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Beyond Enemy Lines - Vietnam is set to launch on Steam Early Access this year. Before diving into the details of this exciting new addition to the Beyond Enemy Lines franchise, let's explore the progression of weapon animations throughout the series. [previewyoutube=ctBgUi3VOXU;full][/previewyoutube] From the early days of using animations from Asset Packs in Beyond Enemy Lines 1 and 2, the franchise has come a long way in terms of visual fidelity. The first significant leap in animation quality was witnessed in Beyond Enemy Lines Remastered Edition, where the development team introduced their own custom animations, marking a notable improvement over the previous titles. However, the upcoming Beyond Enemy Lines - Vietnam takes the weapon animations to a whole new level. Building upon the foundations laid in the Remastered Edition, the developers have crafted vastly enhanced and immersive weapon animations that further enhance the gameplay experience. With meticulous attention to detail and fluidity, these new animations bring the weapons to life, immersing players in the intense atmosphere of the Vietnam War setting. If you're eagerly anticipating the release of Beyond Enemy Lines - Vietnam and want to experience the evolution of weapon animations firsthand, don't forget to add it to your Steam wishlist. Wishlist Beyond Enemy Lines - Vietnam on Steam now: https://store.steampowered.com/app/1467270/Beyond_Enemy_Lines__Vietnam/
Hello everyone!
Today is the day we look into the future of United Assault, Beyond Enemy Lines and evaluate the latest 'Next Game' survey. There is a lot of new stuff coming in 2022 to play. Lets get started!
United Assault - Normandy'44 is a massive success for Polygon Art and the quickest selling game we ever build! I have big planes for United assault and here is what's coming next:
I'm very Happy to announce:
https://store.steampowered.com/app/1625340/United_Assault__Battle_of_the_Bulge/
Click for full screen view
United Assault - Battle of the Bulge is a standalone expansion to United Assault - Normandy'44 and an open world rogue lite FPS set in 1944's depiction of Ardennes.
As a british paratromy you are assigned to a mission, few would qualify for. You are tasked to infiltrate enemy territory and locate, infiltrate and destroy one of germany's secret V2 factories in the Ardennes. You'll come along heavy enemy resistance, try to weaken their defense by destroying their tanks, equipment and by gathering secret documents.
[previewyoutube=S_a8nc8H4cY;full][/previewyoutube]
ADD UNITED ASSAULT - BATTLE OF THE BULGE TO YOUR WISHLIST!
Hello, I would like you to invite to complete this Survey. I want to develop the next game very colse with the community and so I want to know, which game would you like to se developed? This does not mean we are dropping any existing title support. There are still a lot of patches, bug fixes and content updates planned for various titles! Thanks for your time! Make sure to follow Polygon Art on: Facebook Twitter Discord
Beyond Enemy Lines 2 Online is a free-to-play military first-person-shooter focused around tactical gameplay and weapon modifications. Players can quickly modifiy their weapons on the fly and master their skill in a wide range of game maps, modes and weapons on Dedicatded Servers. Entirely for free! Play now: https://store.steampowered.com/app/1165720/Beyond_Enemy_Lines_2_Online/ _______________________________________________________________ Official Site: http://www.beyond-enemy-lines.com/ Developer: http://www.polygon-art.com/ Discord: https://discord.gg/QARpGes Facebook: www.facebook.com/BeyondEnemyLines Twitter: https://twitter.com/PolygonArt
Beyond Enemy Lines 2 Online is a free-to-play military first-person-shooter focused around tactical gameplay and weapon modifications. Players can quickly modifiy their weapons on the fly and master their skill in a wide range of game maps, modes and weapons on Dedicatded Servers. Entirely for free! Wishlist now: https://store.steampowered.com/app/1165720/Beyond_Enemy_Lines_2_Online/ More details are following soon! _______________________________________________________________ Official Site: http://www.beyond-enemy-lines.com/ Developer: http://www.polygon-art.com/ Discord: https://discord.gg/QARpGes Facebook: www.facebook.com/BeyondEnemyLines Twitter: https://twitter.com/PolygonArt
Welcome to Beyond Enemy Lines 2!
Take the role of a special agent deployed deep beyond enemy lines where terrain and conditions are barbaric. You will seek, locate and destroy the enemy while causing havoc and confusion. Emerge a hardcore tactical experience in vast, nonlinear missions where skill and tactical decisions matter!
Jump right into the action?
https://youtu.be/RGOfjNXCTfY
What is Beyond Enemy Lines 2?
https://www.youtube.com/watch?v=Jp68ie58agY
The Roadmap - Whats coming next?
