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New Beta Branch Update
Steps to try out the beta branch of the game:
[ 2018-01-31 03:07:57 CET ] [ Original post ]
IMPORTANT: How to try the beta branch?
Steps to try out the beta branch of the game:
- In your game library right click on "Rogue Empire -> Properties"
- In properties select the "Betas" tab
- On the drop down select the version: beta - Beta testing for next release
New Features
- Added option to limit game's frame rate.
- First iteration(incomplete) of champions done:
- Most levels have 1 Champion noted by small skull icon. They will be crated when a new level is generated (meaning old levels you already explored won't have them).
- Any champions has a greater HP pool, gives more xp as well as more and relatively better loot (if it is a loot giving monster, e.g. a wolf champion wont give loot) in contrast to its lesser brethren.
- In addition, champions can have 1 of several builds with different effects: more speed, tanky, more stats, avg, more damage, increased mana pool.
- For the next iteration of the feature champions will have additional skills from a pool depending on the enemy type.
Bug Fixes
- Fixed mushroom warrior issue what growing from the magician's summon.
- Encounters should now properly always have a path to an exit.
- Worked on improving memory management. Hopefully this improves crashes some people seem to have.
- Merchants restock properly.
- Dragging items of the action bar now wont drag the screen.
- Action bar should now properly reflect stacking items pickups and drops.
- Demoralizing shout now shows its energy cost.
- Assassin: Volley of knives now prioritizes enemies over objects. If no enemies are nearby objects are hit.
- Triggering an event on the world map now stops any movement of the character.
- Damage and to hit values for weapons now added to description if enchanted for easier comparison.
- Armor tool tip now shows its weight.
- Achievement achieved in one computer should now show on another computer inside the game if steam cloud is enabled.
- Soul essence should correctly sync with cloud saves. Automatic migration mill save your current soul essence into the new system. If you have essence and perks in different computers log on each and open the essence window after a successful steam cloud synchronization. Underlined text is important!
- Better tier ammo should now properly have better stats.
- Ammo should properly weight.
- Fixed bug where saving a game in bear form would lower hp to maximum amount of humanoid form hp when loading the game.
Balance Changes
- Balance: Druid's bear aspect effects where reduced (bonus hp is now 35% and shrugged improvements are now every 10 levels instead of 8).
- Balance: Druid's [spoiler] drake scale armor ability effects where reduced (shrugged improvements are now every 8 levels instead of 5). [/spoiler]
- Balance: Druid's spell learning handicap got reduced from 50% to 75% handicap.
- Balance: Warrior's [spoiler] armor perfectionist leveling effects where reduced a little.[/spoiler]
- Balance: Warrior's [spoiler] anti magic training II card bonus was reduced from 100% to 80%.[/spoiler]
- Balance: Warrior's [spoiler] shield bash got improved at all its tiers increasing damage by 10% and distance by 1 for each tier.[/spoiler]
- Balance: Warrior's [spoiler] shield bash got improved at all its tiers increasing damage by 10% and distance by 1 for each tier.[/spoiler]
- Balance: Warrior's [spoiler] Whirlwind Attack I card rarity was reduced from rare to uncommon.[/spoiler]
- Balance: Warrior's [spoiler] Demoralizing Shout in all its tiers has its energy drain improved by 20%.[/spoiler]
- Balance: [spoiler] Drake's fire breath (npc) damage was reduced by 20% [/spoiler]
- Balance: Hard difficulty is now a little harder!
- Balance: Trying to learn high level spells from low lvl high handicapped learning items should be more difficult!
- Balance: Spell dodging is now more difficult with the spell's level.
- Balance: Mage Lightning Mastery shock bonus reduced to 40% and damage increase added of 30% for lightning spells.
- Balance: Mage Freeze Mastery now also increases freeze spells damage by 30%.
- Balance: Increased [spoiler] Shadow Construct[/spoiler] boss damage slightly.
- Balance: Increased [spoiler] Sisters [/spoiler] boss hp slightly.
- Balance: Naga's racial critical rating increase reduced from 60% to 40% and cold vulnerability also reduced from 50% to 40%.
- Balance: General physical critical rating formula adjusted to have a little more diminishing returns from critical rating.
- Balance: General magical critical rating formula reduced chance to do critical hits.
- Balance: Daggers have a +100% additive critical damage bonus. Short Swords have a +50% additive critical damage bonus.
- Balance: ammo's weight reduced by 60%.
- Assassins: Assassin's described characteristic "high single target damage" was not being fulfilled. The changes to their signature weapons critical damage should help with this. I still need to dedicate some time to fine tuning the class abilities.
- Druid: Druid in bear form was simply put so powerful no one would consider adapting to situations in order to take advantage of its other forms. Humanoid form now has better chance at learning spells to compensate and encourage some game play in this form from time to time.
- Warrior: The warrior's passive abilities where so strong that active abilities where rarely used. Basically the warrior class passives where slightly nerfed and while its active abilities where buffed.
- Mage: Main change is the added use fullness of higher level spells to reduce enemies chance to dodge them. This should help mitigate the "oh I missed I am dead situation".
- Hunter: Had no time to work with it but I plan to for the next beta release ^_^.
Other
- The time to start a continual action by holding down the same key has been multiplied by 4 to avoid issues when hitting a single key once.
- Added new logo to main title screen.
- Permanent effect potions are now called elixirs.
- Replaced world map energy spend message and integrated the approximate time spend exploring the tile to have a more user friendly way of understanding the concept.
[ 2018-01-31 03:07:57 CET ] [ Original post ]
Rogue Empire
Portal Entertainment
Developer
Portal Entertainment
Publisher
2018-01-19
Release
Game News Posts:
111
🎹🖱️Keyboard + Mouse
Very Positive
(333 reviews)
The Game includes VR Support
Public Linux Depots:
- Rogue Empire Linux [825.76 M]
- Rogue Empire - Dark Heroes [1.22 G]
Available DLCs:
- Rogue Empire: Dungeon Crawler RPG - HQ Illustrations
- Rogue Empire - Dark Heroes
The shadow came, destroying everything in its way! Every kingdom in Ethistos was loosing ground and lives. When all seemed lost... the First Shadow disappeared! Where? How? No one knows... But the marks of their coming still linger across Ethistos!
Rogue Empire is an tactical turn-based RPG randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!
Embark on a quest to heal the 5 kingdoms and understand the mysteries of the First Shadow!
Key features:
Rogue Empire is an tactical turn-based RPG randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!
Embark on a quest to heal the 5 kingdoms and understand the mysteries of the First Shadow!
Key features:
- Randomly generated dungeons, items and events! Play again and again!
- Many bosses to defeat!
- 7 distinct races to choose from and 5 classes to choose from!
- A huge map with exploration events, off quests and story!
- Soul essence: Dying will provide you with valuable soul essence, used to unlock perks and new gameplay options for your next playthroughs!
- Multiple endings!
MINIMAL SETUP
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 800x600 minimum resolution
- Storage: 1 GB available space
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