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Hey Voiders!
Steam added a new feature that will allow you to play local games, but online!
It's called Remote Play Together, and it works thanks to the magic of streaming.
You can read about it here.
Hey Voiders!
Over the past few months, we have been busy on something big. Bigger than NeuroVoider.
We're super pumped to finally share this new rogue-like adventure with you!
Please meet ScourgeBringer! Now available for wishlisting.
https://store.steampowered.com/app/1037020
Hey Voiders!
Here's yet another maintenance update!
Two changes here:
Hey Voiders!
I just pushed an update of our engine along with v57.11.
It won't change the game but you can expect better compatibility and new gamepads support.
Cheers!
Hello there!
We just published an hotfix for NeuroVoider. No big deal though, it's a compatibility update.
We updated our engine to its latest version, you can expect more gamepads to work and maybe more compabitility toward older computers. We also fixed some typos here and there.
Cheers!
Uh oh voiders!
We're super glad to announce that we released a new game on Steam!
It's called "Boo! Greedy Kid", and it's stealth shouting action game. We made this game in parallel to the console ports of NeuroVoider.
We hope that you are going to like it!
http://store.steampowered.com/app/770630/Boo_Greedy_Kid/
Uh oh voiders!
We're super glad to announce that we released a new game on Steam!
It's called "Boo! Greedy Kid", and it's stealth shouting action game. We made this game in parallel to the console ports of NeuroVoider.
We hope that you are going to like it!
http://store.steampowered.com/app/770630/Boo_Greedy_Kid/
Uh oh voiders!
We sneakily released a bunch of hotfixes since the release of v57, so now is a good time to wrap up all the changes within the current v57.7.
Note that you can always access the full changelog in the game's files.
Thanks to anyone contributed to helping find these issues!
Have an awesome week!
Uh oh voiders!
We sneakily released a bunch of hotfixes since the release of v57, so now is a good time to wrap up all the changes within the current v57.7.
Note that you can always access the full changelog in the game's files.
Thanks to anyone contributed to helping find these issues!
Have an awesome week!
Hey Voiders!
It's time for v57!
No big changes to gameplay but quite a lot of bug fixes to make the game rock stable and faster.
NeuroVoider now also supports Japanese!
Here's the full change log:
Hey Voiders!
It's time for v57!
No big changes to gameplay but quite a lot of bug fixes to make the game rock stable and faster.
NeuroVoider now also supports Japanese!
Here's the full change log:
Hey Voiders! If you like the sound of NeuroVoider, you might want to know that our friend Dan Terminus (the man behind the game's music) has just released his new album! And it's awesome! You can give it a free listen on his label's youtube channel: https://www.youtube.com/watch?v=ZqTFbQlQzYA CDs and double LPs are available on Blood Music's store: http://www.blood-music.com/store/ Note that this new album doesn't mean that it's going to be featured in our game. Enjoy!
Hey Voiders! If you like the sound of NeuroVoider, you might want to know that our friend Dan Terminus (the man behind the game's music) has just released his new album! And it's awesome! You can give it a free listen on his label's youtube channel: https://www.youtube.com/watch?v=ZqTFbQlQzYA CDs and double LPs are available on Blood Music's store: http://www.blood-music.com/store/ Note that this new album doesn't mean that it's going to be featured in our game. Enjoy!
Hey Voiders! In our quest to make v57 the most stable version ever of NeuroVoider, we are organizing a bug hunt contest. This future v57 already fixes all known issues (that are not compatibility issues) except one... one that we are unable to reproduce and therefore fix. UPDATE: We found the bug thanks to a player report! Thank you very much for participating!
Hey Voiders! In our quest to make v57 the most stable version ever of NeuroVoider, we are organizing a bug hunt contest. This future v57 already fixes all known issues (that are not compatibility issues) except one... one that we are unable to reproduce and therefore fix.
Hello Voiders!
We just released a small non-update. There's nothing new!
Wait, what, an update with nothing new inside?!
Not really... this update packs new invisible features that are going to help us track down a couple super rare issues that we wish to fix.
For instance, if you are encountering rare crashes during level loadings and on the skill selection screen, these new invisible stuff will help us to know more precisely what's going on here.
What can you do to help us tracking those down? Play! :) It's as simple as that. The more you play, the more we have information to fix them.
These are basically the very last (and rare) crashes that we are aware of (beside compatibility issues, but the game should show you a message if that is the case).
