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Progress Update #1

Hey everyone! It’s been a little over a month since our last official post and we just wanted to give you an update on our progress. The three of us have each been working on different major parts of the game and we are excited to show you that we are making head way on all of them! Level Editor Improvements: We have been overhauling the level editor to make things a lot simpler and easy to use. We hope to make things painless so you are excited to create your own levels and share them with us and the community!

  • First UI pass to make things more user friendly.
  • Re-categorizing objects so it’s easier to find things.
  • Quality of life improvements on interacting with objects while creating and editing levels.
  • Localization support for all languages currently being supported in the game.
Creating World 3 – Space Rave: We are in the middle of creating levels for World 3 which is themed after a Space Rave. Yup, giant speakers, hanging lights, and festival drops! World 3 is all about gravity manipulation, so get ready to be upside down and sideways as you tackle new enemies and hazards! World 3 will also use the glitch powers from the first two worlds, so players will have to think fast as you float through zero g and time switching tiles all while flipping upside down and around. It’s been exciting to make these levels and we are stoked to get them into your hands. World 3 really ramps up the difficulty, so be prepared!


Art for World 4 – Twisted Temple: To keep things moving at a decent pace, we have been working on our next set of art assets for our final world called Twisted Temple. It is a very heavily Egyptian influenced world with an alien like twist. We will have more to share about the main mechanic used in this world in a future post, but we wanted to give you a sneak peak of some of the art being used in our final world.
Story: There’s a lot to still do to get this game ready for a full release, but we realize we are currently lacking a story and it’s something we want to get into the game soon after World 3 is in your hands. Our focus in early access is to get you the gameplay and listen to your feedback on where you would like us to adjust things. We want you to be able to continue to play this game way past what we will be offering in official story levels through your own custom levels to share and challenge others to complete. Feedback: Keep the feedback coming in! We are looking at all of it and organizing it to tackle bugs and address any concerns as they come in to get addressed with each of our updates. Look for fixes and adjustments on your feedback in our next patch notes. Michael Coletti -- Ransacked Studios


[ 2018-03-16 21:37:53 CET ] [ Original post ]

Progress Update #1

Hey everyone! Its been a little over a month since our last official post and we just wanted to give you an update on our progress. The three of us have each been working on different major parts of the game and we are excited to show you that we are making head way on all of them! Level Editor Improvements: We have been overhauling the level editor to make things a lot simpler and easy to use. We hope to make things painless so you are excited to create your own levels and share them with us and the community!

  • First UI pass to make things more user friendly.
  • Re-categorizing objects so its easier to find things.
  • Quality of life improvements on interacting with objects while creating and editing levels.
  • Localization support for all languages currently being supported in the game.
Creating World 3 Space Rave: We are in the middle of creating levels for World 3 which is themed after a Space Rave. Yup, giant speakers, hanging lights, and festival drops! World 3 is all about gravity manipulation, so get ready to be upside down and sideways as you tackle new enemies and hazards! World 3 will also use the glitch powers from the first two worlds, so players will have to think fast as you float through zero g and time switching tiles all while flipping upside down and around. Its been exciting to make these levels and we are stoked to get them into your hands. World 3 really ramps up the difficulty, so be prepared!


Art for World 4 Twisted Temple: To keep things moving at a decent pace, we have been working on our next set of art assets for our final world called Twisted Temple. It is a very heavily Egyptian influenced world with an alien like twist. We will have more to share about the main mechanic used in this world in a future post, but we wanted to give you a sneak peak of some of the art being used in our final world.
Story: Theres a lot to still do to get this game ready for a full release, but we realize we are currently lacking a story and its something we want to get into the game soon after World 3 is in your hands. Our focus in early access is to get you the gameplay and listen to your feedback on where you would like us to adjust things. We want you to be able to continue to play this game way past what we will be offering in official story levels through your own custom levels to share and challenge others to complete. Feedback: Keep the feedback coming in! We are looking at all of it and organizing it to tackle bugs and address any concerns as they come in to get addressed with each of our updates. Look for fixes and adjustments on your feedback in our next patch notes. Michael Coletti -- Ransacked Studios


[ 2018-03-16 21:37:53 CET ] [ Original post ]

Glitch's Trip
Ransacked Studios, LLC Developer
Ransacked Studios, LLC Publisher
2018-02-01 Release
Game News Posts: 16
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (24 reviews)
The Game includes VR Support
Public Linux Depots:
  • Glitch's Trip Depot Lin 64 [217.65 M]
TWITCH AND GLITCH THROUGH CHALLENGING GAMEPLAY!

Meet Glitch, a gooey green ball of space alien sent out to explore the dangers of the galaxy. As Glitch the player runs, jumps, and shoots his way through multiple levels while fighting enemies, dodging traps, and manipulating his surroundings along the way. Only quick reflexes and embracing the trip will get the player through the challenges that lay ahead.

Glitch's Trip is a intense blend of a twin-stick shooter and action platformer. Fight your way through 100 crazy levels by dodging obstacles, battling baddies, and glitching through harmful hazards.

  • 100 Levels each with extra hard challenge variant
  • 4 Trippy worlds each with their own Boss
  • Multiple power ups to help fight the Trip
  • Unique glitch ability that can help you survive the craziest of situations
  • Tons of obstacles and enemies
  • Change gravity, switch blocks, and float around intense levels
  • Custom level editor
  • Unique soundtrack

MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS or Newer
  • Processor: 2 GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB
  • Storage: 500 MB available space
GAMEBILLET

[ 5803 ]

8.27$ (17%)
26.34$ (12%)
12.89$ (14%)
50.97$ (15%)
52.74$ (12%)
8.27$ (17%)
52.19$ (13%)
12.29$ (18%)
22.24$ (11%)
12.59$ (16%)
33.59$ (16%)
8.47$ (15%)
8.47$ (15%)
12.43$ (17%)
25.49$ (15%)
32.95$ (18%)
10.17$ (15%)
17.19$ (14%)
16.79$ (16%)
13.19$ (12%)
26.09$ (57%)
13.34$ (11%)
12.72$ (15%)
31.14$ (11%)
16.96$ (15%)
4.95$ (17%)
16.59$ (17%)
0.67$ (93%)
20.49$ (18%)
8.89$ (11%)
GAMERSGATE

[ 1209 ]

23.99$ (40%)
8.99$ (55%)
2.0$ (75%)
2.13$ (79%)
9.37$ (63%)
3.4$ (83%)
1.5$ (62%)
16.0$ (60%)
2.0$ (90%)
1.5$ (62%)
5.0$ (50%)
1.28$ (74%)
14.99$ (50%)
3.0$ (50%)
3.92$ (74%)
1.05$ (85%)
4.88$ (62%)
1.8$ (91%)
3.38$ (77%)
3.26$ (78%)
14.0$ (65%)
12.0$ (60%)
35.99$ (28%)
7.5$ (50%)
2.52$ (82%)
1.0$ (80%)
0.54$ (91%)
33.99$ (15%)
1.58$ (95%)
24.0$ (60%)

FANATICAL BUNDLES

Time left:

356414 days, 2 hours, 19 minutes


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28 days, 9 hours, 19 minutes


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HUMBLE BUNDLES

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1 days, 4 hours, 19 minutes


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4 days, 4 hours, 19 minutes


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8 days, 3 hours, 19 minutes


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9 days, 3 hours, 19 minutes

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