Roadmap
Hey Voiders! Boom! 40th update!
If anybody told us that one day we would publish up to 40 updates... That's a lot! And still more to come!
What's new? A ton of balancing and tweaks, like better Dash, smaller Rampage/Fortress hitboxes, more room variations, tweaked difficulty, and so on.
We also added some more tutorial bits, and an illustrated help in the inventory.
Please note that due to a bugfix in the random generation, seeds from pre-40 update will not generate the same game as before. Hopefully this will not happen anymore.
What's coming next? We are now working on the Daily Run mode and online rankings, as well as more enemies / weapons (and a disk gun revamp).
Have a great weekend!
Cheers!
New
- The Robot Primer: you can now access a little help book in the inventory pause menu to learn the basics
- FAT.32 will now briefly explain you the level selection screen and the inventory screen if the tutorial is enabled
- Brains now leave a colored trail to be better seen when playing with friends
- Most environments have more room variations
Changes
- Fortress and Rampage classes now have 20% smaller hitboxes (does not apply to enemies)
- Dash class dashing distance has been enhanced by 25% and its graphical effect has been changed
- The Forge menu have been move to the Equip menu (was previously in the Recap menu)
- The Repair menu is now where the Forge was, and is no more a tab (this should make it more visible and accessible)
- Patterns where bosses fire all their weapons at once have been removed
- Sub environment now generates level with less straight hallways
- Furnace environment now generates level with more reactors
- Self-destruct levels now have extra time depending on the game progression to compensate the difficulty
- Shotguns range have been slightly reduced
- Super-elite (red) and Elite (yellow) enemies are slightly more aggressive now
- Elite enemies have a maximum of 10 minions now (was up to 30 before)
- Champion (blue) packs now have a maximum size of 8 enemies (was 12 before)
- "Difficulty" in the level selection screen has been renamed "Enemies" (this parameter impacts the elites occurrence, and the word "difficulty" was misleading in that regard)
Fixes
- Fixes the annoying flame thrower hit sound on bosses
- Fixes loot names displayed during gameplay sometimes being diffirent from their inventory names
- Fixes duplicated loot (if it still happens, it's pure luck now) /! This fix breaks seeds compatibility (e.g. a seed from before Beta 40 will not generate the same game after Beta 40)
- Fixes Classy Loot skill keeping the stats of the original class (e.g. a Fortress item converted to Dash was still having the Fortress stats)
- Fixes FAT.32 dialog skip buttons not respecting preferred gamepad buttons setting
[ 2016-07-22 13:53:57 CET ] [ Original post ]
🎮 Full Controller Support
- NeuroVoider Linux [155.62 M]
- NeuroVoider - Deluxe Upgrade
* may contain explosions.
Features
- Action packed top-down shooting. May include explosions.
- Local multiplayer up to 4 players. Total coop rampage.
- Procedurally generated content and hazards. Hope you don't mind a few game overs.
- 8736 unique enemies to blow up. Yes, we counted.
- Tons of loot to customize your character with. Explode your foes with that "double twin-plasma shotgun of father doom" you've just dropped.
- Gigantic bosses to challenge your bullet dodging skills. Chances are that they don't fit on your 4K monitor.
- Powerful dark synth music by Dan Terminus. May your ears survive the beat.
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: 1.5 GHz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available space
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: Dual-core 2Ghz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available spaceAdditional Notes: Xbox 360 controller recommended
[ 6107 ]
[ 1170 ]