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Hi Everyone, it is time to promote the beta build the live/main! Highlights of this update are:
Hi Everyone, it has been a long time but I got a new update for the game! Its nothing to major except maybe the changes to how int affects mana.
Hi everyone! I want to invite you to support Rogue Empire for the Labor of Love award! While several circumstances prevent me of giving the time it deserves I do thing it was, is and always will be a Labor of Love! I'd like to seize this moment to express my gratitude to everyone who tried out Rogue Empire, whether it captured your interest or not. I recognize that the gaming landscape is highly competitive, and your attention is a valuable commodity. May you continue to explore and champion a diverse array of new and old roguelikes and inventive games around! Thanks you truly, GW
Hello everyone! 2 months passed since the engine upgrade was announced and deployed into a beta build for you to test. Since then around 12% of the users played in it without any new (there where still some old ones :/) issues to be found. This gives me enough confidence to upgrade the main build of the game available to all. And then continue working on features and bug fixes. Please note that this upgrade will bring changes to how save files are handled, rendering old saves incompatible. The same goes for soul essence. To compensate for any losses, the game will grant you some based on your achievements. IMPORTANT: If you have ongoing games or prefer to use the game with the old engine, you can do so by using the old-save-compatible-beta beta build: [olist]
Greetings everyone, It's been quite a while since my last update. Life's circumstances have kept me away from working on the game, but finally, I found the time to make progress in the past few days. In particular, I focused on a long-overdue task: upgrading the underlying Unity engine. This change should enhance the graphics and pave the way for future improvements. With that in mind, I invite you to test the updated version, now available as a beta called "engine-upgrade." Here's how you can access it: [olist]
A small patch this time:
Hi Everyone! It has been a while since the last update on Rogue Empire and I wanted to let you know I am still alive lol. If you are are wondering why, it mainly has to do with me being busy at my main Job (In case you are curious this is the project I have been working on there: Writer's Block) as well as handling fatherhood at the same time ( I got an 18 month toddler lol). In any case, what is this update about!? It's not big but I hope it preludes the next one with the new game mode I hinted at 1 year ago. So, let's get into it: New Stuff:
Bug Fixes:Halloween is back in Ethistos!
From the 28th of October to the 3th of November be watchful of confused villagers walking around dungeons! No one knows what they ate for this to happen, but the are obsessed with one question!
Trick or Treat?
Be warry of what you answer as you will have to deal with the consequences!
You can set a reminder for the event start at the top of this article!
Some non in game updates
You might have noticed development got slowed on my side. This is mainly because I got hired to work on an other game reducing greatly my time to work on RE.
But don't worry, I am training someone to continue to work on RE with my help. This needs some time but things are progressing nicely.
In any case, happy Halloween and happy dungeon crawling!
GW
Small bug fixes:
Bugs:
Bugs:
Changes: Bugs:
Hi everyone! In anticipation to the Dark Heroes DLC coming up tomorrow I am releasing version 1.0.0 of the base game! Biggest change among this is the level squish! This might affect your current playthroughs somewhat. In addition to this, some dungeons change a little bit their structure so if you are having issues getting out from a level with a pre 1.1.0 save game let me know so I see what I can do about it. A new HQ insectoid image was added to people with the Story Art DLC. Anyway, here are the changes for todays update!
Hi everyone! I have been very busy the last few weeks, ironing out Dark Heroes, the features it contains, and their impact on the game as a whole. And now I want to let you in on some news about the DLC! Release Date: I finally settled on June 15th, 8:00am PDT. Be ready for 30+ Twitch streamers, lined up curtesy of my good old friend Fael Fink (AKA SunGnif)! Pricing: After reading all of your comments - and thank you for the amazing support - I have decided to go for the higher end of $7.00 USD ($6.99 in fact), with Steam's corresponding auto-conversion for non-US residents. Allow me to say that I am surprised and thankful for your overwhelming support! I'm currently unsure why, but pricing will only show up on the DLC's Steam page on release day. Gameplay Trailer: I just added the Gameplay Trailer for dark heroes to the DLC's store page! It was done by Matt Graham, another very good friend. Check out some of his other work here! [previewyoutube=zR-xQCB7mJQ;full][/previewyoutube] I hope you all are as excited as I am! Happy dungeon crawling, GW PS: Close to the release date, wrap up your current games just in case :)
Ok guys the survey is closed! At some point it was a virtual tie but over the last days the option to release the DLC earlier prevailed:
Hi everyone, while working these days to finish the Escape the Barrier game mode that I plan to release for free with the Dark Heroes DLC I realized two important aspects of it: [olist]
Hi everyone!
