Hey everyone!
I'm super excited to announce that City Game Studio is part of the Steam Winter Sale with a 25% discount! You can grab it for $11.99 instead of $15.99.
If you've been following the recent updates, you know that v1.21.0 brought the biggest changes to the game, including the Studio Director feature. This lets you automate game creation while you focus on managing your company, designing your next console, building new studios, and handling your digital store. And that's just scratching the surface!
For those just discovering the game: City Game Studio is a deep management game where you start in 1976 with a tiny game studio and grow it into a gaming empire. You'll manage multiple studios, create games, build consoles, compete with (or buy out) your rivals, and much more!
And speaking of what's next - I'm currently working on the next big update planned for March/April 2025, which will include:
Studio layout templates (copy/paste your studio setups!)
Console manufacturing cost reduction based on sales
I want to thank all of you who've been supporting the game's development. Whether you're a long-time player or just thinking about jumping in, now's a great time with the Winter Sale discount!
Take care,
Xavier aka Binogure
P.S. If you run into any issues, don't hesitate to let me know. I'm always here to help! :)
PS 2: This is my upcoming game, that should be out for $2.99 on April 7th 2025. I'm sure you're gonna love a DEMOCRATIC monpoly on Steroids with TEAM !
https://store.steampowered.com/app/1810050/Fortune_Avenue/
[ 2024-12-21 10:05:52 CET ] [ Original post ]
Hey everyone! A quick update today, but one that fixes some rather... annoying issues!
Bug Fixes
We had two sneaky bugs playing hide and seek in the code: - Sometimes, games were being released before their rating was computed! As a result, they were lost in limbo, with no sales and impossible to discontinue. It's like sending someone to a job interview without a resume! - Similarly, some games were retiring before their lifetime was calculated. Result: even more backstage chaos. That's now a thing of the past! That's all for today! As always, if you find any other bugs, don't hesitate to let me know. Happy gaming! Xavier aka Binogure
[ 2024-12-18 13:10:06 CET ] [ Original post ]
Hi everyone! Today, big stability update! The game had a tendency to crash a bit too often for my taste, so I spent quite some time fixing all that.
Bug Fixes
The game had some issues with random crashes: - When making a game sequel (as if making a game wasn't stressful enough!) - When releasing a game for your future console (looks like the game doesn't like time travel) - And when porting a game as a publisher (that one was just to annoy you) I also fixed some other stuff: - Czech translations have been reworked - The company logo creator had a silent error on first launch. The kind that makes the game act weird without telling you why. That's fixed! - Added a one-frame delay for game updates. Basically, this prevents information from displaying incorrectly or the game from crashing
Misc
- Improved Steam integration (because we like it when things work well with Steam) - Brought back the old company/studio button (sometimes, better is the enemy of good!)
Known Issues
There's still that small issue with online games where the number of units sold includes retention figures. I haven't forgotten about it, I'm working on it!
What's Coming Next
I'm still working on: - Reworking studio furnishing (with those copyable templates) - Reducing console manufacturing costs based on sales That's all for today! As usual, if you find any other bugs, don't hesitate to let me know. Have a great gaming session! Xavier aka Binogure
[ 2024-12-18 11:43:36 CET ] [ Original post ]
Hi everyone! A quick update today, with some bonus info about what's coming!
Bug Fixes
Fixed a crash that occurred when buying out a competitor. Let's just say the game wasn't too fond of hostile takeovers!
Game Name Generator
Added two new variations to the generator. Nothing fancy, but it should give you a bit more diversity in your titles.
Known Issues
There's currently a small issue with online games: the number of units sold includes retention figures, which isn't really what we want. I'm working on it!
What's Coming Next
For those wondering what's cooking, here's the plan for March/April 2025: - I'm reworking studio furnishing. You'll be able to create templates and copy/paste them from one studio to another. No more setting everything up from scratch every time! - Consoles will become cheaper to produce the more you sell. Just like in real life! That's all for today! As usual, if you find any other bugs, don't hesitate to let me know. Have a great gaming session! Xavier aka Binogure
[ 2024-12-15 15:13:13 CET ] [ Original post ]
Hey folks !
My other game, Fortune Avenue, just got a major update! For those who haven't heard about it yet, imagine Monopoly reinvented with modern twists that keep the game fresh and exciting. You can take planes to zip across the board, escape melting ice floes, vote on game-changing rules every 12 rolls, and even organize the World Cup to multiply your hotel's rent tenfold!
[quote]
[/quote]
As someone who loves management games (like you all!), I designed Fortune Avenue to be deeply strategic while keeping that fun party game spirit. Instead of a boring jail, you might find yourself on a luxury cruise. And if you're falling behind, watch out for the helicopter that chases down the poorest players!
[quote]
[/quote]
The new update brings tons of improvements and new features that make the game even more enjoyable. Plus, it's very affordable at just $2.99 - less than a cup of coffee! If you enjoy City Game Studio's mix of strategy and management, I think you'll have a blast with Fortune Avenue too.
Come try it out and let me know what you think! I'm always around to chat and improve both games based on your feedback.
Take care,
Xavier aka Binogure
P.S. There's also a free demo available if you want to give it a test drive first!
https://store.steampowered.com/app/2515100/Fortune_Avenue_Demo/
[ 2024-12-14 14:48:45 CET ] [ Original post ]
Hi everyone! Quick update to fix two rather... interesting bugs!
Bug Fixes
The studio director got his knuckles rapped. He wasn't always respecting exclusivity contracts and was making games for other console manufacturers. Let's say he was taking a bit too much liberty with contracts! That's now fixed. And finally, some of your employees were going on vacation... and never coming back! The worst part is that you kept paying them. It was like permanent paid vacation. Nice for them, not so much for your wallet! That's fixed too. That's all for today! As usual, if you find any other bugs, don't hesitate to let me know. Have a great gaming session! Xavier aka Binogure
[ 2024-12-14 14:25:49 CET ] [ Original post ]
Hi everyone! A quick update today. Nothing crazy, but a few fixes that should improve your gaming experience!
Bug Fixes
Well, sometimes the simplest things can cause issues. For instance, when Steam wasn't detected and you were using the dark theme, you couldn't read the text. It was kind of like playing with your eyes closed, not very practical! That's fixed now. For those who were frantically clicking the exit button (we all know it happens when a game stops responding), well now the game actually listens to you and really closes. Promise! The studio director has also learned to count. He wasn't always using the platform with the largest market share. Now he can do his math properly!
Translations
A big thank you to MasterStudioCZ who improved both Czech and English translations. Steam achievements are now also available in Czech! That's all for today! As usual, if you find any other bugs, don't hesitate to let me know. Have a great gaming session! Xavier aka Binogure
[ 2024-12-12 08:26:36 CET ] [ Original post ]
Hey fellow gamers ! Were thrilled to announce that City Game Studio has been selected to be part of The Game Awards for Games Who Cant Afford the Game Awards (TGAGWCAGA) 2024 Showcase! TGAGWCAGA is a brand new showcase designed to spotlight incredible indie games that truly deserve more attentionwhile also poking a bit of fun at the exclusivity of The Game Awards. Catch our trailer during the TGAGWCAGA showcase: [previewyoutube=58vjwWFW4zo;full][/previewyoutube]
- Date: Friday, December 13
- Time: 5:00 PM UTC / 6:00 PM CET / 12:00 PM ET
[ 2024-12-11 08:22:52 CET ] [ Original post ]
Hello everyone! A small studio director update, because sometimes he took his boss role a bit too seriously.
Bug Fixes
I fixed some bugs that could be a bit frustrating. The biggest one affected those of you with more than 2,000 employees (yes, you're monsters!). Actually, when you tried to automatically assign or withdraw your employees, the game pretended everything was fine but was silently crashing. That's fixed! The studio director also had some management issues: - He would sulk when you moved or lost an employee. He'd freeze up, like a boss who doesn't know what to do without their favorite employee. - Same thing when you sold the last desk of the last studio. He didn't know where to sit anymore, so he just stopped doing anything. - And now, when you try to sell a busy studio, you'll get a nice explanation tooltip instead of radio silence. That's all for today! I'm still working on the big upcoming update, promise! Have a great gaming session Xavier aka Binogure
[ 2024-12-10 15:22:20 CET ] [ Original post ]
Hello folks! I'm thrilled to announce that City Game Studio has been selected to participate in the Zero Carbon Quest festival on Steam from November 25th to December 2nd, 2024. As a solo developer creating a game about building successful gaming companies, it feels pretty meta to be thinking about my own studio's environmental impact! For those wondering - yes, I've been tracking my carbon emissions during development (turns out my coffee machine is responsible for 73% of it... just kidding!). But in all seriousness, I'm proud to be part of this initiative alongside other environmentally conscious developers. While City Game Studio isn't about saving the planet (unless you count saving virtual game companies from bankruptcy), I believe that every studio, big or small, has a role to play in making our industry more sustainable. After all, you wouldn't ignore your game's budget in the simulation, so why ignore my real-world carbon budget? During the festival, you'll have the chance to grab City Game Studio at a special discount. Join me in showing that independent game development can be both creative and environmentally responsible. Hope to see you there, and remember - in both game development and sustainability, every small action counts! Take Care, Xavier aka Binogure P.S. No pixels were harmed in the making of this announcement.
[ 2024-12-09 14:35:24 CET ] [ Original post ]
Hello folks! As the year comes to an end, I've got some exciting news! City Game Studio will be joining the Zero Carbon Quest festival with a special 40% discount. From December 9th at 3 PM CET until December 16th at 4 PM CET, you can grab your chance to become a virtual game industry mogul while being kind to your wallet (and the planet)! Fun fact: I calculated that the energy used to develop this discount announcement could be recovered by the savings of just three players buying the game instead of running their own game studios in real life. Now that's what I call efficient resource management! Whether you're dreaming of building the next big gaming empire or just want to experience the thrill of game development from the comfort of your energy-efficient computer, now is the perfect time to dive in. Take Care, Xavier aka Binogure P.S. This message was powered by sustainable coffee
[ 2024-12-09 14:00:23 CET ] [ Original post ]
Hello everyone! I'm thrilled to announce the biggest update yet for City Game Studio! Since the Steam Daily Deal, I've been working hard to deliver an improved version of the game. This announcement summarizes the major changes in v1.21, so for those who've been following the devlogs these past months, feel free to skip to the end for future announcements.
The Studio Director
I'll be honest, I was scared about implementing this feature. I thought: "If we automate game creation, there's nothing left, people will get bored and realize I'm a fraud". Well, I implemented the studio director anyway, and it turned out to be the complete opposite. Where I used to find the game becoming repetitive, the studio director now automates all the tedious parts, leaving you with just the fun stuff. That is, managing your video game company. And I'm so glad you pushed me to implement this feature. It brings a new dimension to the game, and I think you'll love it. [quote]
[/quote] So, the studio director manages one or several studios. You decide the game genre, platform, game engine, target audience, marketing campaigns, and many other aspects of game creation. The best part is that the studio director not only makes the games but also handles game reports and updates for the games they've produced. Obviously, a studio director takes their cut, which can amount to millions of dollars if your game generates lots of money. But in return, you only need to focus on managing your company. That means designing your next game console, building new studios, hiring staff. All while keeping an eye on the digital store. Since studio directors appear from 1985 onwards, this gives you more freedom to do other things in City Game Studio! It's already giving me ideas for the future, especially about evolving the studio director's role, maybe allowing them to handle game ports or even remakes. But before we get there, I want you to try it out and give me your feedback! [quote]
[/quote]
Game Interface
Yes, City Game Studio keeps evolving, and so does its interface. v1.20.0 removed some panels and options from the game, which greatly simplified the interface. Now v1.21.0 brings back what was removed without cluttering things up. Basically, you'll find almost the same buttons, but no more. Among the most requested changes was the ability to max out game discounts with a single click. Also, knowing whether a console discount would bankrupt you. [quote]
[/quote] Another change concerns the studio list. You can now control your studios directly from this list. This means you can detach all employees from a single studio without having to display it. Same goes for assigning employees or sending them on vacation. In the end, I even removed a button that nobody used and was just taking up space. Another detail, the icon on the left of the studio is blue when the studio is working on a project, and black when it's idle. I think you'll like this change too. [quote]
[/quote]
Bug Fixes
I've fixed tons. Like, really tons. I fixed huge bugs, like the game crashing when upgrading a company with thousands of employees. Now it's instantaneous and doesn't crash. Another crash affected some Windows machines when launching the game for the first time, and another was due to malware that could infiltrate certain program DLLs. Just for these, I wanted to make a dedicated bug fixes section. Another fix concerns consoles you want to use for your games. When signing an exclusivity contract, the game would give you wrong information, saying you couldn't develop games because you didn't have the console license. But actually, you couldn't develop games on certain consoles because of exclusivity contracts. It was a silly bug, but easy to fix. There was also an annoying bug with game music. When you published a game, specific music would play to signal the publication. Well, this only worked for about 20 minutes, then the music would stop playing. So, I completely rewrote the game's jukebox to make it work all the time, and this definitely fixed other small bugs too. There were also plenty of display bugs, with some elements going off-screen, others being unreadable, and those have been fixed too.
Translations
This will be the last point of this update. The letters and weren't showing up in Ukrainian, and that's fixed. Now, here's the list of languages improved by the community, meaning by you:
- Portuguese and Brazilian Portuguese
- Italian
- English
- Polish
- Spanish
- Simplified Chinese
- Russian
- Czech
The Next Update
Here we are already, talking about the next update... well, time flies. Long story short, the next update will focus on studio furnishing and consoles. I plan to add the ability to create studio templates, allowing you to copy/paste studio layouts. And for consoles, I plan to reintroduce manufacturing cost reduction based on the number of consoles sold. That's what I have planned. As for the release date, it will be at the end of Q1 2025, around March/April. Thank you all for reading, for buying City Game Studio, for leaving reviews, and for helping make it what it is today. If you have any comments, go ahead, I'll be happy to read them. Have a great day Xavier aka Binogure
[ 2024-12-09 11:46:06 CET ] [ Original post ]
Hey fellow game dev enthusiasts! Since launching City Game Studio in 2019, this passion project has grown beyond my wildest dreams. As a solo developer (except for our awesome musician Conciliator!), I've poured countless hours into crafting and refining every aspect of the game - from the intricate management systems to the tiniest UI improvements. Through thick and thin, your feedback has shaped CGS into what it is today. We've added numerous features like custom console creation, digital store management, and even the ability to crack competitors' games (legally in-game, of course! ). Today, I'm excited to share two things:
- I've just released a brand new trailer showcasing everything CGS has become
- City Game Studio is eligible for Steam's "Labor of Love" award!
[ 2024-12-04 16:52:22 CET ] [ Original post ]
Hi everyone!
This week I've been working hard on the game's interface, improving translations thanks to you, and fixing bugs! I want to mention that all changes come from your feedback.
You pointed out some interface gaps, so I continued working on improving it. I've refreshed the studio list design. Now, active studios have a blue icon while idle ones have a black icon next to their name. This makes it easy to see at a glance which studios are busy and which ones are slacking.
I've also removed another menu icon. This icon wasn't well explained and barely used, even by me. Now, from the studio list, you can directly update computers, servers, assign all employees to a studio, or remove all employees from a specific studio. These small changes greatly improve the gaming experience.
I also worked on the digital store interface to make it a bit prettier, but it's not worth dwelling on.
Another feedback was about translations, and as always, you were right. There were translation issues and you fixed them!
Many languages have been corrected, including English, Italian, Simplified Chinese, and Russian, to name a few. If you're interested in helping translate City Game Studio into your native language, join the Discord server - there's a button directly on City Game Studio's Steam page with all the information.
As for bug fixes, it's the same story. Thanks to your in-game feedback form reports, I've fixed quite a few. There was an issue with game console licenses, which should now be fixed. I say "should" because I couldn't reproduce the problem on my machines, so I had to inspect the code and believe it was a display issue.
Well, that's the work accomplished this past week. And I have great news for you - the current game version is almost ready for release. Version 1.21.0 will launch on December 9th, 2024. In just under 10 days. During these 10 days, I'll focus on fixing as many bugs as possible while also preparing for a festival.
City Game Studio has been selected for the Zero Carbon festival - I think it's the oldest game participating in this festival. And that makes me a bit proud. So I need to prepare many things: the update announcement, promotions (the game will be on sale during the festival), refreshing the Steam page a bit. The screenshots are somewhat dated. I'll probably make a new trailer too. The latest one uses a game version from 2021, and in 3 years, City Game Studio has evolved quite a bit.
That's all from me, thank you for reading,
If you have any comments, advice, or suggestions, don't hesitate - I always enjoy reading them
Take care,
Xavier aka Binogure
[ 2024-11-29 14:38:50 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Studio director
- Unlocked in 1985 only if you can already hire staff
- Studio director can publish updates on game when it shouldn't be able to do so
- Studio director don't take into account exclusivity deal
Bugfix
- Pause on auto-publish should not get triggered by the studio director
- Studio director keeps trying to work even if they've been fired or quit
- Pause / unpause sound is played even if the game isn't paused/unpaused
- Studio button doesn't update from black to blue or to black again
UI
- Rework the custom platform game catalog (score is ugly, and show off our games better)
[ 2024-11-29 09:40:37 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Misc
- When closing the game, the game has 10 seconds top to close itself, afterward it kills itself.
UI
- Studio list sohw a black information icon if the studio is idle, it's blue otherwise
- Add assign employees to the studio options
- Add withdraw all employees to the studio options
- Add fix everything to the studio options
- Add upgrade computers to the studio options
- Add upgrade servers to the studio options
- Add send to vacation to the studio options
- Rework the digital store cut slider
Bugfix
- Going through the marketing campaign panel without having any game to makret leads to a silent bug
- Using the studio director before the 80s might create weird games
- Fix an issue that shows the wrong tooltip when trying to make a game while having a manufacturer exclusivity that doens't match the selected platform
i18n
- Improve it translations (thanks to frankieorabona)
- Improve en translations (thanks to kappasims and PwaDesu)
- Improve pt-BR translations (thanks to menguele)
- Improve pl translations (thanks to olsza)
- Improve es translations (thanks to GianluPlay)
- Improve ru translations (thanks to AftarNik)
- Improve cz tranlsations (thanks to MasterStudioCZ)
- Improve zh translations (thanks to caiyundc)
[ 2024-11-27 13:51:00 CET ] [ Original post ]
Hey everyone! The next update is moving forward by leaps and bounds, and I've already started working on other small things!
The Studio Director
It's been months that I've been telling you about it, and if you're on the unstable branch of Steam, you've been able to test it and see that it's working pretty well. Does the studio director make City Game Studio an idle game? Far from it. But does it make it a full-fledged tycoon? Certainly!
Moreover, in the latest version, release candidate 8, I added a tutorial to the studio director. I think this concludes the current version of the studio director. Afterwards, once v1.21.0 is published to the general public, I'll review your feedback to know how to improve this feature. Then I'll move on to v1.22.0, which will be dedicated to studio furnishing!
The Interface
With v1.20.0, I reduced the number of panels in City Game Studio, in order to make the interface more pleasing to the eye and less cluttered. This seems to have worked, but there's a small problem. Some information has disappeared, and I've barely started reintroducing it. I'm doing this gradually, to have a coherent and intuitive interface.
For example, in v1.21.0, a button is present at the bottom left, next to the studio names, which allows you to sell studios, but also to buy them, if you rent them, to destroy or rename them. I'm happy with this result, but an important piece of information is still missing: the summary of your company. This summary includes important information such as the total number of employees, the number of games produced, or the best game of your company. Nevertheless, I think I have time to reintroduce this information before the publication of v1.21.0. However, I will surely not have time to introduce anything else for this version. I want to dedicate a few days to creating a new trailer to celebrate the release of v1.21.0. Rest assured, v1.22.0 will continue to reintroduce important things, such as the reduction of console manufacturing costs based on the number of units sold. There you go, thank you for reading me. If you have ideas for the next trailer, don't hesitate, I'm all ears. Meanwhile, see you next week. Xavier aka Binogure
[ 2024-11-22 16:06:20 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Bugfix
- The studio director doesn't update games when there's a human resource attached to the studio
- When having more than one page of released games (right panel), cancelling the last game, won't updat ethe pagination accordingly.
- Windows only: Fix a crash when launching the game
Studio director
- Add a short tutoriel explaining how to activate / deactive the studio director
- Add a short tutoriel explaining how it works
UI
- Improve the studio selling confirmation popup
- Rework the studio list from the main menu (it has a brand new drop down allowing you to buy / sell and demolish the building)
[ 2024-11-20 15:32:30 CET ] [ Original post ]
Here is the English version, staying as close as possible to the original text: Hey everyone! The end-of-year holidays are fast approaching, and with them comes a slew of festivals and Steam sales. In fact, I had to move up the date of the next update, which will now be available by December 8th, 2024! Now, I have to confess something to you. Usually, I publish an update when it's ready. That way, I can be sure it's complete and substantial, without having to rush. But for this upcoming update, which is already quite substantial, I'm going to have to work harder than usual to get it done on time.
Let's talk about the Studio Director.
[quote]
[/quote] This week, I've made great progress again. And in my eyes, the Studio Director is already fulfilling its role perfectly. It can now automatically create games, and you can give it directives to manage the game size, target audience, console types, genre, and more. But it can also handle announcing games, generating game reports, and even updating games. We're talking about near-complete automation of City Game Studio here. And this automation makes the game, in the eyes of some purists, a true tycoon game. There are still a few things I need to sort out, the first being a tutorial to guide you through configuring the Studio Director. After that, there should just be a few bugs to fix, and then we'll be ready to publish the update. Obviously, if I have time to sneak in an extra feature, I'll do it. I'm thinking about revamping the studio selection panel, which is a bit dated, or adding the ability to do more microtransactions with each game update. Anyway, I have plenty of ideas to make City Game Studio the best business management game on the market. But everything won't fit in this update, so I'll have to be selective. Feel free to share your suggestions here, on Steam, or on Discord. As always, I'm listening! Take care, Xavier aka Binogure
[ 2024-11-15 15:14:14 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Studio director
- Can update games they made
- Auto market the game (announcement only)
[ 2024-11-13 14:21:53 CET ] [ Original post ]
Hey folks !
While guiding you through the world of game development with City Game Studio, Im coming with something new: Fortune Avenue! Imagine Monopoly with a twist (and maybe a helicopter). I poured the same dedication into crafting a board game experience thats both familiar and wildly unpredictable.
[quote]
[/quote]
This isnt just another stroll down Boardwalk; think evolving rules, melting ice floes, and airports that can catapult you across the board! I wanted to create a game where each session brings something fresh, challenging you to adapt your strategy with every dice roll. And yes, I even threw in some anti-cheat measures to keep things fair for all you fiercely competitive types.
[quote]
[/quote]
So, if youre ready to take a break from managing your studio empire, Id love for you to check out the Fortune Avenue demo. Im still a one-person team, which means your feedback is invaluable. Together, lets see if we can make Fortune Avenue as beloved as City Game Studio.
Grab a friend (or a rival), roll the dice, and let the chaos begin!
Take care
Xavier aka Binogure
https://store.steampowered.com/app/2515100/Fortune_Avenue_Demo/
[spoiler]Why I'm doing a 3D multiplayer board game ? Because I need to train for the sequel of City Game Studio that's why[/spoiler]
[ 2024-11-10 16:06:52 CET ] [ Original post ]
Hey everyone!
I'm a bit morose today, but that hasn't stopped me from being productive! So let's talk about it right away!
I've fixed the issue with the studio director, and now you can specify a genre, or even two. The same goes for the game engine.
Last week, I had rushed to provide you with a version with a functional studio director, but that first draft had quite a few small bugs. Some of them meant that the studio director was producing low-quality games. Well, it's better now, but it's not quite perfect yet. I still need to look at what can be improved. It seems the studio director still doesn't choose the best theme for a given genre. I don't think I'll have any trouble fixing this bug.
In any case, I hope you like this improved version. I've tested it, and the studio directors have produced respectable-quality games, with scores above 80%.
However, be careful, as the studio director now takes their share. They'll get a cut of the revenue generated by the game. And all of this is displayed directly in the financial results.
But I'm not done with them yet. I hope that by next week I'll have had time to add two key features.
The first one is automatic game announcements. You'll be able to set a maximum budget for this announcement, and the studio director will try to announce it themselves. Nevertheless, you'll still have the right to make the game announcements yourself if you wish.
The other upcoming change concerns game updates. I've started working on it, but it's not quite finished yet. I'd like the studio directors to be able to publish updates to your games. For now, the option is present but it's an empty shell, nothing happens. I think I'll have time to do that by next week!
In short, apart from that, I have an interface bug to fix, nothing serious, but it's not related to the studio director, rather the list of published games (the right-hand panel).
That's it, thank you for reading,
I'll see you again next week.
Take care.
Xavier aka Binogure
[ 2024-11-08 17:17:32 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Studio director
- Optimize the game genre picking algorithm
- Implement bonus profit share
Bugfix
- Cannot specify a genre list
- Cannot specify a game engine
- There's an empty genre in the genre list
- Studio has trouble picking a valid game engine (just pick a random one)
[ 2024-11-06 14:53:09 CET ] [ Original post ]
It's with immense pleasure that I'm reaching out this week because I have fantastic news!
The Studio Director is now working!
Some features are still missing - I'd like it to handle game updates, and I plan to add this in the coming weeks. You should know that this feature required extensive code modifications. As a result, there are several side effects and potential bugs.
I've managed to address the most critical issues this week, having released 2 updates and an unannounced patch. [color=red]For now, the Studio Director doesn't generate any revenue. So I recommend making the most of it before I add this component.[/color] Adding this will likely take several weeks, as there's the entire interface aspect to manage, not to mention other bugs to fix. Still, this update is already incredible, and I think you're going to love it. As you've probably figured out, in the coming weeks, I'll continue working on the Studio Director and fixing bugs. However, I'd also like to work on other aspects of the game, particularly consoles, so their manufacturing costs adjust based on units sold. Rest assured, if I don't have time to implement this for v1.21.0, it will be in v1.22.0 - I won't leave you hanging. If you're already on City Game Studio's unstable branch, I'd love to hear your suggestions and feedback on this new feature! Please share them in the comments. I read everything, respond, and most importantly, listen - you're really helping me build City Game Studio! It's been an exhausting week working 12+ hours daily to finish this, but it was worth it. I'll be taking it a bit easier in the coming weeks. With that said, big hugs to you all, Take care, Xavier aka Binogure
[ 2024-11-01 19:00:31 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Bugfix
- Updating studio list while making a game mess up the other games
- When the studio director makes a game, it might get rigged because it haven't selected any platform
[ 2024-10-31 07:38:07 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Studio director
- Optimize the studio director panel
- When disabling a studio director: Unassign the studio director from the game if it's in-progress (so the player can finish it)
- When firing a studio director: Unassign the studio to the director
- When firing a studio director: Unassign the studio director from the game if it's in-progress (so the player can finish it)
- Studio director is now working (might contains some bug tho)
[ 2024-10-30 17:30:26 CET ] [ Original post ]
Hey everyone! It's been a few weeks now that I've been working on the studio director, and there's still a lot of work ahead before having something functional. This feature is much more complex than expected. I hadn't taken into account not only the game reports, but also the degree of freedom that the studio director should offer you, or even how the scores should be shown to you.
Game Genres
For game reports, I simply added a checkbox and the problem was solved, but for degrees of freedom, it's more complex. For game genres, for example, I want to offer you the best possible choice. So there will be the following options:
- Prioritize genres you don't master
- Prioritize genres you master
- Prioritize genres the producer masters
- Specify the genre to use (one or two genres)
Game Engines
For these, it's just as complex. Here's the list I plan to implement:
- Use the cheapest game engine
- Use the game engine with the most features
- Use the most recent in-house game engine
- Use a specific game engine
Game Publishing
Once the game is released, you'll see the scores displayed. It will be great, especially since you'll also have game reports that can be generated automatically. Well, that being said, I imagine you'll be interested in a detailed performance report of the studio directors. And so, I started thinking about it. Some metrics will be relevant while others won't be useful to you. Among the relevant metrics, here's a list:
- Average score of released games
- Revenue
- Profit bonuses received
- Number of published games
- Number of fans gained/lost
[ 2024-10-26 15:47:49 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Studio director
- Can sort by bonus on profits
- Add some interaction to the studio director panel (not fully functionnal yet)
i18n
- Fix ukranian translations (i and )
[ 2024-10-23 15:23:59 CET ] [ Original post ]
Hello everyone!
I'm happy to be back with you, as every week, for this devlog.
I must admit that this week has been more about intense reflection than anything else. I've been racking my brain trying to figure out how to properly integrate the studio director.
For example, how is the studio director supposed to choose a game's price? Because it depends on the game's size. So if the studio director makes a AAA-sized game, the price will need to be adjusted. Therefore, I had to think about these different cases. For the specific case of pricing, you'll be able to slide the price between "gaining more fans" or "generating more revenue." This way, the studio director will optimize the price according to your directives.
What about specialists?
Again, I had to make some challenging choices. Do we assign a specialist to a studio director, or do we let the studio director pick from available specialists? I preferred the second option. For example, when you want to make a AAA game, the studio director will take the first available producer, and if this producer has a specialty and you've set everything to automatic, then the studio director will choose the game genre that best matches the producer.
The idea is to make your life easier. But the choices offered must also make sense. So, for now, the studio director panel only displays game creation options. But it will need to display other information such as the revenue generated and what they've earned. A rating will be assigned to the studio director that will allow you to judge their skills. This rating will be based on previous games they've directed. You should therefore be able to consult the list of games they've directed.
In short, the studio director will take longer than expected to be fully functional, but I don't want to rush the feature and deliver something that only half works.
You'll need to be patient, I'm doing my best!
I received other interesting feedback about studio furnishing. Your ideas are good and will likely be added for v1.22.0, an update dedicated to studio furnishing!
Many of you use mods. Some mods improve City Game Studio's lifespan, but sometimes at the cost of poor balance. Also, to make your life easier, I thought about working on an algorithm that will automatically analyze mods and warn you if a mod impacts game balance. Well, that's a big piece, so I think I'll keep it for v1.23.0, but I think it will help everyone better understand the impacts of mods.
That's all for this week.
Thanks for reading
Take care
Xavier aka Binogure
[ 2024-10-19 15:39:48 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Studio director
- First design of the panel to manage the studio director
Platforms
- Set the Gamestation 4 to end in 2025
Bugfix
- Fix rendering issue when assigning a studio director to a desk
- Cannot assign a studio director from the assign button
- When porting a remake to the digital store, it does not appear in the top selling games
[ 2024-10-16 15:15:53 CET ] [ Original post ]
Hello everyone! This week has been much calmer than the last two, and I'm delighted about that. Even though I love seeing hundreds of players on City Game Studio, it still puts pressure on me. So having about thirty simultaneous players suits me better. Anyway, we're not here to talk about what I like, but rather about City Game Studio and its progress!
The Studio Director
Last week, I told you that I had started implementing this feature even though I was still lacking ideas for bonuses for this type of character. And you suggested some interesting ideas. Thanks to you, I've opted for a "malus" instead. Let me explain: a studio director brings a lot to your company because they allow you to automate the game creation process. This is great for your company, but it takes away a bit of the charm from the beginning of the game when you're creating all your games yourself. So, instead of a bonus, there will be a malus. Basically, the studio director will take a share of the profits from the games they create. This can range from 5% to over 50%. So you need to pay close attention to these statistics, or you risk jeopardizing your company's financial stability.
Last week, I tackled recruitment and displaying studio directors' information, and starting next week, I'll be working on managing game creation by studio directors. In short, I'm going to create the interface with all the options, which will require quite a bit of work, especially since I think it will need to display a lot of data. All of this still needs to be defined, and if you have any ideas or interface sketches, don't hesitate to share them in the comments. I always read and consider your ideas!
Other Improvements
There have been quite a few problems with the game's interface. As a result, I've revised how the game handles large fonts to make it look better, and the result is pretty good so far. When you have many consoles, sending devkits could cause some display issues, and that's been resolved too. There are many other small fixes present in the unstable branch on Steam, including one that improves performance when you upgrade your studios' computers. Well, that's all for this week. I'm thrilled with how the studio director feature is shaping up; the next update promises to take City Game Studio to the next level! Take care of yourselves. Xavier aka Binogure
[ 2024-10-12 14:18:45 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Studio director
- Can hire a studio director
- Can assign a studio director to a desk
- Can poach a studio director
- Can check the employee data from the studio itself
UI
- Add a "Cancel" button to the logo editor
- Add shortcut to the game sales panel (min / max)
- Add shortcut to the custom platform sales panel (min / max)
Custom Platform
- When making a sale, display the suggested retail price instead of the making costs
Optimization
- Upgrading computer for a very large company takes at most 2 seconds (had to write garbage code to optimize that...)
Bugfix
- Console devkit panel needs a scroll container
- Large font: Improve the game rendering, so every buttons fit in the screen
- In dev items: "9999.99K $" replaced with "-", meaning not yet initialized
[ 2024-10-09 13:57:23 CET ] [ Original post ]
Hello everyone! Its with great pleasure that I meet you once again, as I do every week, to talk about the upcoming major update for City Game Studio! But first, lets take a quick look back at last week.
Promo Recap
I promised you a surprise, and I hope you enjoyed the 50% discount! And because good things come in pairs, I also slipped in some additional content with version 1.20.0. Honestly, the update was very well received. Of course, there were a few hiccups, which led to some important fixes, making the game even more stable! Thanks to the Steam Daily Deal, we had over 600 players simultaneously enjoying City Game Studio. Thats an incredible number I never thought wed reach, and probably never will again! I want to thank you all for your support and for being part of thisit was an amazing moment for me!
Next Update
Now, lets talk about version 1.21. This update will introduce a bit of automation to City Game Studio. A new character will be addedthe Studio Director. Their role will be to automate game creation. By assigning studios and specialists to them, theyll be able to create games, and even handle updates.
However, keep in mind that Studio Directors wont be perfect. Theyll try to make the best games possible, but they certainly wont be as good as you! Studio Directors will be able to manage between 1 and 6 studios, allowing them to produce AAA games if they have access to producers. When a Studio Director creates a game, youll still have the option to step in and cancel it, though they wont be too happy about it. Im still thinking about what other bonuses Studio Directors might bring. To give you an idea, producers boost developers productivity, and accountants reduce taxes. But I havent quite decided what the Studio Directors bonus should be. So, if you have any ideas or suggestions, feel free to leave them in the commentsIll be reading as always. I do have one idea for a bonus, but Im not entirely sold on it. The Directors bonus could be their ability to manage specialists. Some directors might only handle one specialist, while others could manage up to 10, allowing them to oversee several producers, marketing managers, or accountants. Thats all for this week. Ill see you again next week as usual. Thanks for reading, and take care! Xavier aka Binogure
[ 2024-10-05 15:37:05 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Rework the unlock panel tutoriel
- Start adding the studio director to the staff panel (still hidden)
Studio director
- Initialization of the studio director. It generates new studio director while not showing them yet.
i18n
- Fix the portuguese and portuguese BR achievements translations
[ 2024-10-02 15:09:47 CET ] [ Original post ]
Hello folks, This week has been incredible. Almost 9,000 of you played the game in less than a week! This has never happened before for City Game Studio! And all of this for a game thats over 5 years old. Honestly, you all are amazing! Ive carefully and happily read your feedback! Some of you have spent way too much time playing, and Im sorry for you... You might need to turn off your computer and go... No, Im just kidding!! You can start another game, and just release one more new title. Just that. And then when it releases, youll just publish one more because, well, it doesnt take that long. And before you know it, the suns up and the day has begun! Jokes aside, youve been super numerous and enthusiastic, and your feedback has been incredibly helpful. There were crashes, and I thank you for letting me know! Thanks to you, everything is back in order, and all the crashes are covered! There were also bugs, both small and not-so-small. In any case, this update aims to fix them all while adding some quality of life improvements. For example, Ive added an option that allows the game to pause as soon as you release a video game. It helps optimize your time better. Among the other changes are mostly fixes. The right-hand panel, brand new and shiny, had a few bugs. Pagination was always displayed even when it wasnt needed, and clicking on a button would change the graphs when it should have just refreshed them. Another important change/fix is the summary when a console is removed from the market. The summary panel had calculation errors, which might have made it seem like taxes were driving you to bankruptcy, but that wasnt the case. It was more a pricing issue with the console. And by the way, the suggested price is now a bit higher to help you make more money. There are other changes in this update, and theyre all listed in the changelog, so I encourage you to read it or simply launch City Game Studio and enjoy the update! Thank you for reading, and once again, thank you for playing in such great numbers this week. You are incredible! Take care, Xavier aka Binogure
Changelog
Misc
- Add an option to pause the game once a game is released
- Set the tooltip delay to 0.05 secs
Mod maker
- Add new concurrents to the modmaker (so you can rename them)
Bugfix
- When using large fonts, some buttons are unreachable
- Studio furnishing => blue panel hide the furnitures buttons
- Released game panel: clicking on a page would mess up the charts
- Released game panel: the current page shouldn't be shown if there's only one page
- Released game panel: Charts were off the panel for games you published (as a publisher)
- Custom platform: The discontinuation panel now show the right numbers (Raw income / Net income...)
- Achievement: Game report not counting (sandbox game it was not taken into account, it's been changed)
[ 2024-09-30 11:45:43 CET ] [ Original post ]
Hey folks! It's an amazing day! You are more than 400 playing a 7-year-old game! It is really amazing! Thank you so much! But, some of you might experience some nasty crash when launching the game. I spent the whole day figuring out what's happening till I found the root cause! It was due to the interactive thread loading, which was poorly written (I wonder who wrote it huh?!). Anyway, I overhauled it, and it works like a charm, this update brings more stability when loading or starting a new game! I'm really sorry for that crash. I should have fixed it years ago, but better later than never right?! [Edit] This patch is a bit bigger since I also fixed 2 other crashes and 2 minor bugs (one for the CZ language, and the other one is about having stuttering when loading a new game). Thank you for playing this game. Have a nice day. Take care. Xavier aka Binogure
[ 2024-09-26 13:52:51 CET ] [ Original post ]
Big News for City Game Studio Fans! Were excited to announce that City Game Studio is featured in todays Steam Daily Deal! For a limited time, you can dive into the ultimate game development simulation with our HUGE Update and enjoy a MASSIVE Historical Discount! Whats New? Our latest update brings a host of new features and improvements to enhance your gaming experience. From expanded customization options to exciting new mechanics, this update is packed with everything you need to take your game studio to the next level! Incredible Savings! Take advantage of our biggest discount ever! Whether youre a seasoned tycoon or new to the game, now is the perfect time to jump in and start building your dream game studio at an unbeatable price. Dont Miss Out! This offer is only available for 6 days, so grab your copy and join the fun! Share your progress with us and let us know how youre shaping the future of game development. Get City Game Studio Now! https://store.steampowered.com/app/726840/City_Game_Studio/ Thank you for your support and happy game developing!
[ 2024-09-25 14:15:26 CET ] [ Original post ]
Hello folks! I'm excited to announce the release of City Game Studio v1.20.0, a significant update that enhances the game development simulation experience. This update brings numerous improvements and new features that will redefine your virtual game studio management journey.
UI Overhaul: Streamlined for Success
The user interface has been reimagined to make your journey as a game studio magnate more intuitive and engaging. The studio management panel has been streamlined, and the bottom menu has been reworked for enhanced accessibility. Now, with a single click, you can access a popup menu that guides you efficiently to your desired destination. The staff and hiring panels now include studio-specific filters, allowing for more precise management of your growing empire. The convention and marketing campaign interfaces have been simplified, focusing on what truly matters - your strategic decisions.
Pagination: A New Chapter in Released games
Your studio's released games are now easier to browse. I've introduced pagination to the released game panel, including self-published games, trade-published titles, publishing deals, remakes, game ports, and Game of the Year winners. This view reduces the CPU usage and improve the performances overall.
Strategic Acquisitions: The Art of the Deal
The process of buying out competitors has been revamped. Now, you have the power to decide the fate of acquired studios, video game catalogs, and staff. This adds a new layer of strategy to your expansion plans.
Quality of Life Improvements: Work Smarter, Not Harder
Several quality-of-life improvements have been introduced to streamline your workflow. You can now withdraw staff from studios or your entire company with a single button press, rename convention centers and universities on the fly, and edit your company details directly from the financial tab.
The Banker: Your Financial Guardian... or Nemesis
The stakes have been raised. Game over is now solely in the hands of the banker. However, in times of financial distress, you'll have options. You can sell your game engine, part with your latest custom platform, or even offload a studio to avoid bankruptcy. For those who make it to 1990, prepare to face a new banker inspired by a famous CEO.
Competitor Dynamics: A More Realistic Challenge
The competitor acquisition algorithm has been revamped to provide a more balanced and challenging experience. The difficulty of acquiring a competitor is now based on your company's score and the game's difficulty setting. You'll see your fan base grow with each acquisition, and admire your conquered rival's logo as a trophy of your success.
Performance Boost: Faster, Leaner, Meaner
City Game Studio now launches faster and uses less RAM, ensuring a smoother experience across all systems. The main menu now uses ~1.3G of RAM instead of ~2.5G, while in-game performance has been optimized to use ~1.9G instead of ~2.7G.
New Content: Fresh Faces and Logos
Prepare to face 13 new competitors in your quest for gaming dominance. I've also added 10 new logos for your company, along with a reworked company logo drawer to make your brand stand out. For those curious about the future, you can check out the upcoming games from Binogure Studio in the main menu.
Bugfixes and Polishing: A Smoother Ride
Numerous bugs have been squashed and existing features polished to ensure your game development journey is as smooth as possible. From improved Steam integration to fixed camera controls, every aspect of the game has been scrutinized and enhanced.
The Road Ahead
This update marks a significant milestone in the evolution of City Game Studio. I'm constantly working to improve and expand the game, driven by my passion for game development simulation and your invaluable feedback. To the loyal players who have been with City Game Studio since the early days, thank you for your unwavering support. To those just joining, welcome to the exciting world of virtual game development! Whether you're crafting your first indie hit or building a gaming empire to rival the industry giants, City Game Studio v1.20.0 provides the tools and challenges you need to bring your vision to life. The game development landscape is ever-changing, and with this update, City Game Studio is better equipped to help you navigate its complex terrain. From managing multiple studios to making critical financial decisions, every aspect of game development is at your fingertips. So, gather your virtual team, and prepare to write the next chapter in your studio's history. The world of gaming awaits your creativity, strategy, and leadership. Get City Game Studio now and start your journey to the top of the gaming world. Happy gaming, and may your virtual studios thrive! Thank you for reading, Take care, Xavier aka Binogure
[ 2024-09-24 16:55:54 CET ] [ Original post ]
Hello everyone!
I hope you're all doing well. Over here, I'm feeling pretty under the weather, but that hasn't stopped me from being productive!
This week, I fixed a few bugsnothing major, but they were definitely affecting the gameplay experience.
The first issue was with studio furniture. All furniture was showing a 110% happiness boost, which was, of course, just a visual bug. I've already fixed it in the unstable branch on Steam. The second bug was related to conventions, which weren't refreshing properly and kept showing only one small stand.
