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We got full control back of our game from the publisher we were using, so we had to remove their splash screen.
[ 2022-09-05 23:35:05 CET ] [ Original post ]
THERE'S A GLITCH IN THE STEAM SYSTEM!
Glitch's Trip is now 50% off during the Steam Summer Sale 2021, so if you ever wanted to play a twin-stick shooter that's adorable, yet challenging, this is your chance now. You have until July 8th 10:05 AM PDT to get in on this hot deal.
[ 2021-06-24 16:55:44 CET ] [ Original post ]
Hey Everyone, With this release, all 100 levels are in and the Twisted Temple is a wild ride. It really focuses on bringing all the mechanics of the game together. You'll have to master the glitch tiles, changes in gravity, and using warp gates to teleport around. We also added a casual difficulty to all levels, so if you have been struggling on any level, you can practice on an easier version of the level and continue progressing throughout the game. Don't give up on those harder levels though, we look forward to seeing players crush through the content we created. On top of that, we have a lot of balance changes in this update. The biggest one being that spikes and lava no longer cause instant death; they do 3 damage instead to you. We feel like this alleviates some perfectionism you needed in some levels and improves the overall fun in these challenging levels. Let us know what you think! There's also a ton of other stuff, like optimizations, a new boss music system, new cutscenes, and lots of new SFX that our friends at Blue Whale have made for the game. We are super excited to ship this release and one step closer to wrapping up our Early Access phase. Here is a trailer for Twisted Temple and the official list of what's new: https://www.youtube.com/watch?v=eS7-d0ZcQys
Twisted Temple
- 25 Levels designed around Warps combined with previous mechanics.
- New Boss: Twisted Phar-Ra!
- Added 4 New Twisted Temple achievements.
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Casual Difficulty
- Adjusted all levels to have a casual variant.
- Adjusted boss health for casual / challenge difficulty.
Balance Changes
- Adjusted Spikes and Lava to deal 3 damage instead of instant death.
- Reduced Shield Health to 3 hits, so it gets destroyed when hitting Spikes or Lava.
- Reduced the number of projectiles shot by King Greg-gooey.
- Adjusted F.R.E.D's projectiles to shoot a little slower.
- Added a slow movement debuff to Quicksand.
- Brutes have become more of a threat by being able to destroy destructible tiles and move over small gaps on the ground.
- Reduced Brute Health by 2 hits points to counter his new movement perks.
- Jumpy Grunts no longer reflect projectiles but moves much faster.
- Reduced Red Slime Health by 1 hit point.
- Nerfed the Homing Grunts by increasing the time between shots.
- Flame Grunts will walk in range before igniting their flame throwers.
- Reduced Flame Grunt flamer thrower duration so it does not use up 100% of a full Glitch bar.
- Increased attack speed to Flying Four Shot Grunts and changed their projectile to yellow to increase visibility.
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Improvements
- Added a cutscene when defeating King Greg-gooey.
- Added a cutscene when defeating F.R.E.D.
- F.R.E.D animates when hurt and before bouncing around.
- Added a new enemy called Omega Bubble.
- Main menu ground now changes based on level selected.
- Score Screen highlights the selected level of difficulty.
- Added a Credits cutscene.
- Added Controller Vibration toggle to the Options Menu.
- Adjusted Zero-G's opacity for better visibility with new level backgrounds that were added to the game.
- Updated Loading Screen to show more info about the current level.
- Added steam pop up progress notifications for kills and death achievements.
- Made it so the complete game achievement is now possible.
- Disabled top right feedback text (you can still submit it with F1 though).
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Optimizations
- Optimized SFXs by culling out lots of sounds not in view.
- Minor Object Pooling Optimization.
- Optimized loading the Tile Collision for the levels.
- Culling more effects when not in view.
- Optimized our audio processor.
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Bug Fixes
- Fixed Machine Gun sound so it doesn't cut off other sounds.
- Fixed bug where Glitch's Eyes squint.