I am really happy to announce that Dark Heroes has now its own Steam Store Page!
https://store.steampowered.com/app/1440600
To perceptive eyes you will also notice some extra content coming to the DLC that has not yet been disclosed: The Insectoid Race!
In addition the DLC patch will also bring some new spells for the core game! Also with this additions, mages will now not be able to learn nature spells, being an exclusive spell school for the druid. These new spells and changes in terms of balance shall make their casting styles more unique and fitting.
Let me sneak peak you one of the new spells, the powerful Lightning Orb!
One thing that might be in everybody's mind is: When is the Dark Heroes coming out!?
Short answer: Fairly Soon
Longer Answer: Although there are a few things I still need to develop, the main time sink now is balancing and polishing the new game mode Escape the Barrier. I also need to add a trailer for the DLC/Patch as a whole.
Hope this gets you as excited as I am!!!
Happy dungeon crawling!
GW
Hi everyone,
Before getting into the beefy stuff I want to apologize for the slow pace this past 2 months. As some might be aware I recently had my first child and it is taking some time away from Rogue Empire! Nevertheless be assured I am still at it!
Escape the Barrier
So what is this new game mode all about!?
The idea behind Escape the Barrier is that your character got trapped inside a shadow barrier of one of the main cities. By chance you acquired priceless information of how to escape the barrier and now make a run from it! Agents of the first shadow as well as other groups chase after you!
As you can see you start the game in a special map where you choose where to advance and then get into an encounter/event. This map is randomly generated when you play the game and is inspired by other popular games. Note: The art you see here is not necessary final!
So far I though of the following encounters but more might be added. I encourage you to throw some ideas!
Hi every one! We are already getting close to the end of this rather dreadful year for a lot of us. For my self personally I am about to be a dad so that makes me happy! Anyway, here are the changes for todays update!
Hi everyone,
Before getting into the beefy stuff you might have noticed that the DLC I have been working on has now a name!
Dark Heroes
Simple yet fitting.
Now onto the good stuff! Lets dive into the second class I have been working on:
The Soul Knight
A warrior from beyond, the Soul Knight has a strong link to the spirit world. This enables him to harness and manipulate the souls of his victims!
As hinted previously, the Soul Knight has a unique resource: souls.
When defeating your enemies you acquire their precious souls which you can later use in unique powerful effects. While enabling these powerful abilities, souls are a rare and finite resource which means one has to be careful not to run out of them before a complicated situation!
To showcase the class let me show you a few abilities:
Soul Nova: A powerful AOE spell especially useful when surrounded by enemies. While costing several souls, its destruction potential might well pay the cost back!
Soul shield: Several souls whirl around you trying to intercept incoming damage. Be careful, as high damaging hits might remove a soul, reducing the chance of future damage mitigation.
Spirit Portal: Cast a portal on a location in the map: then cast again on any character (friend or foe) to teleport it to the portal location! There is no limit (within the level) for the portal location but it is very frail and can be destroyed at any moment.
One of the interesting gameplay mechanics you will notice while playing the Soul Knight is the possibility to combo/chain certain abilities into powerful effects. This my friends I will let you discover for yourself!
Feel free to ask any questions you might have! Some might not get answered though ;)
Cheers,
GW
Hi every one! It's time to merge the beta into the main build! And here are the changes!
Hi every one! It's time to merge the beta into the main build! And here are the changes!
Hi everyone,
as hinted last week, I am going to show you one of the new classes I have been working on:
The Necromancer
With a frail body but an eternally willed mind the necromancer will use the bodies of defeated foes to raise his own allies! Not the kind of allies you want around for some drinks but definitely to beat your enemies!
