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Update v.0.55
[ 2018-02-08 20:34:38 CET ] [ Original post ]
Combat: Ai behaviour is now chosen randomly as follow:
DEFENSE_SKILL = Random.Range (0f, 1f);
ATTACK_SKILL = Random.Range (0f, 0.7f);
PATROL_SKILL= Random.Range (0f, 1f);
AGGRESSIVENESS_SKILL = Random.Range (0f, 0.5f);
The percentage of each skill is finally calculated as : Corresponding skill / sum of all skills
In short: AI's behaviour is randomly chosen and less agressive than before.
------------
Main menu has been changed
[ 2018-02-08 20:34:38 CET ] [ Original post ]
Update v.1.02
The game has left early access since enough feedback has been collected and most issues and bugs have been fixed. There will still be updates, patches and improvements in the future and feedback is still appreciated!
Combat: Ai behaviour is now chosen randomly as follow: DEFENSE_SKILL = Random.Range (0f, 1f); ATTACK_SKILL = Random.Range (0f, 0.7f); PATROL_SKILL= Random.Range (0f, 1f); AGGRESSIVENESS_SKILL = Random.Range (0f, 0.5f); The percentage of each skill is finally calculated as : Corresponding skill / sum of all skills In short: AI's behaviour is randomly chosen and less agressive than before. ------------ Main menu has been changed
[ 2018-02-08 20:34:38 CET ] [ Original post ]
Update v.1.02
- Fixed path finding bug on the "WinterMap"
- Spelling error fixed
Update v.1.01
- Fixed bug where the wrong tank type was spawned
- Fixed bug where units would try to run through tanks
Update v.1.0
- Bug fixed: Units trying to run through tanks at certain circumstances.
- Bug fixed: Tank collision not working properly.
- First stable release
Other
The game has left early access since enough feedback has been collected and most issues and bugs have been fixed. There will still be updates, patches and improvements in the future and feedback is still appreciated!
Update v.0.55
Combat: Ai behaviour is now chosen randomly as follow: DEFENSE_SKILL = Random.Range (0f, 1f); ATTACK_SKILL = Random.Range (0f, 0.7f); PATROL_SKILL= Random.Range (0f, 1f); AGGRESSIVENESS_SKILL = Random.Range (0f, 0.5f); The percentage of each skill is finally calculated as : Corresponding skill / sum of all skills In short: AI's behaviour is randomly chosen and less agressive than before. ------------ Main menu has been changed
[ 2018-02-08 20:34:38 CET ] [ Original post ]
Hinterhalt
Felip Guimerà
Developer
FelGC.GamesDevelopment
Publisher
2018-01-01
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
Mixed
(56 reviews)
The Game includes VR Support
Public Linux Depots:
- "Hinterhalt"-Linux [1.98 G]
“Hinterhalt” is an amazingly simple, yet incredibly hard World War 2 real time strategy game. Command your army, build basements, fortifications or even artilleries to both protect and lead your army to victory. The game includes a skirmish & zombie game modes as well as a campaign and a tutorial level to get you started. The complex designed AI behaves every game differently, acting more or less aggressive, defensive or passive.
Basic:
The game takes place during World War 2. The campaign offers approximately about 2-5 hours of gameplay. The zombie and skirmish mode offer additional play time and can be played independently from the campaign or each other.Art Style:
The cartoonish low poly kind of style with bright colors make this game truly unique for real time strategy games. Smooth animations, carefully designed GUI and exciting background music and effects add an additional great experience to the game.Skirmish:
In skirmish you can choose your desired faction (Allied powers vs Axis powers) and battle against the AI freely. You start with little money and troops but so does the AI. Completely destroying your opponent or reaching the capture-point limit leads to victory.Zombie Mode:
Starting with only a few men you have to survive as long as you can. Waves start every 2-3 min. Each waves increases the number of zombies and make them stronger. Money and ammunition are very limited, so every decision you take must be wisely chosen.Early access:
The game will be discounted during early access. The main goal is to improve the game and collect feedback from the community! Final release should be around 2017/2018.MINIMAL SETUP
- OS: Any modern distro. 64 Bit . Ubuntu
- Processor: Fast multi-threading processor (e.g Intel Core i5-4210U CPU @ 2.7GHz)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: > 2 GB Graphics card
- Storage: 3 GB available space
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