NeuroVoider
Flying Oak Games Developer
Plug In Digital Publisher
2016-08-31 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(470 reviews)
The Game includes VR Support
Public Linux Depots:- NeuroVoider Linux [155.62 M]
Available DLCs:- NeuroVoider - Deluxe Upgrade
Update 46 available
Roadmap
Hey Voiders!
It's Friday, and it's time for a new update. :)
For the new players who just arrived, we have been updating the game on a weekly basis since the beginning and we're still dedicated to continue doing so and adding more content! Also, welcome to the NeuroVoider community!
Today's update packs fixes for some quirks that got in the release. We fixed a pesky crash which could occur after saving while being in the inventory. This fix unfortunately breaks save compatibility with previous version. :( But we added some more code to make sure that saves are more compatible with future versions.
We also smoothed the difficulty! Not that it is that easier, but the enemies & bosses should scale up a lot slower than before, which means that looping the game should be less though and boss more manageable.
And finally, frag weapons and damages over time have been reworked to behave more consistently.
Have a great weekend!
Changes
- The game no longer check the version of save files (unless the save comes from a pre-v46 version); If we make breaking changes in the future, we will detail this in patch notes
- All frag weapons have been rebalanced (for both players and enemies)
- All DPS and EPS calculation has been remade to fix an issue with frag weapons (which should now behave consistently and be more powerful)
- Boss & enemies HP scaling have been smoothed (HP will increase less with progression and difficulty), especially on loop 2+
- Repair packs drop rate has been increased in Rogue mode
- Voider mode has been slightly nerfed
- "Missile Shotgun" has been renamed to "EX8 Missile" (it was too long and some weapon could overflow the UI)
- Flame Shotgun bullets are now bigger
Fixes
- Fixes a crash when trying to load a save which was made during a menu (this bug could also make the game to go to the build selection instead of resuming the game)
- Fixes HP being fully restored if resuming a game saved during a level
- Fixes a few colliders in Frostbite and Sub
- Fixes Flame Throwers and Bio Guns having wrongly calculated damages over time (sorry, Flame Throwers are no more OP :D)
[ 2016-09-02 14:26:55 CET ] [ Original post ] NeuroVoider* is a twin-stick shooter RPG set in a cyber futuristic world about brains shooting around evil robots with nuclear rocket launchers. Battle through the horde of vigilant robots, boost your character with the smoking remains of your victims, and defeat the master NeuroVoider to end this eternal war. Play it coop with up to 4 friends, or go alone in an adventure of hack'n'slash rampage, with a pinch of rogue-lite, and some permadeath.
* may contain explosions.
Features
- Action packed top-down shooting. May include explosions.
- Local multiplayer up to 4 players. Total coop rampage.
- Procedurally generated content and hazards. Hope you don't mind a few game overs.
- 8736 unique enemies to blow up. Yes, we counted.
- Tons of loot to customize your character with. Explode your foes with that "double twin-plasma shotgun of father doom" you've just dropped.
- Gigantic bosses to challenge your bullet dodging skills. Chances are that they don't fit on your 4K monitor.
- Powerful dark synth music by Dan Terminus. May your ears survive the beat.
MINIMAL SETUP- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: 1.5 GHz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: Dual-core 2Ghz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available spaceAdditional Notes: Xbox 360 controller recommended
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