That covers the bug fixes, but I've also added a few new features! Ive updated the main game interface, and now youll find submenus within the main menu. For instance, the button to create games now opens a submenu displaying all actions available in the game creation panel. This means you can go directly to the game port panel from the pop-up. I tested it outit's a bit unfamiliar at first, but it works well, and you get used to it quickly!
Thanks to this new panel, I was also able to remove a button from the bottom menu, making navigation in City Game Studio even smoother.
And now, I have a surprise for you! Version 1.20.0 will be live on September 25, 2024!
As with every update, there will be a discount. And this time, its the biggest one yet50% off!
So if youre still on the fence, hang tight and get your wallets ready for September 25, 2024!
On my end, Ill keep testing the game to fix as many bugs as possible.
Catch you next week! In the meantime, take care of yourselves!
Xavier aka Binogure
[ 2024-09-21 13:38:39 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Bugfix
- Items informations are not updated correctly on the shop menu
- Attended conventions aren't well initialized
UI
- Rework the bottom menu so when you click on any button it opens a popup menu that helps you find your stuff
- Remove the "Build a studio button" and merge it with the "Buy a studio"
[ 2024-09-18 12:54:03 CET ] [ Original post ]
Hello everyone!
Well, its been a crazy busy week. Im currently preparing the marketing side of v1.20, and its taking quite a bit of my timetime that Im not spending on actual game development. But, were getting closer to the update release, so most of my time is now dedicated to testing and reviewing bug reports.
And youve found a lot of different bugs for me, though they all seem to stem from the same issue. When I introduced pagination for published games, I also introduced a bunch of bugs that prevented updates from being published or even sales from being organized. Fortunately, those bugs are now fixed, and I also took the opportunity to address a small but very visual bugthose bouncing dice that just fly off the screen.
Another fun addition is a new competitor: "Running with a Fork" has been added to the game. The logo is a bit more polished compared to other competitors, but its a little nod to the studio behind the excellent Postal 2! I should warn you though, Postal 2 is a great game, but a little violent and quite over the top.
In the last devlog, I mentioned City Game Studio 2, and I have to admit that now that Ive talked about it, Im really eager to start working on it. But before that, there are a couple of things I still need to wrap up in City Game Studio 1.
This week, Ill be focusing on adding sub-menus when you click on the buttons at the bottom of the screen. So, instead of opening big pop-ups that take time to load when youre searching for something, youll get a smaller menu offering different tabs via icons. It doesnt sound like much, but trust me, it should make your life easier.
To close this devlog, I want to give you a peek at the next big updatev1.21.0. I want to make things easier by introducing a new employee role: the Studio Director. This person will have a unique role, automating certain tasks. The Studio Director will need to be assigned to a studio, and only that director can manage the studio. When you release a game, you can instruct the director to automatically put the game out as soon as possible, so you wont have to worry about it. The idea isnt mine, once again, it came from you, and its a brilliant suggestion that should be coming with v1.21.0.
Thanks for reading! Ill see you next week for the final devlog of v1.20.0.
Take care,
Xavier aka Binogure
[ 2024-09-14 13:59:53 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Bugfix
- Fix bug with the new release panel
- Fix the bouncing button (the dice that bounce when you click on it)
Competitor
- Add "Running With a Fork" company
[ 2024-09-11 13:31:23 CET ] [ Original post ]
Hello folks!
As always, welcome to my weekly devlog here on Steam!
Every devlog I share with you the progress of the project, but this time I'm going one step further.
Moving on to the banker, from now on a new banker appears from the 90s onwards. Although she's a banker, I wanted to add a little more diversity to the City Game Studio characters. However, it's only a visual difference, since the offers you receive remain the same. Just like the change in the look of the magazines that rate your games, this change underlines the progression over time.
Another thing I've reworked is the part about buying out competitors. As the dialog box was a bit dull, I added your logos to brighten things up. I also changed the number of fans you get when you buy a competitor. Previously, the number of fans depended solely on the difficulty of the game, with a bit of randomness.
I've changed all that to a new calculation that's no longer random. Instead, your company's rating serves as a ratio of the number of fans you're going to collect. This number is now included when you buy out a competitor. I guess it's time to close this part of the game and move on to the next part.
So, as I said at the very beginning of this devlog, I'm also going to tell you what's going to happen to City Game Studio.
First of all, I plan to continue developing City Game Studio, i.e. adding competitors, events, fixing bugs and reviewing certain aspects of the game.
However, I feel that the game is now in a state that I really like and it has become; the game I had in mind when I started working on it in 2016! For this reason, City Game Studio won't be seeing any major new additions. I'm going to add new consoles, new conferences, new events, but I'm not going to completely overhaul game creation, for example. Doing so would significantly change the spirit of the game.
Yet I do want to change it and have a completely different approach, something much more modular that would give you more freedom, and above all make the game experience much more smooth. These new ideas are the ones you regularly suggest to me, but also the ones that come up when I'm working on City Game Studio. They're all excellent ideas, and deserve to be part of a video game company management game. Actually, I'm not talking about City Game Studio, but rather the sequel, which could be called City Game Studio 2! I'm not developing the sequel yet, but I'm preparing it. In other words, I'm just starting to write a document that will take up the whole game. I'm not about to show you anything, I'm still working on City Game Studio, and there's a huge milestone coming up in the next few weeks!
Later in September 2024, the game will be promoted by Steam, with a huge discount, the biggest yet.
I have high expectations for this event. If you want, you can also help out by sharing your feedback about the game on Steam. Whether it's positive or not, I know that your opinion counts and that other gamers, and I myself, will read it carefully. Recently, Steam has revised its algorithm for highlighting reviews, and the most relevant reviews will have a greater impact on game visibility.
That's it for me.
Thanks for reading!
Take care!
Xavier aka Binogure
[ 2024-09-08 05:59:33 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Competitor
- Rework the algorithm when you acquire a competitor so it's based on the game's difficulty and the player's company score.
- When acquiring a competitor shows the number of fan gained
- When acquiring a competitor shows the competitor's logo
Banker
- Starting in 1990, there's a new banker inspired from a famous CEO. No spoiler, I won't give her name.
[ 2024-09-04 13:00:09 CET ] [ Original post ]
Hello everyone,
It's been a great week, and I've got a few treats up my sleeve for you!
First and foremost, acquiring competitors. So far, clicking on Buy gets you everything. Fans, studios, employees, games - in short, everything you can get when you buy a competitor.
Obviously, it's a bit of a mess. Your games are all mixed up, and that can be frustrating.
From now on, when you buy a competitor, you'll be offered what you want to buy. Games, studios or employees. Not exhaustively, but globally. Do you want to buy all the games, or none of them?
Which gives you more control and therefore more freedom!
I also took the time to review the in-game tool that lets you design your company logos!
The old one wasn't very practical, and this new one is just a little bit better.
Well, v1.20.0 is starting to get big and the rest of the to-do list has largely shrunk.
Next week, I plan to continue working on the banker so that it can finally evolve with time. And probably a few more in-game events, to spice up your games a bit.
Well, that's it for me!
Until then, I wish you a lovely week.
Take care.
Xavier aka Binogure
Upcoming game
https://store.steampowered.com/app/1810050/Fortune_Avenue/
[ 2024-08-31 15:07:29 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Misc
- Rework the company logo drawer to make it more appealing.
- Add the upcoming games of Binogure Studio to the main menu.
UI
- When you buy out a competitor, you can decide whether you want to take over their studios too.
- When you buy out a competitor, you can decide whether you also want their video games back.
- When you buy out a competitor, you can decide whether you also want their staff back.
[ 2024-08-28 14:20:23 CET ] [ Original post ]
Hello everyone!
City Game Studio's next major update is almost ready.
I can't wait to make it available to everyone! However, before that happens, I've still got a few weeks' work to do.
So this week, I've been working on the competitors. I've added 13 to be exact. Although their names are a bit humorous, their logos should be recognizable!
Anyway, you can try to guess the logos that have been drawn!
As Ayfri pointed out, there aren't many logos to choose from when you're creating your company. So I designed 10 more.
And I think I'll focus on the logo editor to make it a bit prettier. If I remember correctly, this version was made in 2020.
It's a bit dated, and I've got a few ideas to make it a bit nicer.
Lately, you've been suggesting an extra page to be able to filter the games made by the competitors you've bought out. Also, I'm thinking of giving you a choice when you buy a competitor. You can choose to keep the studios, the employees, the games, the game engines or nothing at all. By doing so, it's more in line with reality. For example, you can buy out a competitor, but resell their game to make some money. The same applies to studios and game engines, but not to employees.
Anyway, I'm going to try to work on it, although I don't think I have enough time to do it for next week, I'm going to try though!
Well, that's it for me!
Until then, I wish you a lovely week.
Take care.
Xavier aka Binogure
[ 2024-08-24 14:16:51 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Misc
- Add 13 new competitors
- Add 10 new logos for your company
Bugfix
- Fix an issue when sorting released game panel games
[ 2024-08-21 13:59:27 CET ] [ Original post ]
Hello everyone!
A busy week has come to an end, and a new one is beginning.
I've been busy working on City Game Studio, and glad to have made some progress on the game's interface.
I've focussed this time on the published games section.
While it's important to be able to browse the list of games you've published, showing a huge list doesn't really make sense.
Mainly because the game itself has to handle so many games to display.
So while you don't need to see every game you have available on the market, you should be able to view them all.
This is why the published games panel now displays only the 10 most recently released games. You can still view other games by switching the page displayed.
This is useful when you have 50 games published at the same time, and above all, it saves your resources.
Next week, I'm going to start adding more content, mainly about competitors.
If you have any ideas of competitors you'd like to see in the game, I'd be delighted to draw their logo!
In the meantime, I wish you a pleasant week.
Take good care of yourselves.
Xavier aka Binogure
[ 2024-08-17 14:59:38 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Add a pagination to the released game panel, including:
- Self-published games
- Trade-published games
- Publishing deal game
- Remake
- Gameport
- Game of the year
[ 2024-08-14 14:35:53 CET ] [ Original post ]
Hello everyone!
Yet another hot and busy week!
I hope everything is going well at home! Because over here, everything is going great.
The Banker implementation has progressed well. It fits in well with the game, and makes for much better endgame management.
I think this addition will make the game easier for newcomers to City Game Studio.
Whereas in the past, certain decisions led directly to bankruptcy, now you have a banker to help you out. Frankly, it's one of the best additions of 2024.
Well, that was for the additions of the week just ended. However, for the coming week, I'm planning to add even more choices to the banker, so as to give you even more freedom.
Version 1.20.0 already contains quite a few changes, but I've still got a few things up my sleeve for you. For example, the list of published games on the right-hand panel is nice when you've got 5 or 6 games published. But when you've published dozens and dozens of games, this list becomes difficult to navigate. So I'm planning to rework it to make it easier to read, and to optimize it too.
I don't know if I'll have the time to do all that in a single week, but I'm going to try.
I'm also planning to add new competitors. There are currently 23 different competitors, so it would be nice if I could add at least ten.
Anyway, I've still got a lot of work to do, so I'll leave you to it.
Take care of yourselves.
Xavier aka Binogure
[ 2024-08-10 13:43:21 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Banker
- Game over is now only triggered by the banker
- The banker offers you the possibility of selling your game engine to avoid bankruptcy
- The banker offers you the possibility of selling your latest custom platform to avoid bankruptcy
- The banker offers you the possibility of selling one of your studio (including all of its employees) to avoid bankruptcy
[ 2024-08-07 13:16:42 CET ] [ Original post ]
Hello folks!
I have some great news. The banker's integration into City Game Studio has begun.
Under the hood, the banker is there, but visually nothing has changed for you. Only the presence of a `banker.gde` file that allows me to show the banker and his interaction.
Nothing has changed in the game, for the moment. Because the banker doesn't provide any solution, he just appears, you click a button and it's game-over. So I'd rather not to show him in-game.
Hopefully, by next week, you'll already be able to sell your game engine or console to replenish your company's treasury.
Which means that next week, you should be able to start negotiating with him.
After all, this week I've mainly been working on optimizing the game. As last week I reviewed Steam's detection algorithm, I've took a close look at what happens when you launch City Game Studio.
As I keep adding new features to City Game Studio, I want to make sure it doesn't get any slower. So I've looked at memory consumption in detail. As an example, opening the game and staying on the main menu takes up around 2.5G of RAM. Then when you load a savegame and land in the middle of your studio, City Game Studio uses around 3G of RAM.
Therefore, I've overhauled the way the game's assets are loaded. Rather than preloading everything in memory, assets are now loaded on demand when the game needs them.
City Game Studio launches faster, and takes up less memory. It saves around 1G of RAM. Furthermore, as assets are loaded dynamically, performance is not affected. So it's really a win-win situation.
I also took the opportunity to fix a few more minor bugs that were affecting the gaming experience. Thanks to XHFlame for pointing them out!
That's about it for this week, next week will be more exciting for sure!
Until then, take care
Xavier aka Binogure
[ 2024-08-03 14:51:17 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Misc
- Clean up the code base, removing 2 files that are no longer used
- Game launches faster (uses slightly less RAM):
- Main menu uses ~1.3G of RAM instead of ~2.5G
- In game uses ~1.9G of RAM instead of ~2.7G
Bugfix
- Move camera using WASD while building studios
- When a competitor buys another competitor, it buys it at a lower value as the player can acquire it.
- Employees' generated points are automatically cleared as soon as the task they are working on is over.
[ 2024-07-31 14:17:48 CET ] [ Original post ]
Hello everyone!
Summer's here, so I'm easing off a bit. I admit I haven't been very productive on the development front lately. Lots of small fixes, some rather old bugs and a few small visual improvements.
Community-wise, as always, I've been present, I've read you, and you've come up with some great ideas for the banker. Thank you for the ideas you've shared, and let me tell you what's going to be added for the banker.
For the easiest difficulties, the banker will offer you some nice choices, but not without consequences.
Following on from your ideas, in the first three difficulties, the banker will suggest that you sell your game engine, if that's possible of course.
Or maybe sell your console, or your competitors' shares. He may also require you to work with a competitor to publish one of their games.
Granted, these aren't always pleasant choices, but a banker is still a banker, and a banker rarely gives you good news.
OK, let's move on to higher difficulties. The banker will force you into more painful choices. He may force you to close one or more studios and lay off all its employees. You're going to give a good impression of a responsible manager who pleases his creditors. The banker may ask you to resell one of your games to bail out the company. He may also demand that you sell your dematerialized store, which you can only get back in exchange for a substantial fee.
In short, implementing the banker's discussion is easy, though it's the choices he'll give you that give me a hard time. There's nothing in the game about disabling certain features, or reselling a game, console or game engine. However, closing studios is already an easier thing to do, as is laying off employees, selling market share or even working for a competitor.
As for the banker's face, it may change and I may draw a more contemporary one.
Next week, I'm going to start reviewing bankruptcy management in depth.
Until then, take care.
Xavier aka Binogure
[ 2024-07-27 14:45:24 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Bugfix
- Fix a bug with the employee panel where it generates ton of errors in early stage
- Fix a bug with the employee panel there's no studio selected it always by the current studio instead.
- Add the file "steam_appid.txt" next to the executable, so the Steam API is initialized correctly (not more Steam cannot be reached)
- Rework the Steam detection algorithm
- Rework the "Steam cannot be reached" panel.
[ 2024-07-24 14:23:02 CET ] [ Original post ]
Hello everyone!
Yet another busy work week, and frankly, it's looking better and better.
Last week, I simplified the employee management interface.
Until now, if you wanted to hire an employee and assign them to a studio, you had to open the relevant studio, then open the employee panel and finally hire your employees.
But if you wanted to change studio, you had to close the employee panel, then change studio, then go back to the employee panel. It wasn't very convenient.
From now on, the hiring panel directly includes the studio you're hiring for. It's much more practical.
I've also reworked the game's marketing and conventions, and I think you'll like the changes I've made.
Game-over
Right, let's get down to business. At last, I've chosen the banker I'm going to use as a model: I've opted for JP Morgan. His rather stereotypical look will let you know right away who you're dealing with. The banker, I warn you, is not going to be a sympathetic character. You're not the one who's going to see him, he's the one who's going to come up to you and demand accountability. So I had to make him a tiny bit scarier, and I'm happy with the current result. I do hope it works for you too. At some point, he might smile, but I'm afraid that'll only make him scarier! So, when you go bankrupt, he'll be there to rescue you and give you impossible choices. Which means you'll hate him, but really, you should love him! Sure, he might ask you to give up your digital store, or to sell your game engine, or even to sell your console, but it's all for the best!
Anyway, if you have any ideas for impossible choices that the banker can offer you instead of going bankrupt, post them in the comments - I always read you! That's all for this week, starting next week, I think I'll have more to tell you for the gameover panel. Until then, take care. Xavier aka Binogure
[ 2024-07-20 16:04:41 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Staff panel: Filter by studio
- Hire panel: Select another studio
- Poach panel: Select another studio
- Training: Can rename and demolish a university
- Attend convention: remove the right part of the panel, to make it more straightforward
- Organize convention: remove the right part of the panel, to make it more straightforward
- Organize convention: Can rename and demolish a convention center
- Marketing campaigns: remove the right part of the panel, to make it more straightforward
- World map: Clicking on a convention center leads to the convention management panel
- World map: Clicking on a university leads to the training panel
Misc
- Clean up the code base, removing 30 files that are no more used
[ 2024-07-17 14:43:37 CET ] [ Original post ]
Hello all!
After two weeks' absence, it's about time for another article!
Everyone's been really pleased with the EMPOWER UPDATE.
All the feedback has been super positive and it's given me the strength to go even further!
Speaking of going further, over the past few weeks I've been working on v1.20.0, and the game's interface is changing.
What I mean by this is studio, company and convention management.
For example, you can withdraw all employees from a studio with a simple button. This is super handy when you want to move a studio without selling it. Speaking of studios, instead of having to open panels that pause the game, you're going to be able to access your studio's statistics directly from the studio view, so you don't have to pause the game.
Renaming a university meant going to the studios, then selecting the building to rename. Which was a bit confusing. From now on, the training management panel can also be used to rename universities. It's all in one place, which makes life easier. And it's the same for conventions.
This is a major overhaul I'm working on to give you an even better gaming experience.
But this isn't the main feature of the new update.
I have just begun to overhaul the game-over panel. To put it bluntly, when you lose a game, the mortgage panel appears, or the game-over panel directly, with no explanation. It's very brutal and leads to frustration! That's why I'm in the process of adding a step when it comes to spending money, so that a financial advisor can take over and offer you alternatives and advice.
I haven't designated this part yet, so I still have a lot of work to do before I can share it with you!
That's all for this week, see you next week.
In the meantime, take care.
Xavier aka Binogure
Translated with DeepL.com (free version)
[ 2024-07-13 15:04:15 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Remove the studio management panel
- Rework the bottom menu
QoL
- Can withdraw staff from a studio (single button)
- Can withdraw staff from the company (single button)
- Can rename a convention center from the convention panel
- Can rename a university from the training panel
- Can edit the company from the financial tab
Bugfix
- Marketing research panel: Icons are poorly rendered
[ 2024-07-10 14:48:07 CET ] [ Original post ]
Hello everyone! THE EMPOWER UPDATE was released a few days ago, and I've already noticed a few bugs in the new version. In particular, I've reworked the Twitch integration, and getting viewers to name the games works on the first try. I also spent some time adding Twitch integration for naming buildings you build, conventions and DLC. On top of these changes, I've added a new difficulty that's identical to the hardest one, except that the percentage of gauges is displayed when you create games. You asked for it, so I'm adding it, and I hope you like it! Last two fixes, the first is a semantic problem. The word "employee" has been replaced by "developer" in the requirements for creating large games. And the second relates to free updates: if the name of the game was too long, then it would nullify the name of the studio. Well, it's a relief to have been able to fix all these bugs, and I certainly hope it will improve your gaming experience! Until then, I'll see you for the next devlog. Take care. Xavier aka Binogure
Upcoming game
https://store.steampowered.com/app/1810050/Fortune_Avenue/
[ 2024-07-02 13:37:04 CET ] [ Original post ]
Hello folks!
It's finally summer, and so is the EMPOWER UPDATE!
Sit back and make yourself comfortable, because there are a lot of changes in this version!
We're starting with the little changes that make you happy. New logos for your companies, designed to make you want to use them. The tooltips have also been redesigned, meaning you can now deactivate the tutorial from a tooltip (I can't believe I didn't do that before).
Here's a little situation. You've been playing for two hours, the game is running smoothly, the last save was just a few minutes ago, and now boom you've created a new game by mistake. You want to go back, but you can't. Instead, you can quit the game by choosing to save or not. Now, it's a simple menu button to quit the game. I really should have thought of that before.
Anyway, let's get down to the nitty-gritty of the update: Twitch integration. After looking at what other management games have done with Twitch integration, I've come to the conclusion that it should be very simple to connect to your Twitch account. So, from the options panel, all you have to do is enter your username, click on a link, and paste the token into the game to connect City Game Studio to your Twitch account. Easy peasy. Your viewers can become your employees. They can become producers, developers, accountants - the choice is theirs. And you're free to hire or fire them. Once you've hired a viewer, he or she can display an emoji on his or her head with a simple command. Once you've hired a viewer, they'll be able to display an emoji on their head with a simple command. Plus, you'll be able to create polls asking your viewers to suggest names for games, studios, companies, buildings, consoles - in fact, just about anything that can be named in City Game Studio. I'm planning to add more features to this Twitch integration, but I'm waiting for your feedback to see what you think.
Steamdeck users have asked me to add an option to make the game's font larger, so it's in the options panel. In terms of interface, there are lots of little changes that make the game nicer. And above all, I have cleaned up the code that manages the interface, making it a little more efficient.
Did I mention the store? Because it's undergone a few changes. You can now furnish your studios as if you had no respect for your employees. Put in as many desks as the studio can fit. Well, your employees aren't going to be happy about this kind of feature, so I've added the ability to cheat by setting employees' happiness levels. Yes, it's cheating, but it's not mandatory and it's up to you to decide whether or not to activate it. Back to the store, I've also redesigned its interface to make it a little more pleasing to the eye. And personally, I find it much prettier.
Among the game's minor changes are the addition of the Ukrainian language, and the ability to press the "Enter" key on the keyboard for the DDoS mini-game. Two new components have been added when you create your console: new hard disks. And you can now erase the technical debt of your game engines, thus cancelling any malus associated with updating them.
For dessert, a few patches ( they're quite numerous.). Income from consoles you create is now calculated correctly. DLCs are now displayed in the financial table. Canceling the release of a console now cancels games that are supposed to be released on that console. Recruits were not being generated correctly, sometimes leading to strange bugs. Duplicating your savegame renames the company. The number of units sold on your consoles was miscalculated. I'll stop here, because there are more than 20 fixes in this update, and if you want to know everything, the best thing to do is start a new game that won't last too long, just say 5 or 6 hours to reach the year 2000!
I'd like to thank more and more of you for following City Game Studio's development, and keep on following the game, because the next update will contain a special treat. That's all I'll tell you!
Until then, take care.
Xavier aka Binogure
P.S:
For those who made it this far, I've started work on my next game, a revisited Monopoly with a voting system, a helicopter, a Wheel of Fortune and lots of other little things.
https://store.steampowered.com/app/1810050/Fortune_Avenue/
Feature
- Automatic furnishing to generate denser studios at the expense of happiness
- Automatic furnishing can generate studios with many more desks than before. To a point where only desks fit in the studio. To the detriment of happiness, as always.
Twitch
- Connect to a Twitch channel
- Disconnect from a Twitch channel
- Viewers can type !help in the chatroom to get informations about how to interact with City Game Studio
- Viewers can become producer, artist, tester, developper, accountant, marketing manager, networking manager or HR
- Viewers can help naming games
- Viewers can help naming engines
- Viewers can help naming remasters
- Viewers can help naming convention centers
- Viewers can help naming universities
- Viewers can help naming consoles
- Viewers can help naming the digital store
- Viewers can help naming the company
- Viewers can help naming the CEO
- Add option to set the polling time (default 60 secs, 10, 15, 30, 60, 120, 300)
- Add tooltip to twitch button
- You cannot rename a viewer
- Viewers can show emoji hover their head (heart or tears)
Misc
- Add 14 new logos for your company
- Add borderless window option (only by adding `borderless_window=true` to the `configuration.cfg.local` file)
- Add a button to the exit menu to go back to the main menu without saving
- Add a button to the exit menu to quit without saving
- Game engine: Add a rewrite button to deal with legacy code. So you don't have to create a new engine.
- Update the difficulty selection panel regading new difficulty options.
- Add cheat code to change employee happiness
- Clean-up the generic panel to use less memory/CPU
- Bigger item from the store
UI
- Add an option to get larger fonts
- Add "Do not show again" from the tooltip
- Rework the animated toggle to use custom icons (ON / OFF)
Custom platforms
- Add a new NVMe drive for handheld platforms
- Add a new NVMe drive for home platforms
Mod maker
- Add a new parameter for the game engine creation
- Mod maker button is greyed out when first opening the mod menu panel
i18n
- Improve CS translations (Thanks to MasterStudioCZ)
- Add UK translations (Thanks to TheCyberAngel)
Optimization
- Creating games with a lot of employees, over 1000 makes the game feels laggy
Minigame
- DDos protection: Can press enter or space to simulate a click (first click on the button you want to press)
Bugfix
- When unlocking a game engine feature it always says it's a design feature
- Logos on the city might be too big
- Logos in the studio can be cut if they are imported
- Demolish a building (convention center or university) doesn't reset its land price
- Universities and convention centre ain't taken into account to the company value
- When gaining/losing fanbases via events (from vanilla or mods), you won't be able to make the game imba anymore.
- When renaming a convention, attendance changes
- Fix a bug with custom-platforms and genre overview (not impacting the gameplay)
- Recruits were not generated correctly
- Custom platform: might returns more unit than it sells.
- Custom platform: there's a bug in total unit sold
- Duplicating a save slot rename your company by adding +1
- Twitch viewers ain't sync to their specialties
- Animated toggle button: Can make the game unplayable
- Financial tab: DLCs tab is blank
- Staff: When hiring, firing, unassigning an employee the list is put backward
- Game engine: Not getting royalties
- Custom console: release date is off by 1 month
- Financial panel: when making a mortgage, doesn't show up on the financial panel
- Custom platform: Platform profits are mis-computed. If you make 3 consoles making 50 $ each, then you're going to make 50 + (50 + 50) + (50 + 50 + 50)
- Studio employee count: Due to the twitch integration. In fact an employee can get assigned to the same desk more than once because you can hire the same employee more than once. To fix it, unassign all your employees, and assign
- Canceling a custom platform doesn't cancel the attached games (add migrations)
[ 2024-06-28 12:39:23 CET ] [ Original post ]
Hello folks!
It's almost summer and along with it your vacations! Oh yes, I'm not planning a vacation! I've got way too much to do, and I've got to keep up the pace!
Especially as it's City Game Studio's birthday this summer, so we'll have to work hard to come up with another quality update!
Anyway, this week I've been working on a lot of little things, including adding cheat code and redesigning the store to make it more visually appealing.
I've also taken the time to optimize the game's panels, so that they load faster, and I've improved the tooltips to make it easier to understand what's going on!
In short, if you try Steam's unstable branch, you're in for a real change of scene!
I haven't yet had time to rework the game-over. By that I mean the game's behavior. I've read your comments and they're excellent. My favorite remains the release of a game that's almost ready to give the player a chance. Otherwise, I think I'll give you a choice. Let's put it this way:
The company's finances are in dire straits. The bank refuses to lend us money because we're no longer bankable.
Well, I've got several options for you, although I know you're not going to like them:
- A competitor offers you $150,000,000 to buy your console. It stays on the market, but no longer belongs to you.
- Investors are interested in your digital store, and offer to buy it back for $500,000,000, but you will no longer be allowed to operate a dematerialized store.
- Grantendo is very interested in your game engine, and offers you $50,000,000. If you accept, the engine will become private and will no longer belong to you. The games you've published using this engine will remain yours.
So, I think that offering this kind of choice to players will give them a second chance, while making them pay a relatively high price.
If you have any other ideas in this vein, post them in the comments, I'll read you and take the best promises!
In the meantime, take care of yourselves!
Xavier aka Binogure
[ 2024-06-22 16:08:04 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Rework the animated toggle to use custom icons (ON / OFF)
Misc
- Add cheat code to change employee happiness
- Clean-up the generic panel to use less memory/CPU
- Bigger item from the store
[ 2024-06-19 13:45:58 CET ] [ Original post ]
Hey folks!
We're thrilled to announce the launch of the Epic Tycoon Collection, featuring three captivating games: Computer Tycoon, Arcade Tycoon, and City Game Studio. Dive into the world of strategic empire-building, where you can craft your own computer dynasty, build the ultimate arcade, and develop the next big hit in the gaming industry.
Enjoy 15% off when you complete the bundle! This exclusive discount makes it the perfect time to expand your gaming library and immerse yourself in the rich, detailed simulations of each tycoon game.
Whether youre a seasoned strategist or a newcomer to simulation games, the Epic Tycoon Collection offers endless hours of entertainment and challenge. Dont miss out on this opportunity to build, manage, and grow your virtual empires.
Get the Epic Tycoon Collection today and start your journey to becoming the ultimate tycoon!
https://store.steampowered.com/bundle/39131/The_Epic_Tycoon_Collection/
xoxo
Xavier aka Binogure
[ 2024-06-18 14:11:13 CET ] [ Original post ]
Hello everyone!
This week, I reworked the tooltips and improved the game's readability on the Steamdeck.
I still need to work on the game over.
Well, I think the game over is well done, in the sense that the feedback you've given me has been positive. But when you've got several million and you lose all at once, you get a game-over screen and it's far too harsh. Because there's no explanation. As a result, I'd like to make a rather drastic adjustment to when a player loses.
For example, when you're supposed to lose, but in the previous month you had a positive balance, then the game gives you an extra chance by offering you a mortgage. This raises the question of what to do if you already have a mortgage.
I think that if you have a mortgage and you're supposed to lose, if you can afford it, then the game should offer you a mortgage again. Otherwise, it's the game-over screen.
Which I think it would be better to have an explanatory screen to show the player how he/she lost before getting to the mortgage screen. These two features should genuinely enhance your gaming experience, especially in the event of defeat.
Let me know what you think in the comments!
On that note, take care!
Xavier aka Binogure
[ 2024-06-15 06:36:29 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Add an option to get larger fonts
- Add "Do not show again" from the tooltip
[ 2024-06-12 14:25:27 CET ] [ Original post ]
Hello everyone!
I fixed some bugs this week. With Twitch integration and the overhaul of the studio algo, I've dropped a few bugs.
First and most obvious is a problem with royalties when creating a game engine. Indeed, when you create a proprietary game engine, you don't get royalties, that's now fixed. If you've encountered this bug in your savegame, all you have to do is update the engine to make the bug disappear.
The second glitch is a problem with employees. Although the game shows you 100 employees, only 80 can be found on the interface. Employees are duplicated. That's been fixed too, and if you encounter this problem, the best thing to do is to unassign all employees, then reassign them.
Currently, unassigning employees takes some doing, but this week I'm going to add a button to unassign all employees. That should make it easier.
Yet another bug involves the consoles you manufacture. If you release 2 consoles, and each one makes a profit of 10 million. Then you'll get 30 million instead of 20... Why, well, you see, it turned out to be a bug, and it's been fixed! There was also another bug with consoles: releasing a console in February would show it as released in January. That's been corrected.
That's it, so I'm still planning to work on the Steamdeck next week, as well as adding a Don't show again button on tooltips (I think you'll appreciate this addition), not to mention reviewing the game-over screen.
It's been a busy week of fixes, and I know there's still one bug: when you rename your company, the interface doesn't update, so you have to reload the game for it to show up. I'll work on it next week!
Until then, take care and see you next week.
Xavier aka Binogure
[ 2024-06-08 15:57:09 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Bugfix
- Game engine: Not getting royalties
- Custom console: release date is off by 1 month
- Financial panel: when making a mortgage, doesn't show up on the financial panel
- Custom platform: Platform profits are mis-computed. If you make 3 consoles making 50 $ each, then you're going to make 50 + (50 + 50) + (50 + 50 + 50)
- Studio employee count: Due to the twitch integration. In fact an employee can get assigned to the same desk more than once because you can hire the same employee more than once. To fix it, unassign all your employees, and assign
[ 2024-06-05 15:40:35 CET ] [ Original post ]
Hello folks!
Well, I've dug deeper into the studio generation algorithm to bring you something unique!
It's already available on Steam's unstable branch, so if you want to try it out, go ahead!
To cut a long story short, the Studio Generation algorithm has been overhauled, and several templates have been added. In particular, I've added one that lets you furnish your studios to such an extent that nothing fits in them anymore. The biggest studios can have up to 200 workstations... But don't forget that this is an open-space environment. So if you're going to put that many people in the same office, I'd strongly advise you to leave room for drinks machines, TVs and any other furniture you need to relax. But I've found a way to put 150 employees in a single studio and get 100% happiness by playing with the studio generator options. Which means you can too!
There are other changes in the unstable version, and I really invite you to try it out if you want to see it all.
Next week, I'll be working a little on the Steamdeck part. Namely, adding an option for larger fonts.
Another thing I need to work on is the game-over screen. It's too rough at the moment, so I'm going to rework it.
I've still got 2 bugs to iron out, and otherwise I'm going to continue making tiny visual changes to make the game more comfortable to the eye.
That's all, and it's already pretty good!
Xavier aka Binogure
[ 2024-05-31 13:13:16 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Feature
- Automatic furnishing can generate studios with many more desks than before. To a point where only desks fit in the studio. To the detriment of happiness, as always.
Custom platforms
- Add a new NVMe drive for handheld platforms
- Add a new NVMe drive for home platforms
Bugfix
- Financial tab: DLCs tab is blank
- Staff: When hiring, firing, unassigning an employee the list is put backward
[ 2024-05-29 12:58:30 CET ] [ Original post ]
Hello there!
It's been a wonderful week, and already it's time to tell you about the week's progress and what's coming up next week!
Granted, adding the Twitch integration wasn't easy. I've corrected the few bugs that came to my attention. Now, the integration is working well!
I intend to wait for your feedback before adding more features for Twitch!
A feedback that doesn't go unnoticed
A player reported a curious bug. Some of the game's buttons weren't working properly. So I looked into the matter this week. And I discovered another problem: these buttons are used everywhere in the game. As a result, if that button has a bug, the game becomes unplayable. Needless to say, I spent the time it took to understand the problem and to fix it. It turns out to be a synchronization problem. Although the vast majority of us don't encounter any problems with the game's buttons, some less powerful or less fortunate PCs systematically do! So thanks to whoever pointed out the bug. The algorithm for managing these buttons has been completely overhauled. And as an unexpected consequence, this fix has made the game a little smoother. So that's good news.
I've also started to revise the studio furnishings. It's now possible to exceed the game's recommended limit and put in more desks than the game suggests. This comes with a price - studio happiness - but it's a start. I know that the next feature that's expected is to be able to copy a studio. And that's what I've started to do, but haven't finished yet. I hope to finish it by next week, and on top of that, I'll be adding components to the consoles! Thanks for reading and see you soon! Xavier aka binogure
[ 2024-05-25 16:06:45 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Feature
- Automatic furnishing to generate denser studios at the expense of happiness
[ 2024-05-24 11:38:06 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Twitch
- Twitch viewers ain't sync to their specialties
Mod maker
- Mod maker button is greyed out when first opening the mod menu panel
Bugfix
- Animated toggle button: Can make the game unplayable
[ 2024-05-22 13:13:58 CET ] [ Original post ]
Hello everyone,
I'm rereading last week's devlog and I realize that I didn't do what I promised.
Instead, I fixed quite a few bugs. The most notable was the one that allowed you to create a new save slot, but renamed the company by adding +1 to its name.
I also worked on the game engines. You pointed out to me that engines became obsolete quickly, and that the penalty for updating an engine could be too severe. So I've revised this part and within Steam's unstable branch you can now, for engines that have a penalty, rewrite the existing code to cancel that penalty. Obviously, I want to do things right, so the cost of the rewrite depends on the difficulty. And of course, it's moddable. The mod maker has been updated and what's more, it's backward compatible. In short, I've taken my time to make something that's just right for you.
In terms of quality of life, I've also added two buttons when you close the game while you're playing. These are: return to main menu without saving, and exit the game without saving. Well, I should have considered it sooner, but it's done.
That's what I worked on last week, and next week I'll have to work on the studio part. In other words, improving the quality of studio life (generations, management...).
I've still got a few other things I'd like to work on to make the game nicer, but I'll tell you about them next week!
Until then, take care.
Binogure aka Xavier
[ 2024-05-18 18:58:05 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Twitch
- Add option to set the polling time (default 60 secs, 10, 15, 30, 60, 120, 300)
- Add tooltip to twitch button
- You cannot rename a viewer
- Viewers can show emoji hover their head (heart or tears)
Misc
- Add a button to the exit menu to go back to the main menu without saving
- Add a button to the exit menu to quit without saving
- Game engine: Add a rewrite button to deal with legacy code. So you don't have to create a new engine.
- Update the difficulty selection panel regading new difficulty options.
Mod maker
- Add a new parameter for the game engine creation
Bugfix
- Recruits were not generated correctly
- Custom platform: might returns more unit than it sells.
- Custom platform: there's a bug in total unit sold
- Duplicating a save slot rename your company by adding +1
[ 2024-05-18 07:38:14 CET ] [ Original post ]
Hello all!
There's already been some positive feedback regarding the next update. In fact, you can try out the update by going to Steam's unstable branch.
Feedback has been very positive, and that's great to see.
Twitch integration is coming along nicely, and this week I'm going to start working on the actions viewers can have when they've been recruited by the streamer.
I'm planning to add a couple of animations, like displaying emojis on the employee's head. Another is the ability to change the employee's appearance.
When I'm done with the Twitch integration, I'll get down to overhauling the store. I say overhaul, but it's more a question of adding features.
First, studios can be automatically furnished more densely. This means you can have over 100 desks in a single studio without having to place them by hand.
I think you're going to like this new feature.
Secondly, if time permits, I'm going to add the ability to duplicate studio layout. How the player can do this still needs to be defined, before I even look at how to do it in-game.
It's all hard work, and that's why updates take time.
See you next week for the rest.
Have a great weekend!
Xavier aka Binogure
[ 2024-05-11 14:14:15 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Twitch
- Viewers can help naming games
- Viewers can help naming engines
- Viewers can help naming remasters
- Viewers can help naming convention centers
- Viewers can help naming universities
- Viewers can help naming consoles
- Viewers can help naming the digital store
i18n
- Add UK translations (Thanks to TheCyberAngel)
[ 2024-05-09 07:08:16 CET ] [ Original post ]
Hello all, everyone, I'm having an incredibly busy week, but I've got time to read what you have to say. I appreciated all the ideas you gave me in the comments to the last devlog. Besides, they're great ideas. Now, without further ado, here's what I've been up to this week.
Twitch integration
Now it's available, but it's not finished yet. I've made a lot of improvements to the IRC client that connects to Twitch, and I think it's stable enough to be tested. If you have any comments on the Twitch integration, go ahead. For the moment, I find it very smooth, as all you have to do is enter your information and the game connects. And when you want to disconnect, you remove the information and the game disconnects itself. Back to interactions, your viewers can now join the list of available recruits. All this happens directly in Twitch chat, no need to install an extension. By typing !help, each viewer has his or her own command. There are only a few available, and I'll be adding to them as I go along.
A few ideas include asking spectators to name things: a game, a building, a studio, a company... There's also the possibility of recruited spectators posting emojis on their heads. That should make the game a little more interactive! I'll get to all that next week, if I have time.
Other changes
I've also made a few minor fixes. I haven't yet started on the studio furnishings feature, but I plan to work on it in the coming weeks. In any case, I thank you for your ideas, most of which will be incorporated into the game, and as always : I'll be reading you in the comments as always! In the meantime, I wish you a great weekend. Xavier aka Binogure
[ 2024-05-04 16:28:36 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Twitch
- Connect to a Twitch channel
- Disconnect from a Twitch channel
- Viewers can type !help in the chatroom to get informations about how to interact with City Game Studio
- Viewers can become producer, artist, tester, developper, accountant, marketing manager, networking manager or HR
Bugfix
- Fix a bug with custom-platforms and genre overview (not impacting the gameplay)
i18n
- Improve CS translations (Thanks to MasterStudioCZ)
[ 2024-05-03 13:30:52 CET ] [ Original post ]
Hello there!
Many thanks for reading as you do every week. I try to be a little more concise and efficient every time!
So no jokes just information about what's coming up.
Over the past few days, I've been working on some fixes, and adding the [spoiler]hidden[/spoiler] possibility of setting City Game Studio to borderless mode. A mode that works in windowed or full-screen mode.
However, this week I also started to tackle the meaty part of the next update!
A big chunk of code to write, which will take me several weeks.
Right now, City Game Studio is able to authenticate to Twitch's chatroom (via a rather neat IRC client), and I've also put up a web page to retrieve the authentication token.
Here's the link, but please note that the link alone doesn't connect City Game Studio to Twitch.
Once you click on the authentication button from within the game, this web page will open. If you open it in your browser, you won't see much of interest.
To sum up, today the IRC client in City Game Studio already connects to the twitch IRC server, but it's disabled. The reason is simple: it hasn't been sufficiently tested to be activated yet.
Meanwhile, the following commands will be available via the Twitch chatroom.
- !developer: You become a potential developer for the streamer to hire.
- !accountant: You become a potential accountant for the streamer to hire.
- !network_administrator: You become a potential network administrator that the streamer can hire.
- !marketing_manager: You become a potential marketing manager for the streamer to hire.
- !human_resource: You become a potential HR that the streamer can hire.
- !producer: You become a potential producer for the streamer to hire.
- !game: You can suggest a game name.
[ 2024-04-27 14:52:56 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Misc
- Add borderless window option (only by adding `borderless_window=true` to the `configuration.cfg.local` file)
Bugfix
- When gaining/losing fanbases via events (from vanilla or mods), you won't be able to make the game imba anymore.
- When renaming a convention, attendance changes
Work In Progress
- Twitch Commander: the code is here, lurking in the shadows, waiting for the opportunity to strike.... [2024/04/26 - Pwa]
[ 2024-04-26 13:33:02 CET ] [ Original post ]
Hello All!
I hope this announcement finds you in good health! Can an announcement tell the difference between a healthy person and another? Can an announcement find people?
This catchphrase isn't going as planned.
OK, now to City Game Studio this time, I'm very pleased with the response to the new update.
Many of you have left reviews on Steam, and it definitely helps me tremendously by posting reviews of City Game Studio [spoiler]and even my other games too for that matter[/spoiler].
There were patches that brought us to v1.18.3.
Since that update, I've been collecting your comments and feedback, so I've started work on the next update.
As usual, a first version of the next update is already available on Steam's unstable branch. It contains fixes and optimizations as well as a couple of additions.
So what's in Santa's bag for v1.19.0?
We're going to rework studio management and furnishings in particular. I'm not going to be more specific on that front, but I'll keep a few surprises in store for you.
In terms of interface, I'm going to add some useful information to the studio list (bottom left), so that you'll know if a studio is unhappy or not working.
