Hey Everyone,
With this release, all 100 levels are in and the Twisted Temple is a wild ride. It really focuses on bringing all the mechanics of the game together. You'll have to master the glitch tiles, changes in gravity, and using warp gates to teleport around.
We also added a casual difficulty to all levels, so if you have been struggling on any level, you can practice on an easier version of the level and continue progressing throughout the game. Don't give up on those harder levels though, we look forward to seeing players crush through the content we created.
On top of that, we have a lot of balance changes in this update. The biggest one being that spikes and lava no longer cause instant death; they do 3 damage instead to you. We feel like this alleviates some perfectionism you needed in some levels and improves the overall fun in these challenging levels. Let us know what you think!
There's also a ton of other stuff, like optimizations, a new boss music system, new cutscenes, and lots of new SFX that our friends at Blue Whale have made for the game. We are super excited to ship this release and one step closer to wrapping up our Early Access phase.
Here is a trailer for Twisted Temple and the official list of what's new:
https://www.youtube.com/watch?v=eS7-d0ZcQys
Twisted Temple
25 Levels designed around Warps combined with previous mechanics.
New Boss: Twisted Phar-Ra!
Added 4 New Twisted Temple achievements.
Casual Difficulty
Adjusted all levels to have a casual variant.
Adjusted boss health for casual / challenge difficulty.
Balance Changes
Adjusted Spikes and Lava to deal 3 damage instead of instant death.
Reduced Shield Health to 3 hits, so it gets destroyed when hitting Spikes or Lava.
Reduced the number of projectiles shot by King Greg-gooey.
Adjusted F.R.E.D's projectiles to shoot a little slower.
Added a slow movement debuff to Quicksand.
Brutes have become more of a threat by being able to destroy destructible tiles and move over small gaps on the ground.
Reduced Brute Health by 2 hits points to counter his new movement perks.
Jumpy Grunts no longer reflect projectiles but moves much faster.
Reduced Red Slime Health by 1 hit point.
Nerfed the Homing Grunts by increasing the time between shots.
Flame Grunts will walk in range before igniting their flame throwers.
Reduced Flame Grunt flamer thrower duration so it does not use up 100% of a full Glitch bar.
Increased attack speed to Flying Four Shot Grunts and changed their projectile to yellow to increase visibility.
Improvements
Added a cutscene when defeating King Greg-gooey.
Added a cutscene when defeating F.R.E.D.
F.R.E.D animates when hurt and before bouncing around.
Added a new enemy called Omega Bubble.
Main menu ground now changes based on level selected.
Score Screen highlights the selected level of difficulty.
Added a Credits cutscene.
Added Controller Vibration toggle to the Options Menu.
Adjusted Zero-G's opacity for better visibility with new level backgrounds that were added to the game.
Updated Loading Screen to show more info about the current level.
Added steam pop up progress notifications for kills and death achievements.
Made it so the complete game achievement is now possible.
Disabled top right feedback text (you can still submit it with F1 though).
Optimizations
Optimized SFXs by culling out lots of sounds not in view.
Minor Object Pooling Optimization.
Optimized loading the Tile Collision for the levels.
Culling more effects when not in view.
Optimized our audio processor.
Bug Fixes
Fixed Machine Gun sound so it doesn't cut off other sounds.
Fixed bug where Glitch's Eyes squint.
Fixed a bug with Stompers where a constant force was applied to you after death.
Replying a level no longer triggers the consecutive level achievement.
Fixed sorting groups for Glitch Triggers so they don't end up rendering above enemies.
Fixed an issue where your best time could be wrong.
Fixed vertical wrapping of spikes so they cannot bleed above them.
Fixed wrapping of the temple backgrounds so they don't flicker when you get to a certain position.
Music
Music for bosses now intensifies as they lose health.
New music tracks for all bosses.
SFXs
New notice sounds for enemies.
New Destructible Block sound for the Ancient Temple mud block.
Added a sound for when being poked by Spikes.
Added a sound for when you touch the Lava.
Added a sound for when you touch Quicksand.
All sounds are muffled when under Quicksand.
Improved the sound of the Flamethrower.
Added a Squish Block sound.
Added a Projectile Bounce sound to Moving Orb.
Added looping audio around homing projectiles.
Improved the Conveyor sound so it can be heard at a distance.
Improved the Phase Block sound so it can be heard at a distance.
Updated Stomper to play a sound based on the distance from you.
Steam Workshop
Made publishing a level default to public visibility.
Phew, ok that was a lot to read through! Next, we plan on working on tighten up some levels and getting the final cutscenes in. Please hit us up with any feedback you have on the new release.
Once we get those cutscenes in and some more polish, we plan on leaving Early Access and shipping our 1.0 version of the game!
Thanks for playing! Keep on Glitching on!
GlenN Montalbo -- Ransacked Studios [ 2019-09-18 17:00:37 CET ][ Original post ]
TWITCH AND GLITCH THROUGH CHALLENGING GAMEPLAY!
Meet Glitch, a gooey green ball of space alien sent out to explore the dangers of the galaxy. As Glitch the player runs, jumps, and shoots his way through multiple levels while fighting enemies, dodging traps, and manipulating his surroundings along the way. Only quick reflexes and embracing the trip will get the player through the challenges that lay ahead.
Glitch's Trip is a intense blend of a twin-stick shooter and action platformer. Fight your way through 100 crazy levels by dodging obstacles, battling baddies, and glitching through harmful hazards.
100 Levels each with extra hard challenge variant
4 Trippy worlds each with their own Boss
Multiple power ups to help fight the Trip
Unique glitch ability that can help you survive the craziest of situations
Tons of obstacles and enemies
Change gravity, switch blocks, and float around intense levels