






“Hinterhalt” is an amazingly simple, yet incredibly hard World War 2 real time strategy game. Command your army, build basements, fortifications or even artilleries to both protect and lead your army to victory. The game includes a skirmish & zombie game modes as well as a campaign and a tutorial level to get you started. The complex designed AI behaves every game differently, acting more or less aggressive, defensive or passive.
Basic:
The game takes place during World War 2. The campaign offers approximately about 2-5 hours of gameplay. The zombie and skirmish mode offer additional play time and can be played independently from the campaign or each other.Art Style:
The cartoonish low poly kind of style with bright colors make this game truly unique for real time strategy games. Smooth animations, carefully designed GUI and exciting background music and effects add an additional great experience to the game.Skirmish:
In skirmish you can choose your desired faction (Allied powers vs Axis powers) and battle against the AI freely. You start with little money and troops but so does the AI. Completely destroying your opponent or reaching the capture-point limit leads to victory.Zombie Mode:
Starting with only a few men you have to survive as long as you can. Waves start every 2-3 min. Each waves increases the number of zombies and make them stronger. Money and ammunition are very limited, so every decision you take must be wisely chosen.Early access:
The game will be discounted during early access. The main goal is to improve the game and collect feedback from the community! Final release should be around 2017/2018.Dear Steam Community,
It is with a heavy heart that we announce the discontinuation of our game on Steam. Due to unforeseen circumstances, we have had to make the difficult decision to retire the game permanently. We want to express our gratitude to our players who have supported us over the years and we wish you all the best on your gaming adventures.
Thank you for your understanding.
Hey there,
it is finally time to announce the very soon release of Hinterhalt 2.https://store.steampowered.com/app/949210/Hinterhalt_2/
Thanks for all the great support for so far. I hope you will enjoy the next game in the series as much as the first one!
Hinterhalt 2 will be based on the art style of part one, but this time in as first person mode and with more factions and nations and unique cool maps and locations.
Have fun!
Change log for v.1.04
- Flags of all factions changed and updated
- Game engine updated
Version 1.03 :
Game engine upgradedVersion 1.02 :
Fixed spelling mistake at the main menuFixed path (-finding) issues on the "Winter-Map"
Version 1.01 :
Bug fixed: Spawning wrong tankVersion 1.0 :
Fixed collision issues on tanks.Bug fixed: Soldiers trying to run through tanks.
Version 0.55 :
AIs behaviour is randomly chosen and less aggressive than before.Intro scene has been reworked.
Version 0.54 :
Combat: Soldiers now do less damage to ensure longer fight scenesCombat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8])
Combat: Probability of one-shot-one-kill has been reduced
Changed: Zombies now take more damage
Changed: Units accuracy system changed (~reduced) to ensure longer combats at longer distances
Loading screen(s) slightly changed.
Fixed: Achievement bugs
Version 0.53 :
Campaign: Multiple erros and severe bugs fixedVersion 0.52 :
Improved: In-game esc-menu lookChanged: In-game font of unit labels
Minor bugs fixed (null pointer exceptions)
Version 0.51 :
Bug fixed: Patch notes not entirely scrollableImproved: Tanks now continue their path after combat
Improved: AI should return to the last assigned position after combat
Bug fixed: Unable to rotate units after position marker disappeared
Version 0.50 :
Bug fixed: Background music stopping after loading screen finishedBug fixed: Friendly units tagged as enemies
Potential fix: Shooting trails and muzzles not disappearing or moving
Typo in mission one (Poland) fixed: Sovietic => Soviet
Typo in the in game menu fixed.