This update also has a dormant new feature: a Japanese translation. It is being beta tested right now, and once we're good with it, we'll release a new update with this translation enabled!
Cheers!
Hello Voiders!
We just released a small non-update. There's nothing new!
Wait, what, an update with nothing new inside?!
Not really... this update packs new invisible features that are going to help us track down a couple super rare issues that we wish to fix.
For instance, if you are encountering rare crashes during level loadings and on the skill selection screen, these new invisible stuff will help us to know more precisely what's going on here.
What can you do to help us tracking those down? Play! :) It's as simple as that. The more you play, the more we have information to fix them.
These are basically the very last (and rare) crashes that we are aware of (beside compatibility issues, but the game should show you a message if that is the case).
This update also has a dormant new feature: a Japanese translation. It is being beta tested right now, and once we're good with it, we'll release a new update with this translation enabled!
Cheers!
Uh oh Voiders!
v56.4 is a very small emergency patch to fix Hi-DPI handling on Windows 10 Creators Update (Windows build 1703 and more recent).
The game will no longer start twice as big as it is supposed to on 4K displays.
You can say thanks to Microsoft for breaking DPI awareness of countless applications with a Windows update.
Cheers!
Uh oh Voiders!
v56.4 is a very small emergency patch to fix Hi-DPI handling on Windows 10 Creators Update (Windows build 1703 and more recent).
The game will no longer start twice as big as it is supposed to on 4K displays.
You can say thanks to Microsoft for breaking DPI awareness of countless applications with a Windows update.
Cheers!
Hey voiders!
v56.3 has been released, it mainly fixes a leaderboard issue when browsing through multiple days.
We will have more announcements soon. ;)
Hey voiders!
We just released v56.2, it's a compatibility and optimization update.
You can expect better stability and performance. Here's the changelog:
Hey Voiders! Now is the time to give you some news about where we're heading. We're super busy on a new console port of the game, and while porting the game we're taking inputs from the Steam feedback forum (only accessible to game owners). The work on the console port will most certainly lead to a v57 with some tweaks in it. So if you have any feedback, please go to the feedback forum and drop it there. It'll help us for both this new console and the Steam v57 of the game. ːhappyNVː This port takes most of my time right now, so I may look less present on the forum, but be sure that we are both reading every posts and comments, as well as reviews! We're also working on a boxed collector edition of the game that should be announced soon. And, because things have to move forward, we've been working on a new game that should land on Steam soon. It's a very different and smaller game than NeuroVoider, but I'm sure you'll be surprized. :) So stay tuned!
Uh oh voiders!
Here's a small update, mostly packing bug fixes and adjustments to smooth out your experience.
v56 has been sent to Microsoft and Sony as well, and should release by the end of next week on both Xbox One and PlayStation 4.
Have a great weekend!
Hey Voiders!
Here it is! The v55 update, also known as the Extended Update, bringing a lot of new stuff to NeuroVoider!
We hope that you will like and that you'll drop tons of "glitched" weapons. ;)
Here's the big changelog.
Hello Voiders!
Hey Voiders!
It's been a few weeks since we announced that we will take some time to work on console versions and new content for NeuroVoider.
Time for an update and a small glimpse of the new content.
Console ports are almost done and are on track to release early next year.
Our work on the next big update is also almost done too!
What to expect? A couple new environments, a whole new weapon categeroy (more powerfull than gold items), new skills, new musics from Dan Terminus, new special level type, and new achievements!
This update should release early next year too, first on Steam.
See you next year, and have some great holidays!
Roadmap
Hey Voiders!
We're still busy on the free DLC and console versions, but here's a maintenance update to keep the game fresh.
Nothing new this time, but a few changes coming from the console versions which are in the work. All the versions of the game share the same code, so if we do some optimization for any of them, all the other versions get the improvements.
The most notable fix is that v50 introduced a bug allowing to restart a daily run on the game over screen. This was never intended and if you got the game post-v50 and thought that this was normal, we are very sorry and hope that it's not too big of a bummer. In any case, we double-checked and very few players used it, so we believe that the leaderboards are mostly unaffected.
Regarding the free DLC and console versions, work is going steadily and everything should be finished by the end of year. The free DLC is on track to release early 2017 and the console versions will follow shortly after. I'm hoping to bring relevant news about all this soon enough.
Have fun!
