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Roadmap
Uh oh Voiders!
It's update time!
What's new?
Gameplay-wise, the biggest change is that Daily Run mode is limited to 100%, we explained our choice on the forum and you seemed receptive, thank you!
Since we didn't want to reset today's daily, there is one player above 100%, but that will be unlikely starting tomorrow. :)
You may also like that we tweaked skill recharge so that you can refill your skill cooldown while it is being used (for skills having a duration).
Other changes? TONS of bug fixes! We are pretty glad to have at long last smashed that rare freeze which was occurring during boss fights. The game is now as stable as a rock!
We also reworked all the button prompts so that gamepad or keyboard controls are not shown to you if you're not playing with them, as well as redesigning any icons which could be mistaken with playstation buttons.
Have a great weekend!
Changes
- Daily run is now limited to 100% score
- Crystals or kills acquired while a skill is being used now count in the recharge of the skill
- Bosses with lateral rocket launchers have been removed
- The game will now automatically pause if a gamepad is unplugged or run out of battery
- Gamepad and keyboard buttons will now be automatically hidden if there is no gamepad or if you start a game only with gamepad(s)
- All button prompts have been remade to be more faithful to their correct input symbols
- Settings are now saved to the "Settings" file and are human readable/editable (the old file "UserPreferences" will be automatically converted and deleted)
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Fixes
- Fixes an extremely rare freeze which could happen during boss fights
- Fixes a very rare crash related to AI threading
- Fixes a crash occurring if a gamepad is unplugged in the menu and leaves an empty slot behind two other gamepads
- Fixes enemies getting blocked by walls and made player movements smoother against walls as well
- Fixes a rare crash if by any chance players or enemies got out of bound of the map (looks impossible, but we had a couple crash reports related to this)
- Fixes game over screen tracking old / empty stats for best scores
- Fixes progression indicator not showing the correct % in the inventory
- Fixes auto-repair duration getting longer as your max HP increase
- Fixes "best progression" stats on the game over screen stacking up instead of overriding the previous best (unfortunately this breaks your best score, unless you delete the Stats file)
- Fixes skill being fully recharged after resuming a saved game
- Fixes stats menu showing wrong tabs when PlayStation inputs are selected
[ 2016-09-09 13:21:42 CET ] [ Original post ]
🎮 Full Controller Support
- NeuroVoider Linux [155.62 M]
- NeuroVoider - Deluxe Upgrade
* may contain explosions.
Features
- Action packed top-down shooting. May include explosions.
- Local multiplayer up to 4 players. Total coop rampage.
- Procedurally generated content and hazards. Hope you don't mind a few game overs.
- 8736 unique enemies to blow up. Yes, we counted.
- Tons of loot to customize your character with. Explode your foes with that "double twin-plasma shotgun of father doom" you've just dropped.
- Gigantic bosses to challenge your bullet dodging skills. Chances are that they don't fit on your 4K monitor.
- Powerful dark synth music by Dan Terminus. May your ears survive the beat.
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: 1.5 GHz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available space
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: Dual-core 2Ghz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available spaceAdditional Notes: Xbox 360 controller recommended
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