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The future of Beyond Enemy Lines Polygon Art

Thank you!


I think it's about time that I say a loud THANK YOU to all of you! Since the release of Beyond Enemy Lines back in february it was a very stressfull but amazing time. You created an amazing, friendly and constructive community for which it's a pleasure to work for! Everyone who contributed their thoughts, ideas, reported a bug or just played Beyond Enemy Lines - thank you very much! It was a long journey and it's not over ...

The future of Beyond Enemy Lines


Updates: I'm currently working on updating the Engine from Unreal Engine 4.13 to 4.16 and reworking parts of the code to allow propper multithreading (where possible and supported). This worked payed off very well and resulted into a performance boost of ~15%. I'm also researching the possibilities of reworking all material shaders for an enhanced graphics, if - when - how is unknown and will be announced in the near future. I'm also working on the next free Mission Update which is adding another large scale map to Beyond Enemy Lines. Ubdate release date: TBA Mission Editor: The Mission Editor es developing in a solid state and is pretty much fully usable. The associated Workshop tools are in the final state and are 95% done and working properly. But as always with such big projects someone won't cooperate. In this case: the AI. I hoped to have solved all remaining issues of the AI by today but unfortunately not. The AI is almost fully functional, gets spawned correctly, is reacting properly to the Player but for some reason won't patrol along waypoints. To make it even stranger - if I create a mission in a Preview Build running withing the Unreal Engine 4 Editor, the AI is working. If I load this mission into a standalone build used in a Steam Beta Branch the AI works fine and moves along the waypoints. Only if a mission is created from within a standalone build, the AI won't work properly. So there are still some problems but I hope I'm able to sort the out in the next days. I'm planning to release a public beta of the editor in June 2017 with a limited amount of assets (all remaining assets will be added later with free updates).

The future of Polygon Art


The Next Game Project (TNGP): I'm proud to announce that Polygon Art is currently working on a new Project which will be revealed later this year. This also means that most of the resources and work are now redirected the the new Project and there is less time available to work on Beyond Enemy Lines. This will result in a large time span between new updates for Beyond Enemy Lines. But don't worry, the support for Beyond Enemy Lines won't stop and more content is planned to be released over the next month. Polygon Art Value: I'm also very proud to announce Polygon Art Value, a newly foundet team of 5 higly talented game design students. Working together with me as the Project Lead, the goal of Polygon Art Value is to develop small and entertaining game for various platforms. The first project is set to be released this summer. If you don't want to miss any details about new Polygon Art games, make sure to follow Polygon Art on social media. Facebook: https://www.facebook.com/PolygonArtStudios/ Twitter: https://twitter.com/PolygonArt


[ 2017-05-31 19:24:24 CET ] [ Original post ]



Beyond Enemy Lines
Polygon Art
  • Developer

  • Polygon Art
  • Publisher

  • 2017-02-21
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 56  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (32 reviews)


  • Review Score

  • http://beyond-enemy-lines.com/
  • Website

  • https://store.steampowered.com/app/523610 
  • Steam Store

  • The Game includes VR Support



    Linux [5.12 G]

  • Public Linux depots

  • Military Airfield
    Dome
    WinterDLC
    Facility
  • Available DLCs


  • Game is not tagged as available on Linux on Steam.

    You have the freedom to choose your path!


    You are a Special Agent. Equipped with state of the art weapons and equipment, you operate in absolute secrecy as a lone wolf far beyond enemy lines.

    Your task: Gain back control of a satellite equipped with nuclear missiles captured by Soviet separatists.

    Think your way in, observe your enemies, sneak into their base and complete your objective. You have total freedom to choose your path - guns blazing or silent assassin - it's your choice! Beyond Enemy Lines is an unforgiving, intense experience where skill and tactical decisions matter!

    Oldschool Hardcore

    Beyond Enemy Lines is a true PC Hardcore Tactical Shooter. No Aim-Assistance, no unnecessary tooltips, no restrictions! Learn to control the recoil, read the terrain and adapt your tactics - Beyond Enemy Lines is an unforgiving, intense experience where skill and tactical decisions matter!

    Smart AI System

    An unforgiving, new generation of combat AI. Beyond Enemy Lines features an independent-minded AI, meaning that each enemy operates without pre-scripted behavior. All enemies react dynamically to each threat, and decide their tactics based on a new, innovative moral system. You'll never know what they'll do next or where they are patrolling. They will communicate, organize and sneak up on you, so be ready to face them!

    Advanced Fighting Mechanics

    You will fight with various weapons against a numerically superior enemy. Make sure to use all available tactical elements and gadgets to decide the struggle in your favor.
    Use your knife, a silenced pistol, the map computer or even a whistle to distract guards and strike from the shadows. Or grab an assault rifle and a shotgun and go the offensive way!

    Unlimited Solution System

    All missions are designed in an open way. There are thousands of routes, so make use of your equipment to find the most efficient way of completing your mission!

    Noise Calculation System

    Beyond Enemy Lines utilizes a movement based noise calculation system. Each move or action will result in a noise with a different intensity, calculated from your movement.
    Act carefully, the enemy will hear you!

    Content

    Beyond Enemy Lines offers an eight missions long campaign and two special standalone missions, with a combined average playtime of 10-15h on the first playtrough. Operation: Arctic Hawk, the first DLC adds an additional 4 mission long campaign. Size the release three additional new standalone missions, each with an average playtime of 1h, wehre released for free. Several more will be added in the coming months.

    Replayability

    Beyond Enemy Lines is a hardcore tactical shooter and specifically designed to be replayed numerous times. There are no savegames while in a mission, so beating the game becomes a real challenge. It takes patience and dedication to beat this game, which makes it stand out among casual titles that are so prevalent in current times. Expect your raw skill to be tested in an unforgiving way!
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