Hey voiders! You may have noticed, it has been a couple weeks since the last update. 53 weekly updates, that's quite a long streak... Like we announced in previous updates, we slowed down to concentrate on something else, but that doesn't mean that we don't owe you some news! Our team of two has now split to work on two NeuroVoider related things. So here's what we are working on.
Roadmap
Hello Voiders!
Time for a new update! v53 has arrived!
New supported languages are in, namely Spanish, Portuguese (Brazil), and Italian! Which brings the number of supported languages to 7.
We're still looking to support more, like Japanese and Korean, but we are still having difficulties to get them in, hence no promise for now.
We have created a topic on the Steam forum dedicated to translations. Feel free to drop by if you have any request or noticed typos.
We are now going to slow down our update pace, but fear not! this is to better focus on a bigger (free) content update that we hope to start teasing soon. All we can say for now is that you can expect new environments & weapons. ;)
Have a great week!
Roadmap
Hey Voiders!
Update 52 is here a bit early, because next week we're off to the Paris Game Week! If you are there, you'll find us on the Made In France booth! Feel free to drop by to say hi. ːhappyNVː
This update packs one new element: the Russian localization.
Next update will feature Spanish, Portuguese (BR) and Italian localization.
Stay tuned for our content announcement! We postponed it because of Red Dead Redemption 2 and the Nintendo NX announcement. ːtrollNVː
Have a great weekend!
Roadmap
Hey there!
Update 51 has landed! NeuroVoider is now playable in German!
We're already working on getting Russian in (translation is complete, but we need to integrate it now), and Spanish, Italian & Brazilian are in the work!
Nothing really new to this build beside stability enhancements.
In case you missed it, the game soundtrack 2xLP vinyl is up for pre-orders, and it already sold 70% of its limited stock in less than a day ːsurpriseNVː
It's a limited run, so be aware.
We'll come back next with more announcements, related to game content this time. ːhappyNVː
Have an awesome weekend!
Hey Voiders!
Here's a piece of news that will most probably pique the interest of the vinyl lovers among you.
"The Wrath of Code", the album of Dan Terminus which is featured in NeuroVoider will very very soon be available in 2xLP high quality 180grams vinyl!
Here are the details, coming directly from Dan Terminus' label, Blood Music:
Roadmap
Hey Voiders! New Friday, new update!
It's the 50th update of the game it alpha launched back in September 2015! :O It's a huge milestone for us as the game matures.
What's new this time? We revamped the game over screen, and it will no longer appear when saving a game.
We also added more information to the pause menu.
For next week update, we're tweaking weapons and skills, and... we are going to have a special announcement, because we have special things coming to NeuroVoider. :)
Have a great weekend!
Roadmap
Hey Voiders!
We're not Friday, but it's update time! Like we said on the forum, this update was late because changing our engine to allow translations has been a big rework under the hood.
Good news it that now that this work is done, adding new languages will be much faster and easier to us!
First new language? French!
We are now working on adding German and Russian in a second batch. More will come later!
Now that the translation framework is done, we can go back to adding content. :)
Have a great week!
Roadmap
Hey Voiders!
We're back from our small post-launch break and it's Friday, so update time!
This was a long overdue request, but all menus are now fully controllable with nothing but a mouse! Yes, it's bad that we couldn't add this for the release, but we can now tick that on our to do list and move forward with new stuff (and trust me, this one may seem simple, but in the context of our game, it was quite some work!).
We tweaked a few thing, like a nerf of the 3rd boss, which should be a bit less annoying.
We also nerfed healing skills! This is experimental! We found that it was the most used skill despite not being the most OP one. We believe that players stick to it because it's the one that feel the most safe, even though other skills are more powerful. Hence we reduced the repair amount a little to see if players see more interest in trying other skills. We're curious to see if it will work or if all the community will come at our door asking for a revert. ^^
We are now working on getting the game translated. For a first batch, we're shooting for French, Russian & German!
Stay tuned for a very special announcement about more content soon. :)
Have a great weekend!
Roadmap
Uh oh Voiders!
It's update time!
What's new?
Gameplay-wise, the biggest change is that Daily Run mode is limited to 100%, we explained our choice on the forum and you seemed receptive, thank you!
Since we didn't want to reset today's daily, there is one player above 100%, but that will be unlikely starting tomorrow. :)
You may also like that we tweaked skill recharge so that you can refill your skill cooldown while it is being used (for skills having a duration).
Other changes? TONS of bug fixes! We are pretty glad to have at long last smashed that rare freeze which was occurring during boss fights. The game is now as stable as a rock!