- Fixed a bug with Stompers where a constant force was applied to you after death.
- Replying a level no longer triggers the consecutive level achievement.
- Fixed sorting groups for Glitch Triggers so they don't end up rendering above enemies.
- Fixed an issue where your best time could be wrong.
- Fixed vertical wrapping of spikes so they cannot bleed above them.
- Fixed wrapping of the temple backgrounds so they don't flicker when you get to a certain position.
Music
- Music for bosses now intensifies as they lose health.
- New music tracks for all bosses.
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SFXs
- New notice sounds for enemies.
- New Destructible Block sound for the Ancient Temple mud block.
- Added a sound for when being poked by Spikes.
- Added a sound for when you touch the Lava.
- Added a sound for when you touch Quicksand.
- All sounds are muffled when under Quicksand.
- Improved the sound of the Flamethrower.
- Added a Squish Block sound.
- Added a Projectile Bounce sound to Moving Orb.
- Added looping audio around homing projectiles.
- Improved the Conveyor sound so it can be heard at a distance.
- Improved the Phase Block sound so it can be heard at a distance.
- Updated Stomper to play a sound based on the distance from you.
Steam Workshop
- Made publishing a level default to public visibility.
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Phew, ok that was a lot to read through! Next, we plan on working on tighten up some levels and getting the final cutscenes in. Please hit us up with any feedback you have on the new release. Once we get those cutscenes in and some more polish, we plan on leaving Early Access and shipping our 1.0 version of the game! Thanks for playing! Keep on Glitching on! GlenN Montalbo -- Ransacked Studios
[ 2019-09-18 17:00:37 CET ] [ Original post ]
Hey Everyone,
This update focuses on adding more levels to the Twisted Temple and implementing a cutscene system so we can express the game's story.
Here is a list of what's new:
We also have a Twisted Temple boss coming, we're in the middle of creating his gameplay but here's a sneak peek of him.
Twisted Temple
Balance Changes
Improvements
Bug Fixes
Steam Workshop
Thanks so much for playing! If you have any feedback on where the story is going please reach out to us here or in your preferred way.
Keep on Glitching On!
GlenN Montalbo -- Ransacked Studios
[ 2019-04-10 03:35:35 CET ] [ Original post ]
Hey Everyone,
While our last update was huge, it definitely came out way later than we wanted it to. Our plan now is to release smaller bits of content as we get it done so we have more chances to interact with you and get feedback on what you are excited about vs what could be better.
We are currently working on the last group of levels themed around a Twisted Temple. Expect a lot of smash ups from objects and enemies in the last 75 levels but adding some new unique twists to this content.
Here's what's new:
As a side note:
If you already picked up the game and are reading this, we are super curious on what type of levels you have invisioned for the game. Pick up the level editor and play around with it. We would love playing what you come up with!
Keep on Glitching On!
GlenN Montalbo -- Ransacked Studios
Twisted Temple
Improvements
Balance Changes
Bug Fixes
Sound Effects
Mac Universal Build
Steam Workshop
[ 2019-01-22 04:54:24 CET ] [ Original post ]
Hey Everyone,
Sorry for how long this release has taken, our goal was to put the whole Space Rave content into this release and it ended up taking much longer than anticipated.
We decided we'll do more incremental releases for the upcoming Twisted Temple, so you can play the levels as they are being made.
On the bright side, this is our biggest release and we have lots of updates and fixes.
So here is what's new:
Thanks so much for your patience. If you want quick answers to questions we just started a discord channel where you'll be able to contact us directly. You can join it here: https://discord.gg/ShenUFA
Happy holidays from everyone here at Ransacked Studios!
Keep on Glitching On!
GlenN Montalbo -- Ransacked Studios
Space Rave
Controller Adjustments
Balance Changes
New Features
Steam Stuff
Level Editor
Sound Effects
Bug Fixes
[ 2018-12-15 23:13:13 CET ] [ Original post ]
This build mainly focused on achievements and SFX improvements. We added 26 Steam Achievements to the game!