At its core the necromancer will fulfill the classic summoner notion one has of them, raising several types of undead to come to his aid!
You might find your initial minions weak and dumb but experienced necromancers learn how to improve their creations in several ways!
Some necromancers might forfeit their mortal lives and decide to turn in greater undead beings such as a Vampires! Be warned this transformations are unique and shall stay with you till the end of days!
Feel free to ask any questions you might have! Some might not get answered as there are other mechanics to the necromancer you shall discover by yourself!
Cheers,
GW
Someone is approaching...
Next week I will show you a little bit about a new class coming to Rogue Empire! Guess which one it might it be? steamhappy
Hi everyone!
I hope all is well on your end! I wanted to start a series on what is coming next for Rogue Empire! At the moment I am working on a dlc with new game play features, classes and other cool stuff. Some of these features (not sure which yet) will be added directly to the main game, expanding its scope even without the dlc.
So get right on it with the new feature for today: Mystic Runes!
Mystic Runes are powerful items that you will find around Ethistos. This runes will enhance your gear in different ways. Common runes might give standard passive bonuses while other runes might add unique effects to your character/gear. Lets dive into some examples:
HI every one! It's time to merge the beta into the main build! Without further redo here is the change log. Be sure to read on after it ;)
Hi everyone, I wanted to share this bit of nice news with everyone. Rogue Empire won one spot as best RPG and a both for the Dreamhack Dallas event from MAY 31 JUN 2 ! More info on the event here!
After some deliberation (these news did not came in the best moment for me personally) I decided to attend and try to make the best of it! I hope it will help me too!
I know the world is huge but if any of you happen to be near by I would love to meet you!
Feel free to ask anything you want!
Thanks again everyone! On some game news I hope to put up a small update before the trip, if not after it its full steam ahead with new exciting stuff!
Cheers,
GW
Hi everyone! As you know I am fairly active in the community and I love helping out and answering as much as I can. But today I am deeply sad as my father passed away. This means I might be absent for some days. I ll try to still address what I can but please consider I am a solo developer. In any case don't let this message get you down! Go enjoy life! Best Regards, GW
You might have noticed cut scene/lore images pass the time in game like crazy. This should work properly now. I recommend to save your games and update the game. I am terribly sorry for not noticing this during the beta. :( Sorry again! GW
Thanks everyone for your amazing support! It's time to merge the beta into the main build!
Take advantage of Easter specials that lasts till this Sunday! And remember ff this is not your kind of thing, you can disable this from the settings menu!
Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build! IMPORTANT: Because of some issues with the Mac build when interacting with steam I had to roll back the version to 1.0.9. I will try to fix this tomorrow asap once I figure it out.
Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!
Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!
Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!
Thanks everyone for the patience and invaluable feedback. Its time to merge the beta into the main build!
Ok guys, it is time to merge the beta build to the main/default branch increasing the game version from v0.9.8 to v1.0.0 steamhappy
Hi everyone! I hope you all had a great new year! Anyway today I want to talk about the upcoming changes to the Druid!
Click the image for details ;)
Everyone is invited! Share it on twitter!
As a side note and to keep you in the loop some interesting changes are coming to the druid! Stay tuned!
Hi Guys!
Depending on where you live you might or might not have celebrated the New Year. In any case I wish to you the best for the next year!
This year past was a year of incredible growth for Rogue Empire. As some of you might know this is a solo project of which I try to live from. It was mid 2016... Gosh how much time... that I decided to leave my job and use my savings to bring Rogue Empire to life. Back then I said to myself in 18 months I got it done... nothing further from the truth lol.
But on the bright side the 19th of January 2018 the game was released on Early Access here on steam! This release went fairly well, but made me realize a lot more was needed, not only the end of the story! So this year Rogue Empire had many more new additions! The challenge dungeon, new baddies, new environments, better UI, new spells, new abilities, altars and artifacts, physical damage types, resistance gear, champions, leader boards, the healthiness system, and so much more! Then by the end of the year the game even made it into the Top 100 of the IndieDB Indie of the year contest! steamhappy
But here I want to do a parenthesis and talk about something else: People.
