
Change log for v.1.04
- Flags of all factions changed and updated
- Game engine updated
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All updates so far
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Version 1.03 :
Game engine upgraded
Version 1.02 :
Fixed spelling mistake at the main menu
Fixed path (-finding) issues on the "Winter-Map"
Version 1.01 :
Bug fixed: Spawning wrong tank
Version 1.0 :
Fixed collision issues on tanks.
Bug fixed: Soldiers trying to run through tanks.
Version 0.55 :
AIs behaviour is randomly chosen and less aggressive than before.
Intro scene has been reworked.
Version 0.54 :
Combat: Soldiers now do less damage to ensure longer fight scenes
Combat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8])
Combat: Probability of one-shot-one-kill has been reduced
Changed: Zombies now take more damage
Changed: Units accuracy system changed (~reduced) to ensure longer combats at longer distances
Loading screen(s) slightly changed.
Fixed: Achievement bugs
Version 0.53 :
Campaign: Multiple erros and severe bugs fixed
Version 0.52 :
Improved: In-game esc-menu look
Changed: In-game font of unit labels
Minor bugs fixed (null pointer exceptions)
Version 0.51 :
Bug fixed: Patch notes not entirely scrollable
Improved: Tanks now continue their path after combat
Improved: AI should return to the last assigned position after combat
Bug fixed: Unable to rotate units after position marker disappeared
Version 0.50 :
Bug fixed: Background music stopping after loading screen finished
Bug fixed: Friendly units tagged as enemies
Potential fix: Shooting trails and muzzles not disappearing or moving
Typo in mission one (Poland) fixed: Sovietic => Soviet
Typo in the in game menu fixed.
Version 0.49 :
Improved: Watchtower-Climbing
Bug fixed: Several floating objects in the "Free Battle Map" due to wrong ground offset
Version 0.48 :
Bug fixed: Construction during Zombie Mode not working properly
Changed: Infantry has a 35% reduced range. Tanks have a 10% reduced range
Version 0.47 :
Bug fixed: Placing certain buildings resulted in an infinite loop of errors
Bug fixed:"Barrier-Wall"was not placed correctly on the ground
Version 0.46 :
Bug fixed: Instead of the M8 greyhound a german light tank was spawned
Improved: Zombie scores can now only be uploaded to the leaderboard if > 0
Changed: Zombie waves now spawn more zombies
Version 0.45 :
Bug fixed: Unable to zoom after closing the construction panel manually
Improved: Pressing "shift" while in build mode selects the last placed building type (if not moving the camera with keys at the same time)
Improved: Watchtower grants a range bonus of +25 (instead of +16)
Bug fixed: Units not finishing "ladder climbing" animation
Version 0.44 :
Bug fixed: Shooting traces not working correctly
Bug fixed: Leaderboard not sorting correctly
Bug fixed: Certain default buildings in "free-game" mode could be destroyed
Bug fixed: Uploading wrong score to the zombie wave leaderboard
Bug fixed: AI tried to spawn buildings even tho the construction worker died
Bug fixed: Enemies not disappearing during the tutorial scene
Bug fixed: Watchtower not being able to be placed
Bug fixed: Unit drop box selection displaying during build mode
Bug fixed: Unable to place a "wooden fence" sometimes
Bug fixed: Units destroyed own buildings (after mass placing them)
Crash fixed: Trying to place a "tank supply building" resulted in crash
Coding improved
Version 0.43 :
Improved: Units movement controls in terms of speed detection and handling
Bug fixed: Missing shadows
Bug fixed: Units continued shouting after dying
Bug fixed: Game not ending in Zombie Mode
Bug fixed: Zombies not able to destroy buildings
Bug fixed: Zombies ignoring buildings
Bug fixed: Units ignoring zombies
Version 0.42 :
Bug fixed: Selecting units after completing the tutorial not working
Crash fixed
Version 0.41 :
Bug fixed: "Troops stop after combat and do not continue towards waypoint"
Version 1.03 :
Game engine upgraded
Version 1.02 :
Fixed spelling mistake at the main menu
Fixed path (-finding) issues on the "Winter-Map"
Version 1.01 :
Bug fixed: Spawning wrong tank
Version 1.0 :
Fixed collision issues on tanks.
