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Roadmap
Hi Voiders! It's Friday!
This week's update packs important changes.
First, meet your Nemesis!
If you get killed, the robot that got you will come back in your next game, waiting at the same level in a buffed version and it will drop all the items you had equipped previously.
Second big change, we moved where the game save is stocked (see changelog) and Steam Cloud is now enabled. Don't worry about this change, the game will automatically try to move your old files to their new home. This should be transparent. This is a preliminary work to get the "resume game" working, which will come soon.
We also started to add mouse support to menus. They are not all compatible yet, but we'll get there. We're also working on key remapping, which should be available soon too.
Happy voiding!
UPDATE: Beta 29.1 has been released to fix unequippable / unscrappable loot from the nemesis.
New
- Nemesis system: the last enemy who killed you will come back in the same level as a buffed elite and will drop all your previous equipped items
- Save files have been moved to a different folder (it previously was the game folder, and don't worry, the game will try to move you saves automatically):
- Windows: "%USERPROFILE%/AppData/LocalLow/Flying Oak Games/NeuroVoider"
- OS X: "~/Library/Application Support/Flying Oak Games/NeuroVoider"
- Linux/SteamOS: "~/.neurovoider"
- Steam Cloud has been enabled to sync these folders
- The main menu is now mouse controllable (in-game menus will be added as we go)
- While in the inventory and low on HP, robots will generate smoke and sparks
- HP bars now have a residual white part indicating how many damage were taken
- Repair amount when looting repair packs is now displayed in the loot list
Changes
- The first Reboot RNG per new game is now free
- Enemies killed by melee weapons now loot 1.5x more crystals and/or recharge skills 1.5x faster
- Scraps requirement and items scraping value are now exponential and values are proportionally equals to the rarity of items
- While equiping Vision items, the "power" bonus to skill will now be displayed as what it impacts on the equiped skill (e.g. duration enhancement, strenght enhancement, etc.)
- Brain sprite have been updated to be a bit bigger and look more like a brain
Fixes
- Fixes rare weapons boost not scaling to the correct weapon damages (it is now higher)
- Fixes some spawn position in the Sub environment where players could spawn in holes
- Fixes file corruption of the Stats file (hopefully)
[ 2016-05-06 14:20:33 CET ] [ Original post ]
🎮 Full Controller Support
- NeuroVoider Linux [155.62 M]
- NeuroVoider - Deluxe Upgrade
* may contain explosions.
Features
- Action packed top-down shooting. May include explosions.
- Local multiplayer up to 4 players. Total coop rampage.
- Procedurally generated content and hazards. Hope you don't mind a few game overs.
- 8736 unique enemies to blow up. Yes, we counted.
- Tons of loot to customize your character with. Explode your foes with that "double twin-plasma shotgun of father doom" you've just dropped.
- Gigantic bosses to challenge your bullet dodging skills. Chances are that they don't fit on your 4K monitor.
- Powerful dark synth music by Dan Terminus. May your ears survive the beat.
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: 1.5 GHz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available space
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: Dual-core 2Ghz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available spaceAdditional Notes: Xbox 360 controller recommended
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