Beyond Enemy Lines 2 will recieve quite a lot of post launch content. I would like to show you whats coming up in the next months.
There are currently 11 Content Updates planned for the future of the game.
For 2019 I will release 10 content updates, 2 Updates / Month. Each update will will add one or more new maps to the game.
Roadmap: https://trello.com/b/wmGIWbl1/beyond-enemy-lines-2-roadmap
Have fun with the game! And if there is any issue or feature you would like to see added to the game. Just leave a comment ;-)
Buy Beyond Enemy Lines 2 now!
https://store.steampowered.com/app/697250/Beyond_Enemy_Lines_2/
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Discord: https://discord.gg/QARpGes
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Beyond Enemy Lines 2 will recieve quite a lot of post launch content. I would like to show you whats coming up in the next months. There are currently 11 Content Updates planned for the future of the game. For 2019 I will release 10 content updates, 2 Updates / Month. Each update will will add one or more new maps to the game. Content Update 01 (August 2019)
Content Update 02 (August 2019)What is Beyond Enemy Lines 2?
https://www.youtube.com/watch?v=Jp68ie58agY
How difficult is this game?
Very difficult! Beyond Enemy Lines 2 provides no handholding and punishes your mistakes with a fast ingame death. It takes time to master the weapon handling and know how to use the terrain to your advantage. Being difficult is a core component of this game!
There are some options to tweak the difficulty mode, but even then it's not comparable to a Mainstream game.
Is this game like Call of Duty?
No! If you are looking for a experience simmilar to Call of Duty, then Beyond Enemy Lines 2 is not what you are looking for. Sure you can have a ton of action packed gameplay, but this requires a very large amount of skill and is definitly not easy!
Is there any Replayability?
Yes! All missions have multiple ways to complete them, optional mission objectives, assignements and a final mission rating. You can compare your mission stats with the traget stats and your personal best. The AI is not scripted and can always take a different patrol path, reacts different for each combat situation. Every time you try a mission, something will be different.
Why is the Multiplayer in Early Access?
Because this game is developed by a single person. Initially it was planned to release the Multiplayer post launch as a free update but it's now in a that stable stat that I don't want to hold it back. But as I'm the only person working on this game, it's hard even with several Beta's and stress tests to get a feeling how it will perform in the public. In all tests there where no gamebreaking bugs, but please do not expect a entirly bug free experience at this point.
Which gamemodes are available?
Singleplayer
Multiplayer -> Conquest, Team-Deathmatch and Coop
How different is this game from the first Beyond Enemy Lines?
Everything in Beyond Enemy Lines 2 is developed from the ground up new. Everything got reworked and improved, features replaced (like the map computer). While Beyond Enemy Lines 2 keeps the feeling of the original, it's a far more immersive experience in larger and more complex missions, better AI and even more freedom with the weapon customizations.
Do I need to know Beyond Enemy Lines 1?
No.
Is this game a spiritual successor of Project IGI?
Yes and No! While the first Beyond Enemy Lines was designed as a spiritual successor of Project IGI, Beyond Enemy Lines 2 takes a step further. Missions are larger and more open and do not only focus in infiltrating a compound. However, the roots to Project IGI are still very much noticable.
Do you have any other questions? Feel free to ask them!!
Add Beyond Enemy Lines 2 to your wishlist now!
https://store.steampowered.com/app/697250/Beyond_Enemy_Lines_2/
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Discord: https://discord.gg/QARpGes
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Warhead Campaign
Trainyard is the first mission of the Warhead Campaign, your mission is to find and secure Mikhail Volkov.
Content: 1 Mission at Launch (7 additional following until December 2019 as DLC's)
Playtime: ~1h per Mission (on first run, depending on skill and playstyle)
Story:
This mission has top priority. Target: Mikhail Volkov. You are to locate him and bring him out for debriefing. Mikhail Volkov is our only link with the heist of the warhead. Mikhail is held at a military tank base. The whole area has excellent air defenced. We have to place you some distance from the target until those defenses are disabled. You will travel to the next goods yard - there you will resource transportation. The whole operation is simple - there are three stages:
1) Acquire transportation assets.
2) Disable air defences
3) Find Mikhail Volkov and safely extract him for debriefing.
https://youtu.be/YOmvsFK54zo
Add Beyond Enemy Lines 2 to your wishlist now!
https://store.steampowered.com/app/697250/Beyond_Enemy_Lines_2/
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Discord: https://discord.gg/QARpGes
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Welcome to the Beyond Enemy Lines 2 Multiplayer Beta!