We also reworked all the button prompts so that gamepad or keyboard controls are not shown to you if you're not playing with them, as well as redesigning any icons which could be mistaken with playstation buttons.
Have a great weekend!
Roadmap
Hey Voiders!
It's Friday, and it's time for a new update. :)
For the new players who just arrived, we have been updating the game on a weekly basis since the beginning and we're still dedicated to continue doing so and adding more content! Also, welcome to the NeuroVoider community!
Today's update packs fixes for some quirks that got in the release. We fixed a pesky crash which could occur after saving while being in the inventory. This fix unfortunately breaks save compatibility with previous version. :( But we added some more code to make sure that saves are more compatible with future versions.
We also smoothed the difficulty! Not that it is that easier, but the enemies & bosses should scale up a lot slower than before, which means that looping the game should be less though and boss more manageable.
And finally, frag weapons and damages over time have been reworked to behave more consistently.
Have a great weekend!
Roadmap
Dear Voiders,
Today is a big day. Big size of update and big event.
NeuroVoider is now out of Beta and will fully release on Steam later today!
What a trip... 45 weekly updates to get there and 2 years of development for a team of 2! This has been quite of an adventure, and definitely not an end because NeuroVoider will continue to expand. We have already updated our roadmap to detail the future of the game, and of course, we're dedicated to hunt any bug and continue balancing and tweaking the game.
The game wouldn't be what it is today without your support and numerous feedback. We can't say thank enough to you all for that.
Now to the change log... What's new?
Tons of items, weapons, and enemies! We hope that you will like the new stuff we've been holding for today!
Steam Achievements are now active! Let's see who will score a 200% in Voider mode. :D
We tweaked a lot the difficulty and the skills, everything should be way smoother now.
Thank you! We are now crossing our fingers in hope that you will enjoy this release.
Have fun! and see you soon for more updates!
Hello Voiders! We're now very close to the release, and we would like to present you something we've been working on quite hard lately. This is something that has been quite requested and it also packs a lot of experimental things. We really hope that you will like its content, we believe that there are some never before seen stuff here. We are very curious to see what you will think of it!
Roadmap
Hey Voiders!
Surprise update! Yes, it's not Friday, but since we were off to Gamescom last week and next week will be the release, we thought that you might like an intermediary update. :)
What's in? Tweaks, fixes, and a new player selection screen!
Next week, on August 31st, the game will go out of early access. There's a day-1 update coming, with the following inside:
Roadmap
Hey Voiders! Beta 43 has landed!
Did you read the news? NeuroVoider is going out of Early Access on the 31st of this month!
If you want to know what are the plans until then, all the info are on the previous news.
Back to Beta 43. What's in?
Better visibility for the boss battles: this pesky health bar will now move out of the way if need be, and an indicator will tell you where the weak spot is if it is out of sight.
There is also a new option to display your progression and your current time elapsed since the start of your run. Check out the option menu.
Also, bugfixes! And better daily run score upload.
Like announced last week, there will be no update on next Friday because we are moving to Gamescom! Hit us up if you're going too!
Next update will be on Friday 26th.
Until then, have a great weekend!
That's it, NeuroVoider will come out of Early Access on the 31st of August!
After 5 months of Early Access, and almost as many of private alpha testing before that, we are proud and stressed to finally announce its release.
This Early Access has been a blast, thanks to you! We received TONS TONS TONS of feedback (like, 13 000 of them), and you were (and still are!) a lovely bunch of players on the Steam forums, through the in-game feedback system, and on Twitter, despite us breaking the game. ːhappyNVː
We can definitely say that we've built a game together, and we will continue to listen and improve. We made a lot of test during this beta, and when we were unsure of where to go, you were the ones who helped us decide. The "reveal stats" / "reboot rng" debate is one of the many example of things we broke and got repaired based on your feedback.
But wait! We're not done yet! We know that there are a lot of feedback that we haven't fully fixed yet, but the beta is not yet finished and there are still Beta updates to come!
Roadmap
Hello Voiders! This is Beta 42!
This have been a strong start for the Daily Run mode. :) You're awesome!
Lots of polishing this week, we revamped the main menu and adjusted the colors of the inventory.
The Stats menu is now unlocked! You will see that some numbers are already there, the game has been tracking them since Alpha 1! But since the tracked numbers were not considering the different modes and also didn't tracked runs/loops count, you will see that it's a bit odd. :)
But we found interesting to give you the choice the keep your records or to discard them (by deleting the "Stats" file in your save folder).