I'm thinking of adding one last point: integration with Twitch. Allowing the streamer to rename employees according to who's in the chat room. By the way, if you have any suggestions for this part, let me know in the comments, and I'll be sure to read them!
That's all for today.
Xavier aka Binogure
[ 2024-04-20 15:50:56 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Misc
- Add 14 new logos for your company
Optimization
- Creating games with a lot of employees, over 1000 makes the game feels laggy
Minigame
- DDos protection: Can press enter or space to simulate a click (first click on the button you want to press)
Bugfix
- When unlocking a game engine feature it always says it's a design feature
- Logos on the city might be too big
- Logos in the studio can be cut if they are imported
- Demolish a building (convention center or university) doesn't reset its land price
- Universities and convention centre ain't taken into account to the company value
[ 2024-04-19 11:30:17 CET ] [ Original post ]
Hey folks,
Today I'm pleased to announce the release of v1.18.3.
Many fixes, especially for console creation.
Well, first off, console creation could cause the game to crash. I'm very sorry about this bug, but it's now fixed.
Yet another change: creating portable consoles was easy, turning them into a profitable business was mission impossible. Because the game rated portable consoles too harshly. This part of the algorithm has been revised to make it easier for everyone to create portable consoles.
In addition, the magazine that rates your console will still display a score for the graphics part if your console has graphics capabilities, to help you better understand the rating of certain consoles, notably when there is no graphics card.
Regarding game creation, it has been pointed out to me that the number of points required in the various game creation panels should be shown at every stage of game creation.
Finally, notifications. From now on, new components will be announced twice a year. This considerably reduces the number of notifications. Furthermore, notifications will no longer be sent out when you purchase a console license, as this information is already available in the game creation panel, making the notification redundant.
That's all for today.
Enjoy the game
Xavier aka Binogure
Changelog
UI
- Marketing panel was out of screen when using mod on very low resolution
Console creation
- Handheld consoles are imba, it's almost impossible to make a good handheld console in the early 80s, and quite hard afterwards.
- Magazine reviews now show the GPU score if the console has PGU capacities (for handheld console before 1990)
- While releasing a console, the game might crash
Game creation
- Add the required number of opint when making a game with a producer
Notifications
- Remove notification when you buy a platform
- Group the custom platforms component notification
Upcoming games
https://store.steampowered.com/app/1810050/Fortune_Avenue/
[ 2024-04-05 08:39:55 CET ] [ Original post ]
Hello everyone! Just like every update, many of you are coming back and giving me feedback. But as with every update, I'm introducing a small bug just to see if you're keeping up. I'm sorry for Mac gamers who had the terrible experience of not being able to create multiple games - the game creation panel was all white. I had to rework all the game panels to fix the bug, which was a poorly referenced nested scene. This should now be corrected. Other bugs have been corrected concerning consoles, namely the console creation panel inverted the computing power with the graphic power. The reviews also had a little bug saying that consoles were Internet-compatible as early as 1970, amazing isn't it? The Italian translations have been improved by frankieorabona, thanks to him! Thank you for playing City Game Studio in such large numbers, and thank you for your valuable feedback. Feel free to join the discord server to make things go even faster. Have a good weekend! Xavier aka Binogure
Chanlog
Custom platform
- CPU and GPU was inverted from the creation panel
- When releasing a console (under 8th gen), it always says the console is internet capable
UI
- Fix an issue with the close button of some panels
MacOS
- Cannot make more than one game, the game creation is blank
i18n
- Improve italian translations (thanks to frankieorabona)
[ 2024-03-30 11:29:55 CET ] [ Original post ]
Hello everyone!
It's been three months since the last update.
And you know how much you can do in that time?
Let me tell you.
Magazines
To date, magazine reviews and websites have been used to show game scores and sometimes useful feedback. However, the idea behind these magazines is to provide useful feedback prior to making a game report. That's why the magazines have been redesigned. More vibrant colors, and punchlines that adjust automatically. The fifth magazine gives useful information on the game you've just produced and on each of the gauges. In this way, you can find out which gauges are in the right place, and which need adjusting.
Game creation
The development costs involved in creating a game are now displayed directly on the game creation page. Hover your mouse over them for more information. Until you assign a producer, the number of points required to create a new quality game is now hidden. What's more, producers specialize in a particular type of game, and they'll give you clues to that type of game. Not to mention that if you make a game whose genre is the producer's specialty, then the productivity bonus will be doubled.
Console creation
We're now getting to the heart of this update. It's easier and more enjoyable than ever before to create a console. Henceforth, to create a console, you'll need to select a manufacturer. This manufacturer is in charge of assembling the console, and therefore of its final quality. Making a good-quality console will cost more, but a console that costs nothing to produce won't necessarily need a quality manufacturer, and will therefore cost less.
The quality of a console impacts directly on the return rate. And when a console is returned, it costs you the price of a whole console. So, to help you set the right price, a selling price will be indicated in the game, which you are free to follow or not. Obviously, too high a price means zero sales, while too low a price means bankruptcy, but high sales. When you publish your console, a specialized magazine gives you feedback on it. In this way, the magazine can tell you whether the console's graphics and calculation capabilities are sufficient, or whether it lacks power. The whole thing remains simple, but I hope it will add to the immersion, especially as this magazine rates the console. And this rating influences the sales of your console. Other changes include the ability to see what game genres match your console before you create it. Games can also be created before your console is ready, but this is nothing compared to the changes in the console sales algorithm. As soon as your console starts to sell a little, more and more games will be published on it. And reaching 15% market share is feasible without micromanagement.
Notifications
I know that the game tends to send you too many notifications. So I've taken the time to rework some of them. No more notifications when you announce a game, the information is visible directly on the game. I know that conventions also tend to send a lot of notifications, and now that's over. Conventions will no longer send notifications instead, they'll be displayed directly in-game via a little red bubble. I'm aware that there's still some work to be done on this front, but that's for the next update.
The interface and fixes
A few years ago, employee capabilities were reviewed. Stars were replaced by circles. I thought it was better, but you told me you preferred the stars. And you know what, we're back on stars again, but prettier. The colors of the stars correspond to the different stages of development.
There are other visual changes, but I'd rather talk about fixes because they're numerous and important. The first is the Game Of The Year bug, which allowed players or competitors to win Game Of The Year more than once with the same game. Another visual bug concerned employees going on vacation for a micro-second, now fixed. In this post, I've tried to cover all the changes, but there are too many, so I've only covered the most important ones. I strongly urge you to launch the game and have fun discovering what's new. Enjoy the game! Xavier aka Binogure
Upcoming game
https://store.steampowered.com/app/1810050/Fortune_Avenue/
[ 2024-03-28 12:15:18 CET ] [ Original post ]
Hello everyone! City Game Studio has a 41% discount, it's incredible and it's a great deal. The discount will last about ten days. Take advantage of it to buy all our bundles and wishlist our upcoming games! https://store.steampowered.com/app/1810050/Fortune_Avenue/ https://store.steampowered.com/app/726840/City_Game_Studio
[ 2024-03-27 14:44:25 CET ] [ Original post ]
Hello everyone!
You've spent hours playing City Game Studio, on average more than twenty, some with a few minutes on the clock, others with several thousand. This DLC is for all of you. This is City Game Studio's original soundtrack, all 12 tracks.
And for those of you who love the game and want to show your support, now's the time to wishlist the DLC.
Thanks to all of you.
https://store.steampowered.com/app/2893040/City_Game_Studio_Soundtrack/
[ 2024-03-27 14:13:48 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Notification: Spontaneous applications now use the new design
Bugfixes
- Fix an old bug with in dev items (concurrency)
Misc
- Update the copyright to 2024
[ 2024-03-21 13:13:34 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Convention: remove email from convention, show them directly from the main menu
Bugfixes
- Add console manufacturer (assembly)
- Custom platform: When publishing a game on a non-released platform, leads to various bugs (and crashes)
- Custom platform: When making a console without GPU, may lead to various bugs (and crashes)
[ 2024-03-18 08:46:14 CET ] [ Original post ]
Hello all!
Welcome back this week!
Have you seen yesterday's update?
If you haven't, check it out on steam's unstable branch:
https://store.steampowered.com/news/app/726840/view/7407930719721859727
Once you've tested it https://discord.binogure-studio.com]come to the discord server to give me your thoughts, because your feedback is important to me.
This week, I finished reworking the consoles, and it wasn't easy.
With the help of several Excel files, Desmos and other chart tools, I managed to make console design profitable, but not too profitable. But also that it involves risk, but not too much, and that it suits the level of difficulty. I think I've succeeded, but that remains to be seen.
Interface-wise, things have changed. When you publish your console, you have a specialized magazine that reviews your console and gives you feedback on the choice of components, and the overall quality of the console. You can now make games for your console even before it's published (I've yet to test this out to make sure it works properly).
In terms of game creation, I've added information when you choose a theme to create a game, to help you make the right choices. I've also started to lighten up the mailbox. Now, when you announce a game, there will be no notification, just the hype bar, which will adjust according to player feedback. It's more direct, easier to read, and makes for a lighter mailbox.
In the coming week, I plan to rework the way conventions are announced, to lighten the mailbox once again, and enrich the interface.
That's all for this week.
Have a good weekend
Xavier aka Binogure
[ 2024-03-16 15:53:37 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Custom-platform
- Add console manufacturer (assembly)
- Rework the refund rate algorithm
- Rework the custom-platform sale algorithm
- Increase the game catalog size based on the console sales
- Can start making games as soon as you start working on a custom-platform
- Add a simulation of the current platform genre/theme/targetted audience matches
UI
- When announcing the game, the indev panel will show you how well the announcement is received, no more email. It's updated live.
- Theme panel: Grey out themes that will get you a bad score
- Catalog list: add a tooltip explaining we show only the video games made by your studios and the competitors.
[ 2024-03-15 14:12:21 CET ] [ Original post ]
Hello folks! Hoping you're all well. Last week, I worked a lot on consoles. Let me tell you about it right away.
Creating the consoles
I shared it with you last week, and here's a more finished version of the console creation panel. Component selection is complete, and console manufacturer selection is well advanced. I still need to make the console compatibility previews, as well as rework the console pricing. Once you've selected all the components, the manufacturer and defined a price for your console, you can start working on it. From then on, you can start making games for your upcoming console, and hire studios to do the same. And that's just great. When your console is ready, you publish it and get a review from a professional magazine. This review will help you understand what went right and what went wrong during the development of your console. Finally, your console is available on the market. The manufacturing price of your console will decrease according to the number of units sold, but in a reasonable way. It will no longer be possible to make a profit in excess of $100 per console. And the higher the price, the lower the sales. And conversely, if you sell your console at a loss, sales should rise faster. Basically, consoles will be more balanced. It will therefore be possible to go bankrupt by releasing a console, but releasing a working console won't give you infinite money either, as is the case in the current version of the game. I've taken the time to add some components to give you more choice in creating consoles in the early 80s. This week, I wasn't able to send an update to Steam's unstable branch, because console creation takes time. Rest assured, I think I'll be able to send out a build next week (or the week after) so that you too can test these changes. In the meantime, rest well, And take care of yourself Xavier aka Binogure
[ 2024-03-09 15:56:44 CET ] [ Original post ]
Hello everyone, You may have noticed some changes on City Game Studio's Steam page? Well, the logo has changed, and so has the game's main presentation page. The logo is more attractive and readable, and that's what matters! Thanks to the new logo, traffic on the Steam page has increased by around 30%. Which is no mean feat. This week, there were fewer changes in the game than usual. I've resumed work on the consoles, and I'm thinking about a design that will better integrate with the game's gameplay. First, the obvious changes. The assignment of a marketing manager at the console design stage will give you an overview of your console, the genres it will work with and the audience. As soon as you start working on your console, you'll be able to send out devkits, but also start designing games for your console. You asked for it, I'm listening, and it will be possible from the next update. The major change concerns console publishing. Once it's on the market, a specialized magazine will review your console, its game catalog and give you feedback. This feedback will give you a better understanding of how to make and sell good consoles. Another important change concerns your consoles' game catalog. Until now, your direct competitors have been able to publish games on your console, but from v1.18 onwards, studios that aren't on the map will be able to publish games. This should boost your game catalog. Here's a sneak preview of the console creation page. It's not complete, and I'm still working on it. That's all for this week. Have a great weekend! Xavier aka Binogure
[ 2024-03-02 09:23:18 CET ] [ Original post ]
Hey fellow gamers!
With Vincent we teammed up to make you a bundle!
I know you've made a bunch of games with City Game Studio! So why not run a stunning Arcade Centres, purchase a range of arcades machines, manage troublesome staff in this colourful and humorous simulation management game. Inspired by Two Point Hospital, Let's Build A Zoo and Megaquarium.
https://store.steampowered.com/bundle/39131/From_Pixels_to_Profits_The_Developers_Journey/
Cheers
Xavier aka Binogure
[ 2024-02-28 10:52:16 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Rework the select developper panel from the training panel
- Improve rendering of the magazine/website reviews
Game creation
- Gauges accuracy can now reach 7 out of 5 if a producer is assigned
- Producer productivty boost is doubled when the game genre and the producer genre match
Optimization
- Optimize furniture upgrade
Bugfixes
- When you have a producer attached to a game you already master, the game crashes
[ 2024-02-25 10:49:06 CET ] [ Original post ]
Hello folks, This week, I've been hard at work and I've gone further than expected on some things and I haven't been able to start on others. I'll tell you about them right away.
Redesigning the producers
This was the biggest job this week. I revamped the producers and added some new features. From now on, a producer will specialize in a particular game genre. It could be Action, Adventure, whatever. When you assign a producer to a game in which he's an expert, it gives you several advantages. First, the gauges will be more accurate. You'll be able to reach the perfect value for each gauge. On top of this, the Producer Productivity Bonus is doubled. This makes assigning producers to small games interesting, and adds an extra strategy for high difficulty modes. I'm not going to spoil everything, but I've reviewed the game creation page and made sure to fix all the bugs related to it.
Speaking of bugs
Quite a few small fixes on low resolutions, but also on employee assignment. It could happen that employees stopped working on a project. This bug is now corrected. In fixing this bug, I've also optimized studio management.
1000 followers on Twich
Many of you streamed City Game Studio on Twitch. Shenryyr, Cringer, Domingo to name but a few. Thanks to you, City Game Studio has just reached 1,000 followers on Twitch! If you've never thought of broadcasting your City Game Studio gameplay on Twitch, think again - people are interested! I had promised you that I would start work on the console redesign, but I decided to focus more on the producers. I hope you like these changes, because I think they add depth to the gameplay, and that's good. Next week, I'll rework the HRs and start redesigning the consoles. Cheers Xavier aka Binogure
[ 2024-02-24 09:54:47 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Game creation
- Required points: When assigning a producer show more informations
- Dev costs: Update the tooltip to make them accurate
- Game offer: Make them more appealing
- Add producer supercapacities. A producer can be specialized in a game genre. So it will help you making a game in that specific genre.
UI
- Rework the developper panel (replace rings by stars)
Optimization
- Optimize the employee schedule management
Bugfixes
- Employees can stay on holidays for a micro-seconds then back to work
- Cheatcode: Unlocking digital store features not working properly
- Fix a bug with low resolution screen and the financial tab (out of screen)
[ 2024-02-21 14:30:33 CET ] [ Original post ]
Hi folks!
It's been a pretty busy week. I redesigned the employee panel, to make it more intuitive and pleasing to the eye. I've also reworked certain aspects of the game.
I'll tell you about them right away.
Optimizations and fixes: This isn't just a cosmetic facelift, but a solid overhaul. The employee management panel has been overhauled, and the management of employee schedules has been corrected and optimized. As a result, the game now handles larger studios more effectively. Added to this are fixes for games of the year, cheatcodes and mini-games.
Towards infinity: For the coming week, I'll be working on producers. Currently they have a crucial place in the design of big games and AAA. Starting with v1.8, they'll make it possible to give more feedback on the game creation panel, which will make them all the more interesting.
Your support is important, necessary and appreciated. I love working on City Game Studio, and it shows, because I've been working on it for over 7 years now, and I know you appreciate that. The reviews are positive, sales are up, in short I thank you for everything
Thanks to all
Xavier aka Binogure
[ 2024-02-17 09:00:40 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Bugfixes
- GOTY cannot be elected GOTY the very next year.
- Minigames: When defending our games, inputs might not work properly
[ 2024-02-14 11:28:33 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Review
- Rework the magasine visual.
- Rework the website visual
- History panel: cannot access the details page
[ 2024-02-09 15:12:43 CET ] [ Original post ]
Hello folks! Where on earth have I been for the past month? Due to an unforgettable change, a new recruit to the studio who arrived on December 31, 2023, I had to take paternity leave. As you can imagine, as a new father, my working hours were reduced to zero during her first month of life. Well, that's it for the explanations, now let's talk about the upcoming version of City Game Studio, v1.18.0. Among the new features on the menu is an overhaul of the consoles. Each component will have a quality attribute. Quality ratings will range from 1 star for poor quality to 5 stars for excellent quality. Component quality will influence the rate of console returns. The better the quality, the fewer the returns. You can improve the quality of components by doing research, and you'll end up with better-quality components, albeit at a slightly higher price. That's for console components. Currently, it's easy to release a console and make money with it. With the redesign, I plan to change several key elements. First of all, the number of sales, i.e. market share, will be influenced by the quality of the console, its price, the size of its catalog, but also by your community. Then there's the marketing campaign and exclusivity. You'll be able to negotiate exclusivity contracts for games published in your game catalog. By doing so, you can guarantee that high-quality games will only be available on your console, boosting public interest. As far as games published on your console are concerned. From now on, independent publishers outside the game map will be able to publish games on your console. There you have it for consoles. Turning to the specialists. First, let's talk about producers. At present, a producer increases team productivity and is needed to make AAA or big games. From v1.18.0 onwards, producers will specialize in one or more game genres (1 to 2 genres max). They will give you additional information on specific genres. In other words, not only will the gauges be more precise, but you'll also know whether the selected genre fits well with the selected console or with the selected theme. Speaking of HR. These currently allow you to manage your employees' schedules. With v1.18.0, HR will also change the look of the studio UI, allowing you to see at a glance how happy and productive a studio is. Shopping talk! Furnishing studios isn't always easy, even with automatic furnishing. That's why I'm planning to change a few things in the automatic furnishing system to make my studios more compact. I'll have to do a lot of work on the interface, but I think you'll like it. Here's what I've planned for v1.18.0 in broad outline. In addition to that, I'll be redesigning a few things, like the reviews in the magazines or the websites, to make them more useful and pretty. In the meantime, I wish you a great week. Cheers Xavier aka Binogure
[ 2024-02-06 11:54:19 CET ] [ Original post ]
Hello folks, With immense pleasure, I'm releasing this update. As I announced in the devlogs, it's thanks to Cringer, shenryyr and their community that this update is so big. There's a lot to talk about, so let's get right to it.
The interface
Quite a few things have been revised. The studio panel now shows the number of points produced per week by your teams. This gives you a better insight into the future. In addition, tooltips have been added to explain what the points correspond to. Speaking of tooltips, from now on they won't overlap, which I think will make the game easier to read. Dark mode, accessible from the options panel, had text and panels that were barely visible, this has been fixed.
From now on, when you create a game, on each gauge, an indication appears according to your level of knowledge. There are plenty of other interface changes, but I've covered the most important ones.
The pop-ups
A confirmation pop-up is present at every important stage, when you cancel a game, a console or sell a studio, for example. But there's also another form of confirmation, and that's with console manufacturers. When you make an offer, and the manufacturer accepts it, you can henceforth retract at the last moment. The rendering of pop-ups has also been revised, and is now more polished.
Other changes
Contracts, game ports, game engines and anything else that depends on a certain number of points to be produced ends when the required number of points is reached, rather than at the end of the following week.
The environment around your first studio has been redesigned; it's subtle, but gradients have been added, as well as shadows and small grasses, so it all looks a little better.
Balancing
Adjustments have been made to the correspondence between genres and themes, to better match players' expectations. Consoles have been completely rebalanced for difficulty 2 and higher. The easiest difficulty remains unchanged. But for the other difficulties, the changes are significant. The rate of return on consoles has been reviewed, and the higher the difficulty, the more it reflects reality. As a result, you'll have to be very careful when offering promotions, or risk bankruptcy. Previously, console quality had no significant impact on the return rate, and since v1.17.0, console quality has a significant impact on the return rate. But the difficulty also has an impact. CEO, for example, can have a return rate of around 80% on a poor-quality console, whereas on the same console in difficulty 1, the return rate will be 5% at most. These parameters are accessible to modders, so you can create difficulties with consoles that are impossible to sell, or vice versa. What's more, the better your company's rating, the better your consoles will sell. To find out your company's rating, simply click on the companies tab on the right-hand side of the screen. And the bigger your console's catalog of games, the better it will sell too. These changes will be reviewed for v1.18.0, which will add a few new automations to the game. If you'd like to know more about v1.18.0, the roadmap is available here : https://github.com/binogure-studio/city-game-studio-i18n/projects/2
In-game purchases
I've been talking about this for a while, and now it's here. In-game purchasing has been revamped. You can save IAP models, name them and reuse them across multiple games. A welcome change that reduces IAP micromanagement.
Fixes
There are many fixes, most of them purely visual, such as the improved readability of dark mode. For the rest, I'll list them quickly. When you assign an HR to a studio, the salary increase could be 0%, this has been fixed, and by default it will always be 8%. When you play your first game, the tutorial asks you to make a game report, however this is not yet available if you've paused the game, from now on the tutorial waits until the report is actually feasible before offering it to you. When you're working on your virtual store, some employees weren't working. This was due to a problem assigning tasks in the code, which has now been corrected. When you send your team on vacation, the specialists weren't going on vacation. This has now been corrected and everyone is going on vacation.
Conclusion
It's been a very, very busy December for me, and I'm satisfied with the work I've done, although I still think there's a lot more to do. Especially on consoles. In the next update, console creation will be reviewed, to give you a better idea of what the console will become. For example, you'll be able to see what kinds of games your console will be compatible with, but this will only be an approximation. You'll be able to start creating games for your future console as soon as you've launched its development, but beware: cancelling the console during development will necessarily cancel the original game. The role of the producers will be slightly revised, so that they can help you create your games. They'll give you extra information on the success of a game, telling you that your team is producing enough points to make a good game. And the producers will also specialize in one or more game genres, giving you extra tips. The magazines and review sites for your games will also be revamped. I'm going to take the time to make some beautiful covers, and the most important thing will be the content of these magazines. Each gauge will have a score between 0 and 100, depending on its accuracy. Before you ask, I don't yet have a release date planned for this next update, and in the meantime, I wish you a good game, a happy new year and thank you all for your support! Xavier aka Binogure
Changelog
UI
- Reworked the studio capacities and the staff capacities to explained how many points it produces per week on average. Also adds the current capacitiy and the maximum capacities for employees.
- Rework many tooltips to improve their redability regarding points production. When unlocking a lot of feature at the same time, the UI is flooded with a lot of tooltips, overlapping each others. This has been fixed, only one tooltip at a time no more. It makes the game way more readable
- Rework many tooltips to improve their redability regarding points production.
- Training panel: Rework the employee selection (was barely readable in dark mode)
- Hire and assign greyed out: Explain there's no desk available
- Game edition: Add a label explaining you don't get any tips when acting as a publisher
- Custom-platform: Explain not to release the console right away in order to publish more games first
- Studio list: Select rent studios first and sort them by area instead of price
- Improve the game creation panel, explain how the blue area is computed.
- Improve pagination icons
Popup
- Rework the popups so they render better
- Add confirmation popup when selling/demolishing a studio
- Improve confirmation popup when buying a game genre
- Improve the popup when making a game (feature list and history games)
- Add a popup manager so it's easier to use them
- Add confirmation when canceling a game port
- Add confirmation when canceling a game
- Add confirmation when canceling a remake
- Add confirmation when canceling a game engine
- Add confirmation when canceling a contract
- Add confirmation when canceling a trade game
- Add confirmation when canceling a indie game
- Add confirmation when canceling a custom platform
- Add confirmation when canceling a game update
- Add confirmation when canceling a game dlc
- Add confirmation when selling/demolishing building from the city map
Manufacturer negotiation
- Add a confirmation at the very end
Misc
- Contracts end immediately after making the required points
- Custom-platform: As soon as a custom-platform is ready, flag it as ready
- Game Engine: As soon as an engine ready, flag it as ready
- Game port: As soon as a game-port is ready, flag it as ready
- Add the Godot Engine logo to the splash screen
- Small studios: Revamp the studios surrounding
- Code linting
Balancing
- Dragon / Animals is now a perfect match
- Custom platforms: refund rate has been rewritten in order to take into account the game difficulty
- Custom platforms: unit sold has been rewritten in order to take into account the game difficulty
Mod Maker
- Add new parameters for custom platform difficulty adjustment
Bugfix
- On the history panel and the game port panel, if you have a lot of games with very long names then you cannot see all of your games. It's been fixed
- DLC name not visible on dark mode
- Sound / Music on feedback panel
- List office: Rent/Buy instead of Rent/Price
- SteamDeck: Cannot make a sequel if the game name is quite long
- HR: Assigning an HR set the pay raise to 0% => Set it to 8%
- Game Engine: Engine list barely readable in dark mode
- Game Engine: License list barely readable in dark mode
- Spontaneous application - Reword the english translations
- Custom platform: No color on the miniature while making games for them
- Tutoriel: Fix an where you can't do the first game report
- Contract duration has been fixed, the progress bar reset too often
- Digital store feature: Sometime employees stop working on their task
- Gameport review: Next button shouldn't be visible
- Send staff to vacation: Not working properly when selecting a single studio
[ 2024-01-05 10:54:29 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Improve the game creation panel, explain how the blue area is computed.
Manufacturer negotiation
- Add a confirmation at the very end
Misc
- Small studios: Revamp the studios surrounding
Bugfix
- Gameport review: Next button shouldn't be visible
- Send staff to vacation: Not working properly when selecting a single studio
[ 2024-01-04 10:30:39 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Misc
- Contracts end immediatly after making the required points
- Custom-platform: As soon as a custom-platform is ready, flag it as ready
- Game Engine: As soon as an engine ready, flag it as ready
- Game port: As soon as a game-port is ready, flag it as ready
- Add the Godot Engine logo to the splash screen
Balancing
- Dragon / Animals is now a perfect match
Bugfixes
- Contract duration has been fixed, the progress bar reset too often
- Digital store feature: Sometime employees stop working on their task
[ 2024-01-03 16:45:00 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Game edition: Add a label explaining you don't get any tips when acting as a publisher
- Custom-platform: Explain not to release the console right away in order to publish more games first
- Studio list: Select rent studios first and sort them by area instead of price
Popup
- Add a popup manager so it's easier to use them
- Add confirmation when canceling a game port
- Add confirmation when canceling a game
- Add confirmation when canceling a remake
- Add confirmation when canceling a game engine
- Add confirmation when canceling a contract
- Add confirmation when canceling a trade game
- Add confirmation when canceling a indie game
- Add confirmation when canceling a custom platform
- Add confirmation when canceling a game update
- Add confirmation when canceling a game dlc
- Add confirmation when selling/demolishing building from the city map
Bugfix
- Tutoriel: Fix an where you can't do the first game report
Known bug
- Contracts: some points ain't taken into account correctly.
[ 2023-12-30 16:33:10 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Rendering
- Improve rendering of the console manufacturers, the journalists and the IT guy
UI
- Rework many tooltips to improve their redability regarding points production.
- Training panel: Rework the employee selection (was barely readable in dark mode)
- Hire and assign greyed out: Explain there's no desk available
- Game edition: Add a label explaining you don't get any tips when acting as a publisher
Popup
- Rework the popups so they render better
- Add confirmation popup when selling/demolishing a studio
- Improve confirmation popup when buying a game genre
- Improve the popup when making a game (feature list and history games)
Bugfix
- Sound / Music on feedback panel
- List office: Rent/Buy instead of Rent/Price
- SteamDeck: Cannot make a sequel if the game name is quite long
- HR: Assigning an HR set the pay raise to 0% => Set it to 8%
- Game Engine: Engine list barely readable in dark mode
- Game Engine: License list barely readable in dark mode
- Spontaneous application: Reword the english translations
- Custom platform: No color on the miniature while making games for them
[ 2023-12-26 15:42:55 CET ] [ Original post ]
Embark on a journey of creativity and empire-building with City Game Studio! For a limited time, enjoy a 33% discount and immerse yourself in the thrilling world of game development. This exclusive offer invites you to shape your destiny, manage studios, and design gaming masterpieces. Dive deep into the complexities of running a game empire and experience the euphoria of creating your own legacy. Don't miss this chance to be a part of the gaming evolution!
This offer is a gateway to exploring the intricacies of managing a gaming empire while channeling your creativity. Craft your unique gaming world and establish your mark in the industry. Unleash the game dev genius within you! This limited-time discount offers you the opportunity to own City Game Studio at a special rate, making your dreams of game development a reality. Hurry, join the gaming elite today!
[ 2023-12-23 10:29:56 CET ] [ Original post ]
Hey folks!
I am always seeking ways to enhance the overall user experience of City Game Studio. This week, I have been focusing on refining the game interface, addressing issues with tooltips and panels to ensure they do not overlap or go off screen. These changes will make it easier for players to navigate and interact with the various elements within the game.
Next week, my primary focus will be on implementing confirmation popups throughout City Game Studio. The popup design will be redone to create a more visually appealing experience, while also adding confirmations in strategic locations where they would be most beneficial. For example, when cancelling a game or signing a contract with a console manufacturer.
In addition to these improvements, I still have several minor issues to address. However, we will discuss those details during the next devlog update. My commitment to providing an engaging and seamless gaming experience remains unwavering, and I look forward to sharing these updates with you all.
Xavier aka Binogure
[ 2023-12-23 10:23:35 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- When unlocking a lot of feature at the same time, the UI is flooded with a lot of tooltips, overlapping each others. This has been fixed, only one tooltip at a time no more. It makes the game way more readable
Bugfix
- On the history panel and the game port panel, if you have a lot of games with very long names then you cannot see all of your games. It's been fixed
[ 2023-12-20 17:15:00 CET ] [ Original post ]
Hello folks!
I, a dedicated solo indie developer, am always striving to improve City Game Studio. Over the past week, I have been working tirelessly on enhancing both the employee panel and the studio panel, inspired by the invaluable feedback from streamers Cringer and shenryyr. Their playthroughs provided an opportunity to identify numerous QoL issues, i18n problems, and minor bugs that needed addressing.
Thanks to their thorough exploration of the game, I've been able to take comprehensive notes, ensuring that every aspect of City Game Studio receives the attention it deserves. Although Cringer and shenryyr seemed to enjoy playing the game, I recognize that their experience could have been even more optimal. It is my goal to continue refining the game until it feels polished and well-rounded before introducing new features.
By focusing on Quality of Life improvements, I am committed to elevating City Game Studio's overall gaming experience. The feedback from these streamers has given me a clear direction for the upcoming updates, which will make a significant difference in how players interact with the game.
Thank you once again to Cringer and shenryyr for their valuable input. I am eager to share the results of these improvements with all of you and continue delivering the best possible gaming experience.
Xavier aka Binogure
[ 2023-12-16 15:00:21 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Rendering
- Improve rendering of the console manufacturers, the journalists and the IT guy
UI
- Reworked the studio capacities and the staff capacities to explained how many points it produces per week on average. Also adds the current capacitiy and the maximum capacities for employees.
- Rework many tooltips to improve their redability regarding points production.
Bugfix
- DLC name not visible on dark mode
[ 2023-12-13 14:20:56 CET ] [ Original post ]
Hey fellow gamers,
As we approach the Steam Winter Sales, I'm thrilled to announce that the latest update, v1.16.1, has been running smoothly without any major issues reported. This is an excellent opportunity for me to look ahead and start planning the next big update, which I hope to have ready by early 2024.
While I can't make any promises just yet, as there are many factors at play, one thing is certain: I'm committed to delivering an even better gaming experience for all of you. I value your feedback and bug reports, as they help me identify areas that need improvement and ensure that the game remains engaging and enjoyable for everyone.
As I gear up for the Steam Winter Sales, expect exciting updates and new features in the pipeline that will make your studio stand out from the crowd. The goal is to provide you with the tools needed to create a truly immersive and dynamic gaming experience.
Thank you once again for your continued support and valuable input. Stay tuned for more news and announcements as we get closer to the Steam Winter Sales!
Xavier aka Binogure
P.S:
Manually written ;-)
[ 2023-12-09 15:00:51 CET ] [ Original post ]
I've just released the v1.16.1 update, and it's packed with useful new features to enhance your gaming studio management experience. Firstly, I've added a confirmation popup when you attempt to delete a game engine. This feature ensures that accidental deletions are a thing of the past, safeguarding the hard work and creativity that goes into building each engine.
Additionally, we've addressed an issue with the genre-tree panel's visibility on low screen resolutions. With this fix in place, you can now enjoy seamless navigation and better organization, even when working with smaller screens.
Stay tuned for more exciting updates as we continue to refine and improve your gaming studio management journey!
Xavier aka Binogure
[ 2023-12-04 14:49:19 CET ] [ Original post ]
Greetings, fellow gaming pioneers,
In the ever-evolving landscape of City Game Studio, I'm excited to share the upcoming strides we're making toward enhancing your gaming experience. As the sole architect behind this virtual realm, I've been delving deep into refining the studio's inner workings to bring you a more immersive and satisfying journey.
This next update is a tribute to Quality of Life, where we'll witness significant enhancements across various facets of the gaming empire. One of the focal points revolves around rendering improvements, particularly in the depiction of our esteemed company bosses. With a finer attention to detail and enhanced visual clarity, these key figures will exude their rightful influence within your burgeoning gaming universe.
Moreover, managing in-app purchases will soon become a streamlined process, ensuring a more seamless integration.
Additionally, our revamped employee management panel, is set to redefine how you nurture and guide your talented team. Expect a more intuitive interface that empowers you to efficiently oversee, train, and propel your employees toward their fullest potential, enabling you to shape a stellar workforce that fuels your studio's ascent.
In the spirit of continual growth and evolution, these updates aim to elevate your journey from a humble start to an unparalleled gaming legacy. I am committed to crafting an experience that resonates with each player, ensuring that every step taken within City Game Studio feels purposeful, engaging, and immensely rewarding.
Stay tuned as we navigate this thriving world of game development together, evolving our studio and leaving an indelible mark on the gaming industry.
Best regards,
Xavier aka Binogure
[ 2023-12-02 11:36:55 CET ] [ Original post ]
Hey there, fellow game developers and aspiring gaming legends!
I'm Xavier aka Binogure, the solo indie dev behind City Game Studio, and I'm thrilled to announce that our latest update is now live! Version 1.16.0 brings a host of exciting new features, improvements, and balances to enhance your experience and help you build your gaming empire.
As an indie dev, I've always been passionate about creating the best possible experience for our players. With each update, I strive to improve the game based on your valuable feedback. This latest version is no exception, as it includes several Steam Deck-specific improvements to ensure that City Game Studio looks and feels amazing on Valve's new handheld powerhouse.
[h4]Here's a sneak peek at what you can expect in this update:[/h4]
Improved font rendering for a more polished look
Enhanced menu rendering for lower resolutions
Reworked email panel with new icons and better readability
Game of the year scoring improvements
Financial tab tooltips to help you make informed decisions
Studio rework with a fresh new look
Click-to-close tooltips for a more intuitive experience
But that's not all! We've also addressed several community-reported issues and added new features to help you create the best games possible. For example, we've improved the in-game tutorial for low resolutions and added a new tooltip when creating games to help you understand how to make big/AAA games.
As always, I'm committed to making City Game Studio the best it can be. Your feedback is essential to this process, so please keep sharing your thoughts and suggestions! Together, we can create an incredible gaming experience that will be remembered for years to come.
So, what are you waiting for? Update to version 1.16.0 now and embark on the next chapter of your gaming legacy!
I know I should have worked on the In-app purchase, and it's planned for the very next update I swear!
Happy gaming,
Xavier aka Binogure
Changelog
Steam deck
- Improve font rendering, make them bigger
- Improve font rendering for emails
- Improve menu rendering for lower configuration (below 1600x900)
- Enhance panels for lower resolution (below 1600x900)
- Adjust the tooltips accordignly (hide keyboard/mouse references)
- Renaming an employee didn't bring the virtual keyboard
- Renaming a studio didn't bring the virtual keyboard
UI
- Email panel: Rework the icons (trash / spam / restore)
- Game of the year: Improve the game score rendering
- Financial tab: Add tooltips to the columns
- Studio: Rework the shop
- Click on a tooltip to close it (without it being a button)
- On low resolution hide the currency change label
- On low resolution hide the fanbase change label
- Tooltips: When selling an online game but the servers are overloaded, the game will always show a tooltip explaining what's happening (refund...)
- Rework the City Game Studio's logo
- On low resolution improve the readability of the in-game tutorial
- Add a new tooltip when creating games to help understand how to make Big/AAA games
Misc
- It starts fullscreen the first time you launch the game
Bugfixes
- Windowed: windows position change while saving (autosaving) game
- Fanbase ain't properly shown for game ports
- On low resolution some icons are distorded
- When steam bug, there's no main menu or anything explainig what's happening in the game. From now on, there's a popup asking for the player to restart Steam in order to fix the issue.
- Custom platform: The catalog size number is not accurate
Gamepad layout
- Refresh the gamepad layout `steam://controllerconfig/726840/2739149565`
Balancing
- When you start losing fans, you can't lose more than 50k at once (depends on many inputs)
- Leaderboard: Convention score have been balanced (10k visitors = 1 point, used to be 100 visitors for 1 point)
[ 2023-11-23 10:28:28 CET ] [ Original post ]
Embark on a journey of creativity and empire-building with City Game Studio! For a limited time, enjoy a 35% discount and immerse yourself in the thrilling world of game development. This exclusive offer invites you to shape your destiny, manage studios, and design gaming masterpieces. Dive deep into the complexities of running a game empire and experience the euphoria of creating your own legacy. Don't miss this chance to be a part of the gaming evolution!
This offer is a gateway to exploring the intricacies of managing a gaming empire while channeling your creativity. Craft your unique gaming world and establish your mark in the industry. Unleash the game dev genius within you! This limited-time discount offers you the opportunity to own City Game Studio at a special rate, making your dreams of game development a reality. Hurry, join the gaming elite today!
[ 2023-11-22 16:25:35 CET ] [ Original post ]
Hey everyone,
This week, City Game Studio reached an incredible milestone with over 1000 reviews! Your continuous support and feedback have made this journey truly exceptional. Thank you for being an integral part of this incredible milestone. Your insights and engagement have been invaluable, steering the course of this game's evolution.
In the realm of development, I focused on enhancing the user experience. A new tooltip has been added to the game creation interface, aiming to guide and assist in understanding the nuances of crafting Big/AAA games. Understanding these game types can significantly impact your studio's journey toward success.
Moreover, a bug concerning the catalog size number accuracy on custom platforms has been rectified. These minor improvements are part of the ongoing efforts to refine City Game Studio, ensuring an immersive and smooth gaming experience for all players.
Reaching this milestone of 1000 reviews is not just a number; it signifies the dedication of each player, the passion for gaming, and the community's support. Your invaluable feedback drives the continuous improvement and growth of City Game Studio.
Thank you for being on this journey with me. Your engagement and enthusiasm fuel every update, making City Game Studio the game it is today.
Let's continue this journey together, crafting more engaging experiences and diving deeper into the world of game development.
Cheers,
Xavier aka Binogure
[ 2023-11-18 15:00:59 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Add a new tooltip when creating games to help understand how to make Big/AAA games
Bugfix
- Custom platform: The catalog size number is not accurate
[ 2023-11-15 14:51:10 CET ] [ Original post ]
Hello, City Game Studio enthusiasts! This week, I delved into refining your experience with some thoughtful updates.
Unveiling the Secrets of Big/AAA Games
Ever wondered about the intricacies of creating Big/AAA games? Well, wonder no more! I've added a helpful tooltip when creating games, providing valuable insights to master the art of crafting blockbuster titles. Let the creativity flow as you embark on your game development adventure.
Precision in Platform Management
Attention to detail is crucial in the game development world. Addressing a bug, I've ensured that the catalog size number for custom platforms now accurately reflects the reality. Your decisions, big or small, should always be based on accurate information.
Guidance Amidst Steam Hiccups
Steam-related issues can be frustrating, and I've implemented a solution to ease the experience. When faced with a Steam bug, you'll now receive a popup guiding you to restart Steam for a quick resolution. It's a small change with a big impact, ensuring a smoother journey through the gaming universe. Your journey in City Game Studio is as much mine as it is yours. Every update is crafted with your feedback and the shared passion for the gaming world. As we navigate through the intricacies of game development, I'm committed to making your experience richer and more enjoyable. Thank you for being an integral part of this journey. Stay tuned for more exciting updates, and may your game development endeavors reach new heights! Cheers Xavier aka Binogure
[ 2023-11-11 15:00:31 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Steam deck
- Renaming an employee didn't bring the virtual keyboard
- Renaming a studio didn't bring the virtual keyboard
Misc
- It starts fullscreen the first time you launch the game
UI
- On low resolution improve the readability of the in-game tutorial
[ 2023-11-08 08:54:38 CET ] [ Original post ]
This week, the journey through City Game Studio was marked by a focus on refinement and balance. In the realm of the Steam Deck, I delved into the intricacies, ensuring even the smallest details didn't go unnoticed. Employee and studio renaming processes were streamlined, enhancing the overall experience. Additionally, addressing the first-time launch scenario, the game now starts fullscreen, immersing you from the very beginning.
In the user interface realm, readability was prioritized, especially for in-game tutorials at lower resolutions. To offer players clear insights, tooltips were revamped, specifically addressing scenarios like overloaded servers during online game sales.
The very essence of City Game Studio, its logo, underwent a thoughtful redesign, capturing the essence of our creative venture.
Balancing was a key focus. Losing fans is a part of the game, but now, it happens in a way that feels fair. The convention scoring system received a much-needed update, ensuring accurate reflections of your studio's impact.
Steam's review came with valuable feedback. Although not yet Steam Deck compatible, I've meticulously tackled every issue pointed out, ensuring City Game Studio is primed for the next evaluation. This process, while challenging, reinforces the commitment to delivering the best gaming experience.
Thank you for your unwavering support; it drives every adjustment, every tweak. Together, we're not just playing a game; we're crafting an immersive world. Stay tuned for more updates, and let's continue this amazing journey together!
Cheers,
Xavier aka Binogure
[ 2023-11-04 16:00:08 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Balancing
- When you start losing fans, you can't lose more than 50k at once (depends on many inputs)
- Leaderboard: Convention score have been balanced (10k visitors = 1 point, used to be 100 visitors for 1 point)
UI
- Tooltips: When selling an online game but the servers are overloaded, the game will always show a tooltip explaining what's happening (refund...)
- Rework the City Game Studio's logo
[ 2023-11-01 11:30:43 CET ] [ Original post ]
Hey everyone,
This week, I've been hard at work, striving to make City Game Studio even more enjoyable and accessible. Your feedback and support continue to drive me in this ongoing journey.
UI Enhancements
I've added a feature that might seem small but enhances the overall user experience. Now, you can close tooltips with a simple click on it, streamlining your interactions. In response to feedback from users with lower resolutions, I've made improvements as well. The currency and fanbase change labels will now hide on low-resolution screens, giving you a cleaner interface.