Grab your Keys here:
https://steamcommunity.com/games/697250/announcements/detail/1607140199802461513
More Keys will be shared here, on Facebook, Twitter and Discord!
Add Beyond Enemy Lines 2 to your wishlist now!
https://store.steampowered.com/app/697250/Beyond_Enemy_Lines_2/
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Discord: https://discord.gg/QARpGes
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Welcome to the Beyond Enemy Lines 2 Multiplayer Beta!
Grab your Keys here:
https://steamcommunity.com/games/697250/announcements/detail/1606012309364981031
More Keys will be shared here, on Facebook, Twitter and Discord!
Add Beyond Enemy Lines 2 to your wishlist now!
https://store.steampowered.com/app/697250/Beyond_Enemy_Lines_2/
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Discord: https://discord.gg/QARpGes
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Welcome Agent,
the first big test event is on the horizon and starting tomorrow!
Welcome Agent,
It's time to brief you about the new Multiplayer Rank, the Launch Price and the first Community Event!
Multiplayer Rank
Beyond Enemy Lines 2 Multiplayer will support a Rank system with a maximum Rank of 120. Kills and Mission Objectives across Conquest, Team Deathmatch and Coop will reward you XP points. But be aware, Teamkills will give you negative XP > you can and will derank if you teamkill!
To reach Rank 120 you need to Score 250.000 XP, wich translates to either
Please take a few seconds to fill out this short survey:
https://forms.gle/AB6n3rvZzwZPNLxx9
By this you will define the price at launch and what's the focus of future content!
Add Beyond Enemy Lines 2 to your wishlist now!
https://store.steampowered.com/app/697250/Beyond_Enemy_Lines_2/
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Discord: https://discord.gg/QARpGes
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Beyond Enemy Lines 2 Multiplayer is all about intense and dramatic combat with Infantry, Ground- and Air vehicles. Causing havoc and confusion beyond enemy lines - online with up to 32 Players on Dedicated Servers! https://youtu.be/A2IK73fdgz0 Add Beyond Enemy Lines 2 to your wishlist now! https://store.steampowered.com/app/697250/Beyond_Enemy_Lines_2/ _______________________________________________________________ Official Site: http://www.beyond-enemy-lines.com/ Developer: http://www.polygon-art.com/ Discord: https://discord.gg/QARpGes Facebook: www.facebook.com/BeyondEnemyLines Twitter: https://twitter.com/PolygonArt
Do you want to join the Beyond Enemy Lines 2 Multiplayer Closed Alpha?
Sign up now: https://forms.gle/mpaH7ixFyPopwcjS8
https://store.steampowered.com/app/697250/Beyond_Enemy_Lines_2/
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Discord: https://discord.gg/QARpGes
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Changelog:
Hello everyone,
it's time to get you all updated on the current development progress of Beyond Enemy Lines 1 &2, talk about the Linux version of BEL 1.
Weapons:
- improved Weapon field of view while aiming
AI:
- updated Animation transistions
- added ability that AI can now shoot while walking in certain situations
- updated AI aiming visualization
Other
- updated Engine to Unreal Engine 4.20
- updated options to toogle crouch and aim
- removed several minor bugs and glitches
Linux Version
Bad news first, the Linux version is utterly broken. After weeks of testing, fixing and talking to Epic Stuff and other Unreal Engine 4 developers, the development of the Linux Version reached a dead end.
And here is why:
After weeks of testing, debugging it is still unclear where the stabability issues are coming from. All crashlogs are empty and the reason could be burried within the Unreal Engine 4 code or the game code itself. The source and reason is unknown. Another Problem is that while the continued progress of updating the Windows Version including the Engine version, at some point the map files got incompatable to the Linux version. Which means loading the Map will instantly result in a crash on Linux (reason also unclear) but could be fix be recreating the Map files.
==> All Maps would need a recreation and then the game would still crash for no apparent reason on most systems. The costs at this point are that high that a futher development would never pay the bills.
It's very sad but at this time the Linux Development is on hold. I'll come back to Linux when there is some more time. Rhight now it's just a to massive undertaking for a one man developer.
Sorry Linux gamers, I'll still try my best to make it happen some time.
Beyond Enemy Lines 2 needs some Alpha Testers!