Version 0.49 :
Improved: Watchtower-ClimbingBug fixed: Several floating objects in the "Free Battle Map" due to wrong ground offset
Version 0.48 :
Bug fixed: Construction during Zombie Mode not working properlyChanged: Infantry has a 35% reduced range. Tanks have a 10% reduced range
Version 0.47 :
Bug fixed: Placing certain buildings resulted in an infinite loop of errorsBug fixed:"Barrier-Wall"was not placed correctly on the ground
Version 0.46 :
Bug fixed: Instead of the M8 greyhound a german light tank was spawnedImproved: Zombie scores can now only be uploaded to the leaderboard if > 0
Changed: Zombie waves now spawn more zombies
Version 0.45 :
Bug fixed: Unable to zoom after closing the construction panel manuallyImproved: Pressing "shift" while in build mode selects the last placed building type (if not moving the camera with keys at the same time)
Improved: Watchtower grants a range bonus of +25 (instead of +16)
Bug fixed: Units not finishing "ladder climbing" animation
Version 0.44 :
Bug fixed: Shooting traces not working correctlyBug fixed: Leaderboard not sorting correctly
Bug fixed: Certain default buildings in "free-game" mode could be destroyed
Bug fixed: Uploading wrong score to the zombie wave leaderboard
Bug fixed: AI tried to spawn buildings even tho the construction worker died
Bug fixed: Enemies not disappearing during the tutorial scene
Bug fixed: Watchtower not being able to be placed
Bug fixed: Unit drop box selection displaying during build mode
Bug fixed: Unable to place a "wooden fence" sometimes
Bug fixed: Units destroyed own buildings (after mass placing them)
Crash fixed: Trying to place a "tank supply building" resulted in crash
Coding improved
Version 0.43 :
Improved: Units movement controls in terms of speed detection and handlingBug fixed: Missing shadows
Bug fixed: Units continued shouting after dying
Bug fixed: Game not ending in Zombie Mode
Bug fixed: Zombies not able to destroy buildings
Bug fixed: Zombies ignoring buildings
Bug fixed: Units ignoring zombies
Version 0.42 :
Bug fixed: Selecting units after completing the tutorial not workingCrash fixed
Version 0.41 :
Bug fixed: "Troops stop after combat and do not continue towards waypoint"Version 1.03 :
Game engine upgradedVersion 1.02 :
Fixed spelling mistake at the main menuFixed path (-finding) issues on the "Winter-Map"
Version 1.01 :
Bug fixed: Spawning wrong tankVersion 1.0 :
Fixed collision issues on tanks.Bug fixed: Soldiers trying to run through tanks.
Version 0.55 :
AIs behaviour is randomly chosen and less aggressive than before.Intro scene has been reworked.
Version 0.54 :
Combat: Soldiers now do less damage to ensure longer fight scenesCombat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8])
Combat: Probability of one-shot-one-kill has been reduced
Changed: Zombies now take more damage
Changed: Units accuracy system changed (~reduced) to ensure longer combats at longer distances
Loading screen(s) slightly changed.
Fixed: Achievement bugs
Version 0.53 :
Campaign: Multiple erros and severe bugs fixedVersion 0.52 :
Improved: In-game esc-menu lookChanged: In-game font of unit labels
Minor bugs fixed (null pointer exceptions)
Version 0.51 :
Bug fixed: Patch notes not entirely scrollableImproved: Tanks now continue their path after combat
Improved: AI should return to the last assigned position after combat
Bug fixed: Unable to rotate units after position marker disappeared
Version 0.50 :
Bug fixed: Background music stopping after loading screen finishedBug fixed: Friendly units tagged as enemies
Potential fix: Shooting trails and muzzles not disappearing or moving
Typo in mission one (Poland) fixed: Sovietic => Soviet
Typo in the in game menu fixed.
Version 0.49 :
Improved: Watchtower-ClimbingBug fixed: Several floating objects in the "Free Battle Map" due to wrong ground offset
Version 0.48 :
Bug fixed: Construction during Zombie Mode not working properlyChanged: Infantry has a 35% reduced range. Tanks have a 10% reduced range
Version 0.47 :
Bug fixed: Placing certain buildings resulted in an infinite loop of errorsBug fixed:"Barrier-Wall"was not placed correctly on the ground
Version 0.46 :
Bug fixed: Instead of the M8 greyhound a german light tank was spawnedImproved: Zombie scores can now only be uploaded to the leaderboard if > 0
Changed: Zombie waves now spawn more zombies
Version 0.45 :
Bug fixed: Unable to zoom after closing the construction panel manuallyImproved: Pressing "shift" while in build mode selects the last placed building type (if not moving the camera with keys at the same time)
Improved: Watchtower grants a range bonus of +25 (instead of +16)
Bug fixed: Units not finishing "ladder climbing" animation
Version 0.44 :
Bug fixed: Shooting traces not working correctlyBug fixed: Leaderboard not sorting correctly
Bug fixed: Certain default buildings in "free-game" mode could be destroyed
Bug fixed: Uploading wrong score to the zombie wave leaderboard
Bug fixed: AI tried to spawn buildings even tho the construction worker died
Bug fixed: Enemies not disappearing during the tutorial scene
Bug fixed: Watchtower not being able to be placed
Bug fixed: Unit drop box selection displaying during build mode
Bug fixed: Unable to place a "wooden fence" sometimes
Bug fixed: Units destroyed own buildings (after mass placing them)
Crash fixed: Trying to place a "tank supply building" resulted in crash
Coding improved
Version 0.43 :
Improved: Units movement controls in terms of speed detection and handlingBug fixed: Missing shadows
Bug fixed: Units continued shouting after dying
Bug fixed: Game not ending in Zombie Mode
Bug fixed: Zombies not able to destroy buildings
Bug fixed: Zombies ignoring buildings
Bug fixed: Units ignoring zombies
Version 0.42 :
Bug fixed: Selecting units after completing the tutorial not workingCrash fixed
Version 0.41 :
Bug fixed: "Troops stop after combat and do not continue towards waypoint"Bug fixed: Main Men[/h1]u glitched on certain resolutions
Crash fixed: At disabling camera effects
Improved: Patch notes scroll view
Version 0.4 :
First release.Bug fixed: Main Menu glitched on certain resolutions
Crash fixed: At disabling camera effects
Improved: Patch notes scroll view
Version 0.4 :
First release.
