We've managed to find and fix a couple of situations that would block progress: The leader getting stuck while transporting to the Minotaur's Arena. People getting trapped when a store closes. Gryphons that stay in midair if they lose their target. And we've also fixed some other issues that may have lead to some of the crashes. Sadly, there still are some crashes and blockers in some circumstances we need to figure out (most notably the mob disappearing during Ares' fight), and we will continue working on them. But we will also start the process of upgrading the engine, which some research and testing has pointed out that is probably the only way to fix the problem that has been preventing people playing on some configurations (mostly Mac Pro with retina display and some 4K displays on Windows). If all goes well, this will also mean that cursor lock feature is also near. Once more, I cannot stress enough how great the help and support of everyone who took the time to file reports, send logs and provide feedback! Thank you for all the love and for the patience with the issues!
[ 2016-08-25 21:56:51 CET ] [ Original post ]
We've managed to find and fix a couple of situations that would block progress: The leader getting stuck while transporting to the Minotaur's Arena. People getting trapped when a store closes. Gryphons that stay in midair if they lose their target. And we've also fixed some other issues that may have lead to some of the crashes. Sadly, there still are some crashes and blockers in some circumstances we need to figure out (most notably the mob disappearing during Ares' fight), and we will continue working on them. But we will also start the process of upgrading the engine, which some research and testing has pointed out that is probably the only way to fix the problem that has been preventing people playing on some configurations (mostly Mac Pro with retina display and some 4K displays on Windows). If all goes well, this will also mean that cursor lock feature is also near. Once more, I cannot stress enough how great the help and support of everyone who took the time to file reports, send logs and provide feedback! Thank you for all the love and for the patience with the issues!
[ 2016-08-25 21:56:51 CET ] [ Original post ]
🎮 Full Controller Support
- Okhlos Depot Linux [658.79 M]
- Okhlos - Soundtrack
- Okhlos - Encyclopedia
- Okhlos - Prototypes
An Unruly Mob: The people are angry and have united behind the noble philosophers to do their bidding to take down the soldiers, mythical beasts and temples under the control of the twelve vile gods.
Recruit Followers: Carefully recruit your followers from warriors, peasants, slaves and beasts of burden and unlock special units or swap units for one of 100 legendary heroes to upgrade the mob and increase their savagery. Wield the power of Heracles, Leonidas, Pandora, and Socrates to turn your mischievous gang into a formidable army!
One-of-a-Kind Battles: Every campaign against the gods is different with changes to heroes, monsters, and bosses – and even the mob itself – each time you and your followers set out for battle. Traverse eight procedurally generated Greek cities and never fight through the same world twice!
Bring Down Colossal Gods: Make your way through all manner of beasts, warriors, and demi-gods to arrive at the feet of the maleficent Olympians and unleash the power of the people in epic boss battles set against ancient ruins before they were ancient!
- OS: Ubuntu 12.04 or later
- Processor: Intel Core2 Quad Q8200 (4 * 2330) / AMD Athlon II X4 645 AM3 (4 * 3100)Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: DirectX10-compliant card with minimum 512 MB RAM
- Storage: 1 GB available space
- Processor: Intel Core2 Quad Q9400 (4 * 2666) / AMD Phenom II X4 965 (4 * 3400)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTS 450 (1024 MB) / Radeon HD 4890 (1024 MB)
[ 6133 ]
[ 1851 ]