This build mainly focuses on the level editor. We completely revamped the UI! We're trying to make it even easier to build levels. We also added some additional functionality.
Here is a list of level editor changes:
New UI! Panels selection is now on the left and panels are simplified.
New Save and Play quick button always visible on the panel selector.
Made it so you can also toggle difficult quickly and also disable objects based of difficulty.
New object selection shader, it's easier to tell what's selected.
Multi object selection (Shift) and editing. You can now edit multiple objects with the same properties all at once.
Made Not snapping to tile the E button, so it's quicker to toggle between snapping and not snapping.
You can now copy sections of tiles (Shift) and stamp them somewhere else.
We localized the whole level editor.
We also fixed some bugs and improved a bunch of other things!
Here is a list of our other changes and improvements in this build:
Fixed a bug where Gravity would revert after activating multiple Gravity Triggers.
Enable mouse on main menu always.
Turn on mouse when on win screen.
Pause vibration when game is paused / in feedback panel.
Slime King SFXs Additions / Improvements.
Fixed key binding bug where axis binding would not update correctly.
B (for xbox controllers) no longer pauses the game on xbox controllers (unless explicitly binded to).
Plasma enemy projectile made brighter.
Fixed bug where keyboard / mouse bindings would be missing on tutorial panels.
Fixed a bug where you would slow fall in slipstream if gravity changes.
Updated visual and sound effects for the shield.
Added 3 new Google translated languages! Thai, Swedish, and Hungarian.
Please keep the feedback coming! We are always looking at it and are trying to fix what we can.
Keep on Glitching on!
GlenN Montalbo -- Ransacked Studios
This build mainly focuses on the level editor. We completely revamped the UI! We're trying to make it even easier to build levels. We also added some additional functionality.
Here is a list of level editor changes:
New UI! Panels selection is now on the left and panels are simplified.
New Save and Play quick button always visible on the panel selector.
Made it so you can also toggle difficult quickly and also disable objects based of difficulty.
New object selection shader, it's easier to tell what's selected.
Multi object selection (Shift) and editing. You can now edit multiple objects with the same properties all at once.
Made Not snapping to tile the E button, so it's quicker to toggle between snapping and not snapping.
You can now copy sections of tiles (Shift) and stamp them somewhere else.
We localized the whole level editor.
We also fixed some bugs and improved a bunch of other things!
Here is a list of our other changes and improvements in this build:
Fixed a bug where Gravity would revert after activating multiple Gravity Triggers.
Enable mouse on main menu always.
Turn on mouse when on win screen.
Pause vibration when game is paused / in feedback panel.
Slime King SFXs Additions / Improvements.
Fixed key binding bug where axis binding would not update correctly.
B (for xbox controllers) no longer pauses the game on xbox controllers (unless explicitly binded to).
Plasma enemy projectile made brighter.
Fixed bug where keyboard / mouse bindings would be missing on tutorial panels.
Fixed a bug where you would slow fall in slipstream if gravity changes.
Updated visual and sound effects for the shield.
Added 3 new Google translated languages! Thai, Swedish, and Hungarian.
Please keep the feedback coming! We are always looking at it and are trying to fix what we can.
Keep on Glitching on!
GlenN Montalbo -- Ransacked Studios
Meet Glitch, a gooey green ball of space alien sent out to explore the dangers of the galaxy. As Glitch the player runs, jumps, and shoots his way through multiple levels while fighting enemies, dodging traps, and manipulating his surroundings along the way. Only quick reflexes and embracing the trip will get the player through the challenges that lay ahead.
Glitch's Trip is a intense blend of a twin-stick shooter and action platformer. Fight your way through 100 crazy levels by dodging obstacles, battling baddies, and glitching through harmful hazards.
100 Levels each with extra hard challenge variant
4 Trippy worlds each with their own Boss
Multiple power ups to help fight the Trip
Unique glitch ability that can help you survive the craziest of situations
Tons of obstacles and enemies
Change gravity, switch blocks, and float around intense levels