Bug fixed: Soldiers trying to run through tanks.
Version 0.55 :
AIs behaviour is randomly chosen and less aggressive than before.
Intro scene has been reworked.
Version 0.54 :
Combat: Soldiers now do less damage to ensure longer fight scenes
Combat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8])
Combat: Probability of one-shot-one-kill has been reduced
Changed: Zombies now take more damage
Changed: Units accuracy system changed (~reduced) to ensure longer combats at longer distances
Loading screen(s) slightly changed.
Fixed: Achievement bugs
Version 0.53 :
Campaign: Multiple erros and severe bugs fixed
Version 0.52 :
Improved: In-game esc-menu look
Changed: In-game font of unit labels
Minor bugs fixed (null pointer exceptions)
Version 0.51 :
Bug fixed: Patch notes not entirely scrollable
Improved: Tanks now continue their path after combat
Improved: AI should return to the last assigned position after combat
Bug fixed: Unable to rotate units after position marker disappeared
Version 0.50 :
Bug fixed: Background music stopping after loading screen finished
Bug fixed: Friendly units tagged as enemies
Potential fix: Shooting trails and muzzles not disappearing or moving
Typo in mission one (Poland) fixed: Sovietic => Soviet
Typo in the in game menu fixed.
Version 0.49 :
Improved: Watchtower-Climbing
Bug fixed: Several floating objects in the "Free Battle Map" due to wrong ground offset
Version 0.48 :
Bug fixed: Construction during Zombie Mode not working properly
Changed: Infantry has a 35% reduced range. Tanks have a 10% reduced range
Version 0.47 :
Bug fixed: Placing certain buildings resulted in an infinite loop of errors
Bug fixed:"Barrier-Wall"was not placed correctly on the ground
Version 0.46 :
Bug fixed: Instead of the M8 greyhound a german light tank was spawned
Improved: Zombie scores can now only be uploaded to the leaderboard if > 0
Changed: Zombie waves now spawn more zombies
Version 0.45 :
Bug fixed: Unable to zoom after closing the construction panel manually
Improved: Pressing "shift" while in build mode selects the last placed building type (if not moving the camera with keys at the same time)
Improved: Watchtower grants a range bonus of +25 (instead of +16)
Bug fixed: Units not finishing "ladder climbing" animation
Version 0.44 :
Bug fixed: Shooting traces not working correctly
Bug fixed: Leaderboard not sorting correctly
Bug fixed: Certain default buildings in "free-game" mode could be destroyed
Bug fixed: Uploading wrong score to the zombie wave leaderboard
Bug fixed: AI tried to spawn buildings even tho the construction worker died
Bug fixed: Enemies not disappearing during the tutorial scene
Bug fixed: Watchtower not being able to be placed
Bug fixed: Unit drop box selection displaying during build mode
Bug fixed: Unable to place a "wooden fence" sometimes
Bug fixed: Units destroyed own buildings (after mass placing them)
Crash fixed: Trying to place a "tank supply building" resulted in crash
Coding improved
Version 0.43 :
Improved: Units movement controls in terms of speed detection and handling
Bug fixed: Missing shadows
Bug fixed: Units continued shouting after dying
Bug fixed: Game not ending in Zombie Mode
Bug fixed: Zombies not able to destroy buildings
Bug fixed: Zombies ignoring buildings
Bug fixed: Units ignoring zombies
Version 0.42 :
Bug fixed: Selecting units after completing the tutorial not working
Crash fixed
Version 0.41 :
Bug fixed: "Troops stop after combat and do not continue towards waypoint"
Bug fixed: Main Men
u glitched on certain resolutions
Crash fixed: At disabling camera effects
Improved: Patch notes scroll view
Version 0.4 :
First release.
Bug fixed: Main Menu glitched on certain resolutions
Crash fixed: At disabling camera effects
Improved: Patch notes scroll view
Version 0.4 :
First release.
[ 2018-07-17 08:39:28 CET ] [ Original post ]