Bug Fixes
Low-resolution screens had caused some icons to appear distorted, disrupting the game's aesthetic. I've tackled this issue, ensuring a smooth and visually appealing experience, no matter your screen size.
Gamepad Layout
Preparing for the future, I've refreshed the gamepad layout to better align with Steam Deck compatibility. I'm committed to ensuring that your experience on this exciting platform is top-notch. Despite the ongoing challenge of waiting for Steam's review to make City Game Studio Steam Deck compatible, I'm not slowing down. I'm continuing to fine-tune the game to ensure it's a fantastic experience for all. Thank you for your unwavering support and feedback. Together, we're shaping City Game Studio into a truly remarkable gaming haven. Stay tuned for more exciting updates! Cheers, Xavier aka Binogure
[ 2023-10-28 15:00:22 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
UI
- Click on a tooltip to close it (without it being a button)
- On low resolution hide the currency change label
- On low resolution hide the fanbase change label
Bugfixes
- On low resolution some icons are distorded
Gamepad layout
- Refresh the gamepad layout `steam://controllerconfig/726840/2739149565`
[ 2023-10-25 09:24:18 CET ] [ Original post ]
Hey Everyone,
I've been hard at work, fueled by your invaluable feedback and a deep passion for making City Game Studio the ultimate gaming experience (thank you CirMric)
Steam Deck: Your Gateway to the Future
In response to your feedback and with a keen eye on the Steam Deck, I've made several enhancements. Font rendering is now sharper for emails, ensuring a seamless reading experience. The menu and panels are optimized for lower resolutions, allowing everyone to enjoy the game at its best, even below 1600x900. Tooltips have been adjusted, removing keyboard and mouse references for a cleaner, more accessible interface.
UI Improvements: Elegance in the Details
In the quest for excellence, the UI has undergone substantial refinements. The email panel sports revamped icons for trash, spam, and restore options, making managing your inbox a breeze. The game score rendering in the "Game of the Year" section has been enhanced, offering a more immersive experience. To provide you with greater insights, tooltips have been added to the columns in the financial tab. Last but not least, the studio's shop has received a facelift.
What's Next?
Thanks to valuable feedback from CirMric, I'm taking Steam compatibility to the next level. This journey is a collaborative effort, and I can't wait for you to experience these improvements firsthand. You're shaping City Game Studio into something extraordinary. Stay tuned for more exciting updates and, as always, thank you for being a vital part of this adventure. Cheers, Xavier aka Binogure
[ 2023-10-21 15:00:16 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
Steam deck
- Improve font rendering for emails
- Improve menu rendering for lower configuration (below 1600x900)
- Enhance panels for lower resolution (below 1600x900)
- Adjust the tooltips accordignly (hide keyboard/mouse references)
UI
- Email panel: Rework the icons (trash / spam / restore)
- Game of the year: Improve the game score rendering
- Financial tab: Add tooltips to the columns
- Studio: Rework the shop
[ 2023-10-18 10:51:18 CET ] [ Original post ]
Hey Everyone,
I'm thrilled to share a sneak peek into the upcoming major update, specially tailored for the Steam Deck! As always, your feedback has been invaluable, guiding the enhancements I've been working on diligently.
What's New:
In the realm of the Steam Deck, I've revamped font rendering, ensuring clarity with larger and crisper text, enhancing your gaming experience to the fullest.
Bugfixes:
Addressing your concerns, I've tackled the pesky windowed mode issue where positions shifted unexpectedly during autosaves. Additionally, I've rectified the fanbase display glitch for game ports, ensuring accuracy in your gaming endeavors.
What's Ahead:
Looking into the future, I'm geared up to refine your Steam Deck interactions further. Plans are in motion to enhance texts and tooltips, ensuring seamless navigation and understanding. The In-App Purchase (IAP) panel is next in line for optimization, followed by a revamped training panel, designed to empower your studios growth. This journey is as much yours as it is mine. Your enthusiasm fuels every keystroke, and your support echoes in every line of code. I can't wait for you to experience these improvements firsthand, shaping City Game Studio into the ultimate gaming haven. Stay tuned for more updates, and thank you for being an integral part of this exciting venture. Warm regards, Xavier aka Binogure
[ 2023-10-14 15:00:06 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
[h4]Steam Deck[/h4]
- Improve font rendering, make them bigger
- Windowed: windows position change while saving (autosaving) game
- Fanabse ain't properly shown for game ports
[ 2023-10-14 07:43:05 CET ] [ Original post ]
Hey City Game Studio Enthusiasts!
I'm thrilled to introduce the latest update, City Game Studio v1.15.5, designed to supercharge your game development empire with improved performance and a smoother experience!
Optimized Efficiency
I've been working diligently to enhance your gameplay experience. With optimizations, label rendering is now up to 125% faster, while chart rendering has gained a 10 to 22% boost. You'll notice the difference as you navigate your way through the bustling world of game development.
Bug Squashing
No update is complete without bug fixes. In this version, old savegames no longer store destroyed buildings, ensuring a cleaner experience. Developers in the building/studio manager now sport the correct icon, revving up the game's pace. Plus, some labels have been given the right format for a polished look. As always, these improvements are a result of your valuable feedback and my dedication as a solo developer. Your support keeps City Game Studio thriving and evolving! Thank you for being a part of this incredible journey. Dive into City Game Studio v1.15.5 and experience the optimization firsthand. Let's continue crafting gaming legends and shape the industry together. Stay creative and game on! Best regards, Xavier aka Binogure
[ 2023-10-08 08:35:51 CET ] [ Original post ]
Hey Game Dev Enthusiasts, I'm thrilled to announce the latest update, City Game Studio v1.15.4, bringing you a host of fantastic improvements focused on your studio's staff management!
Staff Panel Revolutionized:
I've overhauled the staff panel, making it even more user-friendly. Now, with the new 'Hire and Assign Everybody' button, managing your team has never been more straightforward. We've also paid attention to the details, refining icons to ensure seamless navigation. The 'Hire and Assign' icon now perfectly matches the one on the main menu, offering a cohesive experience. Additionally, when poaching employees, the revamped icon ensures consistency with the employee information panel.
Effortless Employee Management:
Your game development journey just got smoother. These enhancements are designed to streamline your studio's growth, making it more intuitive and enjoyable. As always, these changes come from your feedback and the passion I pour into this game as a solo developer. Thank you for your continued support! Your enthusiasm fuels my work. Dive into City Game Studio v1.15.4 and experience the evolution firsthand. Let's craft incredible games and shape the gaming industry together. Stay creative and game on! Best, Xavier aka Binogure
[ 2023-10-07 07:29:31 CET ] [ Original post ]
Hello, amazing City Game Studio community! I'm thrilled to bring you the latest and greatest update for our beloved game - v1.15.3. This one is packed with goodies to make your game development journey even more enjoyable.
Revamped User Interface
We've given the UI a bit of a facelift. Creating games and remasters is now even more intuitive with reworked icons that guide you seamlessly through the process. Plus, we've spruced up the studio employee icons and tooltips for better clarity. And here's a nifty one - a long click now lets you cancel a game directly from the game creation panel. It's all about streamlining your experience!
Bidding Farewell to Bugs
Nobody likes pesky bugs, right? Well, we don't either. That's why we've squashed a couple in this update. Old save games should now work like a charm, and the game publishing release panel is now smoother than ever.
Your Valuable Feedback
As always, your feedback is instrumental in shaping City Game Studio. We've carefully listened to your suggestions, ideas, and bug reports to make this update possible. It's a testament to the strength of our community, and I can't thank you enough for your ongoing support.
Dive into the Action!
So, what are you waiting for? Dive into City Game Studio with our latest update and take your game development empire to new heights. I'm incredibly proud of this game, and I'm dedicated to making it the best it can be. Thank you for being part of this incredible journey. Your passion for game development fuels my own, and I can't wait to see the amazing studios you build. Happy gaming! Xavier aka Binogure
[ 2023-10-04 09:48:52 CET ] [ Original post ]
Hey there, dedicated game developers!
I've just rolled out an exciting bugfix for City Game Studio that's sure to make your gaming experience even better. I know how crucial it is to keep your game world running smoothly, and this update is all about that!
Demolition Delight!
Previously, when you decided to demolish a university or convention center in the game, there was a little hiccup in the process. These buildings weren't entirely cleared from memory, which could sometimes lead to minor performance issues. I heard your feedback loud and clear, and I sprung into action.
Your Feedback Matters
I want to extend a massive thank you to the dedicated community for their valuable feedback. Your insights help me make City Game Studio the best it can be, and this bugfix is a testament to my commitment to delivering a top-notch gaming experience.
Get Ready to Dive In!
The bugfix update is live now, so don't wait! Get ready to dive back into City Game Studio with improved performance and a smoother gaming experience. We hope you enjoy this update as much as we enjoyed bringing it to you. Thank you for being part of the City Game Studio community. We can't wait to see the incredible game studios you build! Keep gaming, Cheers Xavier aka Binogure
[ 2023-10-03 09:34:47 CET ] [ Original post ]
Hello,
I'm excited to announce a fresh patch for City Game Studio!
In this update, I've tackled a couple of pesky bugs that were causing some headaches.
Firstly, there was a bit of a hiccup when demolishing an existing studio and then attempting to build something new in its place. It wasn't quite cooperating as it should have. But fear not, that issue has been swiftly resolved, and you can now remodel and rebuild to your heart's content!
Secondly, I fixed a small hiccup in the game's history panel. When creating a sequel to a game, the sequel's name wasn't being generated correctly. But now, you can seamlessly continue your gaming legacy with properly generated sequel names!
I'm always striving to make City Game Studio the best it can be, and your feedback is incredibly valuable in achieving that goal.
Thank you for your support and patience as I continue to work on making City Game Studio even better.
Happy gaming, and stay tuned for more exciting updates!
Best regards,
Xavier aka Binogure
[ 2023-10-02 08:08:37 CET ] [ Original post ]
Are you ready to embark on an exhilarating journey as a game development tycoon? Then, look no further! City Game Studio, the indie gem that lets you live the dream of running your own game development company, is now available at a jaw-dropping 40% discount! Yes, you read that right for a limited time, you can get your hands on this captivating game for just $9.59 instead of the usual $15.99. It's a steal!
A World of Creativity Awaits
City Game Studio is not your ordinary simulation game; it's a ticket to the thrilling universe of game development. As the head of your game company, you're in charge of everything from creating games to managing your talented team of developers. Whether you aspire to become the next gaming legend or simply want to experience the thrill of the industry, this game offers it all.
What Sets City Game Studio Apart?
- Realistic Gameplay: Dive deep into the world of game development with a simulation that mirrors real-life challenges. Make decisions that affect your company's success, just like a real studio head.
- Endless Creativity: Craft games that cater to a wide range of genres and platforms. Choose your strategy wisely, as each decision impacts your game's reception in the market.
- Talent Matters: Build an A-team of developers, each with their unique skills and personalities. Assign tasks, manage their workload, and watch your projects come to life.
- Stay Current: Keep an eye on industry trends, create games for emerging platforms, and conquer the gaming world one hit title at a time.
Why You Can't Miss This Sale
For just $9.59, you'll have the opportunity to immerse yourself in a world where creativity knows no bounds. This is the perfect chance to step into the shoes of a game studio CEO and experience the highs and lows of the industry all from the comfort of your own gaming chair! But you must act quickly! This incredible offer is available only until October 7th. Don't miss out on this golden opportunity to own City Game Studio at an unbeatable price. Whether you're a seasoned gamer or new to the world of simulations, City Game Studio offers a thrilling adventure for all.
Join the Community
City Game Studio has a vibrant and engaged community of players who are passionate about the game and eager to share tips, tricks, and stories of their gaming adventures. Connect with fellow game developers, share your experiences, and seek advice as you embark on your journey to become the ultimate game studio tycoon. So, what are you waiting for? The clock is ticking, and this incredible sale won't last forever. Grab your copy of City Game Studio today, and start building your gaming empire at an unbeatable price. There's never been a better time to turn your dreams into reality. Get ready to unleash your inner game developer, and remember creativity has no limits when you're the mastermind behind City Game Studio. Get it now and get ready to create the next gaming sensation! Feel free to customize and adapt this article as needed for your promotional efforts. Good luck with your sale!
[ 2023-10-01 07:03:34 CET ] [ Original post ]
Greetings, fellow game enthusiasts!
It's your friendly developer, Xavier aka Binogure, and I'm back with some exciting news. City Game Studio v1.15 is here, and it's packed with fantastic features and improvements that I can't wait to share with you all.
In-Dev Game Panel Upgrades
One of the key highlights of this update is the enhancement of the in-development game panel. Thanks to your valuable feedback, I've revamped this interface to make it even more intuitive and user-friendly. Now, managing your games during development is smoother than ever before. I've added new tooltips to provide instant information about various buttons, ensuring you're always in control.
Acquiring Competitors
Until now, when you bought a competitor, you would acquire their studios, their games, and their employees. However, the employees were not assigned to studios. I worked on this, and now when you purchase a competitor, the employees are automatically assigned to the studios.
Save Mechanism Redesign
Saving your game progress should be a breeze, and in this update, I've redesigned the save mechanism to make it more efficient. Now, you can create new save slots for your games with a simple click. It's a small change, but one that has been requested by many players, and I'm always eager to listen to your suggestions.
Studio Demolition
Sometimes, in the ever-evolving world of game development, you need to make tough decisions. With v1.15, I'm introducing the ability to demolish studios, universities, and convention centers. A new button on the world map makes it easy to destroy these buildings when necessary. It's all about giving you greater control over your gaming empire.
Engine Development Fixes
In the quest for perfection, I've addressed a critical issue regarding game engines. Previously, competitors could use your engines even when you were still working on them. Now, they won't have access until your engine is ready and fully operational. Fair competition is essential, after all!
A Unified Background
For a more visually pleasing and performance-optimized experience, I've unified the background for both the map and the studio scenes. This background, rendered only once, is now animated and dynamically changes color to match the context. It's a subtle but significant improvement to enhance your gaming experience.
Next Steps: In-App Purchase Panel Rework
Looking ahead, my focus for the next phase will be on reworking the In-App Purchase panel. As the gaming landscape evolves, I want to ensure that this aspect of City Game Studio continues to meet your expectations and provide seamless in-game transactions. I'm incredibly grateful for your continued support and feedback. City Game Studio wouldn't be where it is today without the passionate community that surrounds it. Your dedication and enthusiasm drive me to keep pushing the boundaries of what this game can offer. So, dive into City Game Studio v1.15 and explore these exciting new features for yourself. I hope you enjoy this update as much as I've enjoyed bringing it to life. Stay tuned for more exciting developments on the horizon, and as always, happy gaming! Cheers, Xavier aka Binogure
[ 2023-09-30 16:00:45 CET ] [ Original post ]
Greetings, fellow game tycoons!
It's been another productive week here at City Game Studio, and I'm excited to share the latest developments with you.
Bug Fixes for a Smoother Gameplay Experience
First and foremost, let's talk about bug fixes. I encountered a pesky localization issue that was affecting the display of game genres. This made it challenging for players to navigate and understand the intricacies of their games. We've also squashed a particularly annoying bug related to the automatic hiring and assignment of staff. Both of these issues have now been successfully addressed, ensuring a smoother and more enjoyable gaming experience.
A Visual Upgrade: Dynamic Backgrounds
But that's not all! For quite some time, I've had my eye on improving the game's background. You may have noticed that both the world map and the studio scenes shared the same background, albeit on different layers. This setup led to performance hiccups and visual inconsistencies. To tackle this, I've created an entirely new background that's identical for both scenes. Not only does this streamline rendering by only requiring a single instance, but it's also animated and adapts its color palette according to the contextwhether you're managing your studio or plotting your global gaming domination.
What Lies Ahead
As I move forward, the agenda for next week includes a revamp of the In-App purchase panel. This enhancement aims to provide you with a smoother and more convenient experience when making in-game purchases. Thank you for being a part of the City Game Studio community. Your feedback and support drive these improvements, and together, we're crafting the ultimate gaming empire! Stay tuned for more exciting updates, and thank you for your continued support. Together, we'll build the ultimate gaming empire! Xavier aka Binogure
[ 2023-09-23 16:00:24 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
[h4]Misc[/h4]
- Rework the background of the map/studio
- Genre: Localization issue (miss-named)
- Hire & Assign not working anymore
[ 2023-09-21 12:27:41 CET ] [ Original post ]
Hey everyone,
I've had a productive week working on City Game Studio, focusing on enhancing the user interface and addressing pesky bugs. Here's a breakdown of the key highlights:
UI Improvements
I've been busy adding informative tooltips throughout the game, making it easier for you to understand what each button does. Additionally, I've revamped the studio manager panel, introducing more intuitive and visually appealing icons. These changes aim to provide you with a smoother and more enjoyable gaming experience.
Upcoming Competitors
While I initially planned to introduce new competitors this week, I realized that this would require some adjustments to the mod maker. To ensure a seamless integration, I've decided to tackle this task head-on next week. Stay tuned for exciting additions to the game! Thank you for your continued support and feedback. Your insights are invaluable in shaping City Game Studio into the best it can be. Stay engaged, and keep those ideas coming! Stay tuned for more updates on City Game Studio, and until next time, Xavier aka Binogure
[ 2023-09-16 16:00:04 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
[h4]User Interface[/h4]
- Add tooltip to the Demolish/Sell studio/convention/univerties buttons
- Rework the studio manager panel (better icons)
- Stray cat not working anymore
[ 2023-09-16 08:05:01 CET ] [ Original post ]
Hey everyone,
In the ever-evolving world of City Game Studio, I've been hard at work this week, implementing exciting changes to enhance your gaming experience. Let's dive right into what's new!
Exit Panel Overhaul
One of the primary focuses this week was revamping the exit panel. The improvements include the introduction of eye-catching icons and the highly anticipated "Save Game As" feature. Now, players have the freedom to create new save slots for their games, a feature many of you have been eagerly waiting for.
A Splash of Color for Stray Cats
In our virtual world, even our feline friends deserve a bit of variety. Until now, adopting a stray cat always resulted in a grey companion. However, I'm thrilled to announce that you can now find orange stray cats.
What's on the Horizon
Looking ahead to next week, I'll continue my journey through the interface, introducing new icons and fine-tuning various aspects. Expect to see improvements like confirmation pop-ups when canceling game development or introducing new competitors. Thank you for your continued support and valuable feedback. Your insights help shape City Game Studio into the best it can be. Stay tuned for more updates, and as always, happy gaming! Until next time, Xavier aka Binogure
[ 2023-09-09 15:00:44 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
[h4]Features[/h4]
- Add a save-game-as button
- Added orange stray cat
[ 2023-09-08 08:23:19 CET ] [ Original post ]
Hello City Game Studio community,
After a brief hiatus due to health concerns (COVID), I'm back in action and excited to share some exciting updates for our beloved game. This week, I've been hard at work on some significant features and bug fixes for the upcoming v1.15.0 update.
Demolish with a Purpose
One of the standout additions is the ability to demolish buildings in the game. Whether it's a studio, university, or convention center that's no longer serving your game development empire, you can now tear them down. We've streamlined the process with a new button on the world map, making it more intuitive than ever. Additionally, you'll find this option in the studio manager panel for even quicker access. Keep your cityscape tidy and efficient.
Engine Fix
Ever felt frustrated when competitors got their hands on your game engine way too early? Well, fret no more. In this update, we've addressed a pesky bug that allowed competitors to use your engines while they were still in development. Starting now, your engines are off-limits to rivals until they're ready to roll. Protect your innovations and maintain your competitive edge. I'm thrilled about these changes and can't wait for you to experience them firsthand. Your feedback and support have been instrumental in shaping City Game Studio, and I'm committed to making it the best game it can be. Stay tuned for more updates, and as always, happy gaming! Xavier aka Binogure
[ 2023-09-02 16:00:48 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
Changelog
[h4]Features[/h4]
- Demolish studio
- Demolish university
- Demolish convention centre
- Competitors can start using your engine even if it's not yet ready
[ 2023-08-30 11:39:10 CET ] [ Original post ]
Hello, fellow game enthusiasts!
This week has been all about enhancing the gaming experience in City Game Studio. I've been listening closely to your feedback, and one of the top requests has been the ability to target multiple consoles when developing a game. I'm excited to share that I've taken a significant step in that direction.
Imagine this: you've crafted a fantastic game, and it's ready for the world. Now, with our latest update, you can seamlessly port your game to another console right from the main interface. It's efficient, intuitive, and designed to make your game development journey smoother than ever.
But that's not all! I've got more in store for you. In the upcoming week, I'll be focusing on fixing a bug in the game engines and exploring the possibility of studio demolition. Your invaluable feedback continues to shape the game, and I'm dedicated to delivering the best possible experience.
Thank you for your unwavering support, and stay tuned for more exciting updates. Together, we're building the ultimate game development empire!
Xavier aka Binogure
[ 2023-08-19 15:00:23 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
User Interface
- In dev game panel: new button to port to consoles
- In dev remake panel: new button to port to consoles
- In dev game of the year panel: new button to port to consoles
[ 2023-08-17 08:59:33 CET ] [ Original post ]
Hey everyone,
This week has been incredibly productive as I dive into the upcoming v1.15.0 update for City Game Studio. Listening to your invaluable feedback, I've focused on enhancing the in-dev game panel interface, making it even more intuitive. Plus, you'll now find console generation details in the tooltips.
One exciting feature is the acquisition of competitor studios, but there's a twist the staff you acquire will now be seamlessly integrated into their original studios, ensuring a smoother transition and more realistic gameplay.
In the upcoming week, I'm set to address a pesky bug where the competition can access your unfinished game engines, even though that's not fair play. Plus, I'll be working on a brand-new feature: studio demolition. Now you can buy a studio and reshape the gaming landscape by demolishing it.
Thanks for your continuous support, and I'm thrilled to bring these updates to life. Keep the fantastic suggestions coming, and let's keep making City Game Studio better together.
Xavier aka Binogure
[ 2023-08-12 12:00:57 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam. As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers. Please make sure to make backups of your save files before playing.[/quote]
Features
- Improve UI for in-dev games
- Add console generation to its description
- When acquiring competitor, assign their employees
Optimization
- Buying a competitor is more efficient
[ 2023-08-10 11:20:33 CET ] [ Original post ]
Hey there, City Game Studio enthusiasts!
In the upcoming v1.15 update, I'm thrilled to introduce some fantastic features based on your valuable feedback. Prepare for an enhanced gaming experience with:
- Improved UI for in-dev games, making your game development process smoother and more enjoyable.
- When acquiring a competitor, their talented employees will now be automatically assigned to their respective studios, optimizing team dynamics.
- A reworked save mechanism to ensure a seamless and reliable game-saving process.
- The ability to demolish studios when restructuring your game development empire.
- Convenient confirmation prompts for important actions, preventing unintended mishaps.
[ 2023-08-05 16:00:14 CET ] [ Original post ]
Hey there, fellow gamers!
I've just rolled out a fantastic update to City Game Studio that'll take your gaming experience to the next level! As always, I'm committed to delivering the best possible gaming environment, and this update is no exception!
1 Say goodbye to any freezing issues while closing emails or the Game Of The Year panel. Enjoy a seamless and uninterrupted gaming journey!
2 And that's not all! I've carefully rebalanced the genre points rewards for different game types, making it even more rewarding to create your masterpieces! So now, you'll get more genre points for each game size, boosting your progress and creativity as you conquer the gaming industry!
So, jump in and take advantage of these awesome improvements. Grab your creative gear and let's build the ultimate gaming empire together!
Enjoy the new update, and happy gaming!
Xavier aka Binogure
[ 2023-07-28 06:40:08 CET ] [ Original post ]
Hey there, fellow gamers!
I just rolled out a small yet essential update for City Game Studio. Here are the highlights:
1 Russian Achievements: I've swiftly fixed a pesky typo in the Russian achievement translations, ensuring a smooth gaming experience for our Russian-speaking players.
2 Dark Theme Fixes: I've addressed some issues related to the dark theme. You can now create a new game and import logos seamlessly without any hiccups.
3 Browsing Mods with Ease: The dark theme's browsing experience for mods has been further polished, providing a more enjoyable time navigating through exciting user-generated content.
As always, your feedback is invaluable, so please don't hesitate to reach out and share your thoughts. Happy gaming, and see you in the studio!
Xavier aka Binogure
[ 2023-07-27 07:38:37 CET ] [ Original post ]
Hey there! I've just released a small yet impactful update for City Game Studio. Here's what's new:
1 Microtransaction Limit: Now, you can set microtransaction descriptions up to 64 characters long! This will give you more creative freedom in monetizing your games.
2 Slick Panel Animations: I've updated the default panel animation from "Bounce" to "Back," resulting in a smoother and more polished user experience.
3 UI Issue Fixed: I've also addressed a pesky UI issue related to loading games, ensuring everything works seamlessly.
4 Better Texture Quality: For players using lower resolutions, you'll notice an overall improvement in texture quality, making the visuals more stunning than ever.
I hope you enjoy these improvements, and as always, feel free to share your feedback with me. Happy gaming!
Xavier aka Binogure
[ 2023-07-23 08:21:19 CET ] [ Original post ]
Hey there, fellow game enthusiasts! I'm thrilled to announce the arrival of the much-anticipated v1.14.0 update for City Game Studio! As a one-person team, I've poured my heart and soul into this update, and I can't wait to share all the incredible improvements and new features with you.
Let's dive right in! With the new Game Engine feature, you can now easily assign and unassign studios while developing a game. It's a game-changer, making your development process smoother and more flexible.
But that's not all! The User Interface has undergone a major overhaul, resulting in a cleaner and more polished look. Starting a new game has never been easier, and you'll love the option to use your Steam avatar as your company logo talk about personalization!
I've also made sure that the game adapts to various resolutions, making fonts bigger on lower resolution settings for improved readability. Your gaming experience will be top-notch, no matter your screen size!
Under the hood, I've optimized the game's loading time, meaning you'll get into City Game Studio faster than ever before. It now loads fewer dependencies when starting up, giving you more time to dive into the gameplay.
Speaking of mods, I've dedicated considerable effort to reworking the Mod panel. With the new "Explore Mods" button in the in-game overlay, you'll have quick access to a treasure trove of mods, enhancing your gameplay experience even further. Plus, mods are now activated by default when starting a new game, so you won't miss out on any exciting content.
To ensure seamless mod integration, the game now checks for disabled mods during loading and kindly warns players if any are found. Your gaming journey is smoother and more enjoyable than ever before.
And of course, this update wouldn't be complete without fixing pesky bugs! I've tackled issues with Leaderboards not scrolling or recognizing players, and I've ironed out mod loader bugs to make sure all mods work like a charm. Say goodbye to crashes while loading mods when Steam is offline or the workshop is unavailable!
As part of our commitment to localization, we've improved the Russian translations, thanks to the invaluable help of SyberiaK.
Thank you for your continuous support, and I hope you enjoy exploring all the exciting changes in v1.14.0 of City Game Studio. Together, we'll build the gaming empire of our dreams!
Stay tuned for more updates, and as always, happy gaming!
Xavier aka Binogure
[ 2023-07-22 09:40:39 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam. As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers. Please make sure to make backups of your save files before playing.[/quote]
Changelog
Mod interface
- When loading the game: Look for disabled mods and warn the players if there're any.
- Add a shortcut to the popup to check the mods
Bugfix
- Mod loader: the game won't load some mod
- Mod loader: Fix a crash when trying to load mods while Steam is offline or the workshop is not available
[ 2023-07-19 15:33:11 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam. As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers. Please make sure to make backups of your save files before playing.[/quote]
Changelog
Mod interface
- Rework the mod panel: Explore mods button (in-game overlay)
- Mod creation: add icon for visibility (Private / public / friend only / unlisted - translation missing)
- Mod loader: Add a warning message when having too many mods loaded about the game becoming laggy
[ 2023-07-18 16:40:59 CET ] [ Original post ]
Hello everyone!
I'm thrilled to share with you the latest news about City Game Studio. This week, I've been hard at work on mod management, and I'm excited to announce that the next update is well on its way. I've dedicated a lot of time to fine-tuning the interface and making the modding experience smoother and more intuitive.
The new mod management interface is now more user-friendly and easy to navigate. I've taken into account your feedback and suggestions to enhance this essential feature. I'm confident that you'll love how seamlessly you can subscribe to, activate, and manage your favorite mods.
I'd also like to express my gratitude to all the members of our Discord server for their valuable feedback on the new interface. Your positive comments and encouragement have been a great source of motivation for me.
I'm continuing to work on fixing the remaining bugs before releasing the update. Stay tuned, as there are exciting new features and improvements coming your way in this upcoming version.
I want to sincerely thank each and every player of City Game Studio for their support and enthusiasm. It's thanks to you that the game continues to evolve and improve.
Stay connected for more exciting updates, and don't forget to join our Discord community to engage in discussions and receive the latest sneak peeks.
See you soon in City Game Studio!
Xavier aka Binogure
[ 2023-07-15 15:00:19 CET ] [ Original post ]
Hello everyone!
It's another productive Saturday for me on City Game Studio! I spent a great part of the week diving into improvements for the mods interface, and I have some exciting news to share with you all!
I revamped the main menu to make it clearer and more intuitive when loading mods. Now, when you start a new game, the mods are automatically activated, saving you precious time. I also made some fixes to enhance the mod loading process and ensure a seamless experience.
For the upcoming week, my focus will be on the mods selection and creation interface. The goal is to make the entire process even more user-friendly, allowing players to easily subscribe to mods and enable/disable them when starting a game. I'm confident that this improvement will make the gameplay experience even more enjoyable for all mod enthusiasts.
Stay tuned for more updates and exciting announcements! I'm thrilled to share this journey with all of you. Together, we'll make City Game Studio the ultimate game for managing your own game development studio!
Keep creating, playing, and having fun! See you in City Game Studio!
Xavier aka Binogure
[ 2023-07-08 15:00:23 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam. As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers. Please make sure to make backups of your save files before playing.[/quote]
Changelog
Mods
- Rework the mod panel: Explore mods button (in-game overlay)
- New game: mods are activated by default
Bugfix
- Leaderboards: Doesn't scroll or recognize the player
- Mod loader: Fix bug when loading some mods
i18n
- Improve russian translations (Thanks to SyberiaK)
[ 2023-07-06 10:15:04 CET ] [ Original post ]
Hello everyone!
It's Saturday again, and I have some exciting updates to share with you about the development of City Game Studio. This week, I released a preview of the upcoming update on the unstable branch, and I'm thrilled to present the enhancements that are in store.
One aspect I'll be focusing on in the coming weeks is the mods interface. I've taken your feedback into consideration and realized that the current interface isn't as user-friendly as it should be. I want to ensure that you can easily subscribe to mods and activate them when starting a new game. You create exceptional mods, and it's essential that you can share and enjoy them in the best possible way.
I understand that this will take time and effort, but I'm committed to providing you with a clear, intuitive, and enjoyable mods interface. I want you to be able to customize your gaming experience seamlessly and immerse yourself in bringing your ideas to life and sharing your creations with the community.
Stay tuned for more updates on the progress of the mods interface enhancement. I'm grateful for your ongoing support and passion for City Game Studio. Your feedback is invaluable and helps me make the game even better.
Keep creating, sharing, and playing! I'm excited to be part of this journey with you.
See you soon,
Xavier, aka Binogure
[ 2023-07-01 16:00:02 CET ] [ Original post ]
[quote]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select Properties. In the new window, select Betas. The Unstable branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam. As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers. Please make sure to make backups of your save files before playing.[/quote]
Changelog
Feature
- Game Engine: can assign studios while making one, and unassign too
User Interface
- New game: Rework the interface, much cleanr very wow
- New game: Use your Steam avatar as company logo
Misc
- Takes less time to open City Game Studio, it loads less dependencies when starting
- Update the copyirght to 2023
[ 2023-06-28 08:41:41 CET ] [ Original post ]
Hello, City Game Studio players!
I'm thrilled to share the latest development updates with you. This week, I've been hard at work to provide an enhanced gaming experience. The starting menu has been completely revamped, offering a more intuitive and comprehensive interface. Now you can dive quickly into the exciting world of game studio management.
I also have great news to share: your Steam avatar will automatically be used as your company logo in the game. This adds a personalized touch and makes your gaming experience even more immersive.
I'd also like to inform you that I'm currently working on redesigning the mod management interface. While it's still a work in progress, I'm dedicated to delivering a smooth and enjoyable gaming experience. I plan to release an update in the coming weeks that will bring these improvements and much more.
I'm grateful for your ongoing support and patience. Your feedback and suggestions are crucial in making City Game Studio even better. Please continue to follow us and stay tuned for future updates!
Thank you for being a part of this incredible journey.
See you soon,
Xavier aka Binogure
[ 2023-06-24 14:33:47 CET ] [ Original post ]
Hey everyone!
I'm thrilled to bring you another Devlog for City Game Studio. This week, I've been hard at work on the upcoming update, and I can't wait to share the latest progress with you.
In version v1.14.0, I've introduced a highly anticipated feature: the ability to change the studios working on a game engine during development, without having to start from scratch. This will make team management and collaboration even more seamless.
But that's not all! I've also embarked on a redesign of the game creation process, as well as the menus related to the home screen, mods, and game loadings. Get ready for an even more immersive and user-friendly experience!
I'm confident that these changes will greatly enhance your gameplay experience. Stay tuned for more details and exclusive screenshots in the coming weeks.
Thank you for your ongoing support and for being part of this incredible community. Your feedback and suggestions are vital in shaping the future of City Game Studio. I'm always listening, so feel free to share your ideas and thoughts!
Keep developing the games of your dreams and writing your own story in City Game Studio. Stay connected, and see you soon for more exciting updates!
Xavier aka Binogure
[ 2023-06-17 15:00:15 CET ] [ Original post ]
Dear players,
I'm thrilled to share the latest updates regarding City Game Studio. The recent update, v1.13.0, was a resounding success, with positive feedback and increased sales. Thank you all for your support!
Now, I'm working on the next major update, v1.14.0, which will bring even more improvements to the gaming experience. Let me give you a sneak peek of the three planned features:
1 Studio Switching During Game Engine Development: You will now have the ability to transfer the project to another studio, providing greater flexibility in the creation process.
2 Redesigned Game Creation Panel: An enhanced interface to guide you through the process of creating a new game, making the experience smoother and more intuitive.
3 Revamped Employee Training Panel: A new interface to optimize the management and skill improvement of your employees, helping them reach their full potential.
I'm already immersed in the development of the first feature, and I can't wait to show you the progress made. Stay tuned for more updates in the upcoming devlog posts!
Keep supporting City Game Studio and sharing your passion for game development. Your enthusiasm and constructive feedback are a constant source of inspiration for me. Thank you for being part of this amazing community.
Best regards,
Xavier aka Binogure
[ 2023-06-10 16:00:44 CET ] [ Original post ]
https://store.steampowered.com/app/726840/City_Game_Studio/ Attention, gamers and aspiring tycoons! Don't miss out on this limited-time deal! City Game Studio, the ultimate game development simulator, is now 35% off until June 2, 2023. Unleash your creativity as you create and manage your own game studio. From designing games, hiring talent, to publishing your masterpieces, the power is in your hands. Immerse yourself in a captivating journey where every decision counts. Will you conquer the market with AAA blockbusters or take a risk with indie gems? The choice is yours! With realistic mechanics and attention to detail, City Game Studio provides an authentic experience of the game development world. Hurry and grab this opportunity to fulfill your dreams of becoming a gaming mogul! Time is running out, so make your move now! Don't miss the chance to grab City Game Studio at its lowest price ever. Get it now for only $15.99 and embark on your epic game dev adventure!
[ 2023-06-01 16:12:45 CET ] [ Original post ]
Hello everyone!
I'm thrilled to announce the release of City Game Studio v1.13.1 update! This update is a hotfix that primarily focuses on addressing bugs reported by our community. A big thank you to user19990313 for bringing a translation bug to our attention, which we promptly resolved.
Additionally, we have fixed a rendering bug that was affecting the human resources page, ensuring a smoother and more enjoyable gameplay experience for all players.
We want to express our gratitude to our community for their continued support and valuable feedback. Your input helps us continually improve the game and deliver the best possible experience.
Thank you once again, and have a fantastic time exploring the new City Game Studio update!
Best regards,
Xavier aka Binogure
[ 2023-05-31 14:05:58 CET ] [ Original post ]
Dear City Game Studio players,
I'm thrilled to announce the release of version 1.13.0 of City Game Studio, a highly anticipated update that brings numerous improvements and exciting additions to your video game studio management experience. As an independent developer, I've strived to create an even more immersive and rewarding gameplay experience. Here's an overview of the new features you'll find in this version:
Enhanced Customization
In this update, I've focused on enhancing character customization. You can now create even more unique avatars with improved customization options for accessories. Additionally, a new color ramp has been added to allow you to express your creativity through your studio's characters.
Custom Platforms
I've integrated a community modification made by the talented modder Toaster. With this incredible mod, you can now add custom console cases to your game, bringing a new dimension to your studio by offering unique and surprising platforms to your players.
Miscellaneous Improvements
I've carefully listened to your feedback and made various improvements to the user interface and game balance. You'll notice enhancements in the shop menu, the ability to update games by clicking on the circular progress node, as well as bug fixes and adjustments for a smoother gameplay experience.
This update also introduces new achievements for your accomplishments as a game developer. Publish an AAA game in the 90s, release a successful custom platform, and reach 1 million users on your digital store. The rewards are worth the challenges!
I want to express my gratitude to all of you, dear players, for your support and passion that have allowed City Game Studio to continue to grow. Your loyalty is invaluable, and I hope this update will provide you with an even more immersive and captivating experience. Enjoy the update, explore the new features, and build the game studio of your dreams. I wish you hours of exciting entertainment! Warm regards, Xavier aka Binogure
[ 2023-05-26 14:48:06 CET ] [ Original post ]
Hello everyone!
It's time for another weekly devlog, where I share the progress made in City Game Studio. I hope you all had a great week! Let's dive into what's new in the game.
First, I want to highlight a significant improvement: the bug reporting feature. Your bug reports now provide me with more detailed information, allowing me to reproduce and address issues more effectively. Thank you for helping us make City Game Studio even better!
In addition to this, I focused on bug fixing this week as we prepare for the upcoming update. Several bugs have been squashed, ensuring a smoother gameplay experience. Specifically, I found three bugs related to the dark interface theme, where some text elements were not visible or difficult to read. Rest assured, these issues have been resolved.
Managing exclusivity contracts for custom consoles was a bit complicated before, but not anymore! You can now customize the contract duration and the quantity of devkits sent to competitors. This flexibility gives you more control over your game releases.
As we approach the release of the update, I also took the time to address other minor issues, such as translation problems with Steam achievements.
I want to express my gratitude to all of you for your continued support and feedback. It truly helps in shaping the game and making it the best it can be. Remember to keep an eye out for the upcoming update, as it brings exciting new features and improvements!
Thank you all for being a part of this journey. Now, go and enjoy playing City Game Studio!
Warm regards,
Xavier aka Binogure
[ 2023-05-20 15:07:34 CET ] [ Original post ]
Hello everyone!
It's Saturday, which means it's time for me to talk about the progress made this week on my game development studio management game. I'm happy to announce that the beta update on Steam is ready, with lots of improvements and bug fixes.
Let's start with the bugs: I've fixed several issues in the game, including a bug on a button that wasn't clickable at all times, as well as another bug that affected the human resources list, where some employees were not listed. I've also fixed a bug that allowed players to continue playing even after cracking a competitor's game and losing. There was also a bug in the game engine feature that has been fixed. Now, the button that allows you to view engine features during game creation is disabled when you don't have an engine.
As for new features, I've added better customization for hair and beards for characters, which will make your game studio characters even more unique and memorable. I've also added doors to studios, or elevators if they are large studios. This adds a small touch of realism and detail that will make your studio even more immersive.
Since the update is coming soon, I mainly worked on fixing bugs, but I hope you'll also enjoy the new features. Don't forget to play the Steam beta to take advantage of all these improvements and feel free to give me your feedback and suggestions.
Thank you for your continued support and see you next week for a new devlog!
Best regards,
Xavier aka Binogure
[ 2023-05-13 17:40:47 CET ] [ Original post ]
Hello everyone,
It's me again, Xavier aka Binogure, with another weekly devlog to keep you informed of the progress of my game. This week has been productive, and I've added some important features.
Firstly, I've added a new building to the game. Before, the studios seemed to be floating in the void, but now they have a visual context surrounding them. This new building was designed to be realistic and offer a sense of immersion in the game environment.
Additionally, I've also added a feature that allows players to check the engine features that will be available during the upcoming stages of game creation. This feature will help players better plan the creation of their game and make the most of the console capabilities. It will also help to better understand how the game works and how it can be optimized to offer a smoother and more enjoyable gaming experience.
These features have been added to the beta branch of Steam, which means they are available for all players who want to try the game. Don't hesitate to give us your feedback, suggestions, and remarks on these new features.
Thank you for taking the time to read my weekly devlog. I invite you all to play the game and share your impressions with me. See you next week for more updates and new features!
Sincerely,
Xavier aka Binogure
[ 2023-05-06 16:00:54 CET ] [ Original post ]
Hey everyone!
Hope you're all doing well! I've been working hard this week on some new features for City Game Studio. I've completely overhauled the server management interface to make it more user-friendly and added some cool new graphics.
I've also added three new achievements for you to unlock. These ones are a bit more challenging, though! You'll need to reach one million users on your digital store, publish a AAA game in the 90s, and create your own game console before the end of the 90s. Good luck!
And for all you fashionistas out there, I've added some new hairstyles and facial hair options, including the classic bald look.
Oh, and speaking of improvements, I've also fixed the confusing button descriptions that were causing some issues. Now you'll know exactly what you need to do to unlock each button.
Finally, I want to thank you all for your help in finding influencers for City Game Studio. I've reached out to all of them and I'm hoping it will give us some more visibility in the coming days and weeks.
That's all for now! Have a great weekend and keep on gaming!
Cheers,
Xavier aka Binogure
[ 2023-04-29 11:02:00 CET ] [ Original post ]
Hello folks,
I am excited to announce that a new update has just been released to address a significant issue that some of you may have encountered. You may have noticed that the game would automatically pause without reason, making it frustrating and impossible to resume without restarting the game. I am pleased to inform you that this issue has been resolved with this update.
I would like to thank you for your patience and ongoing support. I understand that this bug may have ruined some of your gaming experience, but thanks to your feedback and loyalty, I was able to quickly identify and fix this issue. Your support is highly valued and I am grateful for your help in making City Game Studio even better.
I would also like to let you know that the next update is planned for June 2023. I am excited to introduce you to the new features and improvements that I have planned for you. In the meantime, keep playing and providing me with your feedback, as I am always listening to you.
Once again, thank you for your support and see you soon in the game!
[ 2023-04-26 16:42:36 CET ] [ Original post ]
Hello folks!
It's been another great week. I've made a lot of progress on City Game Studio.
I'm happy to tell you that character customization for the game is finished.
The game lets you customize your character, but also your employees. You can make your teams adopt a dress code. Exciting, isn't it?
