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Roadmap
Hey there! It's Friday time!
Remember last week when I said that we were working on the save / resume and the final boss? I lied! ːtrollNVː Well, no, I swear I didn't, but we thought that it would be better to enhance a couple things in priority.
Long awaited work that is at last in: keyboard remapping. Pffeewww, sorry for making you waiting, but now we can call NeuroVoider a real PC game!
We are also going to add mouse support to the inventory & to the level selection in a future update.
Please mind that we changed the default keyboard mapping to use the arrows instead of WASD / ZQSD, but you can remap that now. ːhappyNVː
Now we are back on save / resume (for real).
Have a great weekend!
UPDATE: Beta 33.1 has been released to revert the default mapping to WASD instead of the arrow keys.
New
- Keyboard / mouse remapping
- You can now choose to display Xbox or Playstation buttons in the settings (it replaces the keyboard layout selection, which was not relevant anymore)
- The introduction level can now be skipped in the pause menu
- FAT.32 will now explain to you what items are during the introduction level
- You can pause and restart / exit in the level selection screen (we will also add this to the inventory in a future update)
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Changes
- The default keyboard / mouse mapping has been modified to something (hopefully) a bit more universal (it's hard to find good controls that fits every keyboard / people, but there's remapping now =)
- Buttons for skipping level and rebooting rng have been swapped
- Forge gamepad button has been changed to X / Square
- Feedback are disabled in this build due to broken non-qwerty keyboard detection, it will come back soon
- The "echo" is now disabled when playing in single player
- Controls in the pause menu have been simplified / cleaned (the loot button has been removed since it is now always auto, and the echo has been removed too from single player)
- Tips are now hidden in the pause menu while in the introduction level to avoid any overlap with FAT.32 explanations
- Renamed "GUN.1" & "GUN.2" to "GUN.L" & "GUN.R" to better match the default controls mapping (left/right click/triggers)
Fixes
- Fixes item stats not scaling correctly like described in Beta 32 changelog
[ 2016-06-03 12:48:23 CET ] [ Original post ]
🎮 Full Controller Support
- NeuroVoider Linux [155.62 M]
- NeuroVoider - Deluxe Upgrade
* may contain explosions.
Features
- Action packed top-down shooting. May include explosions.
- Local multiplayer up to 4 players. Total coop rampage.
- Procedurally generated content and hazards. Hope you don't mind a few game overs.
- 8736 unique enemies to blow up. Yes, we counted.
- Tons of loot to customize your character with. Explode your foes with that "double twin-plasma shotgun of father doom" you've just dropped.
- Gigantic bosses to challenge your bullet dodging skills. Chances are that they don't fit on your 4K monitor.
- Powerful dark synth music by Dan Terminus. May your ears survive the beat.
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: 1.5 GHz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available space
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: Dual-core 2Ghz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available spaceAdditional Notes: Xbox 360 controller recommended
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