Update v.1.02
- Fixed path finding bug on the "WinterMap"
- Spelling error fixed
Update v.1.01
- Fixed bug where the wrong tank type was spawned
- Fixed bug where units would try to run through tanks
Update v.1.0
- Bug fixed: Units trying to run through tanks at certain circumstances.
- Bug fixed: Tank collision not working properly.
- First stable release
Other
The game has left early access since enough feedback has been collected and most issues and bugs have been fixed. There will still be updates, patches and improvements in the future and feedback is still appreciated!Update v.0.55
Combat: Ai behaviour is now chosen randomly as follow:
DEFENSE_SKILL = Random.Range (0f, 1f);
ATTACK_SKILL = Random.Range (0f, 0.7f);
PATROL_SKILL= Random.Range (0f, 1f);
AGGRESSIVENESS_SKILL = Random.Range (0f, 0.5f);
The percentage of each skill is finally calculated as : Corresponding skill / sum of all skills
In short: AI's behaviour is randomly chosen and less agressive than before.------------ Main menu has been changed
Combat: Ai behaviour is now chosen randomly as follow:
DEFENSE_SKILL = Random.Range (0f, 1f);
ATTACK_SKILL = Random.Range (0f, 0.7f);
PATROL_SKILL= Random.Range (0f, 1f);
AGGRESSIVENESS_SKILL = Random.Range (0f, 0.5f);
The percentage of each skill is finally calculated as : Corresponding skill / sum of all skills
In short: AI's behaviour is randomly chosen and less agressive than before.------------
Main menu has been changed
Change Log:
- Combat: Soldiers now do less damage to ensure longer fight scenes
- Combat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8])
- Combat: Probability of one-shot-one-kill has been reduced
- Changed: Zombies now take more damage
- Changed: Units accuracy system changed (~reduced) to ensure longer combats at longer distances
- Loading screen(s) slightly changed.
- Fixed: Achievement bugs
Change Log:
- Combat: Soldiers now do less damage to ensure longer fight scenes
- Combat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8])
- Combat: Probability of one-shot-one-kill has been reduced
- Changed: Zombies now take more damage
- Changed: Units` accuracy system changed (~reduced) to ensure longer combats at longer distances
- Loading screen(s) slightly changed.
- Fixed: Achievement bugs
Update v.0.53:
- Fixed severe bugs and issues conserning the campaign.
Update v.0.52:
- Changed: Added a more readable font for unit labels
- Improved: The ESC menu has a better and easier readable font as well
- Bug fixed: Zombie wave achievement not triggering
- Typos corrected
- Minor bugs fixed (null pointer exceptions)
Update v.0.53:
- Fixed severe bugs and issues conserning the campaign
- Fixed path finding bug on map: "River crossing"
Update v.0.52:
- Changed: Added a more readable font for unit labels
- Improved: The ESC menu has a better and easier readable font as well
- Bug fixed: Zombie wave achievement not triggering
- Typos corrected
- Minor bugs fixed (null pointer exceptions)
Change log:
- Bug fixed: Patch notes not entirely scrollable
- Improved: Code execution performance slightly increased
- Improved: Tanks now continue their path after combat
- Improved (experimental): AI should return to the last assigned position after combat
- Bug fixed: Unable to rotate units after position marker disappeared
Change log:
- Bug fixed: Patch notes not entirely scrollable
- Improved: Code execution performance slightly increased
- Improved: Tanks now continue their path after combat
- Improved (experimental): AI should return to the last assigned position after combat
- Bug fixed: Unable to rotate units after position marker disappeared
Update v.0.50:
- Bug fixed: Background music stopping after loading screen finished
- Bug fixed: Friendly units tagged as enemies
- Potential fix: Shooting trails and muzzles not disappearing or moving
- Typo in mission one (Poland) fixed: Sovietic => Soviet
- Typo in the in game menu fixed.
Update v.0.50:
- Bug fixed: Background music stopping after loading screen finished
- Bug fixed: Friendly units tagged as enemies
- Potential fix: Shooting trails and muzzles not disappearing or moving
- Typo in mission one (Poland) fixed: Sovietic => Soviet
- Typo in the in game menu fixed.