I'm planning to add m
ore items, beards, mustaches, but also boots, earrings... That's all for June, I think.
Not only that, but I finally got around to adding the happiness of buildings. You see, in City Game Studio, there is the city, and it's important to know where a building is located. You should know that the location of your studio in the city is going to impact directly on the happiness of the employees. For example, an office located next to a pizza shop, and a movie theater nearby is more attractive than a studio with nothing around.
You also reported some bugs too. Some of them are visual, which I've already fixed, and another one is more annoying and affects the creation of games for your consoles. I'm still working on that one, and a fix is coming at the same time as v1.13.0.
Meanwhile, I'm still updating the City Game Studio interface, and I like it!
The v1.13.0 should be released in June, because I'm trying to make a good marketing campaign. I'm reaching out to as many influencers as possible on various platforms to try out City Game Studio. Any help is welcomed, if you like a youtuber, streamer and you think he/she will enjoy playing City Game Studio, feel free to contact me via discord with his/her information (youtube/twitch channel, country...).
That's all for this week.
Have a nice weekend,
Xavier aka Binogure
[ 2023-04-22 09:55:01 CET ] [ Original post ]
Howdy, folks,
It's been almost two weeks since the last update.
The v1.12.0 is a great success, comments are extremely positive, and it's heartwarming.
It makes me happy to know that you are happy about the work done. It gives me the motivation to work on v1.13.0.
Let me tell you about what's coming up with the next big update.
First off, this week I had fiber optics installed in my office. When it comes to working and sending releases to Steam, it really does go faster.
Unfortunately, it took a whole day to install the fiber. In the long run, it's worth it, for sure.
As for the next big release, I've started working on the suggestions that have been made since the last release.
I've removed the ability to remake GoTY, since you can already remake the original games, there is no need to remake GoTY.
The interface that allows you to furnish the studios has been slightly revised, it should be nicer to navigate. Otherwise I started the major work, City Game Studio's characters.
The goal is to be able to add accessories to your character. Earrings, beard, mustache, customize hair color, change the color of your clothes ... Well, I'm making good progress at the moment. And I think I'll have something playable in next week. But I still have to manage migrations to make old savegames compatible.
While making these changes, I took the time to optimize how many images the game loads to render the characters.
That's it for this week, you already have a taste of what's to come for next week, so I'll leave you there.
See you next Saturday,
Xavier aka Binogure
[ 2023-04-15 18:00:17 CET ] [ Original post ]
Hello folks,
Today is the big day! The huge update is available. It took a little more than a month of hard work to bring you a much more polished game. The changelog is huge, so I'm not going to waste time and tell you about the biggest changes in this version.
2 genres for 1 theme
It's a very requested feature and has been for a long time. I have the pleasure to announce you that it is possible to make a post-apocalyptic Simulation/Strategy game. In order to add this feature, I had to change the interface of the game. Thanks to what I learned during the last years, the interface is cleaner, more instinctive and moreover, it's pretty.
Combining two genres means that you can try new genres even though you've never made a contract. Let's say you're an expert in Adventure games, and you're not an expert in Strategy games. When you make an Adventure/Strategy game, you are going to use both your Adventure and Strategy game expertise. Once the game is released, the game report gives you more information about both genres individually. I think this is the best solution, because you don't have to make contracts or bad games to learn how to make a new game genre, you can now combine genres. It's less risky, and it pays more.
The interface
Revamped and revised. It's as simple as that. Not everything has changed, but a lot of it has already evolved for the better. I'm thinking of continuing to work on improving the interface to make the game flashy and beautiful.
To get a smooth, non-blurry interface. I had to rewrite part of the engine I use to make City Game Studio. I've made big changes to the engine in the past, and I still continue to add features that improve UI rendering.
Events
In City Game Studio, when you own a part of a competitor, you may receive an email asking you to sell your shares. The selling price is attractive, and should encourage you to sell. However, if you want to prevent a sale from occurring, all you have to do is buying enough shares of a competitor so that a competitor can't buy it back. And in this case, if you refuse to sell, you are fined a huge amount. Now, you don't have to pay fines, only threats.
In addition to these changes, when a unique genre is unlocked, the genre logo appears in the email. This is a bit more glamorous than a simple sentence.
Other changes
This interface that allows you to buy new offices has been completely redone. You can now filter by purchase price, rental price, by square footage, and additionally sort by price or square footage. Honestly, this feature took me longer than expected, but the final result is just wonderful. The world leaderboard has been slightly revised. The calculation that determines your score has been changed. Making a console gives you more points than before, and once the City Game Studio leaderboard appears a sentence tells you if you are in the top 1% of players. It adjusts according to your position in the leaderboard of course.
To conclude
In short, I had a lot of fun working on this new version of City Game Studio, and many of you sent me feedback. All this to say that even if I don't always answer everyone, because I don't have enough time, I read you, and I take note of all your comments. Your suggestions are relevant, some are more detailed than others. Your enthusiasm motivates me to continue the development of City Game Studio years after its early access release. Thank you all for helping me. And we'll see you soon for the upcoming version. Xavier aka Binogure
[ 2023-04-06 14:54:50 CET ] [ Original post ]
Hello everyone! The next update is almost ready. I will take another week to test and update the Steam page. But v1.12.0 should be out soon. And that's great, because this update is huge! Before going further, I'd like to tell you about what I've been working on this week! The interface of the game has greatly evolved. I'm pretty happy with the result, and I think I can say with some confidence that the interface of the next version will be final. Frankly, I think you'll really like this new version, with all the visual changes that come with it. I could talk more about it, but I'd rather save a little bit for the next update announcement. The v1.12.0 will be released on Thursday April 6th. In the meantime, if you want, you can already test this new version by switching to the unstable branch of Steam. Thank you for reading. I wish you a great weekend. Xavier aka Binogure
[ 2023-04-01 15:30:53 CET ] [ Original post ]
Hello folks,
It's already the end of the week, and I've been working hard on the interface of City Game Studio all week.
It's also the end of the spring sale, I hope you took advantage of it, because as announced before I set the price of City Game Studio in different currencies. Don't worry, price remains the same in Euros/USD.
Let's talk about the upcoming changes. The assignment of specialists. Originally done quickly in 2019, this panel had hardly been reworked since.
Therefore, I've added some useful information and especially a more compact and condensed view. Before, you used to be able to see at most 3 specialists when the panel was open.
Now you can see a dozen, and only useful information is displayed. Colors have been added so that you can see at a glance who is available, who is busy and who is already assigned to the current task. In short, it's all good!
I also improved another part of the interface. It's the panel that lists the offices that are available for rent or purchase.
The original panel was done in 2017, and it was one of the first interfaces I had created. It was functional and got the job done. But today, I felt like improving it to make it more efficient. Several filters are available, one to filter by price, and another to filter by office surface. In addition, there are sorting by surface or by price. Once again, I want your game experience on City Game Studio to be smooth, and that the next version will blow you away!
Working on the interfaces takes time, and redoing these two panels took me the whole week.
So that's all for this week and we'll see you next Saturday.
Have a good weekend,
Xavier aka Binogure
Translated with www.DeepL.com/Translator (free version)
[ 2023-03-25 16:47:57 CET ] [ Original post ]
Hello everyone !
Just before talking about the update, I want to tell you about the Binogure Studio bundle which is on special offer right now!
A 42% discount applies on this bundle, take advantage of it while it's available!
How nice is this weekend? Nice weather, hopefully not too hot!
Great news for you, I made a lot of progress this week!
I'm telling you about it, as I do every Saturday of course.
Last week, I did not publish a version on the unstable branch of Steam. In fact, I couldn't do it all in one week.
So I'm happy to announce that the unstable branch of Steam has been updated yesterday. For those who are curious, here are the changes in this new version of City Game Studio.
Firstly, the major change. It is possible to create games by combining 2 game genres. So you can make Simulation/Space games, or even Action/Simulation games.
There are some limitations though. Some game genres cannot be combined. As you know in City Game Studio, there are genres like Action/RPG that exist without being a combination of genres. Well, these genres are not combinable. However, you can combine the Action genre with the RPG genre to make an Action/RPG game in your own way, that is possible.
I had to rework a lot of aspects of City Game Studio for this feature. So I took the opportunity to improve certain algorithms to make the game experience more pleasant.
Many players have told me that the interface of v1.11.0 is much more appealing to the eye. However, some aspects could clash with the rest of the game. That's why I continue to work on the interface of City Game Studio.
It's not over yet!
Well, for today, it's over, but we'll meet again next Saturday for the rest of the v1.12.0 progress.
Meanwhile, I wish you a great weekend.
Xavier aka Binogure
[ 2023-03-18 15:00:34 CET ] [ Original post ]
Hi everyone!
Quick announcement to tell you about an immediate 35% discount in store from City Game Studio!
Enjoy it, especially since there are updates coming soon!
When you pick up Sneak In, you'll get an extra 10% off the pack. It's now or later!
Thanks for your support !
Xavier aka Binogure
[ 2023-03-17 18:48:34 CET ] [ Original post ]
Hi folks, I hope you are all enjoying your weekend like I am! I went on a weekend off to relax a bit and recharge my batteries. I have been working a lot and it's not going to stop so a relaxing weekend off will be healthy for me. During this week, I worked on one thing and one thing only. Making a game with two genres and one theme. This is a huge feature, because it covers almost all aspects of City Game Studio. Starting with game creation, of course, but also game ports, remakes, games of the year, contracts, updates, DLCs... Since it involves so many aspects of City Game Studio, it involves more work up front, thinking about how to do things so that it works well both in terms of the code, but also in terms of the interface. Currently, when you create a game, there is only one genre, and therefore only one texture to display. Being able to combine genres means that there are two textures to be displayed where there was only one originally, so it affects almost every interface in City Game Studio. But it doesn't stop at aesthetics. Data also needs to be revised, where a simple game_genre field was enough, now it becomes an array. That's more things to change in the code so that everything connects well. Besides all this, I want to make the old saves compatible with the new version of the game. I don't want the game to support two save formats, it would hurt the frame rate. Instead, I prefer writing a migration script to convert your savegame to make it compatible with the new version of the game. As you can see, only one feature, but it's a big job. I hope to finish all this next week to tell you more about it. Until then, have a great weekend. Xavier aka Binogure
[ 2023-03-11 21:09:46 CET ] [ Original post ]
Hello folks,
A beautiful week has just gone by! With spring just around the corner, I'm locked in my windowless office working on City Game Studio!
It's amazing how productive you can be once you cut out all the distractions a window from the real world can offer.
In any case, there are a lot of new things for City Game Studio.
The icons
We're talking about the tiny images that you might click on. All genre icons have been overhauled. They look much more meaningful and pleasing to the eye. It implies redesigning almost all of the game's icons. Meaning theme icons, or even target audience icons, have been redesigned. I still have a few icons to improve, and the end result is definitely worth it.
Mortgages
The mortgage panel is my nemesis. I implemented it in a hurry when City Game Studio was released in early access, it really deserved a complete overhaul. In other words, the new mortgage panel is much cleaner and more beautiful than before. The redesign also means optimization and stabilization. So contracting mortgages is now simpler, and especially more pleasant.
Other changes
I've been told about a problem with balancing the online leaderboards. In fact, when you make a console, it ought to give you more points. So I revised the algorithm that calculates the game score. And it is indeed more balanced this way. The catalog size of your console influences your final score from here on. In addition, there is an animation when the game saves, or when there is an automatic save. In short, everything is polish, visual comfort and the more it goes, the more I am proud of City Game Studio. Can't wait to try this new version? Well, you can already try it by switching to the unstable branch of Steam, however, it is at your own risk, because this branch is not stable at the moment. It's been a busy week, and the week ahead will be just as busy! I can't wait to tell you all about it! In the meantime, I wish you a great weekend. Xavier aka Binogure
[ 2023-03-04 11:06:53 CET ] [ Original post ]
Hi everyone!
V1.11.0 has been released since a few days and feedbacks are very positive!
I would like to thank you for leaving reviews on City Game Studio.
It really impacts the visibility of the game, and inevitably its popularity.
Thanks a lot for supporting the project!
And guess what, v1.12.0 is on track. It's a continuation of v1.11.0.
All the game genre icons have been revised. I shared the first impressions on the discord server of the studio, and the feedbacks are once again very positive!
Many of you like these changes, and if you also want to get updates about City Game Studio, feel free to join the Discord!
I also fixed some bugs, purely visual, nothing that would affect the gameplay of City Game Studio be reassured.
Otherwise, mengueule, a long time player, contributed again in improving the translations of the game, thanks to him for his work!
Next week, I will continue to work on the icons of City Game Studio, plus I will start working on a feature that you will enjoy.
I'm doing everything I can to keep this feature a secret from Steam news readers, but I don't think I can hold back on sharing my progress on the Discord server.
Quite honestly, this feature was not planned for v1.12.0 at all, but I think it will clearly improve your gaming experience.
I would like to point out that this is not multiplayer, the game was not designed for multiplayer. I'm saving this feature for my next games.
I stop here for today, thank you all for your support.
Kisses !
Xavier AKA Binogure
P. S :
The cake was a lie
[ 2023-02-25 09:58:31 CET ] [ Original post ]
Hello everyone!
Well, here we are! Exactly, the biggest update of City Game Studio. What to say about this update? Honestly I thought about upgrading to version 2.0, that's how big this version is!
Behind this update there is a lot of sweat, tears and even BLOOD. There are so MANY changes that it's going to be hard to detail everything here, but I'm going to do it anyway!
Let's go for the presentation of the v1.11.0
Events
You know that little icon at the bottom of the screen that looks like a letter? Yep, that's what we're going to talk about. Events have been added in 2019, and barely changed since then. So I had to roll up my sleeves and add some icons here, some formatting there. Consoles' announcements have been grouped together, so your mailbox is going to be lighter. In addition, there are new recurring events.
From now on, your fans are going to write to you. Sometimes they are happy to hear from you, and they tell you so, sometimes they are not so happy. So when they ask you for something, I advise you to listen to them, your wallet will be grateful. Fans are going to contact you mostly to talk about your games, to ask you for updates, sequels...
When you release a game, there is a slight chance that it impacts the popularity of the themes. When it happens, as my great-grandfather would say, cool beans!
Your consoles
There have been some changes. The console sales algorithm has been revised, it's a bit more balanced than before, especially when you release several consoles. But the biggest change is the ability to make your consoles backwards compatible. That's a great feature. By making your console backwards compatible, you ensure that you can port your entire game catalog with 100% compatibility. This means that porting a game will cost you less and make you more money. However, making a console backwards compatible is not cheap either.
The interface
The pice de rsistance! Almost the whole interface has changed. Gonzi, a player of City Game Studio, helped me a lot to improve the aesthetics of the menus of City Game Studio. Icons, buttons, panels, so many things have been changed, and for the better, I hope!
The dark theme has been improved, making it easier to read all the text and images. The comfort of the dark theme is as good as the default one. Selling a studio, what an ordeal. Where is this button? In which menu? Well, from now on you can sell a studio directly from the bottom menu, right next to its name. Very convenient! Renaming a studio works on the first try, and every time!
The staff management panel has been redesigned as well, replacing some hidden icons with visible tabs. All this for a more instinctive result, and therefore more pleasant.
Optimizations & fixes
Playing with a modded version of City Game Studio could be a bit of a pain. Game slows down during some periods of the year, and freezes most of the time. Sometimes it even hangs completely. Well, I did my best, and I think City Game Studio is much better optimized. It now uses a unique resource loader system, so there's no need to load the same resources several times in a row. Shaders have been standardized, stored in a nice folder, and their invocation is done through an interface that saves me from duplicating shaders to replace existing ones. Some shaders could not be deactivated properly, so the game slowed down on old machines As for the fixes, there are many. The Game of the Year stopped working when there were not enough contestants to elect a game. City Game Studio had to be restarted to make it work again. It was also impossible to develop a game of the year, well, that's fixed too.
Currency adjustment
Don't worry, the game's price will remain unchanged in Euros and USD. However, other currencies are going to be adjusted thanks to the new tool that Steam provides. Indeed City Game Studio's price has barely varied in other currencies for the last 4 years, so I think an adjustment is in order.
To conclude
I have not listed all the changes, there are really many, some are less visible than others, I have listed the most important. But City Game Studio is more and more complete and stable. I still have some changes to make in the game. I would like to add the possibility to make games with 2 genres, add achievements, and maybe review some other things. In the meantime, this new version of City Game Studio should delight the most ardent of you. That's all for today. I wish you a good game. See you soon for the rest. Xavier AKA Binogure
Changelog
Feature
- Add events when a player releases a game gets a chance to:
- Theme trends event: A theme can gets trending via an event
- Community's excited, so they should publish an update ASAP
- After 3 years, if a game has more than 90% score, fans can ask for a sequel
- Add backward compatibility for consoles
- Add the backward compatibility to the existing platforms (Grantendo, Saga, Gamestation...)
- Add tooltip on platforms (add name of the backward-compatible platform)
- Rework the custom-platform algorithm to take into account the backward-compatibility feature
- Rework the gameport-algorithm, to take into account the backward-compatibility
- Digital store: Can port a game to the digital store via a game update
Misc
- Update the console market share (Gamestation 5, VBox Series V, Grantendo Swap, Teamdock)
- Number of competitors (use the game creation to define how many of them)
- Group platforms announcements
- Add following items to the yearly financial report:
- Furnishing studios
- Buying servers
- Building studios/universities/convention
- Acquiring a competitor
- Buying competitors stocks
Bugfix
- GOTY: Stopped even with competitors spawned
- GOTY: Cannot dev a GOTY
- Game crash when upgrading computers
- Custom-platforms: When releasing the next-gen platform, sales of the old-gen doesn't fall.
- Custom-platforms: Cancelling a platform might lead to random behavior
- Custom-platforms: Do not send platform bought event for custom platforms
- Map shader: Cannot deactivate the season shader
Optimization
- Switching between studio takes less CPU/memory
- Optimizing navigating through menus ("creating a new game" panel should load faster)
- Use a ResourcePreloader instead of preloading all resources at launch
- Add paginations for staff instead of yielding
- Refactor models and controllers to use node system instead of dictionaries
- Trade panel: Tooltips optimizations
- Improve studio/map background rendering
- Add C++ function to sort IntArrays
UI
- Replace "filter by" by "sort by" on the right panel
- Improve dark theme
- Rework the main interface of the game
- Improve in-game notifications, better description, better tooltip
- Trending themes: put the top 3 themes
- Shop: Replace button by switch (auto-furnish) and add a tooltip
- Game engine: Add a tooltip when creating a new engine while there's no studio available
- Improve feedback on game creation
- Can sell a studio from the studio list
- In dev items: Revamp all the panels
- Replace staff panels icons by tabs with text (more readable)
Mods
- Difficulty: Add moddable parameters for fan based events
- Famous employees: Cannot rename famous employees
[ 2023-02-21 15:36:50 CET ] [ Original post ]
Hi everyone!
Well, are you waiting for something? Just kidding, I've been working hard this week too with adding details to the game like wearing glasses. So yeah, that's pretty useless, but it's done. Maybe later I'll add the option to wear a mustache or to customize your character more. I'm not sure that's super important for a management game like City Game Studio, so you tell me.
Otherwise, this week, I fixed a major bug that made City Game Studio crash. Also, it's the stabilization of the unstable version, I corrected about ten minor bugs this week. In other words, I'm giving you an update with little details if you know what I mean.
Preparations for the anniversary update of City Game Studio, which is going to celebrate its 4 years already, are going very well, we're in time. Come on Tuesday, there will be a lot of cake!
See you on Tuesday,
Have a good weekend to all
Xavier aka Binogure
[ 2023-02-18 14:49:39 CET ] [ Original post ]
Hello all, I hope you are all well,
I hope you are in good shape because this week I have been busy.
On menu:
- - Game optimization
- Improvement of the popup
- Redesign of the achievements
Where do I start?
Game optimization is mainly about the competitors. When loading mods in City Game Studio, very often they add many competitors. City Game Studio had a hard time to manage several hundreds of competitors. So I worked on it, I had to simplify a small part of the interface, however the game remains fluid even with many competitors. As for the pop-ups, it's the continuation of last week's work. I've redesigned the icons so that they look better on big screens and also on smaller screens. The background of the pop-up is darker, to better read the text. Also, the pop-ups themselves are more attractive, with nice curved shapes! So let's talk about the biggest part of the job. I struggled to find the right idea of how to manage the achievements in the game. I was worried about adding too many pop-ups, and drowning you in a lot of useless information. And in fact, the way I set up things works pretty well, it's actually really nice as it makes you feel like completing all the achievements. And I have plans to add even more achievements. Let me give you a sneak peek. You get an achievement if you can make a AAA game in the 90s or if you can make a console before the 90s. Well, that's for next week. Oh boy, it's already the 10th, the next update is coming soon! I'm going back to my keyboard, coding stuff! Have a great weekend everyone! Xavier aka Binogure
[ 2023-02-11 16:59:52 CET ] [ Original post ]
Hello folks,
As usual on saturday, I'm going to tell you about the latest developments of City Game Studio!
Like last week I made a lot of work on optimization but also on the interface.
Adjustment of the price of the game in some currencies
No worries, the price of City Game Studio remains the same, 15,99, or 15,99$. The only thing that will change is the price in some other currencies, such as the Turkish Lira, or the Argentine Peso. Steam has implemented a new tool that automatically adjusts game prices for different currencies. Previously I was doing this poorly, now Steam will take care of it.
Optimization
Shaders management in City Game Studio has been harmonized. It helps me to better manage the shaders and their options, but also to manage how they are loaded. On top of that there are new optimizations when it comes to load the game resources. In short, City Game Studio should start faster and feel smoother in general.
Interface details
Much work has been done this week on the interfaces of City Game Studio. For example, all the panels of the games in development have been overhauled. It's more pleasant to the eye and better optimized. I figured out a trick to avoid using shaders while having the same result, kudos! As you may know City Game Studio is using Godot Engine v2.1, a rather old version, but it's open source. Thus I can add features and fix bugs that may be present in the engine. Why I'm talking about this, well it concerns directly the interface of City Game Studio. All popup icons are slightly blurred on high resolution screens. I added a scaling system for the popup icons to be able to use high resolution images. As a result, the image is much sharper. I'm not showing you anything, I'm just talking, it's all voluntary. When the update arrives, on February 21, 2023, I want the announcement to blow your mind. And for that, I need some new images of the game. Obviously if you have already tried City Game Studio on the unstable branch of Steam, you know already how the update should look like, but for the 90% of you who stay on the stable branch, you should like it a lot! Well, we are already at the end of this post, I hope you liked it! While waiting for the next update, don't hesitate to play again! On that note, have a good weekend! Xavier aka Binogure
[ 2023-02-04 11:55:48 CET ] [ Original post ]
Hello folks,
I do hope you like these posts! I intend to write one post a week to update you on the progress of City Game Studio!
Last week I worked hard to optimize City Game Studio, fix bugs and enhance the interface!
Optimization
Buying, selling or even changing studios used to take up to a few seconds, and sometimes even crash the game. I took a look at the studio loading algorithm, and it should take one or two seconds to load the biggest studios, and almost instantaneously to load medium and small studios. When switching between two studios, no studio is displayed, which makes it go faster. Additional optimizations include the use of ResourcePreloader. A node that I didn't know existed until recently and that is incredibly useful because it allows you to keep previously loaded game scenes rather than loading them into memory each time you use them. Very practical, mainly because it improves the stability of the game on OSX.
Interface
Again there are some changes. New tooltips have appeared. With much more meaningful statements. In fact the interface has been revised to help new players to better understand City Game Studio. In addition to that, there is a slight redesign of the themes, well, how they are displayed. Instead of showing the first and the last theme, the panel will show the 3 most popular themes. In fact there are many other changes, and you can already taste them if you switch to the unstable branch of Steam. In the meantime I haven't implemented everything yet, I still have to make a panel for the annual results of your company. What is sure, is that I am still going to add a lot of features, and still rework a lot of things! For those who are wondering, the 1.11.0 update should be released on the anniversary of City Game Studio, that is February 21, 2023. It will be 4 years since the game is available on Steam. On that note, have a good weekend Xavier aka Binogure
[ 2023-01-28 15:20:28 CET ] [ Original post ]
Hello everyone!
Once in a while, I like doing a post to share the content of the upcoming version.
Well, I've been working on it for about 6 months already, let's imagine how big the update will be! Think even bigger!
What's already available on Steam's unstable branch
In-game events
At first, the update was supposed to contain only in-game events. Which is a rather large chunk. The first event is about theme trends. Suppose you publish a game, no matter how good it is, you get a chance to impact theme trends. Of course it impacts the sales, it doubles them for the first month, and afterwards, it's degressive. Clearly, you might want to tap into this and release another game with the same theme. Nevertheless, you will have to use a new genre to avoid the malus that prevents you from publishing the same genre/theme combination too often or you will get a poor rating. This means working on several different genres. Now tell me if some fans fall in love with your game. Well, they will immediately ask you to update it. You are going to get a notification that your game is popular. Depending on the difficulty you will have a certain amount of time to publish any update. For easy, it's 12 months, while for very hard, it's 5 months. I considered adding events saying a game has a bug and you have to fix it as soon as possible. However, it's an event which can negatively impact the game experience, therefore I chose to do something else instead. For example, let's say you make a great game, we're talking about a game that has a score above 90, and you don't make a sequel, well, you're going to get a letter from your fans telling you how much they love your game and how they're desperate for a sequel! If you decide to make a sequel, and you publish it, the reaction of the fans will be based on the quality of the sequel. I won't tell you more.
Interface
A gamer called Gonzi, a City Game Studio enthusiast, is helping me to revamp some of the game's interface. He is doing a wonderful job, I believe you are going to love it. The main interface has been revamped, and enhanced. On top of that, notifications management has been reworked. When hovering the mouse over a notification you can view its content, it is no longer necessary to open all notifications to understand what it is about. Also, consoles' news are grouped together whenever possible.
What is not yet implemented
I intend to add a success mechanism to the game. I'm doing this for folks who play offline or who play on platforms other than Steam. In addition to all that, I want to rework the interface a bit to add an annual report to give a short summary of what happened in the past year. There are other additions that I won't list here, as I'm keeping several surprises for you! Anyway, I think it's time for me to go back to the City Game Studio and do some coding! Have a nice weekend Xavier aka Binogure Translated with www.DeepL.com/Translator (free version)
[ 2023-01-21 11:14:45 CET ] [ Original post ]
Hey folks!
As usual, I'm still working on City Game Studio! The next update will carry more in-game events drawn by your fans! I hope you are as excited as I'm!
Since I'm late to release v1.11.0, here's a compensation sale: 40% off!
It's time to get City Game Studio while it's discounted!
Enjoy your holidays.
Cheers
Binogure
[ 2022-12-23 09:41:13 CET ] [ Original post ]
Hello everyone, It's been a while since I last updated City Game Studio. And yet there are still a lot of things in the backlog. I've merely been busy with other upcoming projects. As you can see, City Game Studio still has some nice updates to come and I'm going to tell you about what's changing with today's version. When do we take a game off the market? That' s a real question, we debated it on the discord server, and we concluded that after 6 months of revenues below $1000 is the best condition to remove a game from the market. This update, although a simple patch of v1.10.1, stabilizes the game and fixes bugs that were introduced by v1.10.0. City Game Studio has never been so stable or so available! Thanks to olsza, City Game Studio is now available in Polish. He did an incredible job translating it, in just a few days! Thank you for this! Wondering when v1.11.0 is coming? Well, I'm already working on it, and I'll do everything to make it available by the winter vacations. On the agenda, simplified notifications and improved in-game events. I'm trying to make City Game Studio even richer and more moddable. That's all for today, it's time to launch City Game Studio to taste all these changes! Binogure
Changelog
Misc
- Wait for 6 months with less than 1000 sales for a game to get off the shelves
- Gameport: Optimize gameport release algorithm (won't get triggered every month, but only when needed)
- Add link to the roadmap
- Act as a publiher explain why start button is disabled
ModMaker
- Can rename a game genre
i18n
- Add support of Polish language (thanks to olsza)
Bugfix
- When having tons of game, cannot open the currency panel
- GOTY: Create sequels/remake of GOTY doesn't make sense. You can keep create sequel/remake of the original game.
- Fix a silent crash when loading a savegame (rare)
- When acquiring a competitor, getting its games might lead to a crash (old savegame only)
- Game ports: Progress bar not always showing
- Edit console color: Wrong console case shown
[ 2022-11-07 14:36:34 CET ] [ Original post ]
Hello everyone! A warm welcome to this v1.10.0 update! Do you remember a year ago (already), City Game Studio left early access, I felt that the game was already complete! But that' s without counting on your suggestions. Many of you have joined the studio's discord server. Thus we discuss about the game, but also about the mods you make, the next updates, bugs, we share a lot. Anyway, I invite you to join us! Without further ado, let's talk about this update!
Video game consoles
I drew them in 2017. Ever since, they had remained unchanged, although in the meantime I got a bit better at drawing with Inkscape. Being impressed with the mods you made, and a bit jealous of their quality, I decided to redraw all the City Game Studio consoles. Personally, I find them beautiful, obviously the more a console will be cult, the more details it will have.
While I was playing, I realized that it was difficult to recognize the OSes, Skylight, GNU/Linux... Therefore I spent some time assigning textures to them, this way it becomes easier to distinguish these platforms. It's all about adding immersion, I hope you'll like it.
Game over
Endgame is huge. so I decided to rework all of that. From now on, you're going to be able to go bankrupt, it depends on the difficulty, from the easiest to the hardest, it goes from a $250,000 bankrupt to a $50,000 bankrupt. So that' s to make the game less punishing when you're struggling. The end of the game has also been changed. From now on, you will receive an email in 2025 to let you know that a special event will take place by the end of the year. This will allow you to better prepare yourself for the endgame.
Immersion
The rivals are going to release games that are inspired by real games. Someone is going to release Metal Gear Liquid, and it's going to be a hit. Plus it's fully moddable, which means you can expect a bunch of new mods that allow you to replay the story of the video game as it really happened. New components for the game engines have been introduced. Thus allowing you to create Open Worlds from the 80's ! I also took the time to name all the components of the consoles, no more components that are called "#1", they will now have real recognizable names.
Misc
I spent a lot of time optimizing the game and the rendering of the game so large maps with lots of competitors could be played on low end configurations. Several menus have been optimized. I also improved the user experience by allowing for example to change the color of a console while it is being developed. Or letting you change the studios that work on the game ports, or the games of the year.
SteamDeck and Linux
These are the most important changes for Linux users. City Game Studio now uses the Steam SDK Runtime, which means that the game should run smoothly. In top of that, there is also support for low resolutions. Fonts will now adjust according to the resolution, allowing SteamDeck users to read all texts easily. In addition, a virtual keyboard will automatically appear when you click on a text input field (only for the SteamDeck).
Closing words
There are quite a few other minor changes, some not so minor that I haven't presented, but either you can read about them at the bottom of this post or experience them by launching City Game Studio! For those of you who can't wait to see what's coming next, I invite you to take a look at the roadmap. There's some heavy stuff coming up, and I think you'll really enjoy it! In the meantime, take care of yourself, launch City Game Studio, and have fun. Cheers ! Xavier
Changelog
End game
- Add a warning panel one year beore end of the game
- Revamp the end panel so the keep playing button is more visible
UI
- Custom logo: Rename the "Load" button for "Import an image"
- Release panel: It is now resizable
- Remember theme trend sorting
- Improve charts rendering
- Added an identity card for spontaneous applications messages
- Training: Add new filter for studioless employees
- Improve Dark mode rendering
- New gauge for contracts on the difficulty selection panel
Balancing
- Remake: Adjust the number of point to produce according to the difficulty
- Publishing offer: Adjust penality to the difficulty
- Contracts have been re-balanced
Competitors
- Games: Name, genre, theme, release date, number of units sold are now inspired from reality.
- Add new competitor: Kanomi
- Studio are going to get named using their name (ie: UbiHard (#01))
Game creation
- Add a tooltip when releasing a game showing the number of genre points obtained.
- Do not hide "Do the game report" disable it and explain why it is disabled
Platforms
- Rework all the platforms visuals
- Add proper textures for OS platform type
- Adjust GPU power for the Gamestation 4 (81 instead of 71)
Custom platforms
- Edit colors while developing
- Give proper name to component parts
ModMaker
- Custom platform components: Add mod validation, was broken before and never checked anything
- Concurrent game: Can add new concurrent game
- Concurrent game: Can rename existing concurrent game
- Custom platforms components: Add a new mandatory field 'id'.
Cheat codes
- Can complete one/all gameports instantly
- Can complete one/all game-of-the-years instantly
- Unlock all hints
Misc
- Game of the year: Can edit studios while being in dev
- Game port: Can edit studios while being in dev
- City map: Optimizes generation and rendering
- When building a studio, can choose it's facade
- Listing studios to buy takes forever (optimization)
- Improve SteamDeck compatibility
- Improve font rendering
Game Engine
- Add Open World component
- Add Sandbox environment component
- When acting as a publisher select the right game engine
- Balance Motion Control component costs
- Add tooltip to engine licenses to explain pros/cons
Bugfix
- Publishing: indie studios don't take your default game engine
- Mortgage: Computation doesn't take into account stocks
- Dark mode: Custom platform component selection panel has white labels on a white background
- Mod & Custom-platform: Fix an issue when you first start a game on Windows then keep playing it on Mac.
- Studio manager not rendering properly when the studio skin is no the default one
- ModMaker: Saving a game while making a custom-platform with mods leads to a corrupted savegame.
- ModMaker: Swichting a savegame between MacOS, Windows or Linux erases the custom-platforms' cases textures.
- ModMaker: Competitors game mods were not validated properly by the game.
- ModMaker: Custom platforms components mods were not validated properly by the game.
- Shop Menu: Item placement might bug sometime
- ModMaker: Cannot load more than 50 mods
- ModMaker: Cannot make games using mods because some features aren't available anymore
- Game sales events: Game name isn't shown for third published games and remakes
- Game update: Cannot update competitors games when you buy them
- Online player count: Labels are misleading
- Digital store: Checkbox compatibility missing tooltip
- Convention: Grey out Attend button when you cannot afford attending a convention
- Marketing campaign: Show currency and add tooltip explaining it is too expensive
- Game over: When going bankrupt, don't lock the currency panel, give the player the opportunity to keep playing untill he/she reaches the hard-threshold
[ 2022-08-22 10:17:02 CET ] [ Original post ]
Howdy to you all! I am very happy to present you the BIG Update. City Game Studio has been released on another online platform, so I have dedicated 100% of my time to City Game Studio just to provide you with an even more complete game!
Offices
Since studios are customizable in City Game Studio, well, there are more floor textures, as well as a foosball table, televisions, air field hockey, tables, arcades and pinball machines. Now, if you own Sneak In, then you'll get two new items with the game on them! I think it's so cool that I can put refs to other games in the game.
Consoles!!
2017 was the year I drew all the consoles featured in City Game Studio. Clearly all the consoles revealed at that time, after 2017 consoles have been added afterwards in the game. Anyway, point is, after 5 years of drawing almost every day, its time to redraw the most iconic consoles in City Game Studio. So almost all of Grantendo's consoles were redrawn as well as some of Deny's and Wataggi's. I put a lot of effort into bringing back the 80's vibe, so I hope you like it!
Besides, I added 3 more consoles. This way, when you start the game in 1976, you can already choose between several consoles. The first one is the Grey TV from Grantendo, the second one is the Telsun Gunpowder from Roberto Industries and the last one is the Handboy Colors from Grantendo. You'll recognize their names, and I hope you're as excited as I am to have even more choices.
Competitors
Now there is a button to send devkits to all competitors at once. Many people asked for it, so it is now there. However, the button doesn't have exactly the same effect as if you were negotiating deals one by one rather than all at once. When you customize the offers you can send a number of devkits in addition to the exclusivity contracts, while if you use the button to contact all competitors at once you can only negotiate the duration of the exclusivity, you will not be able to negotiate the number of devkits.
Nevertheless, the button that allows you to buy the competitors in one single click is back. Again, many of you asked for it, so it's here. But with one small addition, from now on when you buy a competitor, in addition to their studios, employees, game engines and a part of their fans, you acquire their present and past games. And that's 100% free in this wonderful update!
Misc
The game ending has been moved to 2025, which adds 5 more years for everyone to score even better in the global leaderboards. Events have been added to further enhance the immersion of the simulation that City Game Studio offers.
A new option has been added to disable the visual effects in City Game Studio's mini-games. Also, a cheat command has been added to automatically complete a game creation step. On the interface side, two new panels have been added in the financial results, and a small tooltip has also been added to indicate how to open the financial results! So these two panels, one summarizes all the published games, while the other all the consoles ever created. So you can know which was your best game, or the one that was the most profitable.
The ModMaker has had two small additions, it is possible to add and rename developers who make unsolicited applications. Basically their names are one letter away from the names of famous video game developers, so you can restore their real names. With the addition of support for 16/10 resolution screens, I think I've covered all the new features in this new version of City Game Studio. There are still more features to come in City Game Studio, because I have to put the development of my next game on hold, until I have a stable version of Godot Engine 4.0, so I' ll be working on City Game Studio full time. See you around! Binogure
[ 2022-07-06 12:29:16 CET ] [ Original post ]
Hello! So I' m preparing a major update for City Game Studio. It is going to somehow link City Game Studio with Sneak In, which is another game that is also discounted right now. In the upcoming update, there is going to be a lot more furniture, like foosball tables, televisions, arcades... Some furniture will look like Sneak In and even City Game Studio. It is only about the aspect of the furniture to come, but the stats of the items will remain the same regardless of their design, whether it is Sneak In or City Game Studio. As I said earlier, this is a cross promotion, meaning that you will have more skins for City Game Studio items when you also own Sneak In. There are other changes to come. I'll talk about them when the update itself is announced. Cheers
[ 2022-06-23 17:06:56 CET ] [ Original post ]
Hello gamers!
It's Friday and I hope you're having a good day. It's already one week after the last big update v1.8.0, and it is nearly a habit to release an update one week after a big one.
Therefore we jump straight to this 1.8.2. But, where is the 1.8.1? Don't worry, I'll cover all the changes since v1.8.0.
First of all some additions to the negotiation with the console manufacturers. Negotiating with Grantendo can leave a bitter taste. Would you feel more comfortable if you had an ongoing relationship with the console manufacturers? There is now an indicator that lets you know your relationship with the console manufacturers. It goes from friendly to unfriendly as well as neutral.
The more you work with a console manufacturer, the easier it will be to negotiate with them. And the opposite is also true.
It was most important part of this update. However, alongside this update there are new tooltips for the marketing campaign management panel, to help you understand how it works.
Otherwise, it's mostly patches that improve the stability of the game and allow you to play for long sessions without crashing.
That's it for today, we'll see you soon for new content.
Kisses to all.
Binogure
Changelog
Platform negociation
- Add a relationship label (friendly, neutral, unfriendly)
- Add a tooltip explaining how relationship works in City Game Studio
UI
- Add more tooltip to the marketing panel
Stabilization
- Refactor scene loading algorithm to give more time to the engine to get everything loaded.
- OSX: Defer scene loading to prevent missing resources error
- OSX: Replace preload by load of dynamic path
Bugfix
- Game might crashes when using autosave on long run (Windows only, uncommon)
- Mods: creating anew game with a mod's difficulty might raise an error
- In-game creation: Updating a remake, game, or a trade-published game might raise an error
i18n
- Improve ko translations (thanks to graycasio)
[ 2022-06-10 08:38:30 CET ] [ Original post ]
Hello tycooners! I hope you've been enjoying the dark mod update I pushed back in March. I know you're eagger for more City Game Studio content, which is why today should be particular interest to you as I officially launch the v1.8.0.
Ultra wide monitor support
Since February 2019, when City Game Studio release in early access, you keep asking me for new features. One in particular frequently comes up, the support of ultra wide screens. City Game Studio uses Godot Engine, a very powerful Open Source game engine. This engine does not handle resolutions in the same way as Unity3D or Unreal Engine. Lacking experience with Godot Engine I thought that supporting ratios other than 16:9 would be impossible. Nevertheless, I decided to implement this feature. One week later, I manage to create a functional version, yet very experimental. I will have to recreate most of the assets of the game, but also rework all the scenes of City Game Studio. Icing on the cake, by adding the support of ultra wide screens, the camera algorithm of City Game Studio has been simplified.
Getting this feature in place helped me to better understand how to handle different screen ratios with Godot Engine. One thing I can say is that it really is well thought out, much better than some other game engines. Thanks Godot Engine!
Other changes
While I was working on the ultra-wide screen support, Diminatsis, a modder from City Game Studio, brought up a point. If you publish an online game, then that game stays on the market as long as you don't take it off the market. Unfortunately, when you sign an exclusivity contract with a console manufacturer, you lose the right to remove a game from the market. Therefore, you cannot remove an online game for which you have signed an exclusivity contract from the market. For now on, after one year, you can pull out of the market any title that is exclusive to a console manufacturer. tht014, another player from City Game Studio also pointed out inconsistencies while launching an advanced game by shifting the start date to 2014 ( for instance). In such a configuration, when creating a new game, development costs indicated by the interface did not correspond to the real costs of City Game Studio. Therefore, I looked into this problem, and I noticed several inconsistencies regarding game development costs. I corrected the license costs of some consoles while fixing the bug. On top of that I tweaked the quality of the game reports. Game reports quality, i.e. number of tips they contain, is proportional to the difficulty of the game.
Changelog
Feature
- Game exclusive: Can cancel a game exclusive after 1 year
- Add Ultra-wide-support
UI
- Improve main menu icons
- Rework several icons to add colors
Bugfix
- Game development: Show the right development costs
Balancing
- Re-balance post-mortems result ratio per game
[ 2022-06-03 09:59:41 CET ] [ Original post ]
Hey fellow gamers! I'm still working on my new game, but I won't be able to tell you more at the moment. Let's go back to City Game Studio. This patch is tiny and only contains fixes. I watched you guys playing on Youtube/Twich that's how I found out those bugs and then fixed them! Have a nice day Thank yo ufor playing City Game Studio xoxo
Changelog
UI
- Dark theme: Fix build mod decoration button
Bugfixes
- HR Panel: When assigning a new HR, it doesn't udpate the studios capacities
- Trade publishing offers: Instead of getting 15% of royalties you were having 85%, fixed.
i18n
- Improved pt translations (thanks to Menguele)
- Improved pt-br translations (thanks to Menguele)
- Improved th translations (thanks to dreamzataliban)
[ 2022-04-18 06:43:07 CET ] [ Original post ]
Hey everyone, Good news! City Game Studio will be taking part in the SimFest: Hobby Edition 2022. So I spent an afternoon playing City Game Studio to produce a high quality silent playthrough to let you discover what's in the game! It is not a 100% feature coverage but you'll get a nice preview! Join our discord for more informations Cheers, Binogure https://store.steampowered.com/app/726840/City_Game_Studio_a_tycoon_about_game_dev/
[ 2022-03-30 15:44:50 CET ] [ Original post ]
Hello to all,
I spent a few days to prepare this post to present you the most complete mods. The community around City Game Studio is effervescent and continues to produce quality content. There are more and more mods available, so there is something for everyone!