You want to join? Write a E-Mail at alpha@polygon-art.com with the following content:
Age:
Country:
Streamer/Youtuber: (Yes/No)
OS:
CPU:
GPU:
RAM:
Favorite genre:
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Weapons:
- updated projectiles to use complex collision model
- updated all weapons to prevent weapon from clipping (Beta)
- nerfed Shotguns
AI:
- updated hitboxed to use complex meshes
- updated Animations to use root motion
- updated projectile impact handling
Maps:
- updated all Operation Arctic Hawk maps to match the graphic quality of base game
- added new Single Mission "Project Iron Comet"
Other
- updated Engine to Unreal Engine 4.18
- added Welcome/Info Screen on start
- removed player head bobbing on idle
- removed several minor bugs and glitches
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
(click for 4k version)
This screenshot is 100% ingame with no editing (only added the game logo) and only HUD and Weapon where toggled invisible.
The screenshot is taken directly out of a story mission and is running at 60FPS @4k resolution.
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Update Nr. 16 is now available and improves the overall graphic quality once again!
New:
Old:
More examples (click for large image):
This new update replaces ~95% of all indoor objects with new, high resolution objects as well es several outdoor objects. Render mode has been switch to prebaked shadowmaps for buildings for a more realistic atmosphere.
Switching to prebaked shadows and the new high resolution textures results in a increased file size from ~9GB to now 16GB.
This changes do not affact Operation Actic Hawk or the Editor. Both will get those improvements with a later update.
v30910 Changelog (21. November 2017)
Graphic:
- replaced 95% of all indoor objects
- replaced several outdoor objects
- updated all maps with prebaked shadows for all buildings (BEL original campaign and single missions)
Other
- replaced issues with wrong sized AI characters
Legacy:
To keep compatibility with lower end systems there are 2 new branches available.
legacy_original: Latest version of Beyond Enemy Lines before Graphic Update V1
legacy_graphic_update_v1: Latest version of Beyond Enemy Lines before Graphic Update V2
Linux:
The Linux version still has some game breaking issues. The next target is to get to a stable build until the next update is released.
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
The 15th update since launch is now available!
v30910 Changelog (17. October 2017)
Graphic:
- updated view distance for several smaller objects
Maps:
- updated all maps (converted to support new Engine standards)
Other
- updated Engine to Unreal Engine 4.17
- updated key rebinding to prevent issues on certain systems
- switch menu background to be a streamed level
- added interfaces for future updates
Menu Background:
The Menu back ground is now a streamed level. This results in a faster loading time of the main menu and it is faster usable on lower end systems. This also means there might be now background (only black) until the background level is fully loaded.
Key Rebinding:
Key Rebinding had some issues on some systems but the reason therefor is still unclear. Please report if the new updated solved some issues.
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Beyond Enemy Lines is now available as retail version at Saturn in Germany!
Saturn Online Store
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
After some time of silence it's time to tease the next mission which will be added to Beyond Enemy Lines.
The screenshot is taken from a very early and unfinished version of the mission and does not represent the final quality.
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Graphic:
- replaced pine tree models
- rescaled remaining tree models
- added light shafts
- reworked post processing
AI:
- fixed animation issues
- added new character model dedicated for enemy snipers
- added 4 new character models randomly picked for non snipers
Weapons:
- rescaled all weapons
- repositioned weapons (closer to the player)
- reworked gunplay (recoil, spread, accuracy, damage output)
Other
- added new player animation system
- fixed crouch to stand animation transistion
- attached Player View to new player animation system
- added menu character can randomly selectes character mesh
- added mnew loading and preview screens
Hello everyone, I would like to hear what you thin, what your suggestions are and what you would like to see in the future. Please take a short time to participate in the Beyond Enemy Lines Player Survey. Thank you very much! _______________________________________________________________ Official Site: http://www.beyond-enemy-lines.com/ Developer: http://www.polygon-art.com/ Facebook: www.facebook.com/BeyondEnemyLines Twitter: https://twitter.com/PolygonArt
New Editor Objects added with this update:
v30785 Changelog (29. July 2017)
Editor:
- added 5 new props
Other
- fixed several issues with object view distance on lowest settings:
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
v30775 Changelog (18. July 2017)
Editor:
- fixed issue with navigation mesh generation
- fixed issue where projectiles or weapon pickups causes massiv performance issues
- fixed not working delete icon for HUD Info objects
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
A new version for Beyond Enemy Lines is now available adding new features and improving existing features.
The number of allowed imported missions was increased from 10 to 25. C4 Mission Targets show an explosion at the end of a mission (this instantly works with older missions and no further changes are required).
A HUD Info Object was added to the World Settings, allowing you to tell a story with ingame text pop ups.
The Properties Panel for Objects was replaced by a permanantly visible Properties menu. Moving and Rotating objects are now nolonger possible with a mouse and is replaced with a new system.