Update v.0.48:
- Bug fixed: Construction in Zombie Mode not working properly
- Changed: Infantry has ~35% reduced range
- Changed: Tanks have ~10% reduced range
Update v.0.49:
- Improved: Watchtower-Climbing
- Fixed minor issues
Update v.0.48:
- Bug fixed: Construction in Zombie Mode not working properly
- Changed: Infantry has ~35% reduced range
- Changed: Tanks have ~10% reduced range
Change Log:
- Bug fixed: Unable to zoom after closing the construction panel manually
- Improved: Pressing "shift" while in build mode selects the last placed building type (if not moving the camera with keys at the same time)
- Improved: Watchtower grants a range bonus of +25 (instead of +16)
- Bug fixed: Units not finishing "ladder climbing" animation
Update v.0.47:
- Issues with building placement fixed
Update v.0.46:
- Bug fixed: Instead of the M8 greyhound a german light tank was spawned
- Improved: Zombie scores can now only be uploaded to the leaderboard if > 0
- Changed: Zombie waves now spawn more zombies
Update v.0.45:
- Bug fixed: Unable to zoom after closing the construction panel manually
- Improved: Pressing "shift" while in build mode selects the last placed building type (if not moving the camera with keys at the same time)
- Improved: Watchtower grants a range bonus of +25 (instead of +16)
- Bug fixed: Units not finishing "ladder climbing" animation
Update v.0.44
- Bug fixed: Shooting traces not working correctly
- Bug fixed: Leaderboard not sorting correctly
- Bug fixed: Certain (default) buildings in "free battle" mode could be destroyed
- Bug fixed: Uploading wrong score to the "Zombie-Wave" leaderboard
- Bug fixed: AI tried to spawn buildings even tho the construction worker died
- Bug fixed: Enemies not disappearing during the tutorial scene
- Bug fixed: Unable to place the watch-tower
- Bug fixed: Unit drop box selection displaying during "building-mode"
- Bug fixed: Unable to place wooden fences (sometimes)
- Bug fixed: Units destroyed own buildings (after mass placing them)
- Crash fixed: Trying to place a "tank supply box" resulted in crash
- Coding improved: Minimal performance gain
Update v.0.44
- Bug fixed: Shooting traces not working correctly
- Bug fixed: Leaderboard not sorting correctly
- Bug fixed: Certain (default) buildings in "free battle" mode could be destroyed
- Bug fixed: Uploading wrong score to the "Zombie-Wave" leaderboard
- Bug fixed: AI tried to spawn buildings even tho the construction worker died
- Bug fixed: Enemies not disappearing during the tutorial scene
- Bug fixed: Unable to place the watch-tower
- Bug fixed: Unit drop box selection displaying during "building-mode"
- Bug fixed: Unable to place wooden fences (sometimes)
- Bug fixed: Units destroyed own buildings (after mass placing them)
- Crash fixed: Trying to place a "tank supply box" resulted in crash
- Coding improved: Minimal performance gain
Zombie-Mode
- Bug fixed: Game not ending after losing
- Bug fixed: Zombies not able to destroy buildings
- Bug fixed: Zombies ignoring buildings
- Bug fixed: Unit ignoring zombies
General
- Improved: Units movement controls in terms of speed detection and handling
- Bug fixed: Missing shadows
- Bug fixed: Units continued shouting after dying
Zombie-Mode
- Bug fixed: Game not ending after losing
- Bug fixed: Zombies not able to destroy buildings
- Bug fixed: Zombies ignoring buildings
- Bug fixed: Unit ignoring zombies
General
- Improved: Units movement controls in terms of speed detection and handling
- Bug fixed: Missing shadows
- Bug fixed: Units continued shouting after dying
Update v.0.42
- Bug fixed: Unable to select units after completing the tutorial
- Crash fixed
Update v.0.41
- Bug fixed: "Troops stop after combat and do not continue towards waypoint"
- Bug fixed: Main Menu glitched on certain resolutions
- Crash fixed: At disabling camera effects
- Added: Scroll view to patch notes (at the main menu)
Are you interested in beta testing the game?
No need to be a professional or have any beta testing experience!Requirements:
- A decent good pc with any 64 Bit operation system (Windows, Mac or Linux)What you need to do:
-Play the game, find & report any bugs, give feedback.-Reports do not have to be professionally, simple straight to the point reports will do it.
How much time do i have?
The game will be released around the 5th of january.So you still have a couple of days left.
How to beta test?
Write a comment down below.I will add some of via steam and send you the beta testing keys directly.
Minimum Setup
- OS: Any modern distro. 64 Bit . Ubuntu
- Processor: Fast multi-threading processor (e.g Intel Core i5-4210U CPU @ 2.7GHz)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: > 2 GB Graphics card
- Storage: 3 GB available space
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