The most popular mod
Beahl Megapack : Complete Edition
- Add more than 20 new competitors
- Add more than 40 indie studios
- Add more than 40 new platforms
- Add more than 60 themes
- Add a lot of new events
- Add new game engine components
- Add new game conventions
- Add new map sizes
- Add new game speed
Most complete mod
CGS Mega DLC
- Add more than 600 competitors
- Add more than 25 platforms
- Add more than 100 game engine features
- Add new events based on real life events
- Add new catch phrases and magazines
- 2 new maps
- 2 new game speeds
- 12 new conventions
- Original names for the competition and platforms
Most recent mod
Accurate Naming
Accurate Naming renames all conventions, competitors, and platforms with their real-life counterparts. It also adds 32 competitors, 4 new conventions, and 3 map sizes. https://steamcommunity.com/sharedfiles/filedetails/?id=2735681298
Hand picked mods
Multi Map Sizes
Add a lot of new map sizes, 100% compatible with all other mods https://steamcommunity.com/sharedfiles/filedetails/?id=2501402095 [hr][/hr]
Real Competitors & Platforms
- 40 real competitors (with clean logos)
- 40 real indie studios
- Real platform names
- Bigger map sizes
II Hitman 47 II MEGA MOD PACK 1.8.2
- Add 14 new features for the dematerialized store
- Add 33 new modules for the game engine
- Add 2 new SSD and NVME hard drives
- Add 4 new processors
- Add 10 new memory
- Add 4 platforms
- Add 4 screens
- Add 5 conventions
- Add 56 competitors
- Rename conventions, platforms, competitors, indie studios, new maps...
Engine Features 1.8
- Add 97 game engine features
- 10 new indie studios
- 3 themes, 2 map size, 2 events and 1 convention
Most active modders of City Game Studio
Beahlbsmf with 6 mods
Chronosuniverse with 6 mods
GianluPlay with 5 mods
DarkNeov with 4 mods
Gorzuk with 4 mods
Folio_Nov9m with 3 mods
Special thanks
Special thanks to O3O with this Korean mod of City Game Studio that's now part of City Game Studio: https://steamcommunity.com/sharedfiles/filedetails/?id=2525983747 Thank you for reading me, and for playing City Game Studio. There are still a lot of mods to discover, I invite you to have a look on the Steam Workshop. And if you ever want to contribute, you can use the tool that allows you to create mods for City Game Studio, the ModMaker. Good day to you all xoxo
[ 2022-03-25 09:51:06 CET ] [ Original post ]
Hey folks, Just a month after the last update and here we are again, with another one. It's not as big as the last one, but it's big enough!
SteamDeck
City Game Studio works on the SteamDeck, even though it is not officially verified by Valve. Thanks iep for testing the game on his device!
Better Dark mod support
A lot of bugs have been fixed regarding pagination, conventions, tooltips... Dark mod was released in a hurry, I wanted it to be part of the v1.6.0 update, but haven't had time to test it 100%. I knew it was playable but not perfect. Here we come with a way better dark mod theme, texts are now visible, including icons.
Better interface
Those changes have been made thanks to this review ( https://steamcommunity.com/id/X22Commander/recommended/726840/ ). In details, when we receive an email about a new convention, we can click on Attend convention to open the convention panel directly (handy indeed). Also, you can click on managing marketing campaigns directly on the right panel when you release a game.
Better mod support
You are incredible since you keep making mods adding new stuff to City Game Studio. Thank you so much for all the mods you've made. And to thank you, I'm listing the best mods I find in an upcoming announcement!
Changelog
UI
- Dark theme: Fix convention panel's color
- Dark theme: Fix manufacturing costs' colors
- Convention emails: Can attend to conventions directly from the email
- Released games: Can access the marketing panel from the right panel.
- Dark theme: Pagination button where black on black background
- Dark theme: Cannot see the tooltip on employees (white font on white background)
- Dark theme: Released games and custom platforms have a black dropdown icons over a black background
Mod
- Custom-platforms component: Can edit components
- Magazine: Can add new magasines and new catchphrases
- Platforms: Can edit existing platforms
Mod maker tool
- Updated with new items to mod
i18n
- Improved th translations (thanks to Nostyxx)
[ 2022-03-23 09:08:35 CET ] [ Original post ]
Hello folks,
Quick update to fix an annoying bug of the Interface. There were duplicates in the unlock bar, and it was cycling infinitely.
Sorry for that annoying bug, and thank you for reporting it! It really helps!
Have a nice day,
Binogure
[ 2022-02-26 09:16:41 CET ] [ Original post ]
Good evening to all! Three years ago, City Game Studio was released in early access on Steam. A tremendous number of changes were made in this period of time. There have been a few redesigns of the game, Steam reviews have gone from Variable to Very Positive, and who knows, we could reach 1000 reviews!
Dark theme
Many people have given me very constructive feedback, which helped me to significantly improve the game. Lately I had some feedback about the interface being too bright. So I added a dark theme to City Game Studio. Once the option is checked, it's better to restart the game to have a better experience.
Cheat codes
There is an in-game console to cheat, you can press F1 or F5 to activate it. There are two new commands available with this update, one to add competitors, and another to automatically fill free desks with developers with perfect stats.
Custom platforms
Minor redesign of the consoles, I added hard drives. Among the things you asked for, I had forgotten about hard disks. The good news is that this new type of component is part of City Game Studio, the bad news is that they cost quite a bit!
UI
In addition to the dark theme, there have been other adjustments. When you click on an employee, an employee's happiness gauge now shows why an employee is unhappy, giving you the essential information to improve your employees' happiness.
Annual financial statements are also available. You can now view your company's financial statements since its creation, for new savegames. For old savegames, the history will only go back to the year from which you start in version 1.6.0.
Miscs
Among other small changes, the spontaneous applications are now made by famous developers from the video game world. Some consoles have been re-balanced and new background music has been added.
The best for modders! It is now possible to add keywords in mod events. There are 3 keywords [company_name], [studio_name] and [game_name]. If you use these keywords in your mods, they will be automatically substituted by the computed values (player name, company name and game name selected by the event). https://steamcommunity.com/sharedfiles/filedetails/?id=2525983747 A huge thank you to O3O the author of this mod. Indeed the Korean translations of City Game Studio could be greatly improved, and thanks to O3O it is now done! There are other small additions and fixes, I invite you to either launch City Game Studio (it's the easiest way) or read the full list of changes below. Thanks to you for being so supportive. I hope next time I can share with you Real Estate Online, my new project. Have a nice day, xoxo
Liste des changements
Features
- Add cheatcode to spawn more competitor
- Add cheatcode to auto-fill empty desks
- Add auto-adjust training sessions
- New types of components for custom platforms (Hard drive)
- Add yearly financial reports
Modding
- Improved mod events
UI
- Improved employee informations
- Add a dark theme (you can switch from the option panel)
Misc
- Update sales for Gamestation 5 and VBox (latest).
- Hire famous developpers
- New background musics
i18n
- Improved ko translations (Thanks to O3O)
Bugfixes
- Game crashes when you are training an employee who quits (CEO difficulty only)
- Updating a game that is discontinued
[ 2022-02-21 09:00:43 CET ] [ Original post ]
Hey,
Another tiny update, it becomes regular now. Just adding a new feedback when you work with a competitor to make a game. As soon as you know you'll have to pay a penalty, if you don't have enough money, the game will warn you and suggest you to take out a mortgage.
I think it is better than going bankrupt.
This update contains also a tiny bugfix regarding custom platforms.
I also improved the chart rendering and added 4 new competitors such as:
ZeniMin, Rito Games, GreenByte and Warner Sis.
Have a nice day
xoxo
Binogure
[ 2022-01-20 14:39:10 CET ] [ Original post ]
Hey,
it's been a while since the last update right?
Here comes another weekly update for City Game Studio.
What's new?
New tooltips for game engines, trade publishing offers and game editions.
A bit of balancing for custom platform, the new maximum price is set to 1 500$, and you can get a CPU online compatible as soon as 1996, which is better than before (ie 1998).
Thanks to your feedback I also fixed an issue with font rendering.
Wish you a pleasant week,
See you next month (maybe).
xoxo
Binogure
[ 2022-01-16 12:09:11 CET ] [ Original post ]
Hey guys,
That's already the second update of City Game Studio of 2022.
I like working on this game. And I hope you'll like that update.
It adds several tooltips to explain how the game works (ie royalties, and server capacities).
Also, if you started a game with 12 competitors, the game will try to spawn new competitors to keep the same number of competitors on the map. I suggest you to use mods to add new competitors:
https://steamcommunity.com/sharedfiles/filedetails/?id=2585504232
https://steamcommunity.com/sharedfiles/filedetails/?id=2661428590
https://steamcommunity.com/sharedfiles/filedetails/?id=2279919656
I added several tooltips to the game. You'll notice them by playing it!
Have a nice day
xoxo
Binogure
[ 2022-01-10 10:36:25 CET ] [ Original post ]
Happy new year guys!
Wish you the best for 2022.
Let's talk about that new update. I've been working on improving the Game Of The Year selection panel to help you out selecting the right game.
Beside those changes, I also added a new tooltip when you create a video game console, to explain what to do while you are creating it. Also custom platforms have been re-balanced a little bit. Your consoles won't get affected by the 1983 crash, but in the CEO difficulty. This parameter is moddable, so modders can customize this setting.
CGS uses larger fonts for tooltips on lower resolutions. On low-end hardware, game creation panel might blink, it shouldn't blink anymore.
Thanks to Menguele, pt-br translations have been improved.
And, that's all for today,
Hope you'll like this tiny update
Have a nice year
xoxo
Binogure
[ 2022-01-06 10:05:40 CET ] [ Original post ]
Hey folks,
I think it is the last update of 2021, it is a really small one that includes only one new feature which is a new tooltip that explains how to make a free to play game
Beside that change, I also fixed an issue were the game freezes after few months. And I reworked a little bit the sales algorithm to fix that specific issue
Happy new year folks
xoxo
Binogure
[ 2021-12-31 11:34:37 CET ] [ Original post ]
Happy holidays folks!
So, I read your feedbacks on Steam and decided to work on the interface for a while in order to improve your experience.
Amongst other enhancement, when you create a new console, knowing if a CPU is online capable is now more clear. There is a big red cross on the online CPU capacities.
Also, porting a game onto another platform might be tricky. And the compatibility bar was not visible enough, so I changed it's color, it turns red when it is not compatible, yellow when it is an OK match, and blue when you'd better port it to that platform
Regarding remakes and required points. A new tooltip helps you understand how it works behind the scene.
I'll keep reading your feedbacks on discord, github and steam reviews to improve City Game Studio.
Have fun guys
xoxo
Binogure
[ 2021-12-28 08:43:48 CET ] [ Original post ]
Hello everyone! Big updates come in small packages. And this is the case of v1.5.0, which was originally supposed to be an update with minor changes. Well, after a few weeks of work, this update has enriched the content of City Game Stsudio with several consoles, several competitors, more components to make your consoles and a lot of features for the game engines.
City Game Studio's lifespan extends beyond 2020
As new features are added to the game engines such as augmented reality, or an anti-cheat system and so many others that only appear after 2020. Not to mention the appearance of Teamdock or even Skylight 11.
In the last version of City Game Studio it was a more difficult to buy out the competitors, but it was still manageable. However, when you buy all the competitors, Game Of The Year disappears. Thus to fix this, new competitors appear every year. In version 1.4.0, there were only 12 different competitors, so it was quite easy to buy them all, assuming that they would not buy each other. Version 1.5.0 brings 6 new competitors, I hope you like their names.
Other changes
Chinese translations have been improved thanks to MagicSkySword, and French translations have also been improved thanks to Lambda. A new language has appeared, with partial translations : Thai. Let's stop talking about translations. The new version of City Game Studio embeds small subtle changes in the interface, such as animations or fixes.
This new version of City Game Studio is the most stable version so far and the most complete too. As you know, I started to work on a new game, a game that should not see the light of day before a year of work. And during this year I decided to dedicate a few hours a week to add content to City Game Studio. These updates will add new competitors, new consoles, small interface changes to make it more enjoyable. On that note, I let you enjoy this update, Happy holidays to all Binogure
Changelog
Feature
- Platforms: Add the Teamdock from Robinet Software (cool textures and noice boss)
- Platforms: Balance platforms' power (GPU/CPU)
- Concurrent: Add Epic Fails, Nandai Bamco, Majong, Naughty Cat, Hypersomnia Games and GameHouse
- Game engine: Add new feature: Advanced motion detection
- Game engine: Add new feature: Simple motion detection
- Game engine: Add new feature: Facial recognition
- Game engine: Add new feature: Simple anti-cheat
- Game engine: Add new feature: AI-managed anti-cheat
- Game engine: Add new feature: Cross-platform
- Game engine: Add new feature: Voice recognition
- Game engine: Add new feature: Low latency server
- Game engine: Add new feature: High Definition
- Game engine: Add new feature: Ultra High Definition
- Game engine: Add new feature: Augmented reality
- Game engine: Add new feature: AI-managed difficulty
- Game engine: Add new feature: Realistic characters
- Mod maker: Add support for Skylight 11 and Teamdock
- Mod maker: Add support for Epic Fails and Nandai Bamco
- Custom platforms: Add new CPU, GPU and memory
UI
- Game creation: Add a little animation to the Design/Development and Polish steps
i18n
- Improve FR translations (thanks to Lambda)
- Improve ZH translations (thanks to magicskysword)
- Add TH translations (incomplete thai translations, thanks to watchakorn)
Bugfix
- Game update/DLCs: Creation progression bar is not updated
- Game engine: Creation progression bar is not updated
- Custom platforms: Creation progression bar is not updated
- Digital store feature: Creation progression bar is not updated
- Custom platforms: Sending devkits with no competitors left crashes the game
- Mod loader: Error when an event id is duplicated
[ 2021-12-17 16:04:49 CET ] [ Original post ]
Welcome to everyone! I am writing this new announcement with great pleasure and some relief! Indeed, this is v1.4.0, one of the last updates of City Game Studio. After over 4 years of development, it is now time to start thinking about a new venture. First let's see what I have in store for you!
The stock market
Please take part in the stock market, because indeed, from now on, you can buy and sell the shares of your competitors. It impacts them greatly. For example, when you buy 60% of UbiHard's stock, then you'll get ~60% in dividends every year. I believe the tax calendar ends around June each year.
Beware, because the more shares you own in a competitor the harder it will be for them to grow, as you''ll be taking proportionally from their profits and they won't be able to reinvest in hiring, new technologies or bigger studios. As you can see, by buying out a competitor's shares, you can drive them to the brink of collapse. Well, they won't lose, but they will stagnate and will not be able to progress, at which point you simply acquire them for a pittance. That' s the way life is.
The devkits
A missing feature when the consoles were released. I wonder why I haven't thought about it before, anyway, it has been included in City Game Studio, which is good. So what are devkits? When you create your game system, you can send devkits to competitors. A devkit is a preliminary version of your console dedicated to game development. Therefore you can send devkits to competitors who will start developing games for your console. To the devkit I also added the possibility to have exclusive contracts signed with competitors. I wanted them to be very simple, because I didn't want this step to become tedious in time, so you drop a lot of money and you obtain an exclusivity from a competitor. Thanks to this new feature, you can reach more than 100 games on your console without difficulty, and if you are regular, 1000 games are reachable.
Anything else?
Japanese was added by a contributor who did an outstanding job. Special thanks to Shimenawa, who made it possible to have Japanese available in City Game Studio! There are a lot of small adjustments here and there in the game, and I invite you either to launch City Game Studio to discover them, or to read the complete list of changes a little further down.
One final detail
As I mentioned earlier in this announcement, this is one of the last updates of City Game Studio. From now on, only minor features or fixes will be added. Well, I have to start working on a new project to keep my sanity. In short, I' ll make this next project with Godot Engine 4, Blender, Inkscape and still developed from Linux. By the way, I hope you like boardgames, because it will be a 3D multiplayer boardgame with short rounds, no time for nonsense here. But I' m not giving up on City Game Studio, I'm still here to answer questions and add features. By the way, version 1.5 will only add features that have been made on github. Thanks to you, your support and your ideas, City Game Studio is a much more complete game than expected. Not only competition, but also multi-studio management, micro-management and macro-management. In addition to creating your own consoles, you can also create your own dematerialized store, import your logos, hack competitors, negotiate console licenses, answer interviews. City Game Studio contains dozens of hours of gameplay, and has an incredible replayability, for all this I thank you all! I let you enjoy this new version of City Game Studio, have a great day, xoxo Binogure
Changelog
Features
- Custom platforms: Can submit dev kits to the competition
- Modmaker: Load existing mods (including JSON files)
- Can buy/sell competitors shares
Misc
- Optimize CGS for a very large number of employees (over 2k employees)
Modding
- Prevent mods to rewrite english translations
Balancing
- Competitors price: include studio prices to the competitors value
- Custom platforms: Rebalance marketing campaigns
- Custom platforms: Rebalance platforms quality
- Contract: Rebalance reward
Bugfix
- Mortgages: When a mortgage is too important, it leads to an invalid amount
- Custom platforms: Custom platforms were not counted as player's platforms
- Ads: Ad banners and Ad popups were inverted
- Button long click: Fix an issue preventing the button to be double clicked
- Creating new game: Replace the selected difficulty by a placeholder if there is no difficulty selected
- Mod creation: Mods cannot overwrite their own english translations
- Game engine: Duplicated features
- Studio: Bug when selling its first studio
i18n
- Improve es translations (Thanks to rsf92)
- Add ja translations (Thanks to Shimenawa)
[ 2021-10-26 10:27:32 CET ] [ Original post ]
Hi, I would like to thank all of you who have played City Game Studio lately. Indeed, many of you contributed to improve the game and gave me a lot of ideas. After 4 weeks, v1.3.0 is now available, with a lot of improvements. Without further ado, let's talk about it.
Remake & Remaster
I believe it' s one of the first suggestions that came up on the github. Since the original post didn't detail the implementation of a remake, then I was free to design one. The process of making a remake is different than making a game or for that matter porting a game onto another platform. What you do when you remake a game is to enhance the features that were implemented at the time, rather than modify the original game. Thus, remaking an old game should be a profitable operation if the game engine has improved enough in comparison to the original game. You can remake an old indie ASCII game into a stunning 3D game with state-of-the-art features. All that matters is that the players get a kick out of it.
Starting a game
Following City Game Studio's launch, we received a lot of feedback about the difficulty of the game. Some felt the game was too challenging and others still felt it was too easy. As a result, starting a new game has been revamped to make room for a new difficulty panel. I was inspired by other games to implement this interface. The purpose of this interface is to highlight that there' s more than only one difficulty level, and those difficulties are different.
Closing words
With v1.3.0, City Game Studio is taking another step towards the end of major updates. We still have to review the competitors and custom consoles, which will be part of v1.4.0. Afterwards, there might be another major update, although nothing is certain at the moment, so I' d rather be fully honest with you about it. In the meantime, this version 1.3.0 brings a lot of fixes and visual improvements that I hope you will appreciate. Feel free to join the discord to tell us what you think. Binogure
Changelog
Features
- Game creation panel: Add remaster
- Game port panel: Add remaster ports
- Add end-game content: Auto-generated conventions for post-2020
Misc
- Company logos prefab: add more prefabs
- Leaderboard score: Adjust the final score accordingly to the difficulty
UI
- Game creation panel: Move the post-mortem sub-section to the history panel
- New game: Add a new difficulty panel
Bugfixes
- Game engine graph can be closed more than once (leads to a crash)
- Game creation: Specialiss were not reset on sequels
- Game creation: Missing producers leads to a degraded behavior
- Company list panel: Stars were not properly rendered
- Concurrent creation: The same competitor might appear more than once
- Concurrent creation: using mods might lead to a random crash
- Random crash (rare)
- Concurrent game engines: Remove old game engines from the game engine panel
- Concurrent buy each other: Keep tracking trade-publishing deals
- Events with marketing: If there is no game available it might trigger an error (hidden)
i18n
- Improve de translations (Thanks to ekim1991)
[ 2021-09-29 14:33:28 CET ] [ Original post ]
Hello folks! Based on your suggestions, version 1.2.0 contains a lot of unexpected changes. One of them is the ability for competitors to pop up mid-game, thus enhancing the gameplay experience. There are also other minor changes, such as zooming in on the studio or the city map or the email notification animations. I'll keep it short, and talk about the most important changes
Competitors fight back
A specialist has arrived, Moss, always seeking for the latest technologies and mastering his subject perfectly, he will warn you as soon as a competitor attacks a game of yours. Of course it's up to you to play and click furiously to protect your game.
Adaptable studios
Many people asked for it, and rightfully so. Being able to reattach a studio to a different project on demand. Let's say you've started developing an indie game, but some new technology has just been released. Well, you can now re-assign your studio to work on your game engine! Once the game engine is ready, you can resume the game' development.
Closing words!
The changelog is available at the bottom of this post. Concerning the future of City Game Studio, we are getting close to the end of the roadmap since there are still a couple of major updates left (and maybe more, it remains to be seen). After City Game Studio, when the time comes I will talk about my next project, and I think you will be pleased ! I hope you'll enjoy this update, Have a great day, Xavier aka Binogure
Changelog
Features
- Competitors can crack your games
- Can change the studio assigned to a game/trade publishing offer or a custom platform on the fly
- Can change the studio assigned to a contract
- New competitors will appear if there is less than 6 on the city map
Misc
- Change the camera zoom behavior
- Sandbox mode: Set currency to 999 999 999 999 999 $ (you cant lose)
- Achievement: sign an exclusivity deal of 96 months for the Joycast
UI
- Improve the tooltip for game price
- Rework a little bit the currency/fanbase and server buttons from the bottom menu
- Notifications items won't bounce anymore
- Add a delete all messages from the main game scene
- Revamp the university training panel
- Add tooltip to the specialist employee panel
Bugfixes
- Some competitors couldn't make any games
i18n
- Improve ru translations (Thanks to AftarNika)
[ 2021-09-07 11:15:54 CET ] [ Original post ]
Hello fellow gamers! It's been a whole week since City Game Studio left Early Access, and it is already the 3 update. I want you to have the best gaming experience so I will keep working on the game as long as I get constructive feedbacks from Discord, Steam and Github.
Changelog
Misc
- Game creation: Don't reset the game size when changing producer/studio list
- Add a button to unassign an employee
- Add a tooltip to the contract panel
- Game name generator: Remove (and replace) offensive combinations
- Unlock all the difficulties but add a tooltip explaining that some of them are uite difficult and shouldn't be played if it is your first game
Balancing
- RTS/Fantasy is a Good match
- Studio productivity cannot go higher than 200%
Bugfix
- Black screen rendering issue (rare)
- Theme panel: Don't change the theme when nothing has been selected
i18n
- Improved ru translations(thanks to AftarNik)
What's next?
I'm still working on the next major version and I'm adding a lot of new content, I hope you like what you see. It will be an optional mini-clicker game, but it is for the next major update! I want to thank you all, because the launch is quite a success to me. I know there are alot of other indie game dev who are not as lucky as I'm, having such loving community that's amazing. Thank you for showing your support and being here, I'll try my best to make the best game dev tycoon game Cheers xoxo Xavier aka Binogure
[ 2021-08-30 16:53:04 CET ] [ Original post ]
Hello, I can not say it enough, many thanks for being here, for playing City Game Studio, I thought we would not reach more than 200 players when I write the first line of code. Yet today you are tens of thousands and it touches my heart. You are so many to give me feedbacks and suggestions to improve City Game Studio. So I do my best to offer you the best game experience. You probably noticed a lot of mini updates during this week, so let's talk about them in detail. Spam emails have been revised, and a tooltip added to explain how to mark an email as spam. I believe this is long overdue. When you start a new game, the game selects the easiest difficulty and leaves you free to take any difficulty. I was short sighted because if it's your first game, it's better to play on easy, then the higher difficulties become unlockable once you finish the game. Also, the number of points required to complete a game is now indicated at the conception stage with a tooltip that explains how it is calculated. For games that have already been released, the number of updates is now indicated as well as the date of the last update. Console marketing panel has been redesigned to allow you to fine-tune marketing campaigns with a single click. I will continue to work on City Game Studio to deliver the best possible gaming experience. I wish you a great weekend Best wishes Xavier aka Binogure
[ 2021-08-27 14:51:40 CET ] [ Original post ]
Hi everyone! A special thanks because so many of you have bought City Game Studio. Your enthusiasm warms my heart! Thus, I'm going through all the reviews, streams and youtube videos to find the bugs and other possible improvements! Firstly, it's a minor update that adds flags on the main menu for the supported languages of the game. The button was not clearly visible and by adding these few images the problem should be solved. Another minor bug that greatly unbalances the game. Publishing a game sequel was greatly detrimental to the quality of the game produced and could turn your game into a disaster. Please rest assured that this bug is fixed and I'm sorry I didn't see it before. Among other things, wage increases have been fixed, as you may have noticed. Also Competitors can now buy each other out, and also get more studio, previously a bug was blocking this from happening. One last annoying glitch, the information tooltip that tells you how to place items in a studio disappears correctly. Very sorry for that. Thanks again for the warm welcome you gave to City Game Studio, I wish you a great evening, Xavier aka Binogure
[ 2021-08-25 18:09:04 CET ] [ Original post ]
Hello everyone! In 2017, City Game Studio marked the beginning of my first adventure as an independent developer. Released in 2019, after approximately 2 years of development, several playtests, a closed alpha and many hours of work, it was a worldwide success... actually a complete success for me who had just launched my first game on Steam. And you all were amazing. So many of you have supported me, clearly it helped me to continue the development until now. Quite honestly it's been hard to keep working on the same project for so many years, 4 years altogether. Initially, City Game Studio's development was supposed to end in 2020, so after 3 years of development it should have left the early access. However, an unexpected intervention from one of the pillars of the French Twitch game community came up. As a result of this much welcomed event, sales went up and the community grew spontaneously, this resulted in a significant positive effect on City Game Studio. I would like to thank Domingo and the team that works with him. This happened a year ago, and today I'm proud (relieved too?!) to announce that City Game Studio is finally fully released! https://www.youtube.com/watch?v=hcRDBdvtuVQ [h4]What is coming now?[/h4] v1.1.1 is already in the pipeline, and I hope to continue working on City Game Studio until the TODO list is empty. It should take me a few more months. [h4]Alright, so what happens next?[/h4] Honestly I wish I could tell that I will publish another game, or that I will continue to work on City Game Studio, or that there will be free DLC, but at this point I don't know. [h4]And then?[/h4] I don't know how to project myself for more than 6 months, but I can tell you that I'm not done making games and that the next one might surprise you (and please you it would be nice anyway). Thanks for reading and for being there, I wish you a great day Binogure
[ 2021-08-24 17:30:08 CET ] [ Original post ]
Hello everyone! I hope you are as excited as I'm to see the release of City Game Studio just around the corner. So without further ado I bring you the most recent features that come with the v1.1!
A terminal to cheat
I think this is the most eagerly awaited feature. Cheating. You have to press F1, this opens a console. You can either click on the underlined texts or type them directly into the console. We begin with the help command, which lists the available commands. Next, use list-models to list the modifiable elements of the game. To get more information about a particular element, type help fanbase to get help for the element fanbase (this is only an example).
Market research
Marketing managers help you to better master a game genre or a game console. Given a certain investment of time and money, you get crucial information to create better games. Just imagine what you could do if you were able to train your employees as well? Oh well, you don't have to be imaginative anymore because it is already possible to train your employees
Train your employees to perfection
Prior to training employees you need a large financial budget to build a university that will house classrooms dedicated to the training of potential prodigies. Naturally this makes City Game Studio much easier, so this feature requires a lot of funding. In short, as soon as the university is built, select the workers to train, type and duration of the training session, after 2 minutes it's done.
Shop overhaul to furnish studios
Interface has been enhanced to provide a more fun and accessible way to buy and furnish studios. For example, furnishing a sudio is easier because the furniture list is still displayed while placing the furniture. Also, there is a category system that is easier to navigate.
Other improvements
When you open City Game Studio for the first time you can be somewhat surprised. The game wants to be intuitive and easy to understand. Yet there was a little something missing, almost nothing, but here it is now. Tooltips that explain what's happenning, how to do things, or what to do.
There are also other small changes that consist in adding links between panels. Instead of having to search opening different menus, you can switch from one menu to another if menus are linked together. For example by clicking on a human resources manager you can access the employee schedule. Or by clicking on an employee you can access the training panel. This will make you feel more comfortable and easier to navigate in City Game Studio, I'm sure. That's it, this update is huge and contains a lot of additions, so I made it as simple as possible. If you want to know more about it, I invite you to read the Changelog which is below. Have a great weekend, Binogure xoxo
Changelog
Feature
- Add in-game console, press F1 to toggle it once in game.
- Add universities
- New training: Generic training (Design/development/polish training)
- New training: Specific training (only one of Design/development/polish training)
- Mods: An event can now trigger another event
- Market research: Marketing manager can run Marketing research
Misc
- Add pagination to the top sales item
- Add release date to the history panel for non-discontinued games
- Add new studio type to buy
- When buying a new studio it automatically open the shop
- Improving the custom platform pricing spinbox
- Game Engine: Add more visual feedback when updating a game engine
- Console manufacturing costs red if it is not profitable (regarding console price)
- Add Spam filter red color (to prevent too many spams)
- Add a way to mark as spam a notification
- Studio panel: Select all/Select nothing button
- Autosave interval (2, 4, 8 and 16 minutes, disabled)
- Add popups that explains how the game works
- Platform: Added Skylight 11 and Linux Kernel 5+
Balancing
- Fix match between adventure genre and Skylight 7
- Studio size limitation
- VBox series V: boost CPU/GPU capabilities
- Skylight 11: Adjust market share
- Gamestation 5: Adjust market share
- Vbox series V: Adjust market share
- Grantendo Swap: Adjust market share
- Rework competitor (let them grow faster too)
Bugfix
- Fix freeze when you release more than 10k games
- Fix the gameport issue (cannot unselect a platform that has not been released yet).
- Send the staff on holiday button is not reseting in the studio manager panel
- Number of attended convention not updated
- Custom console button not unlocked at the right time.
- Game is freezing with a huge save game (over 70Mb)
- Fix steam achievement (game score over 100)
- Mod: Custom difficulty crashes
- Unlocking game genre by spying didn't unlock any steam achievement
- Uniq game genres were not automatically unlocked once discovered
- Mod list: Sort mods by name is not working properly
- Custom platform: Sell a negative number of unit (rare)
i18n
- Improved zh translations(thanks to SteveThreenoon)
- Improved ko translations (thanks to tomas966)
[ 2021-08-20 17:30:17 CET ] [ Original post ]
Hey all!
I wish you all the best for this beautiful 2021 summer. As for me, I'm working on delivering the greatest version of City Game Studio ever.
Having said that, let's move on the big news: City Game Studio will launch on August 24th 2021. To celebrate the occasion I teamed up with Conciliator on a new trailer ('`)/
https://www.youtube.com/watch?v=hcRDBdvtuVQ
I was amazed and delighted to see so many players of City Game Studio 1.0. Recall in February 2019, the first-ever version was barely available and already I posted updates with new content. Coming soon City Game Studio will be out of early access, I will keep on releasing updates to add new stuff.
Finally, the City Game Studio version 1.1 is almost ready and you can taste it already by switching to the unstable Steam branch. For that open the Steam library, right click on City Game Studio, select Properties then Betas and finally select Unstable.
That's all for today, we'll see you soon for new content.
Binogure
[h4]Community mods selection:[/h4]
If you are looking for more content, I recommend the mod Beahl Megapack.
Translated with www.DeepL.com/Translator (free version)
[ 2021-08-03 11:20:58 CET ] [ Original post ]
Hello folks! Yesterday I released the v1.0, and today already the v1.0.1, which contains only bugfixes!
Changelog
Bugfixes
- Buying out a competitor might lead to a crash
- when a competitor buys another competitor it might lead to crash
- Adding sound effects to some buttons
[ 2021-04-22 10:48:38 CET ] [ Original post ]
Hello everyone! This is it, we're in business. City Game Studio is moving to version 1. For you who are just discovering City Game Studio you need to know that the journey began on 2019 when v0.12.0 was launched on Feb 21st. Since then, City Game Studio has been showcased at prestigious events such as Montreal ComicCon 2019 and DreamHack 2019. All of this happened thanks to the Gameplay Space which helped me organizing playtest sessions, attending many conferences and other social events. All those events made it possible for City Game Studio to reach maturity and indirectly to release version 1. But before speaking about the future of the game, first let's have a look at the content of this update.
Console overhaul
Creating a console is quite intuitive, but selling a console is a challenging task. The algorithm which calculates the sales of consoles has been completely revised, even if there are still tweaks to do, it is much more pleasant to build your own console now. Moreover you can manage a marketing campaign dedicated to your console. Be careful though, because a successful console can put you out of business if its selling price is lower than its manufacturing costs.
To inform you about the latest news, a new notification appears. It is about new components available for game consoles design. It includes a short message, with an image of the component concerned.
Interface revision
There is much to say about it. Firstly, the 1983 krash is really hard on you. So I made things a bit more clear by adding useful information to the post-mortems. Apart from that, I've added color codes and tooltips to distinguish the profitable consoles from the others. On top of that, I added an algorithm that automatically selects the profitable consoles instead of the ones that are affected by the crash of 1983. These welcome changes will help you publish profitable games.
Post-mortems are important, and their content is even more important because it helps you understand how to make good games. That's why game reports also make a brief statement when you don't use all the capabilities of a console. Handy!
Since 2019, City Game Studio's interface has been revamped 3 times. Yet one panel had never been redone until today. This panel was the summary of the sales of a game when a game is withdrawn from the market. City Game Studio being a management game, I decided to put some statistics and accounting details. I hope you will like it!
Many of you have been asking for it, and for a while already. It took me a while to set it up properly but you can browse your old creations while you develop new games. It's really convenient as it helps to better adjust the gauges when making games.
Miscellaneous changes
When you create your first console you like to publish many games to it. In order to make it more accessible, you can have several publishing offers at the same time. All it takes is a ton of money.
Many of you have also asked for this change. Being able to port a game to multiple consoles at the same time. So instead, I've implemented a system that lets you create a game port list. Gone are the long moments of selecting one by one the game consoles, now in a few clicks you can port your games across as many compatible and available platforms as you want.
One last change, minor this time. It consists in adding a basement to the city map. It took me 5 minutes to do and I like the effect.
Closing words
I really hope that you enjoy this update, at least I had a lot of fun and I'm not hiding it from you, I also had to work hard on some features. The first version is complete, and I' ve already started to work on the second one. The real question is when do I stop working on updates? I honestly don't know. I have another project in mind. For the moment I focus on City Game Studio while working on this new project on the side. That's all for today, see you soon on the networks. Twitter - Youtube - Reddit - Discord Sincerely Binogure
Changelog
Feature
- Mod support: Platform manufacturing (add new components)
- Platform manufacturing: the more it sells the lower the manufacturings costs are.
- Platform manufacturing: add marketing campaigns
- Platform manufacturing: can assign a marketing manager to boost sales
- Platform manufacturing: add Steam achievements
- Game engine: add Steam achievements
- When you accept an exclusive offer, you lost the distribution right, so you cannot discontinue the game.
- Rework the mortgage algorithm and add a tuto when you are not profitable for a long time
- Gameport: queue several gameports
- Competitors can buy each others
UI
- Change cursor to a hand when something is click-able
- Improve panel rendering
- Custom platform: Improve labels
- Custom platform: Add a discontinue panel
- Custom-platform: Add catalog game list
- Reset game filters if there is no game available (30 seconds delay)
- Release button: When grayout out, explain why the game cannot be released
- Game creation: Revamp the discontinue panels
- Game creation: Add a popup to check the previous game
- Game creation: Add game name while making the game
- Game creation: Can unlock game genre from the kickoff panel
- Market crash: Add more tooltip and unselect the default platform
- Staff list: Add a gradient to the employee capacities
- In dev panel: Add a "Release everything" button
- In dev panel: Show the catalog size of custom consoles
- Platform panel: Add informations about availability
- Downscale menu, in dev panel, release panel, notifications panel
Misc
- Custom platform: Rework the sale algorithm
- Custom platform: Magazines don't color the platform
- Custom platform: GOTYs don't count
- Idle employee won't consume their energy anymore
- Game port: Balance the game port score computation
- Reset the default difficulty
- Trade-publish offer: Limit has been removed, you can publish as many trade publishing offer as you wish
- Custom platforms: Announce new component (notification)
- Custom platforms: Announce manufacturing costs (notification)
- Conventions: Can change the stand size while attending a convention
- Leaderboards: Change the way the score is uploaded (you can send score even if you made an advanced game)
- Custom platforms: Update the difficulty schema (impact mods)
- Add launch option (`-output_latency`)
- Worldmap: Add ground
- Gameport: add pagination to the gameport panel (optimisation)
- Post-mortem: add pagination to the post-mortem panel (optimisation)
- Post-mortem: add more information to the game report
Bugfix
- Custom platforms: Add missing translations
- Custom platforms: No cartridge available before 1980
- Custom platforms: Selecting a new component might not work properly
- Mod support: Loading a mod for custom platforms doesn't work properly
- Custom logo: No longer store the same logo twice
- The game over panel won't break anymore
- Loadgame: Fixed a random crash while loading a savegame (rare)
- Linux: Crackling sound (updated Troubleshooting guide)
- Fix scrollbar issues (freeze)
- Random crash when entering a new game name
- Fix font rendering issue
i18n
- RU: Improve translations (Thanks to Riken and KamemaruTr and FolioNov9m)
- KO: Improve translations (Thanks to LIMECAKE)
- ZH: Improve translations (Thanks to zsh2401)
- DE: Improve translations (Thanks to MichiShyGuy)
[ 2021-04-21 13:54:03 CET ] [ Original post ]
Hey, Another really small update for the default version of City Game Studio. This time it is a fresh build of City Game Studio without any delta build. It leads to a faster and a more stable verson.
Steam beta branch
Meanwhile, I'm still working on the upcoming version, which is the v1.0. The more I work on it, the more I keep adding new features. Feel free to try it out already on the unstable steam branch. The unstable Steam branch is the bleeding edge version of City Game Studio. If you want to play the very latest version of the game, follow these steps:
- Go to your Steam Library
- Right-click on City Game Studio and select "Properties"
- Go to the tab marked "Betas"
- In the drop-down box, select "unstable"
- Wait for the game to finish updating, you should see the branch name listed after the game name.
Saves
Most of the time, the save from your main game will work in the Beta Branch. But a beta branch save won't work on the main branch unless those branches are synced.
v1.0
While I plan to release the v1.0 in few weeks I think City Game Studio will remain in Early Access for a couple of months. There are a lot of marketing materials to produce, but I'm running out of time and won't be able to produce everything by the end of April. What does it mean exactly? The v1.0 is still planned for end of april, but the v1.1 will be delayed a bit (I'm gonna try to make another bet August 2021). Thank you for reading Regards Binogure
[ 2021-04-06 09:11:44 CET ] [ Original post ]
Hello fellow gamers,
Long time no see! I'm busy working on the very next update which is going to be the v1.0, it'll include a lot of cool stuff. Such as marketing campaigns and mod support for custom platforms, new Steam achievements, a better UI...
However I published a minor update for the v0.34.1 because City Game Studio is a bit too hard. So I took a whole day to balance the gmae. Meanwhile, I fixed an audio bug for Linux. If your sound is crackling please you can adjust the -output_latency to 50 by setting a launch option. If it doesn't work you can also try to adjust the -mixer_latency
That's all folks!
Regards
Binogure
[ 2021-04-02 07:53:22 CET ] [ Original post ]
Hey folks, I've been busy reading your feedbacks and working on the very next update. However, I also receive few bug reports, so this update is about fixing them all while improving a bit of the UI (it is a very light update).
Changelog
Bugfixes
- Can open the digital store even if it is not yet available
- Can publish an update for a trade publishing game
- Cannot list all the controllers available for the custom platforms
- Mod: mod without custom icons throw an error
Misc
- Improve hold to click button rendering
What's next?
First of, I want to thank you all, because you sent me a lot of suggestions about how to improve the console manufacturing and also how to improve the game overall.
Console manufacturing
The next update will be the v1.0.0, and I plan to implement the mod support for console manufacturing. You will be able to design your own console cases and import them thanks to mods. I think this is really important because you will be able to make your dream console. Currently, it misses an end of life panel for custom platforms. I think it would be better to have a panel that shows some basic information like: unit sold, catalog size, refund rate... Also, I plan to add a notification to announce when a new component is available. Because currently you have to check from time to time to see if there is a new component. Besides that, you will be able to hire an other studio while you are working on your console, so they are going to make games for your console. You will be able to spend 1 million for 2 games, 5 millions for 10 games or 50 millions for 100 games (I'm still balancing that part atm). So you will have a great catalog for your console when you release it. Some of you requested the ability to see all the games that have been published on your console, and it is coming, I'm working on it right now. It is not hard to do, but it takes time to do.
Other improvements
I plan to work on other improvements, I don't want to spoil anyone, so I'm going to keep that part secret until its release. That's all for today, I hope you will enjoy that tiny update Regards Binogure
[ 2021-02-28 11:56:21 CET ] [ Original post ]
Hello everyone! Thank you for joining us, for purchasing and playing at City Game Studio. Thanks because it's been two years now since I can work full time on City Game Studio, thanks because it's been two years since many of you have been coming to play and sharing your ideas and suggestions. I'm not going to go through all the features that have been added over the last two years, you probably already know them. However, I'm going to tell you about the many new features that come with v0.34.0.
When is v1.0.0, and the end of early access?
I know you're all wondering when v1.0.0.0 will be released? Well it's coming soon, and to give you more details, here is the list of stuff I have to finish before releasing v1.0.0.
- Mod Support: Add/rename component for custom platforms
- Custom platform: Add a discontinue panel
- Custom platform: Add a notification when a new component is available
- Digital store: Rework the feature panel
- Game creation: Add a button to see previous game mades (same genre)
- Competitors: Add the ability for a competitor to buys out other competitors
So what happens next?
Once these features are implemented, City Game Studio will leave the early access and I still publish updates to add new features. Game support is going to continue for months and after that it depends greatly on the outcome of its official release. Back to the matter at hand and let's talk about v0.34.0 in detail.
Let's create game consoles
This is a feature that wasn't planned in City Game Studio, but considering your enthusiasm, I had no choice but to include support for video game consoles. Frankly, I thought it would make the gameplay cumbersome and boring to play because it would make the game too complicated, but you guys were right. Making consoles is a good way to enhance the gameplay, once the 2000's are reached, making your own console and popularizing it becomes a huge exercise.
In designing a console, you have to first select the type of console, whether it's a handheld or a home console. Next, you have to carefully choose the electronic components that make it up to customize its case, choose its color and pick the controllers that come with it. Finally, you can determine the price of the console in proportion to its manufacturing cost, which is greatly influenced by the design quality of the console. To maximize revenue while minimizing costs, use an accountant.
When the console is ready, you still have to wait, because you should develop a dozen of games for the console to meet its public. And then maybe you'll hit the holy grail with a console that reaches 5% market share so that your competitors begin to publish games on your console.
What happens if you fail to launch your console?