Here is the breakdown:
You might get some achievements when you start up the game if you already achieved them. We plan to add at least 12 more as the last two worlds come out. If you have any cool suggestions for achievements please let us know.
Here is a list of other improvements we did:
A huge thanks to Blue Whale Audio, in helping us add a ton of audio to the game. Here is a list of new and updated sounds:
Lastly, our next build will be for the Space Rave world and the first cutscene! We're really excited to bring the Space Rave levels to life, it's a lot of fun with all the gravity manipulation that we're doing.
As always please keep the feedback coming and keep on Glitching on!
GlenN Montalbo -- Ransacked Studios
[ 2018-06-26 03:40:13 CET ] [ Original post ]
This build brings competition in the form of Leaderboards!
You can now compare your performance on each level globally and with friends on the level select screen. There is a preview and a full panel that can page all scores.
We had a blast trying to beat each other scores while working on this feature and we'd love to see you beat our scores!
We also did a lot of work on audio and revamped how we are doing some ambient sounds.
Here is a list of audio changes in this build:
We're also always trying to squash bugs and add improvements anywhere we can.
Here is a list of some of the bug fixes and improvements in this build:
Lastly, we are still working on Space Rave levels (World 3) and the game's Story. We wanted to give you a taste of how the story art is unfolding.... Take a look:
Please keep the feedback coming as you have been so that we can continue to address any bugs or quality life improvements as we build out the rest of the content.
Feel free to call us out if you beat our times, we would love the competition!
Keep on Glitching on!
GlenN Montalbo -- Ransacked Studios
[ 2018-05-18 02:31:03 CET ] [ Original post ]
This build mainly focuses on the level editor. We completely revamped the UI! We're trying to make it even easier to build levels. We also added some additional functionality.
Here is a list of level editor changes:
We also fixed some bugs and improved a bunch of other things!
Here is a list of our other changes and improvements in this build:
Please keep the feedback coming! We are always looking at it and are trying to fix what we can.
Keep on Glitching on!
GlenN Montalbo -- Ransacked Studios
[ 2018-04-06 05:32:38 CET ] [ Original post ]
This build mainly focuses on the level editor. We completely revamped the UI! We're trying to make it even easier to build levels. We also added some additional functionality.
Here is a list of level editor changes:
We also fixed some bugs and improved a bunch of other things!
Here is a list of our other changes and improvements in this build:
Please keep the feedback coming! We are always looking at it and are trying to fix what we can.
Keep on Glitching on!
GlenN Montalbo -- Ransacked Studios
[ 2018-04-06 05:32:38 CET ] [ Original post ]
Hey everyone! Its been a little over a month since our last official post and we just wanted to give you an update on our progress. The three of us have each been working on different major parts of the game and we are excited to show you that we are making head way on all of them! Level Editor Improvements: We have been overhauling the level editor to make things a lot simpler and easy to use. We hope to make things painless so you are excited to create your own levels and share them with us and the community!
- First UI pass to make things more user friendly.
- Re-categorizing objects so its easier to find things.
- Quality of life improvements on interacting with objects while creating and editing levels.
- Localization support for all languages currently being supported in the game.
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Art for World 4 Twisted Temple: To keep things moving at a decent pace, we have been working on our next set of art assets for our final world called Twisted Temple. It is a very heavily Egyptian influenced world with an alien like twist. We will have more to share about the main mechanic used in this world in a future post, but we wanted to give you a sneak peak of some of the art being used in our final world.