On the polish side of things: you can now see the boosted part of items when comparing them, see if the next level is a boss level in the inventory, and you can no longer mistakenly press the ready before without repairing yourself.
The Emergency Teleportation skill has been modified to be useful (more skill tweaks to come).
Also, NeuroVoider will be at Gamescom this month! Feel free to hit us up to greet & meet. :)
This also means that there will be not update on Friday 19th.
Next week? More polish! Weapon/skill balance! New enemies/weapons! And a surprise to come very soon. :) Stay tuned!
Have a super awesome weekend!
Roadmap
Hello Voiders! Beta 41 is here!
The Daily Run mode is now available!
This is a very anticipated update, as anticipated as it is something totally new for us, so let's cross fingers that our servers don't melt. ːhappyNVː
If you are not familiar with daily runs on other roguelite games, here's how this works:
Roadmap
Hey Voiders! Boom! 40th update!
If anybody told us that one day we would publish up to 40 updates... That's a lot! And still more to come!
What's new? A ton of balancing and tweaks, like better Dash, smaller Rampage/Fortress hitboxes, more room variations, tweaked difficulty, and so on.
We also added some more tutorial bits, and an illustrated help in the inventory.
Please note that due to a bugfix in the random generation, seeds from pre-40 update will not generate the same game as before. Hopefully this will not happen anymore.
What's coming next? We are now working on the Daily Run mode and online rankings, as well as more enemies / weapons (and a disk gun revamp).
Have a great weekend!
Cheers!
Roadmap
Hey Voiders! Like every new Friday, here's a new NeuroVoider update!
This one packs an important milestone: the final boss is now complete!
We also reworked most of the environments, with more changes coming soon.
Now that this milestone behind us, we are going to revisit the game difficulty in the next update. Yes, boss fights will be reworked!
Until then, have a great weekend!
Roadmap
Hello Voiders!
This week change log may look small, but it packs a lot. We started integrating the final boss!
We are going to ship the boss in two parts. This week, you can try the first phase of the boss, and next week we are adding the full experience with more story bits.
Once the final boss is fully implemented and running, we will go back on the boss system. We are fully aware that bosses are not quite always enjoyable and we are dedicated to make them smoother!
Cheers! and have a great weekend!
Roadmap
Hey Voiders! It's update Friday!
What's new this week? New weapons! New enemies!
A new weapon category has been introduced: the disk guns, which can ricochet on walls. There are also new enemies wielding them (who have the skin as what was before the railguns, before we updated them last week).
The grenade launcher gang is now part of the game, and you can drop items with their skin too.
We also added new weapon sprites so that they are all unique (no weapon type share the same sprite now).
We also worked on better hit feedback, making the Bullet Wiper skill better, fixing some flame thrower behaviors, and gamepad hot plugging/unplugging is now supported while the game is running (a bunch of gamepad issues have been fixed as well).
Have a great weekend!
Roadmap
Hello Voiders!
Lots of changes ahead! We reworked the skills (better feedback, new/replaced/modified skills) and we started tweaking the boss fights.
There should be less enemies during boss fights, and some attack patterns have been nerfed to appear only in advanced runs. Hopefully this should make the bosses more manageable, but it's only the first part of more boss rework to come.
We also tweaked the difficulty of standard enemies to avoid situations where you could get ganged too hard (hey there rocket launchers...).
Flame thrower & railgun enemies have a new design (the previous ones will be used for new weapons), and there will soon be new grenade launchers enemies.
Have an awesome weekend!
Roadmap
Hu ho! It's Friday! Beta 35 here!
This was a long awaited feature.... the resume!
You can now interrupt a game and continue it later! ːhappyNVː This was a lot of work to put together, let's see what will be your longest game!
Mind that it only works for solo games. Also mind that this is not a save system: you can't resume after a game over.
Now that this feature is in, we're back on adding more content. Next updates will bring new stuff.
Happy NeuroVoiding and have a good weekend!
Roadmap
Hello Voiders! A new Friday, a new update!
What's new? You can now see the seed which was used to generate your random game, set your own seed and share it with friends to compare your scores! A unique seed will always generate the exact same game.
This is an important step which will be a corner stone to the future daily runs and online rankings.