There are marketing tools available, you can arrange sales, or drop the price of your console. Since the price of the console has a great influence on buyers, selling a console at a discount at first might be a good idea if you want to appeal to competitors.
Revamping the digital store
The old panel was dull and colorless, with the addition of the consoles the time came to dust it off. Of course you will be able to publish games on the consoles you make via the digital store, both features are compatible. Just imagine the possibilities.
Make your own digital store, make it Skilight compatible and also compatible on your game consoles.
Server load
The server load calculation algorithm has been extensively revised. With a dozen servers you can already support nearly a million users. No more bankruptcy because of the digital store!
Additional changes
Difficulties have all been revised and corrected, it goes from very easy to a mode that is really hard. Obviously there's a whole world between these difficulties, and I'd advise you to start with the lowest difficulty in order to understand the inner workings of City Game Studio. Important notifications are shown immediately so that you don't miss them. That means when someone applies for a job, or when there's a salary increase or a crash in the video game market, notification appears. You still have the possibility to flag it as spam, so this type of notification is not displayed anymore. There are a lot of other changes, a lot of fixes, I suggest you either read the complete changelog at the end of this announcement, or you can directly enjoy this update by launching City Game Studio, be aware that it will be a real change for you! Good day to all of you! Binogure
Changelog
Features
- Console manufacturing
UI
- Improve background rendering
- Rework the theme selection panel
- Rework the game over panel
- Salary increase: More detailed notification
- Digital store: Add a tooltip to the platform support panel
- Improve UI globally (slight gradient)
- Improve tooltips of the main menu
- Specialist: Add a button to hire specialists from the game creation panel
- Game creation: Add a tooltip icon for the workload
Misc
- Clean-up the project (remove 394 unused assets)
- Rework the scene loader
- Add a new difficulty
- Hype: Can reach 100% (and stay at 100% for a month)
- Advanced start: Auto-adjusting money with the starting date
- Digital store: Rework UI
- Digital store: Can enable/disable features
- Digital store: Balance server usage
- Difficulties: Renames (no more easy, normal, hard insane)
- Notifition in game: Open a popup when you have to take a decision or if the email is important
- Cannot open save because it was created with newer version of the game
- Digital store: Rework platform selection panel
- Game genre unlock: Add particles when unlocking a new genre
Bugfix
- Fix oldsavegame issue (concurrent were not using any game engine)
- Re-use nodes for background scenes instead of deleting/creating new ones (random crash)
- Magazines: Improve rendering overall (textures, fonts)
- Game Engine: Remove ids of non-existants features
- Digital store: Fix the server load computation
- Exiting the game might lead to a crash
- Competitor: Can poach employees from a recently acquired competitor
- Mod: When a mod removes a concurrent the savegame is corrupted
- Mod: When a mod removes a theme, the game crashes
- City map: Fix cursor rendering
- Server usage: Wrongly computed when selling a studio full of servers
- Online games: Fix sales computation (there was an exploit to make 10G$ per month)
i18n
- KO: Improve translations (Thanks to LIMECAKE)
- PT-BR: Some translations were missing
- PT-BR: Improving translations (thanks to rafaelfaustini)
- DE: Translate achievements
- RU: Improve translations
[ 2021-02-24 15:48:33 CET ] [ Original post ]
Hello, You were expecting v0.32.4 and not v0.33.0. Well I am sorry if I disappointed you but this update is way to big so I had to call it v0.33.0!
Convention rework
No more annoying pop-ups that interrupt each September! Now conventions are bundled, which makes the result not bad at all. Allocating a game to a convention impacts on its rendering, I think it's so cool that I'm thinking of adding illustrations to other panels for upcoming updates.
Game balancing
As you will notice, the game is more challenging. I created a tool that helps me to monitor the different game modes and to forecast the income generated based on the game type, the rating, fans... Thanks to this tool and also to the gamers of the unstable branch I could balance the game. The Easy mode remains almost as it is. On the other hand the other levels of difficulty greatly evolved.
Game interviews
City Game Studio is more challenging. But interviews are there to help you get through it better. I want to make it clear that any resemblance with real characters is completely fortuitous.
Closing words
Many things have changed in the game, and it will continue to do so. In the next version, v0.34.0, you will be able to make your own game console. Meanwhile, I invite you to take a look at all the mods available on the Workshop. Many thanks to all of you for your great mods. Thanks for your great mods, Binogure
Changelog
Feature
- Add interviews about your games
Balancing
- Game is more challenging overall
- No limit for AAA games
- Balancing game sales according to the score and the game size
- Adjust contract difficulties
- Indie games stays less longer than AAA on the shelves
- Competitor: Won't buy out all the available studios, will spare 1 to 4 studios accordingly to the difficulty
- Rework GOTY, publishing offers and gameports note computation (less random, more profitable)
- Balance game engine creation
- Contracts: shows only manageable contracts
- Balance game engine profits
UI
- Add a button to edit conventions from the right panel
- Bottom menu: Add keyboard shortcut to the tooltips
- Bottom menu: Add animation when a button is updated
- Staff panel: Add the number of employees
- Game creation: Add fanbase requirement for every game size
- History panel: Improve the tooltip about capacities produced
- Game creation: Release panel has been re-organized (better animations and sound effects)
- Staff panel: Add a "Hire & Assign" button
- Staff panel: Add studio capacities of the selected studio
- Platform panel: Re-organize the panel while porting a game
- Rework the gaming conventions
- Contract: Reward panel reworked
- Contract: Offers panel reworked
Misc
- Optimization, the game should load faster and should run smoother overall
- Linux: Improve launcher (better logs)
Bugfix
- Digital store/Platform unit sold ratio was wrongly computed
- Cannot update/discount a trade-published game
- Repair all the items button was not refreshed properly
- Game engine: Fix issue with development costs
- Mod support: Game might crash if loading too many mods
Mod
- Can manage multiple Steam branches (default, unstable and oldstable)
- Validation: Translations keys cannot get more than 64 characters
[ 2020-12-06 17:00:10 CET ] [ Original post ]
Hello fellow gamers, Yesterday the better mod support version has been released, and I can tell events needed a better validation. With the v0.32.2, some of the mods won't load anymore because of the validation.
What does it mean?
If a savegame used a mod that doesn't pass the validation anymore, you won't be able to load it. No worries, it doesn't mean that the whole savegame is dead or corrupted, it means the mods needs an update. So I reached the mod creator and we are working on a new version of the mod that will solve everything ([strike]even 2020[/strike]). Sorry about that, if you experience any crash like those, please join the discord server and DM me. Cheers, Binogure
Changelog
Bugfixes
- Improve mod events validation
- Fix crash for random notifications
- Improve mod translations validation
[ 2020-11-21 12:04:03 CET ] [ Original post ]
Hey folks! I hope everything is alright! You know how 2020 is already, so I'm bringing some good news.
Improved mod support
Are you bored about the conventions names? Let's rename them so, and add new ones! Yup you can add new conventions and rename existing ones! Also, you can add new events that impacts your studios. Many of you want more feature for the game engine and the digital store. You can now add more feature to the game engine and also more features to the digital store. If you want to, you can add a VR Voxel feature for your game engine.
Improved save games
The load game panel has a Copy button, and you can also add new mods to an existing savegame. Also, when y oucreate a logo for your company, it is saved, so for the next game, you will be able to reuse the very same logo. Isn't it great?! Last week I submitted v0.32.0, and this update already contains a lot of improvements. So launch City Game Studio and start discovering them all! Thank you for playing Binogure
Changelog
Feature
- Mod: Add events
- Mod: Add mods to an existing savegame
- Mod: Add feature to game engines
- Mod: Add digital store feature
- Mod: Add/rename conventions
- Duplicate savegame
- Save old logos
Misc
- Manufacturer: Add Linux Avatar
- Manufacturer: Add Robinet Avatar
- Adjust VBox series V unit sold
- Top selling game panel: Show only the first 100th games
- Rework the Leaderboards
- Employee: Add a hire all button
- Validate continue button
Bugfixes
- Theme panel: No more sliding over the screen
- Mail box: "Empty message" no longer appears when there is one message left
- Old savegame: Games and events were not loading properly
- Mod: Throw an error when there is no mod while creating/loading a game
Optimizations
- Postpone the mod loading
- Postpone the last save game loading
[ 2020-11-20 11:39:51 CET ] [ Original post ]
Hello everyone! I'm glad to see you for this new update, which I hope you'll like as much as I do! There is a lot of content, and good content, let's have a look at it together!
Mods support
You have read correctly, you can create mods for City Game Studio. There are already a lot of them and you can already use them! That's really great. For those of you who want to create your own mod, I've set up a tool that should make it easy for you. I call it the ModMaker, it allows you to create mods by filling out a form. For those who are more code-oriented, you can also create mods based on the documentation. Mod support allows you to add and rename consoles, console manufacturers, indie companies and competitors. It also allows you to add new translations, new difficulties, new game speeds, new maps or new themes.
New consoles
It's 2020, this wonderful year brings us a lot of new consoles. You will see appearing the Gamestation 5 of Deny as well as the VBox Series V of Minisoft. The most recent consoles have been adjusted with more recent data (which allows us to have a more balanced market share).
Other improvements
That's not all, I've also added JPG format support for logos, and also a better interface to navigate through the files. The game porting panel now gives you information on platform compatibility, which will help you know if porting will be profitable or not. Other improvements include being able to select all the features of a game engine at the time of its creation or being able to reduce all the details of the games on sale with a single click.
The final word
I haven't detailed all the features, improvements, optimizations and fixes here, but you can find them in the detail of changes (a little below). Be aware that there are many of them and that City Game Studio should better support big games (with more than 1000 employees). Regarding Mods support, a version v0.32.1 is in preparation, and it will contain interesting features. In short, I don't say more, I wish you an excellent game, enjoy this update, and see you soon for the next one! xoxo Binogure
Changelog
Feature
- Add Mods uploader
- Mod: Add/rename platforms
- Mod: Add/rename concurrents
- Mod: Add/rename manufacturers
- Mod: Add theme
- Mod: Add translations
- Mod: Add/rename indie companies
- Mod: Add custom difficulty
- Mod: Add custom game speed
- Mod: Add custom map size
- Mod tool maker
- Mod dependencies
- Platforms: Added Gamestation 5 and VBox series V
UI
- Improve UI for file dialog
- Add JPG/JPEG format for company logos
- Add a hand pointer for the dialogs and clickable texts
- Add speed to the game speed list
- Game engine: Add a select all button and better tooltips
- Reduce all the chart of the release panel with a single button
- Platform compatibility feedback
Bugfixes
- Design icon was dispayed instead of the development icon
- Selling an item was not giving you back the money
- Some notifications were not sorted correctly
- OSX: Crash when negotiating with competitors
- Several minor fixes
Optimizations
- Improved stdout handling (Windows only)
- Graphic settings: Add auto adjustement option
- Optimizations for very large companies
Balancing
- Coffee machines and vending machines have monthly costs (750$ month)
[ 2020-11-11 17:00:15 CET ] [ Original post ]
Hello folks, Since I haven't published anything for about a month now, I though it would be great to give you an update about the Mod Support! I'm really excited about it! So let's talk about the technical challenges implied by this feature!
Steam API
Sadly, there was no working Godot Engine library that supports the Steam Workshop. So I forked the most used and implemented the steam workshop. Feel free to use it, but since it needs a 64 bits supports, you might want to use the custom version of Godot Engine I made. Since Godot Engine is free and open source, everybody has access to its source code, which is really convenient!
GDScript integration
What is GDScript? Now the Steam API is exposed to GDScript, I started implementing the Steam Workshop in City Game Studio.
I spent several weeks designing a state machine that returns human readable error messages.
func get_error_description(error_code):
if error_code == E_RESULT_OK:
return 'Success.'
if error_code == E_RESULT_FAIL:
return 'Generic failure.'
if error_code == E_RESULT_NOCONNECTION:
return 'Your Steam client doesn\'t have a connection to the back-end.'
if error_code == E_RESULT_INVALIDPASSWORD:
return 'Password/ticket is invalid.'
if error_code == E_RESULT_LOGGEDINELSEWHERE:
return 'The user is logged in elsewhere.'
[...]
So far City Game Studio can create, update, delete, validate and download mods.
Since I'm a solo developer I went deeper and I added a Mod API version to City Game Studio. The version number is automatically added when you create a new Mod. In case a mod uses an older version of the Mod API, it will be automatically disabled to avoid data corruption or crashes.
It means that City Game Studio downloads/validates a mod when you create/update one, but also when ou enable one. I think it is more convenient that way, because you won't have to deal with mods compatibility.
Is it ready yet?
Not yet but soon. So far I have integrated 4 of the 10 schemas. [table][tr] [th]Schema[/th] [th]State[/th] [/tr][tr] [td]Rename/Add platform[/td] [td]DONE[/td] [/tr][tr] [td]Rename/Add manufacturer[/td] [td]DONE[/td] [/tr][tr] [td]Rename/Add competitor[/td] [td]DONE[/td] [/tr][tr] [td]Add theme[/td] [td]DONE[/td] [/tr][tr] [td]Add InApp-Purchase[/td] [td]TO DO[/td] [/tr][tr] [td]Add marketing campaign[/td] [td]TO DO[/td] [/tr][tr] [td]Add furniture[/td] [td]TO DO[/td] [/tr][tr] [td]Add custom difficulty[/td] [td]TO DO[/td] [/tr][tr] [td]Add feature to the digital store[/td] [td]TO DO[/td] [/tr][tr] [td]Add feature to the game engine[/td] [td]TO DO[/td] [/tr][/table]
How do I make a mod?
It is not yet implemented A page of https://www.city-game-studio.com/ will be dedicated to that. Let's take an example. You want to rename a platform. So you open the website, go to the Mod creator, and click on Rename platform. Then you select the platform, enter its new name (you can also change the manufacturer). Once done, you download a zip file. Then you launch City Game Studio, click on Mod, select the zip file and you are good to go. Note: Zip file contains clear text, so if you want to create mod manually you will be able to do so.
Closing words
I'm thrilled about the Mod support, and I think you will be able to make mods manually by the end of October. I wish I could release it sooner, I'm sorry about that delay. Indeed I had several mandatory appointments that I couldn't skip, plus I wanted to release Sneak In on Steam just after the Steam Game Festival Thank you for your time Regards Binogure
[ 2020-10-20 16:58:32 CET ] [ Original post ]
Hello folks! I've been busy working on the next update, which is the workshop support. Meanwhile you reported few bugs. Oh yes you are great, and Im lucky to have such a loving community! As a reward, here is a version that fix all the bugs (don't break a man's dream). The support, is coming along nicely, bug it requires more work. I need time to design it properly then to implement and to test it. I'm gonna post updates on twitter and discord as usual. Cheers Binogure
Changelog
Balancing
- Set a threhsold of 300 000 000$ for exclusive offers
- Balance salary raise
Bugfix
- Game engines are not listed in the financial report if they don't make money
- Employees stop working when replacing desks
- Fix issue with charts (not updating correctly)
- Normal difficulty: Salary raise is 198%
- When making a sequel, doesn't take the right game engine
Translations
Join the community, and come help us improving translations for City Game Studio.
- Improved ru translations (thanks to Riken)
[ 2020-08-27 19:27:55 CET ] [ Original post ]
Hello folks, For this version I focused on stabilizing City Game Studio, while adding some pretty cool features.
Exclusive offers from console manufacturers
Console manufacturers, who are scrambling to sell their machines as well as possible, will come to you to get exclusivities on your games. They will offer you a large sum of money and a little more visibility when it comes to sales. But on the other hand, you will not be able to publish the game exclusively on other platforms than those of this manufacturer. Independent games don't interest console manufacturers, so you'll have to make a full-size game to start baiting them. Obviously, the bigger the game, the more likely you'll get exclusive offers. Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing. Cheers Binogure
Changelog
Feature
- Publishing offers now implement game engine features and use your default game engine
- Manufacturer exclusivity offer
Bugfix
- Steam achievement are not unlocked for advanced games
- Game engine: Doesn't select the right game engine when publishing a sequel
- Building mode: Cursor shape does not update
- Building mode: Cannot drag the camera
- World map: Cannot zoom out after buying/renting a studio
- Old savegame won't load
Translations
Join the community, and come help us improving translations for City Game Studio
[ 2020-08-21 07:43:24 CET ] [ Original post ]
Hello folks, Here comes the v0.31.3, and I think you are going to like it.
New particles
Many of you noticed that after a while, employees stop producing particles. It was meant to be like that. Having too many particles may degrade performance. Instead of having one particle per point produced, a aprticle can contains more than one point!
Cloudy city
I wanted to add clouds to the city, but no worries, you can disabled them from the options. You can also disable autosaving from the options
Cusotm pay raise
You don't want to raise the pay of your employees, say no more! however they won't like it, so you better find a way to make your employees happy by buying a lot of coffee machines. I didn't have time this week to complete the negotiation offers with the console manufacturers, it will be done next week, I'm sorry for the delay. Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing. Cheers Binogure
Changelog
QOL
- Grantendo Swap: Adjusted the unit sold
- Delete a game engine button is now red
- Game Engine: Notify when a concurrent uses your engine
- Game Engine: Rework the concurrent algorithm
- Autosave is now optional
- Game creation: Turn the producer button to red when a producer is needed
- Optimize Studio model (better performances overall)
Bugfix
- Cannot release a gameport if the paltform is discontinued
- Platform negotiation always select 96 months
- Marketing: Marketing campaign durations are doubled
Feature
- Employee: Set the pay raise
- Add clouds to the world map
- Refactor particles
Translations
Join the community, and come help us improving translations for City Game Studio]
[ 2020-08-15 08:38:57 CET ] [ Original post ]
Hello folks,
I've been working on the v0.31.2 for few days now, and it is time to release it.
So what's new in this minor version?
You can now offer money to unlock a platform! And a lot of money, so watch out before offering 10m to unlock a platform!
You can also delete old game engines and there few QOL improvements.
Im gonna keep working on the v0.31.3, so manufacturers will offer you exclusivity for your best games.
Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.
Cheers
Binogure
Changelog
Features
- Add filters to the release panel
QOL
- Delete old game engine
- Notifications won't disappear while game is paused
- Add more the projection units sold during the platform negotiation
- Format licence costs while negotiating
- Format contracts/trade publishing game according to platform exclusivity
- DLC: Add unit sold to the right panel
Feature
- Add more option for platform negotiations
- Add Rokia manufacturer
Misc
- Optimized all the data models
- PC/OS platforms can be unlocked with money only
- Add/remove loyalty when publishing a game
Bugfix
- MacOS: Fix crash with negotiation/spying competitors
- Platforms were released one month ahead
Translations
Join the community, and come help us improving translations for City Game Studio]
- Improve de translations (Thanks to MichiShyGuy)
[ 2020-08-06 15:32:54 CET ] [ Original post ]
Hello, Thank you for the support you give me, it is frankly encouraging. I'm going to continue working on City Game Studio, and improve the negotiation interface in the coming days to make it a little more attractive. Meanwhile, this is a minor version, there are no big changes to present, if you want to know what's new, you can either launch the game or check out changelog. I hope you like it, feel free to join our discord server to talk about it with us! Have a nice day and a good game Binogure
Changelog
Bugfixes
- Can place several studios items at once (without collision issue)
- Postmortems were not done automatically
- Canceling a gameport leads to cancel the game itself
- Negotiations are not working in korean and turkish
- Conventions: Doesn't list the non-released games
- MacOS: Crashes when creating a new game
- Negotiation: Crashes when we negotiate with Konosuke Wasa
- Cannot release a ready-game if the paltform has been discontinued
Balancing
- Negotiation: 8 years of exclusivity
- Exclusivity won't cancel any games in development
i18n
- Improve ru translations (Thanks to Riken) ]
- Improve de translations (Thanks to MichiShyGuy)
[ 2020-08-01 14:50:48 CET ] [ Original post ]
Hello world! 4 months have passed since the last update, and I apologize for the delay. Usually I publish one major update per month or every two months on average. However these last months have not been like the others, for those who follow me on Twitter or who are on the Discord server, as you already know, I've moved to another country. that is why the development of City Game Studio slowed down. The good news is that I was able to resume the development. Well it's end-of July already, and as promised here is the 0.31.0 update. So today on the menu we have...
Negotiating with the manufacturers
Previously unlocking a game console was straightforward. Simply click on the console and it was all done. From now on, you'll have to negotiate with the manufacturer. The more you work with a manufacturer, the easier the negotiations will be. Of course, the opposite is also true.
The crash of 1983
The first few years in City Game Studio are incredibly easy. To reflect reality, I introduced the video game crisis of 1983. It impacts the first two generations of consoles, which means that from 1983 on, to make profit you'd have to negotiate with a manufacturer. The 1983 crash has no exact date, it can start in January as well as in December. This suggestion made by Zarys helps to extend the life of the game.
Developing games on upcoming consoles
Many of you have requested this feature, and now you can develop games for consoles that are not yet available. This involves negotiating with console manufacturers, and it makes City Game Studio much more lively.
Choose the release date
This is another request from the community. And from now on you will be able to choose when to publish a game. This comes in handy when you want to synchronize game ports. And it allows you to better manage the marketing campaign. Now you can start porting a non-released game. However, you can develop game port only for ready games. There are still many other changes, and for all of them you can either launch the game or read the full list of changes. I hope you like it, feel free to join our Discord to talk about it with us! Cheers Binogure
Changelog
QOL
- IAP: You can now have 16 microtransactions items
- Employee details: Add a button to withdraw an employee
- Top sales items: Competitors games that are using your game engine are green
- Server capacity: Doubled the servers capacities
- Add the platform type to the platform panel
Feature
- Platform exclusivity (manufacturer negotiation)
- Video game krach of 1983
- Add new console: Handboy Advance
- Balance the Gamestation 2 (boot CPU capacities)
- Balance the difficulty
- Port a non-published game
- Select the release date for a game
Optimizations
- Creating a new game won't take more than 1 second when having more than 1k employees
- Server capacity updates have been optimized (can support more then 30 studios)
- Gameport/Game/GOTY/Contracts/DLC/update have been optimized (can support more than 1k employees)
- Number of particles limited to 10 per employee (no more performance drop on big studios)
- Removing useless cast
Bugfix
- Contracts: polish and development icons are swapped
- Employee details: Polish/Development icons are the same
- Array with accent are not sorted correctly
- Adjust game cost and employee productivity to the game speed (slow/very slow)
- Game engine: can develop the same feature twice
i18n
- Improve de translations (thanks to ekim1991)
- Improve es translations (thanks to Redxpert)
- Improve pt-br translations (thanks to menguele)
[ 2020-07-31 09:26:58 CET ] [ Original post ]
Good morning, everyone, Many of you have sent messages of encouragement and thanks and I thank you very much for your support! This sudden visibility brought about by Domingo gives a certain boost to the development of the game. A big thank you to him and to the entire community that follows him! Without further ado, here is an overview of the changes that have appeared in the last 72 hours.
QOL improvements
A ranking of the best companies is now available via a simple click. This will allow you to better target the competitors you want to overtake. When creating new games, selecting specialists has proven to be tedious in previous versions. From now on with a simple click you will be able to withdraw a specialist and assign him to the game being created.
As usual I describe here only the biggest changes, if you want to know more, you can either launch the game or read the Changelog. I hope you will like this update, and join us on discord to talk about it! Cheers Binogure
Changelog
QOL
- Add tooltips to the game engine creation panel
- Add tooltips to the game update creation panel
- Postmortems: Unlock platform/genre/theme/targetted audience in priority
- Balance the number of copy sold of a game
- Balance the random event rate
- History panel: If a sequel exists, replace the "Create sequel" button by "Open sequel" button.
- Competitor: Add a panel that lists all the competitors (you included)
- Specialists: Can withdraw a specialist with a single click
Bugfix
- History panel: Cannot create a sequel if the game has been canceled
- History panel: Better feedback on game capacities
[ 2020-03-22 21:52:30 CET ] [ Original post ]
Good morning, everyone, Version 0.30.0 has been deployed yesterday but I wanted to describe the biggest changes with you. This version introduces new ways to monetize your games. You can sell your games in a conventional way, i.e. with a purchase price or a monthly subscription, and now you can make free to play games and get paid through advertising or microtransactions. The revenues are lower, but your fanbase will grow faster.
Lootboxes, microtransactions and advertising
Beside to advertising revenue, you can also add microtransactions. Three types of microtransactions are available. Cosmetics, which long-time players enjoy. New players love power boosts. And then there are the lootboxes. You decide what's in these lootboxes. You can put in power boosts as well as cosmetics.
More charts
In order to help you make your games more profitable, a new financial details panel has appeared. It allows you to keep track of your players, but also to know how much advertising or microtransactions have brought you back. As usual I describe here only the biggest changes, if you want to know more, you can either launch the game or read the Changelog. I hope you will like this update, and join us on discord to talk about it! Cheers Binogure
Changelog
Feature
- Game engine: Can implement a Microtransaction module
- Game engine: Can implement an Ad module
- Added: Microtransations
- Added: Ads
- Financial panel: add unit sold data
- Financial panel: add ads revenue
- Financial panel: add iap revenue
- Financial panel: add ads + iap revenue
- Add ability to rename the digital store
QOL
- Improved game genre selection
- Advanced game: Currency is no more set to 100G$, it is set accordingly to the difficulty
- It is easier to select a game while running a convention
- Balancing game revenue for a AAA game
- Balancing how fast an employee get bored about a game genre
- Can confine the mouse cursor
- Changing the options won't move the window of the game anymore
Misc
- Fix for micro-stuttering
Bugfix
- Labels on the digital store charts are covering each others
- Can move stuff while scrolling even if it is not allowed
- Fix font oversampling rendering for Windows
- Random crash (Windows only)
- Advanced games Unlock gauges accordingly
- GOTY: Use the new default platforms (instead of the original one)
[ 2020-03-20 15:19:40 CET ] [ Original post ]
Hello folks,
A week ago the v0.29.0 has been released, and now comes the time of the v0.29.2. I did not make an announcement for the v0.29.1 because it contains only bugfix and optimization. But the v0.29.2 contains features!
You can now filter the released games to see which game is a money maker and which game is a money loser. You can also filter by fanbase, marketing campaigns and even updates, or a combination of all of those.
If you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.
Cheers
Binogure
Changelog
Features
- Add filters to the release panel
QOL
- Add score to the game tooltips
- Add DLC score to the DLC tooltip
- Replace Create by Update when updating a game engine
- Resize the game engine panel
- Optimizing chart renderer (about 5% faster)
- Add more filters to the mailbox
Translations
Join the community, and come help us improving translations for City Game Studio
- Improved ru translations (thanks to Fozehor)
- Improved de translations (thanks to ekim1991)
Bugfix
- Can publish several sequel of the same game due to the game edition feature
- Toggling a game engine item while creating a game might not update the GPU/CPU cost accordingly
[ 2020-02-27 20:33:32 CET ] [ Original post ]
Hello world! City Game Studio is one year old. It's been released a year ago, and since then I kept working on it to deliver the best development tycoon game ever. And today, oh today, we are going to talk about the v0.29.0.
Joint studio project
Let's say you want to make a AAA game. Now, you need at least 100 employees with one producer. How can you fit 101 employees in a single studio? You can't! BUT, you can have several studios working on a single project. That's right, you can have 10 studios to work on a game, or on a game port, or on a contract, or on a digital store's feature...
Game update (DLC?)
So, you've published a AAA game. You are swimming in a pool of money, but you want more! Let's publish an update. Updating a game will boost sales and fans (more money indeed). Do you want moar money?
Seriously, publishing a free update is already great, but I get you. You want more, so let's talk about Paid updates. A paid update is a DLC. Publishing a DLC makes more money than an update, but your fanbase won't be any bigger. So the choice is yours.
How to boost sales of a game?
DISCOUNT! Discount your game of up to 95%. Nothing like discount to gather a maximum of fan around your projects!
Other improvements
The game creation panel has changed. The workload currently provides better feedback, and it is more intuitive to make a game. Advanced games have been reworked too. You can select the starting money and you can randomize the game creation sliders. If you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing. As you can see, there is an update per month on average. I want to keep it that way because it is easier to me to balance and test the game between 2 updates. I hope you will ike this update, and join us on discord to talk about it! Cheers Binogure
Changelog
Features
- Added game updates. Publishing an update improve the sales of a game, but not its score
- Added DLC updates. Publishing a DLC make more money regarding the amount of the original games has been sold.
- Added DLC/Update schedules to the HR management schedule
- Advanced start: You can enter the exact amount of money you want to start with
- Make a discount for published games
- Randomize games' sliders (optional)
- Improve online games. Can set a price and a subscription price
QOL
- Store will now show everysingle items, even the locked one, so you will be able to known when the servers are becoming available
- Improving the history panel by adding more tooltips
- Added a dynamic tooltip to the in dev panel hype container
- Added a game engine name generator
- GOTY panel: easier to select a game
- Auto-organize conventions
- Improve the release-game panel tooltip (price + discount is now shown and updated in real time)
- Sort platforms by release date
- Add Select All button to the studio panel
- Add tooltips to the platform release panel
- Add CPU/GPU to the game engine panels (tooltip)
- Improved workload during game creation
- No default theme for game creation
i18n
- Improved zh translations (Thanks to Mochongli)
- Improved ru translations (Thanks to Riken and IraqLobster34)
- Improved fr translations (Thanks to kiriflo)
Misc
- Spying on a competitor has a new steam achievement
- Spying on a competitor has a better congratulation panel
- Cracking a game has a new steam achievement
- Cracking a game has a better congratulation panel
- Optimizing staff management
- Rework the studio panel
- Add animation to the studio capacities
Bugfix
- Gameport sales don't take the marketing campaign into account
- Set the default currency to 1 000 M$ for advanced start
- released-game panel was not properly refreshing the game ports
- Fix random crash
- Cannot release a GOTY
- Can port a game on an non-released console
- Improve game engine and game publishing panels rendering
[ 2020-02-21 15:30:09 CET ] [ Original post ]
Hello, This is a small version that optimizes and improves the stability of the game (and also the localization thanks to the community)
Localization
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- Improve fr translations (Thanks to kiriflo)
- Improve de translations (Thanks to ekim1991)
Misc
- Optimize studio rendering
Bugfix
- Improve item placement in the studio
- Employee can still be assigned to discontinued games
- Employee can still work on games even if they've got no desk
[ 2020-01-20 20:17:26 CET ] [ Original post ]
Happy New Year everyone! The 0.28.1 version is, despite its name, a major version.
Rent game engines
You can now make money thanks to your game engines or make them FOSS! (I'll let you find out what impact it has, you'll see how cool it is). And now you can also rent your competitors' game engines! This is the little extra that should make you happy!
Better UI (another one)
The UI has been slightly revised. Indeed with version v0.28.0, the game creation panels had been redone. To make everything consistent with the latest graphic overhaul, the rest of the game has also been revised.
Studios optimization
The v0.28.1 also brings a lot of optimization. Savegames are 50% lighter and loading them is ~25% faster. To this must be added the studios optimization. Large studios tended to be CPU intensive, so after a lot of work, even the largest studios should no longer blow your fans.
Changelog
Game engine
- Manage the game engine calendar for staff
- Open source game engine gives you money or new free features
- Can rent a competitor's engine
- Competitors can use your engines if they are valuable / commendable
- Competitors make their own engines
- Add the engine name to the best game sales tooltips
- Rework the engine selection panel
- Buying a competitor gives you their engine
Miscellaneous
- Sort items in the shop by type
- Add sound effects to multiple buttons (missing)
- Attach / remove specialists from released games
- Add Unique to the kinds of games that unlock success
- Add the unit sold to the history panel (this is a tooltip)
- Add animations to the price slider
- Reduce the font size of the studio panel
- Optimize backups (should save up to 80% of the disk)
- Optimize studio rendering (use less CPU than before)
- Add a button to fix everything (coffee makers)
- Optimize the studios (should be able to increase the size of the studios)
- Add the release date to the released games
- Add FX sounds to the marketing panel
- Increased server capacities: + 50%
Bugfixes
- The buttons on the server do not display correctly once they appear. Need to reload the game to get it right
- Can buy a competitor even if it is not unlocked
- Selling a studio with furniture doesn't give you the right amount of money
- A competitor has an incorrect engine royalty value (it is zero)
- Certain competing engines may have a zero charge
- Cannot buy servers automatically
- Unable to attend conventions manually
- Unable to upgrade servers
- Can wear a game on the same paltforms several times
- Unable to upgrade a server
[ 2020-01-12 14:23:21 CET ] [ Original post ]
Hello everyone! I've been busy lately working on stabilizing City Game Studio and also optimizing its memory usage. It is another patch update, meaning still no new content, but a more stable and optimized game (and better de translations thanks to ekim1991). Happy holidays
Bugfix
- Logger might be used before initialized
- Offload the minigames when used
- Delay free of the loading-screen scene
Translations
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- Improving de translations (thanks to ekim1991)
Note Feel free to send any bug or suggestion here
[ 2019-12-30 23:23:11 CET ] [ Original post ]
Hello everyone! Thank to your feedbacks I was able to reproduce a nasty bug that make the online games really profitable. I spent some time fixing few other bugs, and balancing the Digital Store. It is another patch release, so only bugfixes for now Happy holidays!
Bugfix
- Online game sales are no more skyrocketing
- Server menu button is corrupted when it appears
- Can rent servers in 1996, delayed to 2000
- Doubling servers capacities
Translations
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- Improving de translations (thanks to lukiono)
Note Feel free to send any bug or suggestion here
[ 2019-12-27 20:49:41 CET ] [ Original post ]
Hello everyone! Thank you for all your feedbacks, this is a patch release, meaning it contains only bugfixes. The next version, v0.28.1, should be out for january/february. Happy holidays!
Bugfix
- When creating a sequel, select the wrong game engine
- Sort released games by release date (newer first)
Translations
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- Improving de translations (thanks to lukiono)
Note Feel free to send any bug or suggestion here
[ 2019-12-26 18:12:59 CET ] [ Original post ]
Hello everyone I'm glad to announce the v0.28.0 of city Game Studio. It includes Game engines, a new UI and yes, this is City Game Studio!
Create and upgrade game engines!!
Customize your games, create a pixel art game and release it on VBox! Players are going to calibrate their joystick for the next Fighting game you are going to create! You've created your first game engine but there is a... a ... a new technology already available... No problem, just update it, there is no need to create a new one. Unless it is an old game engine, in that case, you'd rather create a new game engine than update the old one (legacy code shhhh).
Make gameports great again
Each platform has its own specifications. There is no way to port a VBox game to a Handboy console. The handboy cannot handle the load of a VBox game! So to help you port your games, I reworked the game port creation panel.
A snowy City?
Something different?! City Game Studio has had an haircut (welcome to non-hairy City Game Studio).
Localization
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- Improving ru language thanks to Riken (merci)
Game engine
- Create a game engine
- Update a game engine
- Rework the game port mechanism
- Rework the game score mechanism
User interface
- Improve the digital store panel (it explains how to enable/disable it)
- Rework the studio selection panel of the digital store
- Reworked the studio selection panel
- Add several tooltips
- Adjust the panels sizes overal
- Reworked the unlocked button animation
- Platform selection panel reworked
- History panel reworked
- Rework the Game creation panels
- Lower the fonts' sizes
Misc
- Add seasons (autumn/winter)
- Animate the zoom transitions
Bugfixes
- Add a dummy audio driver if there is no compatible audio driver (act as a fallaback, prevent the game to crash)
- Vertical scrollbar margin are invalid
- No music on the main menu
- High audio latency
[ 2019-12-20 01:31:14 CET ] [ Original post ]
Translations
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- Improved ru translations (thanks to Riken)
Misc
- Sort specialists by availability
- Show an HD icon when unlocking a game genre
Bugfix
- Some texts were truncated
[ 2019-11-23 16:47:31 CET ] [ Original post ]
Translations
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- Improved es translations (thanks to Balthoraz)
- Improved ko translations (thanks to kangholim, hyuna1127 and new-w)
Misc
- Adjust contrast/saturation of the assets
[ 2019-11-20 20:01:25 CET ] [ Original post ]
Misc
- Rework the specialist selection panel. It shows every specialists, even busy ones. And it also shows their activities. But if a specialist is attached to an invalid item, it will show it as a uuid
- Consolidate fanbase computation
Translations
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[ 2019-11-18 19:22:01 CET ] [ Original post ]
Misc
- Add a growing fanbase threshold (from 1 millions to 50 millions)
- Improve the circular progress render (better contrast)
Bugfix
- Use the international system of unit for the charts
Translations
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[ 2019-11-16 18:39:26 CET ] [ Original post ]
Misc
- Improve circle progress bar
- Add animation on notification free
Translations
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[ 2019-11-15 21:32:56 CET ] [ Original post ]
The cloud is raining servers!
Your servers are overloaded by the digital store? Do you smell any smoke?! You'd better come and rent our Cloud Servers, it's almost free and it works really great! Your server load is experiencing peak loads?! No problem, there is no limit to the amount of servers you can rent.
Staff management
The human resources and personnel management panels have been merged. It is more practical, more intuitive, more stable and many bugs have been fixed.
Better tooltips (again, its never gonna end)
Projects under development now have more useful information. This will allow you to better manage your projects, but also to know which specialist is working on which project. Awesome!
Smooooooth
For your visual comfort, many details have been improved. A loading bar has appeared when you load your games. Some window elements now have a zoom animation. There are other purely aesthetic changes that I let you discover and which I hope you will like.
Translations
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- Add korean language support thanks to hyuna1127, kangholim, belocked and new-w
Cloud servers
- Adding cloud servers (rented servers)
- Adding rented servers thresholds (start renting new server if the servers usage is too high)
- Adjust rented servers price according to the difficulty
Bugfix
- Online games were not showing the right number of players
- Canceling an online game corrupt the server usage
- The digital store panel can now open the server panel
- The notification bar won't show any spam message anymore
- Can assign more than 4 games to a convention
- Cannot attach a specialist to the same studio twice
- Cannot assign a specialist to a trade project (accountant or producer)
- Closing a studio with specialists in it leads to a deadlock (worst case scenario: cannot assign a specialist to any project)
- Adjust game ports according to the platform generation
Misc
- Improve indev panel games rendering
- Improve indev panel games tooltips
- Balance servers' prices (~10% cheaper)
- Add auto-attending conventions
- Automatically select the latest games for the running conventions
- Improve the tooltip of the studio panel (game genre/studio)
- Add a digital store achievement
- Add a server achievement
- Add a Game of the year achievement
- On normal difficulty, employees won't leave anymore
- Lower the cash register sound (played everymonth)
- Use the money-spent sound accordingly to its name
- Add animations to the shop
- Add animations to the platforms
- Add animations to the game themes
- Rework the loading screen (it has a progress bar)
- Improve bottom menu switch button between studio/company. It now updates the other attached buttons colors
- Added dynamic tooltip to the bottom menu (studio/company)
- Add lighting to the studio/map background
- Improve game theme selection (sorting is more visible)
- Add Sound FX to the build mod panel
- Replace the PNG files by TEX files. Better rendering (more efficient too)
- Add a lazy loader for the staff list
- Merge the staff panel with the HR panel
- Add a threshold of 10G fans (fanbase evolution is now a bit different)
- Add template for gauges based on game genres
- Improve in dev game panel tooltips (now includes specialists and a summary)
- Beat-em-up game genre moved under Versus Fighting genre
[ 2019-11-14 15:22:23 CET ] [ Original post ]
Misc
- Improve the game loader panel: It will now shows which games it is loading. So if the game crashes when it is loading a game, you might want to remove the attached .cgs file and it will automatically load the .autosave file
- Remove some useless tooltips
Translations
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[ 2019-10-26 19:39:22 CET ] [ Original post ]
Misc
- Improve chart rendering
Translations
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- Improve russian translations (thanks to Riken)
[ 2019-10-25 19:06:12 CET ] [ Original post ]
Misc
- Third parties published games won't show any fanbase charts (because it does not bring any fan, only money)
- Game ports of third parties published games won't get any fans, and it will now apply the royalty of the original game.
- Improve leaderboards panel
- Improve credit panel
Translations
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- Improve publishing offers translations
[ 2019-10-24 22:28:50 CET ] [ Original post ]
Misc
- Improve option panel (sound/music dynamically adjusted)
- Achievements are not kept between games
- Added more tooltip to the game creation panel
Translations
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- Improve russian localizations (thanks to Riken)
[ 2019-10-23 21:34:03 CET ] [ Original post ]
Digital Store
- Platform's cut was doubled (bugfix)
- Added tooltip to the digital store including the total unit sold and more datas
Misc
- Added amount of remaining month of a marketing campaign to the tooltips (released panel)
- Games won't last forever (at least 10 months, and till sells less than 1k copies)
- Update credits
Translations
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- Improve german localizations (thanks to Arithmos)
[ 2019-10-22 20:42:37 CET ] [ Original post ]
Digital Store
- Boost server capacities (+20%)
- Adjust competitors' buying prices
- Fix an issue with audio rendering
Misc
- Upgrade Steam SDK to 1.46
Translations
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[ 2019-10-22 14:11:25 CET ] [ Original post ]
Digital Store
- Balance the server load a bit more (requires even less servers 2x)
Bugfix
- Magazine font rendering was out of the bounding box
Misc
- Sort game by release date in game ports
- Sort game by starting date in conventions
Translations
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[ 2019-10-20 14:57:14 CET ] [ Original post ]
Digital Store
- Platform's cut was not taken into account (ie you were not getting any money from the competitors)
- Added report to the financial panel
- CCU will slowly decrease if your servers are overloaded
- Not selling a single copy of a game if there is not a single server available to support your digital store
Bugfix
- Mailbox was bugged (freeze when scrolling)
- Sandbox mod (only): Servers are now available from year 1976
- Sandbox mod (only): All the computers are available from year 1976
Misc
- Slightly improve performances overall
Translations
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- Improve russian translation (thanks to Riken)
- Improve german translations (thanks to ekim1991)
[ 2019-10-19 16:43:44 CET ] [ Original post ]
Bugfix
- Opening the digital store might lead in to a complete game freeze
Digital store
- Balancing the server load accordingly to the difficulty
- Easy: 1 user = ~0.1 server load (previously 1)
- Normal: 1 user = ~0.15 server load (previously 1)
- Hard: 1 user = ~0.2 server load (previously 1)
- Insane: 1 user = ~0.3 server load (previously 1)
Translations
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[ 2019-10-19 12:41:02 CET ] [ Original post ]
Create your own digital store
The digital store is now available. The mid-game will now be much more interesting. Start implementing new feature for your digital store. Attract more players by publishing exclusive games on your store and participating in several conventions.
Implement features for your digital store
And that's how you'll have to juggle implementing features for your digital store and creating your own games. I advise you to keep an eye on the load of the servers and if necessary to implement the Anti-Bot functionality of the digital store.
What about the tooltips?!
Tooltips have been reworked (it was due). They no longer cover the mouse cursor or what you are trying to read. They no longer blink and even better, display useful information.
Tooltips will also add more dynamic informations such as the specialists assigned to a game, or if a theme matches a genre.
