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Early Access Release Patch #2 Up
Fun story this patch should have been up some hours earlier, but my internet died and my ISP is going to fix it on Sunday. So now I am using a WiFi antenna and my cellphone. This mean I will probably do the branch for the beta version (where I will upload frequently the work on the next mayor patch) after Sunday. The die has been cast by you guys on what will be added next! Champion enemies was first and shall be the next major feature for you to enjoy! Vote count:
[ 2018-01-25 16:22:10 CET ] [ Original post ]
Bug Fixes:
- Druids no longer can equip ranged weapons by drag & drop.
- Drag & Drop now works with ammo too.
- Drag & Drop should be properly working with the main and offset weapon slots now.
- Disabled auto explore on world map.
- Improved auto explore to better stop at incoming enemies.
- Barrels && crates can't be missed anymore!
- Kicking a chest no longer changes its lock type.
- Fixed lightning impact sounds.
- Character information screen tool tips should now be sharper and bigger.
- Improved tool tips of spell books, wands and scrolls to be much more readable.
- Improved descriptions of spell books, wands and scrolls to fit better its description by removing unnecessary text.
- Volume sliders should now correctly turn music/sounds of when all the way down.
- Game should be more OBS friendlier.
- Game input no longer freezes when weight is more than twice of the characters max weight he can carry.
- Added text warning when really overburdened.
- Fixed inconsistency between picking up using the pickup key would not count towards the prepared bonus.
- Fixed bug where dropping several stacks items would not remove all of them in the inventory.
- Doubled the time for the game to recognize the start of a screen drag (from 0.15s to 0.3 s) to avoid for the character to not move to a tile on slow clicks.
- Fixed the dawn of shadows main quest text.
- Added a tool tip when starting any campaign explaining it and its current content.
- Summons should correctly loose cohesion (max hp) now.
- Fixed problem with using mana stones from the inventory without drilling down into its subcategory.
Balance changes:
- Balance: Staff enhancements mage abilities now recover mana, The amount is equal to the staff usage mana cost. Can stack with other staff enhancements.
- Balance: Different staffs now have different mana usage costs.
- Balance: Warrior's Str and Con per level dices reduced slightly.
- Balance: Spike traps damage reduced slightly.
- Balance: Increased mage initial hp dices and level up dices.
- Balance: Reduced third Shadow Boss([spoiler] Yagxsor The Devourer[/spoiler]) regeneration a little more.
- Balance: Increased third Shadow Boss([spoiler] Yagxsor The Devourer[/spoiler]) regular damage a little more to compensate.
- Balance: Green goo starts now with a much lower damage absorption but improves it faster over levels. Mainly to easy Eghoss' entry to the main dungeon.
- Balance: Dwarf sturdiness now improves ever 12 levels instead of every 20 levels.
New Features / Additions:
- Quality of life: Right click now cancels a cast/targeting action.
- Leader board entry now clarifies it's in game time.
- Feature Request: In game cursor can now be toggled of from the Setting Configuration Menu. This probably need some additional testing.
- Feature Request: Holding down a movement key, pickup key or wait key will repeatedly trigger the same action.
- Labeled more complex classes during its selection to let new players know it should not be their first choice.
- The small forgotten dungeon no longer has a dead end.
Upcoming days & weeks:
Fun story this patch should have been up some hours earlier, but my internet died and my ISP is going to fix it on Sunday. So now I am using a WiFi antenna and my cellphone. This mean I will probably do the branch for the beta version (where I will upload frequently the work on the next mayor patch) after Sunday. The die has been cast by you guys on what will be added next! Champion enemies was first and shall be the next major feature for you to enjoy! Vote count:
- Continuation of the Dawn of shadows campaign: +2
- Champion Enemies: +18
- Unique artifacts and maybe item sets if possible: +9
[ 2018-01-25 16:22:10 CET ] [ Original post ]
Rogue Empire
Portal Entertainment
Developer
Portal Entertainment
Publisher
2018-01-19
Release
Game News Posts:
111
🎹🖱️Keyboard + Mouse
Very Positive
(333 reviews)
The Game includes VR Support
Public Linux Depots:
- Rogue Empire Linux [825.76 M]
- Rogue Empire - Dark Heroes [1.22 G]
Available DLCs:
- Rogue Empire: Dungeon Crawler RPG - HQ Illustrations
- Rogue Empire - Dark Heroes
The shadow came, destroying everything in its way! Every kingdom in Ethistos was loosing ground and lives. When all seemed lost... the First Shadow disappeared! Where? How? No one knows... But the marks of their coming still linger across Ethistos!
Rogue Empire is an tactical turn-based RPG randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!
Embark on a quest to heal the 5 kingdoms and understand the mysteries of the First Shadow!
Key features:
Rogue Empire is an tactical turn-based RPG randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!
Embark on a quest to heal the 5 kingdoms and understand the mysteries of the First Shadow!
Key features:
- Randomly generated dungeons, items and events! Play again and again!
- Many bosses to defeat!
- 7 distinct races to choose from and 5 classes to choose from!
- A huge map with exploration events, off quests and story!
- Soul essence: Dying will provide you with valuable soul essence, used to unlock perks and new gameplay options for your next playthroughs!
- Multiple endings!
MINIMAL SETUP
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 800x600 minimum resolution
- Storage: 1 GB available space
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