We are curious to see your best score, feel free to post your score and seed! We will do the same and see who will beat ours. ːhappyNVː
Other big news: we completely changed the game backend (we switched to SDL2). What does that tech gibberish mean? A lot of bug fixes and a better cross-platform support! The changelog details everything. This is the result of months of behind the scene work.
Great weekend to all of you!
UPDATE: Beta 34.1 has been released to fix an incompatibility with 32bit Windows introduced in Beta 34.
Roadmap
Hey there! It's Friday time!
Remember last week when I said that we were working on the save / resume and the final boss? I lied! ːtrollNVː Well, no, I swear I didn't, but we thought that it would be better to enhance a couple things in priority.
Long awaited work that is at last in: keyboard remapping. Pffeewww, sorry for making you waiting, but now we can call NeuroVoider a real PC game!
We are also going to add mouse support to the inventory & to the level selection in a future update.
Please mind that we changed the default keyboard mapping to use the arrows instead of WASD / ZQSD, but you can remap that now. ːhappyNVː
Now we are back on save / resume (for real).
Have a great weekend!
UPDATE: Beta 33.1 has been released to revert the default mapping to WASD instead of the arrow keys.
This has been a frequent request since the very first alpha of NeuroVoider, but here they are...
Behold, the Steam Cards! Dropping now! ːhappyNVː
Did I mentioned badges and emoticons? Who will the first player with a max level or foil badge?
Achievements are on their way too.
Roadmap
Hey there! Friday!
We are back from the Stunfest, it was awesome! And it's already been 10 days since the last update, but we are back to full time development.
This week update is mostly a maintenance build. A pack of fixes and some balancing!
We have been very busy on some of the engine's internals, and still are. This work is not complete yet, but will be ready to be published next week. It is the kind of heavy work that isn't visible (we're basically replacing the whole graphical and input backend by a shiny new one), but will greatly increase the game reliability. So next week, you can expect the game the run better on all platforms, with a better gamepad and keyboard support, as well as a better OS X and Linux support.
Here are what we are currently working on: the final boss, a help menu, and reworking the existing boss system.
You can also expect Steam Cards to start dropping very soon. ;)
Happy NeuroVoiding! And have a great weekend!
Roadmap
Uh oh! Surprise update!
Yes, it's not Friday, but this week, we are off to a gaming festival (the Stunfest, in France), hence we are pushing this update earlier. We'll be back with the normal update pace next week (we are working on the resume feature and the final boss now).
What's new? Difficulty settings! Let us know what you think about them (we still have to rework the AI and the boss fights logic, but we'll get there soon).
Annnddd... Steam Trading Cards are coming! We sent them to Steam, now it's up to them to publish them. It should take a few days before they start dropping.
Have a great week!
Roadmap
Hello Voiders!
Friday means a new update is available!
Big new feature this week: there's a introduction / tutorial level now!
Nothing really useful to expert players, but we're starting to build some lore and it was a much needed work to reduce the learning curve for new comers. It was a lot of work, hence we couldn't sneak anything else into this update. We're also working on more help menus, but that will wait a couple updates.
Good thing is that we fixed the unbeatable boss bug (which involved flame throwers).
Cheers!
Roadmap
Hi Voiders! It's Friday!
This week's update packs important changes.
First, meet your Nemesis!
If you get killed, the robot that got you will come back in your next game, waiting at the same level in a buffed version and it will drop all the items you had equipped previously.
Second big change, we moved where the game save is stocked (see changelog) and Steam Cloud is now enabled. Don't worry about this change, the game will automatically try to move your old files to their new home. This should be transparent. This is a preliminary work to get the "resume game" working, which will come soon.
We also started to add mouse support to menus. They are not all compatible yet, but we'll get there. We're also working on key remapping, which should be available soon too.
Happy voiding!
UPDATE: Beta 29.1 has been released to fix unequippable / unscrappable loot from the nemesis.
Roadmap
Hey Voiders! It's Friday!
Two big changes this week: a revamp of the difficulty (inc. how items scale) and a new environment!
Welcome to the Station!
We are looking for feedback regarding the new difficulty scaling, feel free to drop by the forum to tell us what you think. :)
Happy voiding!
Roadmap
Uh oh! It's update Friday!
This week, item Boosting has been changed. It should now be more relevant and useful for all types of items.
Next week update will have a more fine tuned Boost, and a new environment! We'll also work on the difficulty.
EDIT: Beta 27.1 has been release to fix an issue that could make you start with items as powerful as your previous game.