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Story: Theres a lot to still do to get this game ready for a full release, but we realize we are currently lacking a story and its something we want to get into the game soon after World 3 is in your hands. Our focus in early access is to get you the gameplay and listen to your feedback on where you would like us to adjust things. We want you to be able to continue to play this game way past what we will be offering in official story levels through your own custom levels to share and challenge others to complete. Feedback: Keep the feedback coming in! We are looking at all of it and organizing it to tackle bugs and address any concerns as they come in to get addressed with each of our updates. Look for fixes and adjustments on your feedback in our next patch notes. Michael Coletti -- Ransacked Studios
[ 2018-03-16 21:37:53 CET ] [ Original post ]
Hey everyone! It’s been a little over a month since our last official post and we just wanted to give you an update on our progress. The three of us have each been working on different major parts of the game and we are excited to show you that we are making head way on all of them! Level Editor Improvements: We have been overhauling the level editor to make things a lot simpler and easy to use. We hope to make things painless so you are excited to create your own levels and share them with us and the community!
- First UI pass to make things more user friendly.
- Re-categorizing objects so it’s easier to find things.
- Quality of life improvements on interacting with objects while creating and editing levels.
- Localization support for all languages currently being supported in the game.
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Art for World 4 – Twisted Temple: To keep things moving at a decent pace, we have been working on our next set of art assets for our final world called Twisted Temple. It is a very heavily Egyptian influenced world with an alien like twist. We will have more to share about the main mechanic used in this world in a future post, but we wanted to give you a sneak peak of some of the art being used in our final world.
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Story: There’s a lot to still do to get this game ready for a full release, but we realize we are currently lacking a story and it’s something we want to get into the game soon after World 3 is in your hands. Our focus in early access is to get you the gameplay and listen to your feedback on where you would like us to adjust things. We want you to be able to continue to play this game way past what we will be offering in official story levels through your own custom levels to share and challenge others to complete. Feedback: Keep the feedback coming in! We are looking at all of it and organizing it to tackle bugs and address any concerns as they come in to get addressed with each of our updates. Look for fixes and adjustments on your feedback in our next patch notes. Michael Coletti -- Ransacked Studios
[ 2018-03-16 21:37:53 CET ] [ Original post ]
Here is our first new build!
We really wanted to get the PS4 controller support in as soon as possible, so we worked all week and changed our input system to support it. Note: Your key bindings may need to be redone, because the input system has changed. There are other fixes that you can see below. Like the bubble enemy now has a state before it shoots so it's more clear on how he works. Here is our full list of changes:
- PS4 controller support! Button symbols for tutorial signs and options coming soon.
- Bubble enemy now has a delay before he shoots.
- Adjusted speed and color of the Bubble enemy's projectile.
- Removed the lava section that appeared before the jump command sign in 1-1 challenge.
- Addressed some shooter restarting issues when respawning after death.
- Scrolling the object panel no longer zooms the map camera in the level editor.
- Changed feedback panel from F12 to F1 so it's not the same as the screenshot button.
- Fixed cursor not showing up when on feedback panel if playing with a controller.
- Updated Korean translation (thanks Dollppin!)
- For languages with long character strings, the win screen buttons now adjust text correctly.
Thank you to everyone who is contributing to the localization and for all the feedback we have recevied so far.
Keep on Glitching on!
GlenN Montalbo -- Ransacked Studios[ 2018-02-09 00:05:30 CET ] [ Original post ]
Here is our first new build!
We really wanted to get the PS4 controller support in as soon as possible, so we worked all week and changed our input system to support it. Note: Your key bindings may need to be redone, because the input system has changed. There are other fixes that you can see below. Like the bubble enemy now has a state before it shoots so it's more clear on how he works. Here is our full list of changes:
- PS4 controller support! Button symbols for tutorial signs and options coming soon.
- Bubble enemy now has a delay before he shoots.
- Adjusted speed and color of the Bubble enemy's projectile.
- Removed the lava section that appeared before the jump command sign in 1-1 challenge.
- Addressed some shooter restarting issues when respawning after death.
- Scrolling the object panel no longer zooms the map camera in the level editor.
- Changed feedback panel from F12 to F1 so it's not the same as the screenshot button.
- Fixed cursor not showing up when on feedback panel if playing with a controller.
- Updated Korean translation (thanks Dollppin!)
- For languages with long character strings, the win screen buttons now adjust text correctly.
