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Combat: Ai behaviour is now chosen randomly as follow:
DEFENSE_SKILL = Random.Range (0f, 1f);
ATTACK_SKILL = Random.Range (0f, 0.7f);
PATROL_SKILL= Random.Range (0f, 1f);
AGGRESSIVENESS_SKILL = Random.Range (0f, 0.5f);
The percentage of each skill is finally calculated as : Corresponding skill / sum of all skills
In short: AI's behaviour is randomly chosen and less agressive than before.
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