The experience of making this game is really enriched by you who play and care about the game, other developers who support and teach me, friends and family who bear with me. Solo developing is not easy and sometimes I would silently freak out about a bad bug or a bad review but so many would support me :) You don't have an Idea how much this means to me and to my sanity! To all of you who were there this year: THANK YOU!
Now moving on, Rogue Empire will start 2019 getting out or Early Access! When? Late January. I will post about it soon. But I want to let you know I do not plan to end it there. When I decided to make my living out of this I mean it. So unless the release goes really bad (fingers crossed) I plan to continue to work on the game. I still need to wrap some things up, including some new abilities, a druid mechanics improvement and a few more quests/locations for the Dawn of Shadows campaign.
So many things where added to the game, but also many I had to cut for time constrains :(. Some things I plan to add this year are other languages, new classes, prestige classes, modding, new game modes (I am particularly excited about this but I wont say much ;)), more mechanics and more.
I think it is also fair to tell you how I plan to do dlc's. My Idea is mainly to add features with each dlc that add to the base game and other features that are dlc tied. This way I feel you all ways get something new even if you won't or cannot buy the dlc.
Anyway, I truly wish you all a great 2019! I hope you chase your goals and even if you don't accomplish them, most times the journey is so much more than the goal itself! At least for me it was this year :D!
Thanks again! Enjoy life, enjoy your friends and family and as always...
Happy Dungeon Crawling!
GW
Hi all. Because of some bugs (specially the pickup bug) I am releasing a small update. I ll also post tomorrow a small year end recap and some upcoming info for next year! Lets get to the changes now!
Hi every one, as you might now Rogue Empire made it to the top 100 in the indieDB " Indie of the Year" contest!
Now only 10 hours remain to know in what position it finally ends! If you didn't please give it a thumbs up :D (if you voted in the last round you have to actually vote again).
[url=https://www.indiedb.com/groups/2018-indie-of-the-year-awards/top100/#vote53244]
Regardless of how it turns I am really appreciative to the reception and love Rogue Empire have had! Just want to let you know that steamhappy
Before the end of the year I do plan to do a little recap post full of feelings and memories :P
Cheers!
GW
Ok guys, it is time to merge the beta build to the main/default branch increasing the game version from v0.9.5 to v0.9.8 steamhappy
Hi everyone! I wanted to show you a small preview of whats coming along side other stuff in the next beta build update. First of, lets tell how the system for legendary item drops works so far. Legendary items drops are random but weighted somewhat toward the class you are playing. This has a few consequences I personally don't like:
Hi everyone! I ll soon post some news about the next beta patch, but... I want to talk you about something different today: Stop the Hunger Clock event. This event comes every year and is organized by the developer of Dungeonmans (a great roguelike by the way if you didn't tried it). It works very simple, you basically donate actual food to someone in need for 10 USD and in exchange you get an awesome roguelike of your choice. Keys are donated by devs like me. So its basically a win win for you and the person that gets the food! You can see all the details and games available here: http://dungeonmans.com/hungerclock/ Before leaving I just want to say if you do this do it honestly. It saddens me deeply that people tried to take advantage for this indiedev and community driven event :( In any case, more game related info is coming soon, so don't despair ;) Cheers and happy thanksgiving next Thursday for those who have it as a holiday! GW
Hi everyone! I wanted to let you know what will be coming soon to the beta build for everyone to check out: Item Sets!
As you might know in the previews beta build Legendary weapons where introduced to the game. This time it's the moment for armor to shine!
In contrast to their weapon counterpart, legendary armor pieces will not grant an intimidate cool ability, but will be part of a item set.
Each set is built to have its own advantages, you will get more bonuses the more pieces of the set you gather. The more powerful bonus will demand you to have the whole set.
At the same time I have added the missing legendary weapon types. Here is a little preview too (Spoiler hidden):
[spoiler]
The Reaper's Old Sickle:
[/spoiler]
I hope you like what you see! steamhappy
I have also some other surprises soon to be revealed!
Cheers and happy dungeon crawling!
GW
I wanted to show a little about another feature coming with the next beta release this week!
