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New Version 1.0.3: Fixes Balance (Main Build)

Thanks everyone for the patience and invaluable feedback. Its time to merge the beta into the main build!

Changes:


Bugs:
  • Added fail safe for a rare event where the story window would not go away.
  • Jump over now does not allow for characters jump into walls.
  • Added frame rate limit to title screen.
  • Swapping weapons in game now does not require energy (as it is in the inventory screen).
  • Story mode now properly brings you back to the previous level instead than the level before it.
  • Fixed some path highlighting issues when targeting. I suspect they are some more.
  • Fixed a graphical glitch where a shapeshifted druid using ring of life would show the humanoid and shapeshift form at the same time till the game reloads.
  • Corrected many typos.
  • Summons should now correctly target insectoids.
  • Auto target should not target barrel if an enemy is within range.
  • Learning spells on the world map is not allowed anymore.
  • Doors should not be allowed to be shut when a character is on its location.
  • Fixed an issue that might bring to much enemies near your character right when you change levels.
  • The legendary [spoiler] [/spoiler] will now properly work without the need of reloading the game.
  • When not playing a caster "s" freezes the game until you hit it again.
  • Spells window hotkey can now be enabled to to the key binding option.
  • Night time light for volcano theme is now brighter.
  • Esc now stops resting and auto explore.
  • All encounters should now show their level name.
  • Wands now scale their price properly according to their amount of mana.
  • Fixed issue with the [spoiler] Healing more than the it should[/spoiler]
  • Worms division should is now limited to slashing weapons. Worm splits(childs) do not give xp. This prevents infinite amount of them on fire spread too.
Balance:
  • General:
    • Insectoid special abilities effects reduced.
    • Reduced hp creep on enemies slightly.
    • Fendor underground tunnels are now never generated as open dungeons.
    • Pylon hp has been reduced significantly. Range has also been reduced slightly.
    • Pylon of beaming fire effect has its damage done reduced significantly.
    • First boss on the dawn of shadows campaign had its chance to trigger the jump back ability reduced.
    • Spell learning failures changed in chances for each possible outcome. Item destroying removed till I come up with a not so "I need to kill the developer" option.
    • Increase the cool down on the infinity sword.
    • Lowered Potion weight in general.
    • Reduced the energy used by consuming a potion from 1000 to 350.
    • Most over world levels (not a tower or cave/dungeon) except volcano and dessert will have less of a chaotic level layout.
    • Item destroying in twitch votes removed.
    • Overall dodge chance reduced.
  • Warrior:
    • Leap attack jumps over enemies yet still needs a target.
    • Colossal strike was buffed to balance its energy usage.
    • Whirlwind Attack can now also be used from where your character is standing.
    • Whirlwind Attack range and damaged increased.
    • Weapon specializations talents have had their modifiers increased.
  • Assassin:
    • Dagger and Sword Specializations talents have had their modifiers increased.
  • Druid:
    • Tiger charge ability changed to be based on your character's speed.
    • Increased the effects of the cornered tiger talent.
    • Bear's prepared blow bonus damage was increased.
Other:
  • Added numpad enter as an alternative confirmation key to the possible bindings.
  • Changed Tree sprites to have more contrast and be more dense.
If all goes well, I ll continue to work on the backlog with your feedback the next week in a similar fashion. Updating the beta and then releasing an update into the main build by the end of the week! Cheers and happy crawling! GW


[ 2019-01-31 21:46:55 CET ] [ Original post ]

Rogue Empire
Portal Entertainment Developer
Portal Entertainment Publisher
2018-01-19 Release
Game News Posts: 111
🎹🖱️Keyboard + Mouse
Very Positive (333 reviews)
The Game includes VR Support
Public Linux Depots:
  • Rogue Empire Linux [825.76 M]
  • Rogue Empire - Dark Heroes [1.22 G]
Available DLCs:
  • Rogue Empire: Dungeon Crawler RPG - HQ Illustrations
  • Rogue Empire - Dark Heroes
The shadow came, destroying everything in its way! Every kingdom in Ethistos was loosing ground and lives. When all seemed lost... the First Shadow disappeared! Where? How? No one knows... But the marks of their coming still linger across Ethistos!
Rogue Empire is an tactical turn-based RPG randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!
Embark on a quest to heal the 5 kingdoms and understand the mysteries of the First Shadow!

Key features:
  • Randomly generated dungeons, items and events! Play again and again!
  • Many bosses to defeat!
  • 7 distinct races to choose from and 5 classes to choose from!
  • A huge map with exploration events, off quests and story!
  • Soul essence: Dying will provide you with valuable soul essence, used to unlock perks and new gameplay options for your next playthroughs!
  • Multiple endings!

MINIMAL SETUP
  • Processor: 2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 800x600 minimum resolution
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

6.01$ (14%)
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2.34$ (84%)
3.96$ (84%)
GAMERSGATE

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11.24$ (25%)
7.5$ (75%)
8.49$ (58%)
5.0$ (90%)
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34.99$ (30%)
11.87$ (53%)
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10.49$ (48%)
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16.0$ (60%)
6.38$ (57%)
0.75$ (85%)
20.0$ (50%)
8.1$ (73%)
1.5$ (90%)
1.31$ (81%)
1.28$ (87%)
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1.76$ (91%)
7.2$ (82%)

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