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Update Nr. 16 is now available and improves the overall graphic quality once again!
New:
Old:
More examples (click for large image):
This new update replaces ~95% of all indoor objects with new, high resolution objects as well es several outdoor objects. Render mode has been switch to prebaked shadowmaps for buildings for a more realistic atmosphere.
Switching to prebaked shadows and the new high resolution textures results in a increased file size from ~9GB to now 16GB.
This changes do not affact Operation Actic Hawk or the Editor. Both will get those improvements with a later update.
v30910 Changelog (21. November 2017)
Graphic:
- replaced 95% of all indoor objects
- replaced several outdoor objects
- updated all maps with prebaked shadows for all buildings (BEL original campaign and single missions)
Other
- replaced issues with wrong sized AI characters
Legacy:
To keep compatibility with lower end systems there are 2 new branches available.
legacy_original: Latest version of Beyond Enemy Lines before Graphic Update V1
legacy_graphic_update_v1: Latest version of Beyond Enemy Lines before Graphic Update V2
Linux:
The Linux version still has some game breaking issues. The next target is to get to a stable build until the next update is released.
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Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt
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