Thank you to everyone who is contributing to the localization and for all the feedback we have recevied so far.
Keep on Glitching on!
GlenN Montalbo -- Ransacked Studios[ 2018-02-09 00:05:30 CET ] [ Original post ]
We are happy to announce that Glitch's Trip has entered Early Access on Steam!
From months of prototyping ideas and coming up with a unique mechanic that we have not seen yet done before. To showcasing our early development at BostonFIG and in the PAX Rising booth at PAX East last year; we made it to the milestone that puts the game in your hands!
Glitchs Trip is a tough twin-stick platformer where Glitch has a special ability that allows him to become intangible to avoid threats. Knowing you can avoid damage at any point is comforting but it has its limits. We throw a lot at you and mastering the glitch mechanic will be your savior. Dont worry though, we designed the game to allow you to bounce back from certain death quickly and get back right into the mix of things on your next run.
To celebrate, we have released a trailer that offers a glimpse of the wild gameplay we are cooking up as we push to finish the development of the game.
https://youtu.be/OriU7zMyBkk
Please reach out to us about feedback throughout our development process so your voice is heard. We will be active with the Steam community so we can mold the game into something special together.
If you are excited about Glitch's Trip, please consider giving the Early Access Trailer or any of our posts a 'like', 'share' or 'retweet' on YouTube, Twitter, Instagram, or Facebook.
Twitter
Instagram
Facebook
Thank you, and we hope you enjoy the game! -- Michael Coletti Ransacked Studios
[ 2018-02-02 05:14:15 CET ] [ Original post ]
We are happy to announce that Glitch's Trip has entered Early Access on Steam!
From months of prototyping ideas and coming up with a unique mechanic that we have not seen yet done before. To showcasing our early development at BostonFIG and in the PAX Rising booth at PAX East last year; we made it to the milestone that puts the game in your hands!
Glitch’s Trip is a tough twin-stick platformer where Glitch has a special ability that allows him to become intangible to avoid threats. Knowing you can avoid damage at any point is comforting but it has its limits. We throw a lot at you and mastering the glitch mechanic will be your savior. Don’t worry though, we designed the game to allow you to bounce back from certain death quickly and get back right into the mix of things on your next run.
To celebrate, we have released a trailer that offers a glimpse of the wild gameplay we are cooking up as we push to finish the development of the game.
https://youtu.be/OriU7zMyBkk
Please reach out to us about feedback throughout our development process so your voice is heard. We will be active with the Steam community so we can mold the game into something special together.
If you are excited about Glitch's Trip, please consider giving the Early Access Trailer or any of our posts a 'like', 'share' or 'retweet' on YouTube, Twitter, Instagram, or Facebook.
Twitter
Instagram
Facebook
Thank you, and we hope you enjoy the game! -- Michael Coletti – Ransacked Studios
[ 2018-02-02 05:14:15 CET ] [ Original post ]
🎮 Full Controller Support
- Glitch's Trip Depot Lin 64 [217.65 M]
Meet Glitch, a gooey green ball of space alien sent out to explore the dangers of the galaxy. As Glitch the player runs, jumps, and shoots his way through multiple levels while fighting enemies, dodging traps, and manipulating his surroundings along the way. Only quick reflexes and embracing the trip will get the player through the challenges that lay ahead.
Glitch's Trip is a intense blend of a twin-stick shooter and action platformer. Fight your way through 100 crazy levels by dodging obstacles, battling baddies, and glitching through harmful hazards.
- 100 Levels each with extra hard challenge variant
- 4 Trippy worlds each with their own Boss
- Multiple power ups to help fight the Trip
- Unique glitch ability that can help you survive the craziest of situations
- Tons of obstacles and enemies
- Change gravity, switch blocks, and float around intense levels
- Custom level editor
- Unique soundtrack
- OS: Ubuntu 12.04 LTS or Newer
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB
- Storage: 500 MB available space
[ 6077 ]
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