As I am working on the next big update I wanted to share a little of what’s coming: Legendary Gear! So let’s start this thread, shall we!? For me legendary items in Rogue Empire should:
Ok guys, it is time to merge the beta build to the main/default branch increasing the game version from v0.9.4 to v0.9.5 ːsteamhappyː
If anyone wants to come and do some meet and greet: https://www.twitch.tv/roguempirerpg You shall be most welcome! PS: This is new for me so give me some slack :P
Hi everyone I just updated a small hotfix. It mainly addresses balance issues. Note: The best way for steam to recognize the update immediately is to just restart it. Balance Changes
Ok guys, it is time to merge the beta build to the main/default branch increasing the game version from v0.9.0 to v0.9.4 :D Before we dive into the changes, I wanted to let you know I plan to do a small streaming session on Monday 4pm EST(UTC -5) on Rogue Empire's twitch channel . I will be playing some Rogue Empire but that is just an excuse to do a small meet and greet/Q&A. This is the first time I would do this and If I see a few of you there that would be awesome and I would probably redo this at some other point. Without further ado, here are the main changes ( I might have missed some) introduced into the game:
Hi everybody! I am happy to announce gorgeous looking trading cards are now included in Rogue Empire! Of course with this additions we also got badges and emojis!!! These all where specially crafted for this purpose! Give them a chance! What was added:
Hi guys! I am finally adding trading cards to the game! And with trading cards come Emoticons so I thought this is a good opportunity to get you involved in its creation! What do I need? Easy just an idea of an emoticon, no need of a graphical asset. For example: Otwok catching on fire. Emoticons are required to be small by steam (18 x 18) so be sure to not make it too complicated. I ll decide to add them taking this last point on consideration. I will probably have the ideas submitted to the artist by Wednesday of this week so that's the time limit for the submissions. The emoticons will also be added to the game's discord! I hope some of you participate :D Cheers GW
As usual some bugs where introduced along with the new content. This patch attempts to fix most of them:
Hi everyone, this week I will focus on fixing some bugs introduce in the latest release, adding some minor improvements and doing some PR and marketing that I have been neglecting a little bit. I ll also try to update the unity version I am building the game on to improve performance and be up to date with technology. While I am at it, I would love for you guys to vote on what you want me to build on next: [olist]
Ok guys, its time to merge the beta build to the main/default branch increasing the game version from 0.8.9 all the way up to 0.9.0 :D
IMPORTANT: Current saves should work, but I can not guarantee it.
So, without further ado here are all the changes introduced into 0.9.0 from 0.8.9 ( I might have missed some, if so I apologize). In bold are the more important features added. I am sure there will be bugs but as allways I will try to solve them as fast as posible!
As you might or might not know, the coming merge of the beta build into the default build will bring among other things champions and random generated dungeons. I think this is a good opportunity to involve you guys into the naming process. So to give some flavor random dungeons and champions will have their own names. These would be generated on creation with the following rules:
As I continue to do some bug fixing and adjustments ( See this post), I would love for you guys to vote on what you want me to build on next: [olist]
I am happy to announce Rogue Empire early access will be launching in Steam the 19th of this month!
After more than 15 months of hard work this is a big milestone for me! The game is not finished but I do believe and hope anyone who supports it will have a great time with it!
To every present and future supporter: THANKS! Your are the best!
The latest class in Rogue Empire, the druid is able to shape shift into several aspects to adapt to any situation!
Do you hate vampires⁉️ I do hate those blood suckers‼️
Tip: If you hit them enough with pointy things they die! No need of garlic!
True Story
It is difficult to get a breather against the Dark Sisters! They are fast and have several tricks under the hood!
Showing one way entrances deeper into the dungeons of ethistos!
Check out this First Look by Razors Edge:
Rogue Empire - First Lookːsteamhappyː
Any suggestions for the fight/his abilities? ːsteamhappyː
Hi everyone! If you want to see a little bit more of rogue empire, you can check the following lets play of an early build. If you like it, please be sure to ask for more in the youtube comments! https://www.youtube.com/watch?v=tld7yOEx-es&t=1s
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