Rotations now work with a grid system (the same way as the movement works). Therefore a Rotation Grid box was added. Rotations are now done with the keys NUM 4, NUM 6, NUM 8, NUM 2, NUM 7, NUM 6 or J, L, I, M, U, O.
Num 5 and K are used to reset the rotation of an Object to (0,0,0).
v30775 Changelog (18. July 2017)
- added C4 cinematics
- added HUD Info object
- updated several smaller issues
- updated rotation controls
- increased max. supported imported missions to 25
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
v30751 Changelog (14. July 2017) - Hotfix
Editor:
- fixed issue where the user was no longer able to rotate an object
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Editor:
- added ingame Editor and User Missions
- added Workshop tools
Menu/UI:
- added Editor and User Missions to main menu
- changed button highlight color
- fixed issue with highlighting in pause menu
- fixed issue where loading screen is not visible
Weapons:
- tweaked several recoil values
- added medical syringe to weapon scroll cycle
Other:
- added Linux Beta (limited support and content)
- fixed some non critical script errors
- rework and improved weapon textures
- reworked default Gamepad controls
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
Hello everyone,
as you might already have assumed - the Editor won't get released in June anymore. I wanted to add some more features and polish some aspects of the Workshop Tools.
New estimated release date is mid July. I'm calculating with 13th July 2017 but it's possible it's a bit earlier or later.
To give you some more impressions of the new Tools, above is a screenshot of the new Launcher to manage Workshop content. And here is all you need to fill out to upload a Mission to the workshop:
I'm currently writing 2 detailed guids how to use the Editor and the Tools and what should be avoided.
Prepare yourself for the full load of community content and new creative missions!
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
The new free mission Facility is now available for free to everyone who owns Beyond Enemy Lines.
As always there is a Donation DLC available which unlocks an additional Achievment.
v30700 Changelog (16. June 2017)
Engine:
- updated to Unreal Engine 4.16
- reworked and added multithreading to improve performance
- updated material rendering to PBR rendering
- updated light and shadow rendering
Other:
- added free mission Facility
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
The third free content update introduces the mission Facility to Beyond Enemy Lines. Facility is a large scale mission with a total of 5 mission objectives and is starting a new era of mission design in Beyond Enemy Lines.
Facility Release: soon (in verification at Valve)
Weapons:
- added 4 new weapons
- added new weapon pickup sound
AI:
- tweaked some behaviour transitions
Other:
- added Operation: Arctic Hawk
- added new DLC System
- added new Operation: Arctic Hawk Achievements
- added new Achievements for Donation DLC owner
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com
Developer: http://www.polygon-art.com
Facebook: www.facebook.comBeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
The first expansion for Beyond Enemy Lines will be released this month and along with it's release there will be a major update available for the base game. Here are all the changes:
Beyond Enemy Lines will recieve it's first paid expansioncalled Operation Arctic Hawk. It comes with a 4 mission long new Story set in siberia after the events of Beyond Enemy Lines.It introduces a winter themed graphical set and 4 new weapons as well as dynamical weather changes and a night mission.
Operation Arctic Hawk will be a paid expension, wether the price is not set, expect it to be under $10. This expansion does not only serve the purpose to add more content to the game, it's helps to fund the continued support and the development of the ingame editor introduced in the next part.
All changes and improvements apply to the main game and will be updated uppon the release of Operation Arctic Hawk. There will be free mission updates for Beyond Enemy Lines after the release of Operation Arctic Hawk and the Editor.
Content: New Story with 4 Missions, 4 new Weapons, new graphical set
Release Date: TBA
Price: TBA
v30300 Changelog (03. April 2017)
Weapons:
- slightly increased damage of all weapons
- reworked bullet physics
- resized bullet size to a more realistic size
- reworked sniper recoil
- added bullet trace to sniper bullets
- reworked hit registration (from AI accept damage to bullet deal damage)
AI:
- reworked AI code
- purified Cover Search Algorithm (Runtime O(n^3) -> O(n^2))
- removed 2 deadlocks in state machine
- AI nolonger starts by default, now gets called by AI-Manager when ready
- increased hear radius from 1200 to 1650
- AI can now react to nearby bullet impacts (depending on surface and distance -> reaction is randomized, bullets can be ignored or path to "check impact" is to long)
- AI now returns smoothly when hear or see player (somethimes rotates long way -> needs additional research)
- AI is now playing a fire animation when shooting
Other:
- cleaned and improved code
- added casual option to settings menu
_______________________________________________________________
Official Site: http://beyond-enemy-lines.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
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