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Beta 36 available


Roadmap Hello Voiders! Lots of changes ahead! We reworked the skills (better feedback, new/replaced/modified skills) and we started tweaking the boss fights. There should be less enemies during boss fights, and some attack patterns have been nerfed to appear only in advanced runs. Hopefully this should make the bosses more manageable, but it's only the first part of more boss rework to come. We also tweaked the difficulty of standard enemies to avoid situations where you could get ganged too hard (hey there rocket launchers...). Flame thrower & railgun enemies have a new design (the previous ones will be used for new weapons), and there will soon be new grenade launchers enemies. Have an awesome weekend!

New


  • Grenade launchers now have their own sprites (they were using the shotgun ones as placeholders), parts and enemies with the same design will follow next week

Changes


  • Railgun enemies & items sprites have been updated (their old sprites will be used for a new weapon family)
  • Flame thrower enemies & items sprites have been updated (their old sprites will be used for a new weapon family)
  • Repairing between levels is now a bit cheaper
  • The nemesis will no longer have the ! icon above its head when it notices you so that you can clearly see its nemesis icon
  • Dropped items list visibility has been enhanced and use the rarity color code instead of the player's color
  • More repair packs will drop on Arcade difficulty
  • Changes to bosses:
    • Close range (pink) enemies won't spawn anymore during boss battles
    • The number of enemies spawning during boss battles are been reduced
    • Grenade launcher has been removed from bosses
    • Bosses will not use their full set of patterns from the very first boss, it is now progressive (first boss has few patterns, while the last one will have all of them)
  • Changes to enemies:
    • Rocket launchers are now less agressive and deal less damage (this should avoid to be ganged too hard)
    • Small shotguns and small railguns are now less agressive
    • Most elites and mini-boss are now more agressive (except mini-nuke and railgun, these are already tough enough ^^)
  • Changes to skills:
    • Active skills now have a triggering animation as well as when they are ready
    • Most skills recharge requirements have been nerfed
    • Jackpot now gives 10% more scraps when scraping items instead of giving a one time bonus at the start of the game (and is affected by Visor skill bonus stats)
    • Loaded has been replaced by a new skill called Mechanic which makes repair packs to give more HP (and is affected by Visor skill bonus stats)
    • Fast-paced has been replaced by a new skill called Bullet Wiper which suppress all enemy bullets within a range

Fixes


  • Fixes a few colliders in the Lab environment
  • Fixes some misaligned boss part outlines
  • Fixes a crash during resuming if there is nothing but "new" items in the inventory
  • Fixes pause menu having an invisible option when playing with a gamepad


[ 2016-06-24 14:16:03 CET ] [ Original post ]

NeuroVoider
Flying Oak Games Developer
Plug In Digital Publisher
2016-08-31 Release
Game News Posts: 71
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (453 reviews)
The Game includes VR Support
Public Linux Depots:
  • NeuroVoider Linux [155.62 M]
Available DLCs:
  • NeuroVoider - Deluxe Upgrade
NeuroVoider* is a twin-stick shooter RPG set in a cyber futuristic world about brains shooting around evil robots with nuclear rocket launchers. Battle through the horde of vigilant robots, boost your character with the smoking remains of your victims, and defeat the master NeuroVoider to end this eternal war. Play it coop with up to 4 friends, or go alone in an adventure of hack'n'slash rampage, with a pinch of rogue-lite, and some permadeath.

* may contain explosions.

Features

  • Action packed top-down shooting. May include explosions.
  • Local multiplayer up to 4 players. Total coop rampage.
  • Procedurally generated content and hazards. Hope you don't mind a few game overs.
  • 8736 unique enemies to blow up. Yes, we counted.
  • Tons of loot to customize your character with. Explode your foes with that "double twin-plasma shotgun of father doom" you've just dropped.
  • Gigantic bosses to challenge your bullet dodging skills. Chances are that they don't fit on your 4K monitor.
  • Powerful dark synth music by Dan Terminus. May your ears survive the beat.

MINIMAL SETUP
  • OS: SteamOS. Ubuntu. Debian. Arch Linux
  • Processor: 1.5 GHz CPUMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: OpenGL 3.0 compliant graphics card
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: SteamOS. Ubuntu. Debian. Arch Linux
  • Processor: Dual-core 2Ghz CPUMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: OpenGL 3.0 compliant graphics card
  • Storage: 300 MB available spaceAdditional Notes: Xbox 360 controller recommended
GAMEBILLET

[ 6045 ]

11.01$ (15%)
4.44$ (11%)
20.99$ (16%)
0.78$ (92%)
1.63$ (18%)
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31.89$ (20%)
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0.59$ (40%)
2.18$ (78%)
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7.49$ (25%)
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4.4$ (78%)
5.22$ (74%)
8.1$ (73%)
6.5$ (50%)
1.7$ (91%)
3.75$ (62%)
4.25$ (79%)
0.83$ (92%)
0.37$ (63%)
0.56$ (81%)
6.25$ (75%)
0.42$ (79%)
1.0$ (80%)
5.28$ (74%)

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