fixed: Units not finishing "ladder climbing" animation


[ 2018-01-07 13:04:17 CET ] [ Original post ]

Update v.0.47


Update v.0.47:


  • Issues with building placement fixed

Update v.0.46:


  • Bug fixed: Instead of the M8 greyhound a german light tank was spawned
  • Improved: Zombie scores can now only be uploaded to the leaderboard if > 0
  • Changed: Zombie waves now spawn more zombies

Update v.0.45:


  • Bug fixed: Unable to zoom after closing the construction panel manually
  • Improved: Pressing "shift" while in build mode selects the last placed building type (if not moving the camera with keys at the same time)
  • Improved: Watchtower grants a range bonus of +25 (instead of +16)
  • Bug fixed: Units not finishing "ladder climbing" animation


[ 2018-01-07 13:04:17 CET ] [ Original post ]

Update v.0.44


Update v.0.44


  • Bug fixed: Shooting traces not working correctly
  • Bug fixed: Leaderboard not sorting correctly
  • Bug fixed: Certain (default) buildings in "free battle" mode could be destroyed
  • Bug fixed: Uploading wrong score to the "Zombie-Wave" leaderboard
  • Bug fixed: AI tried to spawn buildings even tho the construction worker died
  • Bug fixed: Enemies not disappearing during the tutorial scene
  • Bug fixed: Unable to place the watch-tower
  • Bug fixed: Unit drop box selection displaying during "building-mode"
  • Bug fixed: Unable to place wooden fences (sometimes)
  • Bug fixed: Units destroyed own buildings (after mass placing them)
  • Crash fixed: Trying to place a "tank supply box" resulted in crash
  • Coding improved: Minimal performance gain


[ 2018-01-05 13:39:43 CET ] [ Original post ]

Update v.0.44


Update v.0.44


  • Bug fixed: Shooting traces not working correctly
  • Bug fixed: Leaderboard not sorting correctly
  • Bug fixed: Certain (default) buildings in "free battle" mode could be destroyed
  • Bug fixed: Uploading wrong score to the "Zombie-Wave" leaderboard
  • Bug fixed: AI tried to spawn buildings even tho the construction worker died
  • Bug fixed: Enemies not disappearing during the tutorial scene
  • Bug fixed: Unable to place the watch-tower
  • Bug fixed: Unit drop box selection displaying during "building-mode"
  • Bug fixed: Unable to place wooden fences (sometimes)
  • Bug fixed: Units destroyed own buildings (after mass placing them)
  • Crash fixed: Trying to place a "tank supply box" resulted in crash
  • Coding improved: Minimal performance gain


[ 2018-01-05 13:39:43 CET ] [ Original post ]

Update v.0.43


Zombie-Mode


  • Bug fixed: Game not ending after losing
  • Bug fixed: Zombies not able to destroy buildings
  • Bug fixed: Zombies ignoring buildings
  • Bug fixed: Unit ignoring zombies

General


  • Improved: Units movement controls in terms of speed detection and handling
  • Bug fixed: Missing shadows
  • Bug fixed: Units continued shouting after dying


[ 2018-01-04 13:10:51 CET ] [ Original post ]

Update v.0.43


Zombie-Mode


  • Bug fixed: Game not ending after losing
  • Bug fixed: Zombies not able to destroy buildings
  • Bug fixed: Zombies ignoring buildings
  • Bug fixed: Unit ignoring zombies

General


  • Improved: Units movement controls in terms of speed detection and handling
  • Bug fixed: Missing shadows
  • Bug fixed: Units continued shouting after dying


[ 2018-01-04 13:10:51 CET ] [ Original post ]

Update v.0.42


Update v.0.42


  • Bug fixed: Unable to select units after completing the tutorial
  • Crash fixed

Update v.0.41


  • Bug fixed: "Troops stop after combat and do not continue towards waypoint"
  • Bug fixed: Main Menu glitched on certain resolutions
  • Crash fixed: At disabling camera effects
  • Added: Scroll view to patch notes (at the main menu)
A special thanks to Doli Incapax for reporting bugs and Sir Thomas Maitland for beta testing the game.


[ 2018-01-02 14:38:25 CET ] [ Original post ]

Beta Testers Wanted


Are you interested in beta testing the game?


No need to be a professional or have any beta testing experience!

Requirements:


- A decent good pc with any 64 Bit operation system (Windows, Mac or Linux)

What you need to do:


-Play the game, find & report any bugs, give feedback. -Reports do not have to be professionally, simple straight to the point reports will do it.

How much time do i have?


The game will be released around the 5th of january. So you still have a couple of days left.

How to beta test?


Write a comment down below. I will add some of via steam and send you the beta testing keys directly.


[ 2017-12-29 10:16:17 CET ] [ Original post ]

Hinterhalt
Felip Guimerà Developer
FelGC.GamesDevelopment Publisher
2018-01-01 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
Mixed (56 reviews)
The Game includes VR Support
Public Linux Depots:
  • "Hinterhalt"-Linux [1.98 G]

“Hinterhalt” is an amazingly simple, yet incredibly hard World War 2 real time strategy game. Command your army, build basements, fortifications or even artilleries to both protect and lead your army to victory. The game includes a skirmish & zombie game modes as well as a campaign and a tutorial level to get you started. The complex designed AI behaves every game differently, acting more or less aggressive, defensive or passive.

Basic:

The game takes place during World War 2. The campaign offers approximately about 2-5 hours of gameplay. The zombie and skirmish mode offer additional play time and can be played independently from the campaign or each other.

Art Style:

The cartoonish low poly kind of style with bright colors make this game truly unique for real time strategy games. Smooth animations, carefully designed GUI and exciting background music and effects add an additional great experience to the game.

Skirmish:

In skirmish you can choose your desired faction (Allied powers vs Axis powers) and battle against the AI freely. You start with little money and troops but so does the AI. Completely destroying your opponent or reaching the capture-point limit leads to victory.

Zombie Mode:

Starting with only a few men you have to survive as long as you can. Waves start every 2-3 min. Each waves increases the number of zombies and make them stronger. Money and ammunition are very limited, so every decision you take must be wisely chosen.

Early access:

The game will be discounted during early access. The main goal is to improve the game and collect feedback from the community! Final release should be around 2017/2018.

MINIMAL SETUP
  • OS: Any modern distro. 64 Bit . Ubuntu
  • Processor: Fast multi-threading processor (e.g Intel Core i5-4210U CPU @ 2.7GHz)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: > 2 GB Graphics card
  • Storage: 3 GB available space
GAMEBILLET

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GAMERSGATE

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