Roadmap
Hello Voiders! Beta 26 is here!
Lots of changes this week. Due to a very mixed reception, we removed the "reveal" system introduced last week. You were many to have pro's and con's, and we've simply decided to not go further into this direction. We replaced this by a new "Reboot RNG" system which allows you to refresh the level selection. Refreshing levels will have a chance to yield better values, with a chance to go past their normal maximum. This should remove the "random" aspect of level selection and offer more min-maxing strategies to advanced players.
The Rampage has been slightly modified, you can now move while rampaging!
Let us know what you think of this new update. :)
Roadmap
Hi Voiders! Beta 25's here! Thanks to the Community for all the feedback, please keep them coming.
We're introducing a new progression system: you can now skip levels and win skip token by doing special levels. Special levels are only more difficult for now, but in the coming updates they will be replaced by levels with special features (e.g. self-destructing levels, levels with nothing but elites, etc.). There are still a few rough edges with the new screens which we will smooth soon enough.
Boss arenas have been reworked to be less tricky and the Beserk skill is now an active skill. These are preliminary work, we're going to do more work regarding bosses and skills.
Happy NeuroVoiding!
Roadmap
Here we are! The first beta build of NeuroVoider is up for the Early Access release! Already the 24th weekly update and still many more to come over the next months.
If you are new to NeuroVoider, you might be interested by our development roadmap and the Early Access FAQ.
Hello fellow Voiders! This is it, we are glad to announce that NeuroVoider is coming to Steam Early Access on March 31st and that this will mark the start of the Beta with update 24! We know that a lot of players were waiting for this moment to jump in, sorry for making you wait! On behalf of Florian and I (Thomas), we would like to thank the Community for the awesome support and countless feedback. We really enjoy working that way and will keep having an open-development approach.
Alpha access: http://neurovoider.com/
Roadmap
It's update Friday! We changed most of the boss battle system! They now have an armor and weak spots to destroy before you can really take them down. Oh, and they now have friends coming to defend them when they are vulnerable.
Let us what you think of the new battles!
Next week update will be fully focused on balancing everything.
Alpha access: http://neurovoider.com/
Roadmap
It's update Friday! We changed most of the boss battle system! They now have an armor and weak spots to destroy before you can really take them down. Oh, and they now have friends coming to defend them when they are vulnerable.
Let us what you think of the new battles!
Next week update will be fully focused on balancing everything.
Alpha access: http://neurovoider.com/
Roadmap
Yet another game changing update! Alpha 22 brings a lot of changes. There are now instant-repair packs dropping on elite enemies, the skill system has been totally revamped (and most skills modified) and crystals are now used to recharge skills and no more for map progression!
Our goal with this update is to make the game way more dynamic by encouraging to go right in the action instead and hiding. Melee weapons also received yet another boost with some cool skills.
The new skills' power and recharge are not quite balanced yet, we will balance that better next week.
UPDATE: v22.1 has been released to fix a couple crashes.
Alpha access: http://neurovoider.com/
Roadmap
Yet another game changing update! Alpha 22 brings a lot of changes. There are now instant-repair packs dropping on elite enemies, the skill system has been totally revamped (and most skills modified) and crystals are now used to recharge skills and no more for map progression!
Our goal with this update is to make the game way more dynamic by encouraging to go right in the action instead and hiding. Melee weapons also received yet another boost with some cool skills.
The new skills' power and recharge are not quite balanced yet, we will balance that better next week.
Alpha access: http://neurovoider.com/
Roadmap
Big update this week! All weapons & sounds have been revamped, and we added an early version of a new environment: the Furnace! It still lacks some details, but we thought you would enjoy having a preview (details will be added next week).
The game feel should be very different, let us know what you think of this update!
Annnddd, starting next week, updates will be released on Thursday instead on Friday. :)
UPDATE: Alpha 21.1 has been released and fixes the Furnace boss arena colliders.
Alpha access: http://neurovoider.com/
Roadmap
Big milestone this week: the inventory features are now complete! You can now use the Forge to create rare items with scraps, as well as Boost existing items.
We also removed the health regeneration after each level and introduced a repair feature, but fear not, new ways of healing in-game will be introduced soon.
So many new features that we haven't been able to balance this version yet, woops! Scraps needed to boost items is very low, and you can easily be overpowered. Everything will be balanced correctly next week, but until then you should be able to have some extra power fun. :)
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