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December development update
Many things have changed since the first publication of the store page. Thanks to W.i Matthieu the global art direction of the game is now on tracks.
As you can see on the above picture, I use now a proper color palette. And the UI is now flat and materialized
Its hard to say if a developer is working or if is just playing piano. At least he is working hard to produce your games
There are many character customization, and now you can play as a woman.
Since it is a sandbox game, I though it would be great to be able to customize a bit our studios. I drew few assets to customize your studio.
If you guys like what I've done so far about the studio customization, please say it to, and I will draw more models.
Now you have to manage your hardware. Upgrading your computers will improve the efficiency of your staff
I've done many others things, such as Steam integration. So if you guys are interested to beta test City Game Studio, follow me on twitter to stay tuned about the game updates !
Follow us on twitter
[ 2017-12-09 04:07:39 CET ] [ Original post ]
Greetings fellow gamers, I hope you are enjoying your soon-coming holidays, because I won't. I'm working hard to produce a very polished game and I want to tease you a bit about the latest changes
Art direction
Many things have changed since the first publication of the store page. Thanks to W.i Matthieu the global art direction of the game is now on tracks.
As you can see on the above picture, I use now a proper color palette. And the UI is now flat and materialized
Animations
Its hard to say if a developer is working or if is just playing piano. At least he is working hard to produce your games
There are many character customization, and now you can play as a woman.
Studio customization
Since it is a sandbox game, I though it would be great to be able to customize a bit our studios. I drew few assets to customize your studio.
If you guys like what I've done so far about the studio customization, please say it to, and I will draw more models.
Computer upgrades
Now you have to manage your hardware. Upgrading your computers will improve the efficiency of your staff
I've done many others things, such as Steam integration. So if you guys are interested to beta test City Game Studio, follow me on twitter to stay tuned about the game updates !
Follow us on twitter
[ 2017-12-09 04:07:39 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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