Changelog
Digital store
- Competitor's AI adjusted according the difficulty
- Adjusting the amount of copies sold (regarding of the remaining user of a platform)
- Adding best sellings games
- Ability to implement features
- Can support several platforms at the same time (based on platform type)
- Can set the platform cut for the competitors
- Can publish games on the digital store and also the normal platform
- Competitors can publish game to the digital store
Misc
- Servers are available earlier (1996, 2003, 2009 instead of 1996, 2005, 2010)
- On the marketing panel, games are now sorted by release date
- Fixed a lot of label rendering issues (not fitting in the window)
- Adding/rewording some tooltips
- Adding more informations to the themes tooltips (match between theme/game genre)
- Tooltip are blinking when moving the mouse
- Tooltip appears behind the mouse (hiding whats behind it)
- Tooltip were poorly rendered
- Improve tooltip content (just have a look at the bouncing hearts)
- Improve the bugreporter (use HTTPS)
- Improve UI/UX of the human resource management panel
- Add tooltip to the in dev game panel
- Improve tooltip of the released games panel (it now lists the specialists and game type/theme)
- Improve tooltips of the indev panel
- Rework the gameport panel (bigger/clearer)
i18n
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- Improve russian translations (Thanks to Riken)
- Add BUTTON_PAY label for mortgages
Bugfix
- Some old savegames cannot unlock all the existing features
- Some sounds FX were not played (volume not adjusted correctly and spamming errors).
- Game over panel is shaking
- Show compatible platforms only when porting a game
- Upgradable servers got a smoke animation
- Marketing campaigns costs are now added to the game outcomes data
- Discontinuing a game might lead to a corrupted savegame (normal discontinuation/cracking a game)
- Conventions stands are now updated accordingly when already attending
[ 2019-10-18 16:17:52 CET ] [ Original post ]
Translations
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- Improve de translations (thanks to ekim1991)
- Fix Russian translations
Bugfix
- Sales charts are off the screen
- Techtree is off the screen
- Hiring staff panel: employees name are clipped
- Marketing campaigns: Campaigns name are clipped
- Port game: Targetted audiences text is clipped
- Contract: Company names are clipped
- Game themes: themes names are clipped
- Shop: Item names are clipped
- GOTY: Poor rendering when games names are too long
[ 2019-10-02 15:37:43 CET ] [ Original post ]
Translations
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- Improve de translations (thanks to @ekim1991)
Bugfix
- Create a new game panel is off the screen (russian language only)
[ 2019-10-01 21:26:36 CET ] [ Original post ]
Translations
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Bugfix
- Competitors cannot sell old games
[ 2019-10-01 02:30:50 CET ] [ Original post ]
Translations
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Bugfix
- Cannot cancel a contract
[ 2019-09-29 14:24:39 CET ] [ Original post ]
Crack your competitors' games!
You want to sell more games, but you don't want to waste your money on advertising and other marketing campaigns? Hang on, and hack the competitors games !
Hack your competitors!
Some games' genre are quite expensive, unlocking them would take years. Wait a minute, now you can unlock new game genre by hacking the competitors! And this minigame includes a lot of tiny easter eggs!
Dreamhack feedbacks
Oh, did I forget to tell you?! We went to the Montreal's Dreamhack and it was awesome! Many of you have tested City Game Studio, and I'm glad because I got a lot of feedbacks. It was a great experience, and this update is for you! More tooltips, more text and more feedback. You are in control! So let's go and create your first game now!
Translations
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- Improve spanish language (Thanks to @Balthoraz)
Feature
- Now you can cancel a game port if you want to
- Add a minigame when cracking a competitor's game
- Add a minigame when spying on a competitor
- Add a negociation panel to poach competitors' employees
- Add a top selling games
Misc
- Add licences
- Rework employee's mood feedbacks
- Improve performances overall
- Rework game in dev panel
- Server panel count offline players too
- Refresh credits
- Randomize custom company logo
- Animate dices when hovering them
- Clean the bottom menu (easier to use)
- Easy mode: Employee won't quit
Dreamhack feedbacks
- Add a close button on the platform panel
- Add tooltips for employees' happiness and energy
- Add several tooltips while publishing a game
- Hide the targetted audience until it is unlocked
- Add more informations to the shop panel
- The first post-mortem has to be done manually
- Add one pixel brush to draw the company logo
- Add color picker to draw the company logo
- Can cancel a convention
- Show net profits to the game results panel
- Add a dice to randomize the company logo
- Convention were free
[ 2019-09-28 14:40:18 CET ] [ Original post ]
Translations
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- Improve es translations (thanks to Balthoraz)
Misc
- Animate dev panel when the studio matchs with the game in dev.
Bugfix
- Cannot manage resolutions ratio other than 16/9
[ 2019-08-30 18:10:33 CET ] [ Original post ]
Translations
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Misc
- Link the gauges together for the game creation panel
[ 2019-08-27 22:35:19 CET ] [ Original post ]
Translations
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Misc
- Add amount of game points earned when releasing a game
Bugfix
- Sending a custom bug report reduces performances (due to the HTTP request created)
- Magazine animations are running while hidden
[ 2019-08-26 22:07:00 CET ] [ Original post ]
Translations
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- Improve es translations (thanks to Balthoraz)
Bugfix
- Some animations lead to a bug report that might reduce performances
[ 2019-08-26 12:37:27 CET ] [ Original post ]
Translations
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Bugfix
- Cannot start a new game
- Cannot create a company logo
- Consolidate item's component (improve performances)
[ 2019-08-23 21:36:39 CET ] [ Original post ]
Translations
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Bugfix
- Queue HTTP requests instead of firing them immediately
- Add missing translations when opening an invalid PNG file
- Remove empty notifications (empty notifications reduce performances a lot)
[ 2019-08-23 15:49:25 CET ] [ Original post ]
For the last 3 weeks I've been working on customization. I want you to feel like that company you created is yours. So I started with the company's logo. You can draw your own logo, use a prefab or even import a png image.
There are new floors and new walls. Also, the custom walls that you can place in your studio have been fixed and can be placed properly.
Also you might be tired of your employees' names, now you can rename them all!
A lot of changes have been done thanks to your feedbacks, via discord, steam or google form. So thank you all for your help, I will keep working hard on City Game Studio!
Translations
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- Balthoraz worked on Spanish translations (thank you a lot)
Feature
- Add custom logo for the company (custom draws with prefab)
- Add animation when unlocking a new game genre
- Add a new studio floor/wall
- Rework city map interaction
- Add animation to server capacity
- Rename employees
Misc
- Rework camera movement
- Add platform icon to the announcement emails
- Esc to open the "close menu"
- Higher resolution for platforms
- Rework the discontinue a game panel
- Optimize city map
- Fix scaling of studio's items
- Improve fanbase charts on sale charts
- Unlock staff and studio at the same time
- Balance trade publishing offer generation
Bugfix
- Selecting a producer reset the game size while creating a game
- Firing a specialist while developing a game corrupts the game data
[ 2019-08-22 15:41:26 CET ] [ Original post ]
Translations
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- Improve English translations
Misc
- Allocate 100MB to signal queue (was 16MB previously)
[ 2019-08-11 14:20:28 CET ] [ Original post ]
This is the biggest update since City Game Studio has been released. Gauges have been improved, and it is more clear how to handle them. Also you can now rename convention centre and filter emails.
I've been working on many aspect of the game. However I spent a lot of time optimizing City Game Studio. The game run smoothly on a 2015 laptop (without graphic card).
I also polished the game a bit by adding several animations. Broken items have now a visible smoke so it is easier to see which coffee machine is broken.
Now your employee will talk to you directly. They will tell you what they like and what they dislike. It will be easier now to know when an employee will quit.
Translations
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Feature
- Rename/list Convention Centre
- Change desk with a single click
- Filter emails
Misc
- Discontinue a game panel rework
- Add animation on game genre buttons
- Color special employee bonuses/maluses
- Add an arrow to sort columns (understanding)
- Add GooD/BaD to gauges when adjusting them
- Set a limit to 64 messages (inbox)
- Add animation when a coffee-machine is broken (smoke)
- Add animation to employee (happy/unhappy)
- Optimize notification clean up (reduce freezes)
- Hide server/coffee machine repair button when placing items
Bugfix
- "keep hint" option might lead to a crash of the game
- Generated buildings might be too large (25% larger than expected)
- Invalid get index 'producing' (res://scripts/controllers/staff.gde (137) _compute_game_progress)
- Can publish a GOTY edition on the same platform twice
- Changing game speed leads to a visual rendering issue
[ 2019-08-07 22:26:21 CET ] [ Original post ]
Translations
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Misc
- Rework the unlocked item animation
- When starting a new game give access to only the studio's specialty game genre. Can unlock new game genre after having made 6 games (instead of 8)
- Sort accountant properly
Bugfix
- If audio driver has failed to load try to load RtAudio driver (Windows Only)
- Some tips are not kept between 2 games
[ 2019-07-17 14:57:03 CET ] [ Original post ]
Translations
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Feature
- Add feedback when an employee dislikes a game genre
- Hide right panel on demand
Misc
- Balance employee leave ratio (49 -> 35% of the happiness)
[ 2019-07-13 14:25:25 CET ] [ Original post ]
Translations
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Feature
- Add a picture for convention stand
- Add a confirm popup when you delete a save
- Cannot assign employee if you cannot hire employees
Bugfix
- Better management of custom tips
- Starting in advanced mode leads to an unstable game
[ 2019-07-10 16:25:26 CET ] [ Original post ]
Translations
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ComicCon update
- Improve pause button
- Improve malformated JSON error handler
- Improve theme selection behavior
- Lock specialists until they are unlocked
- Improve new game button visibility
- Improve _announce game_ visibility
- Start the game unpaused (show a popup that pauses the game instead)
- Pause the game if the only developer is in vacations
- Close the load game popup if there is no savegame left
[ 2019-07-09 16:53:29 CET ] [ Original post ]
Translations
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Feature
- Validate global tips file before loading
- Improve progress bar rendering (for HD and higher resolutions)
Bugfix
- Sequel targetted audience not updated accordingly
- Cannot load old savegames
[ 2019-07-03 21:01:37 CET ] [ Original post ]
Translations
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Bugfix
- Cannot publish a Game Of The Year
[ 2019-07-03 00:20:41 CET ] [ Original post ]
Translations
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Feature
- Cancel a game with a single click
- When hiring a perfect employee, remove the email
Bugfix
- New gauge require a restart for contract
- Increase up limit to the studio camera
[ 2019-07-02 19:32:49 CET ] [ Original post ]
Translations
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Feature
- Add gameplus to the advanced mode
UI
- Improve the HR management panel (apply button)
- Sort game genre (by amount of tips or name)
- Sort contracts by type
- Add a progress bar to amount of tips
- Hide the network admin if the game is not online
Bugfix
- Buying a competitor leads to a crash
- Can republish a game even if you don't win
[ 2019-07-01 22:24:19 CET ] [ Original post ]
Translations
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- Improve chinese translations (thanks to MarsPoliBie)
Feature
- Game of the year (starting 90s)
Bugfix
- Contracts might not give any tip.
- Cannot list savegames
- Can buy a concurrent even if it is locked
Misc
- Color game development step on the indev game panel
- Balance easy mode (it is a bit easier)
- Animate convention running panel (adding switch fx sound)
- Concurrents are stronger (harder to buy them out)
- Concurrent note is more consistent (no more randomness)
- Use HD icons for game panel (in general)
[ 2019-06-29 12:55:38 CET ] [ Original post ]
Translations
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- Remove support for ukranian (no player)
- Remove support for estonian (no player)
Bugfix
- Cannot use '4' to go full speed
- New game in dev panel issue with hype announcement (was not shown properly)
[ 2019-06-25 20:19:47 CET ] [ Original post ]
Translations
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Feature
- Rework game in dev panel
Bugfix
- Fix create game panel (popup has the wrong size)
Misc
- Adjust mouse speed when dragging (slower)
[ 2019-06-21 21:14:10 CET ] [ Original post ]
Translations
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Feature
- Rework the Server panel (like the fanbase panel)
- Add game speed x6
Bugfix
- Closing a studio breaks the studio manager panel
[ 2019-06-18 18:03:54 CET ] [ Original post ]
Translations
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- Improve spanish translations (thanks to thanks to Daqueo Dasta)
Feature
- Rework notification system
Bugfix
- Switching audio device breaks audio (windows only)
- Improve savegame backward compatibility
[ 2019-06-17 23:40:09 CET ] [ Original post ]
Translations
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- Fix wrong translation in es (thanks to Daqueo Dasta)
Feature
- Offline incremental saves (regarding this issue: https://steamcommunity.com/app/726840/discussions/0/1842440600599148849/?ctp=4#c1638662230376170954 )
[ 2019-06-16 17:36:16 CET ] [ Original post ]
Translations
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Feature
- Add drag system (move the camera with the mouse, right click)
Bugfix
- Income and fanbase are not showing the combined
[ 2019-06-14 17:02:31 CET ] [ Original post ]
Translations
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Feature
- Better error handling
[ 2019-06-13 15:35:42 CET ] [ Original post ]
Translations
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Bugfix
- Closing a studio does not detach employee and specialists
- Cannot create a custom speed game without creating an advanced game
[ 2019-06-12 10:21:50 CET ] [ Original post ]
Translations
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Bugfix
- Selling a studio from a bought competitor does not work properly
- Optimize server upgrade (takes less than 1 second to upgrade)
- On very late game, currency is reset
[ 2019-06-11 21:13:13 CET ] [ Original post ]
Translations
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Feature
- Add a global marketing manager (helper)
- Remove bugreport popup (will automatically send bugs if one is encountered). Configurable via the configuration file.
Bugfix
- Do not forward a signal if the node is
- Do not throw an error if the animation duration is
[ 2019-06-10 22:57:59 CET ] [ Original post ]
Translations
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Bugfix
- Canceling a marketing campaigns leads to a bugreport
- Random bugreport while loading a game
[ 2019-06-09 21:57:44 CET ] [ Original post ]
Translations
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Bugfix
- Balance the game for custom starting date
- Balance sales for late game
- Canceling a marketing campaign can cost you millions of dollars for nothing
- A discontinuing marketing campaign might disable the other marketing campaigns and cost your hundred of thousands of dollars
[ 2019-06-09 17:03:14 CET ] [ Original post ]
Translations
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Bugfix
- Firing unassigned employee does not work
- New game buttons is greyed out by default (even if the form is valid)
- Balancing early game (ability to contract a mortgage)
[ 2019-06-08 12:13:31 CET ] [ Original post ]
Translations
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Custom games
- Select the starting date
- Select the amount of money you start with
- Everything unlocked
- Select difficulty
Bugfix
- Reading a magazine discontinue a game
[ 2019-06-08 00:08:53 CET ] [ Original post ]
Translations
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Feature
- Add old magazine review to the game history panel
- Restore VSync as an option
- Add informations to Conventions
- Improve discord integration
- Add support to HiDPI for Windows.
Bugfix
- Use pixel snap for camera movement (less blurry studios)
[ 2019-06-06 20:01:40 CET ] [ Original post ]
Translations
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- Replace 'order by' by 'sort by' (en thanks to WayneFTW)
Misc
- Balance gameports (easier to do)
Bugfix
- Renaming a studio while on the city map leads to a bug report
- Main menu background is black on resolution 1366x768 only
- In development game card progress bar is glitched
- On custom resolutions (fullscreen mode) mouse cursor is not accurate.
[ 2019-06-05 20:49:34 CET ] [ Original post ]
Translations
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Feature
- Rework the gameports. Porting a game now requires to produce points. It depends on the platforms, platform type, and platform generation.
Bugfix
- Gameports were no longer discontinued
- Server load is inaccurate (can make online game with only a single server thanks to gameports)
[ 2019-06-04 21:37:51 CET ] [ Original post ]
Translations
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- Improve nl language (thanks to ekim1991)
Bugfix
- Restore TV marketing campaign
- Cannot assign a producer to a new game
- Bug report popup when renaming a studio
- Organizing its own convention, button is greyed out
Misc
- No more yawning
[ 2019-06-03 21:15:20 CET ] [ Original post ]
Translations
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- Add portuguese brasil (thanks to mendesjf86)
Feature
- Rework the marketing panel
- Credit mendesjf86 to the game
[ 2019-05-31 23:26:02 CET ] [ Original post ]
Translations
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Feature
- Turn game card to black when the original game has been discontinued
- Add price to the marketing campaigns
- Add marketing campaign charts to the marketing panel
Misc
- Improve studio rendering
- Improve the workload progress bar during game creation
[ 2019-05-30 22:37:34 CET ] [ Original post ]
Translations
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- Improve de (thanks to ekim1991)
Bugfix
- Random bugfix popup when switching between map/studio
Feature
- Rework the game published panel
- Optimize studio rendering (~20% improvement on big studios)
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-05-30 00:17:03 CET ] [ Original post ]
Translations
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Bugfix
- Random bugreport issue when switching between map/studio (happen when you buy/rent/build a studio)
- Improving WASAPI drivers for windows (now support surround sound by default)
- Random bugreport when switching between studios/filling studios
- Opening employee panel informations might lead to a bug report
- Update screenshot and steam marketing materials
[ 2019-05-27 22:57:37 CET ] [ Original post ]
Greetings everyone!
It's been 3 months since we released City Game Studio in Early Access.
During those months we kept working on City Game Studio, fixing bugs, adding new game genre, new themes, new features...
Finally today we release the Employee update!
Want to save on taxes? Want to boost your game's hype? Want to produce more?
No problem, let's hire an accountant, a marketing manager and a producer!
What about the studios? People who are working on other stuff, such as game ports, contracts or even post-mortems?
A human manager will help you manage your employees and will boost their happiness!
That's all for today!
Thank you all,
Binogure
Changelog
Translations
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- Improve i18n integration
Feature
- Rework main menu
- Improve multi-resolution compatibility
- Create a new tutorial for human resources (to unlock the button)
- Generate competitor staff with specialists
- Auto-generate computers when buying a competitor
- Update competitor panels (poaching employees...)
- Add tutoriels informations for employee specialties
- Rework the studio manager panel (which includes employee specialties)
- Attach producer/accountant/marketing manager and network administrator to the game mechanic computations
- Add producer role to game creation
- Add network administrator to game creation
- Add accountant role to game creation
- Add marketing manager role to game creation
- Rework the employee panel
- Rework the recruitment panel
- Rework the assignation panel
- Balance the competitors employees
- Add new employee roles
- Generate new employee roles (to be recruited)
- Rework the staff panel to take into account the new employee roles.
- Remove shaders from the main menu, Low configuraiton should get a +10FPS on average
- Switch between studios directly from the menu with nice animations for the city map
- Added buttons to upgrades computer to the menu
- Added buttons to upgrade servers to the menu
- Added buttons to send your staff on vacation to the menu
- Added buttons to auto-assign staff to the menu
- Can rename a studio from the menu directlry
- Rework the game menu, new icons and between split between city map and studio icons
Bugfix
- Assets are flickering
- Make compatible old savegames with latest version
- Improve tooltip for employee roles (decal)
- Issue with competitors (cannot load them properly)
- Issue with old save games (cannot list employees)
- Issue with old save games (cannot list recruits)
- Competitors don't generate new games
- Issue with custom resolutions
- Issue with magazines reviews (i18n fr)
- Some assets are blurry (higher assets definitions)
- Cannot list all the saved games
- Loading then starting a new game might lead to a crash
- Rework the audio driver for windows (no more random popup about sound for windows)
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-05-25 18:50:53 CET ] [ Original post ]
Translations
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- Improve en language
Balancing
- Show percent for hard difficulty, but keep it hidden for insane difficulty mode
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-05-01 15:12:15 CET ] [ Original post ]
Translations
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Bugfix
- Selling a studio crashes the game
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-30 21:20:43 CET ] [ Original post ]
Translations
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Bugfix
- Handle Thread error while saving
- Handle Control error when child of Node2D
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-30 15:42:11 CET ] [ Original post ]
Translations
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Bugfix
- Improve auto save stability
- Remove extra labels on the coffee machine
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-28 17:53:38 CET ] [ Original post ]
Translations
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- Better de language (thanks to ekim1991)
Feature
- Add autosave while playing
- Upgrade server
Bugfix
- Creating a sequel while changing pagination leads to a bug report
- Closing the game might lead to a bug report
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-27 13:48:01 CET ] [ Original post ]
Translations
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Bugfix
- Creating a new game leads to a bug report
- Detect a valid game as a cracked game (windows only)
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-24 12:22:59 CET ] [ Original post ]
Translations
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- Improve de translations (Thanks to ekim1991)
Feature
- Add Discord Rich Presence
- Hide HTTP connection errors
Bugfix
- Studio description does not contains the current occupation
- Employee happiness is not accurate on the staff panel
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-23 17:20:31 CET ] [ Original post ]
Translations
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Feature
- Add continue button
Bugfix
- Cannot see the on going contracts after a reload
- List unassigned employees first
- Websites shaders make old graphic card crashing
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-19 17:20:52 CET ] [ Original post ]
Translations
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Feature
- Add cat animation
- Add computer animation
- Add an icon on the coffeemachine to repair it
Bugfix
- Contract complete panel is buggy when displayed behind another popup
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-18 11:26:41 CET ] [ Original post ]
Translations
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Feature
- Add sorting to game themes
- Rework the fanbase panel
Bugfix
- Memory leaks while switching studios
- Font does not fit into the bounding box
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-13 13:10:53 CET ] [ Original post ]
Translations
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- Improve russian language (thanks to LHPixel)
- Improve ukranian language (thanks to LHPixel)
- Improve english language (thanks to LHPixel)
Feature
- Add computer screen animations
- Show how many gauges have been unlocked
- Show game genre for traditional publishing games
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-12 13:27:18 CET ] [ Original post ]
Translations
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- Improve Chinese translations (Thanks to MarsPoliBie)
- Improve German translations (Thanks to ekim1991)
Feature
- Add contracts. Gives money, experience and tips for new games.
- Add sound when checking/unchecking postmortem checkbox on release game panel
- Add studio name and employee capacities when he/she resign
- Add amount of free/occupied desk to a studio
UI
- Add magazine reviews to the postmortems (rewording)
- Add a warning message when you cannot apply for a loan
Bugfix
- Recruits are reset when loading a game
- Can release an online game without having servers unlocked
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-11 16:59:59 CET ] [ Original post ]
Translations
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Feature
- Studio generation: Add computer automatically (optionnal)
- Competitor trade publish: balancing penality according to game's difficulty
- Studio manager will now show the current studio instead of the overview
Bugfix
- Can create a game without any computer (leads to a bug report)
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-05 14:04:29 CET ] [ Original post ]
Translations
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- Improve nl language (thanks to koen)
- Improve de language (thanks to ekim1991)
Bugfix
- Studio manager overview panel throw an error when no game has been released (sandbox mod only)
- Buying a competitor while working for it leads to a bug report
- In history panel, stars are not accurate (specific to bad scored games)
- Employees produces more capacities on average (=> less randomness in score computation)
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-04-04 00:11:35 CET ] [ Original post ]
Translations
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Features
- Rework studio selection panel
- Rework game port panel
- Rework post-mortem panel
- Rework studio manager panel
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode`
[ 2019-04-03 00:49:23 CET ] [ Original post ]
Translations
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- Improve german translations (thanks to ekim1991)
- Improve chinese translations (thanks to MarsPoliBie)
Features
- Auto postmortem games once published
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode`
[ 2019-03-31 18:08:55 CET ] [ Original post ]
Translations
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Features
- History panel should also contain released game not only discontinued
- Show in dev games in conventions
Bugfixes
- When organizing a convention, the create button should be grayed out.
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode`
[ 2019-03-29 21:28:31 CET ] [ Original post ]
Translations
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Features
- Add animation on tips
- Optimize game model
- Optimize gameport model
- Bug report won't spam anymore
- Gauge percent values are rounded
Bugfixes
- Map background was fuzzy
- Bugreport starting too soon might lead to a crash
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode`
[ 2019-03-28 23:07:35 CET ] [ Original post ]
Translations
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- Improve chinese translations (Thanks to MarsPoliBie)
Feature
- Add new plants
- Add new water tank
- Add vending machine
- Update world map's background
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode`
[ 2019-03-27 23:06:58 CET ] [ Original post ]
Translations
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Feature
- Change game length (x1, 4x, 12x)
- Auto generate server rooms
- Auto generate competitor's studios when buying them
- Studio random name generation
- Add more furniture
- Add pagination to the portfolio panel
Bugfix
- Fullscreen not working (OSX)
- Invalid get index 'mortgage' (bug report)
- Studio size changes with time
- Bug with year 2100
- Trade project card timeline was not accurate
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode`
[ 2019-03-27 00:56:26 CET ] [ Original post ]
Translations
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- Improve german language (Thanks to ekim1991)
- Improve chinese language (Thanks to MarsPoliBie)
UI
- Add horizontal/vertical scroll bar assets
Bugfix
- Restore HiDPI (windows use on high resolution cannot go 4k
- Cannot generate a studio if there is a random event happening
Known issue
- Fullscreen does not work on MacOS
- Audio crackling with surround system (Windows only): Workaround, start the game with the following option: `-ad RtAudio`
[ 2019-03-24 17:02:20 CET ] [ Original post ]
Translations
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- Improve portuguese language (Thanks to menguele)
- Improve chinese language (Thanks to MarsPoliBie)
- Improve russian language (Thanks to Toshiwoz)
Feature
Bugfix
Known issue
- Fullscreen does not work on MacOS
- Audio crackling with surround system (Windows only): Workaround, start the game with the following option: `-ad RtAudio`
[ 2019-03-24 01:29:08 CET ] [ Original post ]
Translations
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- Improve german translations (Thanks to ekim1991)
Feature
Bugfix
Known issue
- Fullscreen does not work on MacOS
- Audio crackling with surround system (Windows only): Workaround, start the game with the following option: `-ad RtAudio`
[ 2019-03-18 22:02:23 CET ] [ Original post ]
Translations
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- Improve chinese translations (Thanks to MarsPoliBie)
- Improve german translations (Thanks to ekim1991)
UI
- Add pagination on competitor's panel
- Add tooltips
- Turn post-mortem's button to blue when there is a post-mortem to do
- Reset the competitor panel (when there is no more competitor)
Known issue
- Fullscreen does not work on MacOS
- Audio crackling with surround system (Windows only): Workaround, start the game with the following option: `-ad RtAudio`
[ 2019-03-16 22:06:42 CET ] [ Original post ]
Translations
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Bugfixes
- Cannot unpause the game
Known issue
- Fullscreen does not work on MacOS
- Audio crackling with surround system (Windows only): Workaround, start the game with the following option: `-ad RtAudio`
[ 2019-03-15 20:56:57 CET ] [ Original post ]
Translations
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- Chinese translations
Bugfixes
- When competitor generate their employees it might lead to a random crash of the game (no more happening)
- Generating new recruits (employee) takes too much time (refactored)
- Optimization (no more stuttering)
- Making severals game of different genres might mess up the game creation panel (tips/gauges)
- Several other tiny bugfixes
Known issue
- Fullscreen does not work on MacOS
- Audio crackling with surround system (Windows only): Workaround, start the game with the following option: `-ad RtAudio`
[ 2019-03-15 01:19:09 CET ] [ Original post ]
Translations
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- Chinese translations
Feature
- Export game into pck file (https://github.com/binogure-studio/city-game-studio-i18n/issues/111)
- Review post-mortem (https://github.com/binogure-studio/city-game-studio-i18n/issues/106)
Bugfixes
- Cat achievement was not working
- Notification popup is hidden
Known issue
- Fullscreen does not work on MacOS
[ 2019-03-11 23:31:17 CET ] [ Original post ]
Translations
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Feature
- Better employee name generator
- Better game name generator
- Filter game by genre (history panel)
Bugfixes
- Discontinue game panel was showing the outcome instead of the unity sold
- Review durability of Skylight 8 (longer)
- Restore platform tips
- Fix typo (targetted => targeted english)
- Restore warning message on studio panel (if unbalanced)
Known issue
- Fullscreen does not work on MacOS
[ 2019-03-10 23:02:09 CET ] [ Original post ]
Translations
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- Chinese translations
Feature
- Add walls/door and pillar to the shop (You can buy and place them)
- Add Animal theme
- Add Anime theme
- Add Cartoon theme
- Add Cooking theme
- Add Evolution theme
- Add Game dev theme
- Add Medieval theme
- Add Military theme
- Add Hacking theme
- Add Hunt theme
- Add Hunting theme
- Add Industrialzation theme
- Add Kaiju/giant theme
- Add Soccer theme
- Add Urban theme
- Add Action/Adventure game genre
Bugfixes
- After having released a game, a bugreports might show up
Known issue
- Fullscreen does not work on MacOS
[ 2019-03-09 01:37:07 CET ] [ Original post ]
Translations
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- Chinese translations
Feature
- Pagination over staff panel (should not lag anymore)
Bugfixes
- Cannot play the game on offline mode (MacOS)
- When opening leaderboard panel twice it raises a bug report
Known issue
- Fullscreen does not work on MacOS
[ 2019-03-08 00:07:44 CET ] [ Original post ]
Translations
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- Chinese translations
Feature
- Rework release panel (employee level up)
- Crack a game (add explanations)
- Clean up code (should remove at least 5000 lines, and speed up the game, less items loaded in ram, and better rendering normally)
- Rework studio manager (https://github.com/binogure-studio/city-game-studio-i18n/issues/99)
Bugfixes
- Saving/loading a game multiple time might corrupt it
- Planning nill bug report
- Employee sorting (https://github.com/binogure-studio/city-game-studio-i18n/issues/104)
- Team balancing shows the wrong capacity in red
- Upgrading PC might not work on the first try (but on the second it is ok) (https://github.com/binogure-studio/city-game-studio-i18n/issues/35)
Known issue
- Fullscreen does not work on MacOS
[ 2019-03-05 23:54:49 CET ] [ Original post ]
Feature
- Add bell to mute notifications from the popup directly
- Renamed savegame are no longer removed
Bugfixes
- Could work on the same publisher offer more than once (leads to several bugreports)
- Gameport progress bar was wrong
- Notification popup was partially out of the screen
- Clicking on a button might return to the main menu (should not happen anymore)
Translations
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- Improve Simplified chinese translations. Proper translations are incoming (6th March)
Known issue
- Fullscreen does not work on MacOS
[ 2019-03-04 02:56:43 CET ] [ Original post ]
Feature
UI
- Use mousewheel to adjust gauges (Shift is more accurate)
- Add Unit sold to the discontinue panel
- Clean popup animation (should not shake anymore)
Bugfixes
- Matches between genre/platform/theme (more accurate)
- Tips for targetted audience were not showd
Translations
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- Improve Simplified chinese translations. Proper translations are incoming (6th March)
Known issue
- Fullscreen does not work on MacOS
[ 2019-03-03 01:48:25 CET ] [ Original post ]
UI
- More text for loading screen (https://github.com/binogure-studio/city-game-studio-i18n/issues/84)
Bugfixes
- Images are blurry
- Financial panel (details) lines cross text
- Platform panel, wrong default platform selected
- Add game ports informations to the marketing panel
- Add game ports informations to the history panel
- Financial panel, details have an issue with COGS
- Email popup does not work properly
Translations
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- Add new translations
Known issue
- Fullscreen does not work on MacOS
- Some windows might crashes => WORKAROUND: Set launch option: -ad WASAPI
[ 2019-03-01 23:20:38 CET ] [ Original post ]
UI
- Refactor platforms panel (now include upcoming platforms)
- Improve details in financial panel
Bugfixes
- Revert changes made about resolution
- Create sequel was not working when it was a very old game
- On bankruptcy, the financial panel was not open on the mortgage panel
- Bugreport might popup when opening the financial panel
- Bugreport might popup when publishing a game
Translations
Join the community, and come help us improving translations for City Game Studio
- Add new translations
Known issue
- Fullscreen does not work on MacOS
- Some windows might crashes => WORKAROUND: Set launch option: -ad WASAPI
[ 2019-03-01 00:47:51 CET ] [ Original post ]
UI
- Refactor financial panel
- When having too many bubbles, clear the queue
Translations
Join the community, and come help us improving translations for City Game Studio
- Add new translations
Known issue
- Fullscreen does not work on MacOS
- Some windows might crashes => WORKAROUND: Set launch option: -ad WASAPI
[ 2019-02-28 04:41:52 CET ] [ Original post ]
UI
- Toaster configuration mode
Bugfix
- Item collision box on studios (with angle)
- Currency reset when reloading a game
- Floor collision box on studios
- Week duration while making a game
- Magazine review feedback
Translations
Join the community, and come help us improving translations for City Game Studio
- Add new translations
Known issue
- Fullscreen does not work on MacOS
- Some windows might crashes => WORKAROUND: Set launch option: -ad WASAPI
[ 2019-02-27 01:03:12 CET ] [ Original post ]
UI
- Use mousewheel to change sliders
- Disable move the screen with the mouse
Bugfix
- Studio size on map mismatch
- Add date to the savegame
- Add unit to the graph
- Hype are not here when reloading a game
- Notifications might be hidden
- Steam achievements are not unlocked
- Fix platform issue (2017, 2018...)
Translations
Join the community, and come help us improving translations for City Game Studio
- Add new translations
Known issue
- Fullscreen does not work on MacOS
- Some windows might crashes => WORKAROUND: Set launch option: -ad WASAPI
[ 2019-02-25 23:47:05 CET ] [ Original post ]
Translations
Join the community, and come help us improving translations for City Game Studio
- Improve language overall
UI
- Tutoriel bar (top screen) add animation when updating
- Hype hearts add animation when updating
- Move camera with mouse available only on fullscreen mode
- Rework magazine reviews
- Add magazine review to the game panel history
- Add duration of every step of development
Bugfix
- Theme name are truncated
- Platform no longer stop existing after 2100
- Email notifications are truncated
- Zooming in/out while moving an item leads to an decal of the item
Known issue
- Fullscreen does not work on MacOS
- Some windows might crashes => WORKAROUND: Set launch option: -ad WASAPI
[ 2019-02-25 03:11:44 CET ] [ Original post ]
Translations
Join the community, and come help us improving translations for City Game Studio
- Improve language overall (nl: Thank to Koen)
UI
- Add game informations to the sales panel
- Redesign the gauges
- Add a close button to every panel (upper right corner)
- Add a email notification popup (easy to handle)
Bugfix
- Game might crash randomly while playing
- Support more resolution
- Magasine review can contain duplicated review
Known issue
- Fullscreen does not work on MacOS
[ 2019-02-24 03:14:07 CET ] [ Original post ]
FX Improvements
- Sleeping sound is no more looping
Translations
Join the community, and come help us improving translations for City Game Studio
- Improve language overall (fr: thanks to ME yay)
Bugfix
- Game crashes randomly on startup
- Canceling a ported game does not work when it is done via the fanbase panel
- Redesigning our studio leads to a crazy amount of bug report (over 100)
Known issue
- Fullscreen does not work on MacOS
[ 2019-02-23 01:41:58 CET ] [ Original post ]
UI Improvements
- Add unit solds to the history panel
- Better zoom on studio view
Translations
Join the community, and come help us improving translations for City Game Studio
- Improve language overall (ru: thanks to Sayron888)
- Improve language overall (nl: thanks to Joenderey)
Bugfix
- Game crashes randomly on startup
- Magazines reviews are chunky (text are out of the boxes)
- Reviews won't give "Too much" of something.
- Fixes red text on the tech tree
Known issue
- Fullscreen does not work on MacOS
[ 2019-02-22 20:14:34 CET ] [ Original post ]
Features
- Add sandbox mode
- Add a save button
Translations
Join the community, and come help us improving translations for City Game Studio
- Fixing a typo (en: thanks to Trifler)
- Improving translation overall (nl: thanks to koenderey)
Bugfix
- Showing wrong resolution when fullscreen
- Random report happening when a postmortem has ended
Known issue
- Fullscreen does not work on MacOS
[ 2019-02-22 04:10:16 CET ] [ Original post ]
I've implemented a new feature in a hurry last night... guess what it had few bugs. I apologize, I tried my best to test it, however I was not good enough.
Anyway, here you are, you've encountered few issues, so I've been working on it to fixes em all!
Fixes
- Starting the game might open the bug report popup. This was due to an unexpected screen resolution.
- Creating sequels of published offers, leads to a crash/bug report popup
[ 2019-02-21 19:34:46 CET ] [ Original post ]
Good morning,
I'm excited, I've been working like crazy since mid-January with the 150 beta testers of City Game Studio.
The user interface has been completely redesigned, and it is gorgeous.
Creating a game is a pleasant experience. It is easy to compare different game consoles and computers (market share, game catalog size...)
Publishing a game with a publisher is more attractive, informations are immediately available and organized. Porting a game to several platforms is done in a few clicks, and it's even easier for post-mortems.
It's wonderful to see how the growing community is there and helps me a lot to make a game that meets their expectations and eventually go further.
I have talked a lot about the aesthetics so far, which is pleasant. Let's now turn to the balancing of the game.
There are already 2 people who have already managed to beat the game (-Captain- and Bright Glory). Congratulations to them, they scored over 2 Billion (which broke the counter).
City Game Studio is going early access in a few days, on 21 February, I keep working hard on it and hope you will enjoy the last minute changes Im doing!
Binogure
[ 2019-02-16 17:46:23 CET ] [ Original post ]
Happy new year to all!
I bet that just like me when you play a tycoon game you like to see beautiful animated charts! Since I've developped one for City Game Studio, I took few minutes of my time to [url=https://github.com/binogure-studio/chart-gd]open source the code[/ur] and create a chart-gd library, its free, and under the MIT license.
Did you notice that too? I redesigned the UI of City Game Studio, I hope you like it! Did you know that there are more than 60 game genres in City Game Studio? Well thanks to our brand new system you can new unlock them as soon as you have enough experience!
The government hid it from you for years, but in reality e-mails already existed back in 1976. We have proof of that (satiric)!
Finally we will talk about translating City Game Studio. More and more of you are helping me to translate the game into various languages.
Thanks to Skayo, LHPixel, menguele, MaximumOverflow, ErMANWood, mastermarkus, karpejev and Kloriun City Game Studio is available in French, English, Simplified Chinese, Russian, Spanish, German, Portuguese, Italian and Ukrainian.
If you are eager to become a beta-tester of City Game Studio then join us on discord, our last beta phase will start in a few days!
That's all folks, we'll meet again in February.
Binogure
[ 2019-01-07 16:09:41 CET ] [ Original post ]
Hey fellows game makers!
Have you ever wanted to create online games? Managing your own servers? Hang in there because you're going to have to follow the demand! Creating an online game has never been easier.
Competing studios feature has just been released! You will have to use logic to be able to anticipate them, buy them back and dominate the entire city! In the meantime if you want to gain more popularity you will have to deal with Ubihard, Circle Enix and the others competing companies!
It takes time to compete with other companies. Makeover your studios has never been that easy. It's wonderful what we can do with technology these days!
I put that here, I just like making appealing gifs steamhappy
Do you have trouble assigning your employees to their workstations one by one? Do you waste a lot of time updating all of your workstations across all your studios? Now you can assign all of your employees and update all your computers with a single click!
City Game Studio will be officially available on steam in no time! So it is time, if you want to contribute by suggesting new features, check out our Official discord!
And for those who want to help us, well talk about City Game Studio on your favorite social network (for us it's twitter).
And that's all for this month!
Binogure
[ 2018-12-10 16:45:54 CET ] [ Original post ]
We started the beta on October 31st and everything is rolling smoothly ! We are constantly improving City Game Studio's stability, not even mentioning your manifold suggestions. Most of them are now on our to-do list.
In a word, during the past few weeks, the game has been completely transformed. UI, graphics, hints, animations, everything is better ! For example, if it used to take just a good game to be sustainable, you have now a whole lot of buttons and parameters to be able to market your game.
We are making great strides for the game's development, and we will already be able to release the game anytime soon ! If you want to contribute with suggestions for new features, feel free to pass by our official Discord ! For those wishing to do a bit more to help, talk about City Game Studio on social medias !
That's all for this month !
Binogure
[ 2018-11-15 07:13:51 CET ] [ Original post ]
Wondering when City Game Studio is going to be released? Well it is settled for February 2019.
Indeed, we are currently working on the beta phase, it should be ready anytime soon. So join our Discord to get a chance to grab a steam key and to enjoy City Game Studio!
The real chunk of September has been the steam integration. We had to work on our own library to integrate Godot Engine with the Steam SDK. This fresh new library enables achievements, statistics, leaderboards and the workshop. We wanted to use an already existing library, however none of already existing ones was working, it costs us 2 extra weeks of work to create this library. Weve open sourced it under the MIT license and it is available for free on Github.
Not only that, based on your feedback, we have improved the user interface and the user experience a lot! Also since City Game Studio is cross platform we worked on improving performances and stability on windows and GNU/Linux.
During the last playtest session, players asked us where they can buy the game. Many of them are thinking that the game is ready enough to be available on steam now. Thank you for that feedback, it means a lot for us. You can help us releasing City Game Studio early by helping translating the game.
Much love from all of us at Binogure Studio! ( )
Nimue
[ 2018-10-11 21:11:41 CET ] [ Original post ]
This summer, we conducted our first playtest for City Game Studio, thanks to the collaboration of the GamePlay Space, Montreal. We have had the opportunity to test the features already completed, mainly the early stages of the game. We were able to pin point what could be perfected and to confirm what can be considered done, but also to put to the test the concept of our game to a broad audience. And we were not disappointed! We met a heartwarming and motivating enthusiasm. Thank you to all the attendees!
Among the adjustments we made, the development progress animation have been corrected to be more entertaining in-between the different setting phases. The recruitment panel can now be sorted by skills or by salary. We also reworked completely the notification system : instead of pop-ups that would break the player’s experience when too frequent, we now have those spiffy little boxes flowing on top of the window.
On another topic, Binogure Studio is slowly becoming a topic of conversation. We hosted last week our very first interview! We met Mickaël from “Le Lien Multimedia” to talk about were the idea of City Game Studio came from, our development process, where we are heading toward and so many other things!
Thank you all for your support! You can follow us on Twitter to be updated of coming events, and if you have any question, feel free to pass by the Discord channel.
All the best,
Nimue
[ 2018-09-12 21:35:23 CET ] [ Original post ]
Hi everyone!
In over a month, we've made some real progress on City Game Studio's development. The tutorial is nearly done, so is the notation system, and we are advancing graphic polish here and there.
Next step is to implement cool music and sounds, and the whole marketing part. In other words, so far so good ! Everything should be ready for the closed beta in October.
In the mean time, we are participating to all kinds of events for preliminaries tests. If you pass by Montreal in the next few weeks, don't forget to check our Facebook page to know where and when to be to get a chance to try out City Game Studio.
Last but not least, we've open a dedicated Discord server ! Feel free to join us if you want to talk about our latest announcements, to share on other video games or just to check our impressive pizza meme collection. And bring on your friends, the more the merrier.
JOIN THE FUN
Thank you all for your support and for helping us grow our visibility !
[ 2018-08-20 16:57:41 CET ] [ Original post ]
Why City Game Studio has been delayed?
Just like you we cannot wait for the release of City Game Studio. Nonetheless, releasing City Game Studio too early would imply cutting out features and rushing tests. We want City Game Studio to be a rich game with an infinite lifetime. We want to optimize City Game Studio, to improve your game experience and we want you to love playing City Game Studio.
City Game Studio started as side project, one standing man making all of the development, assets, marketing, website... It was fun, but then you guys went crazy and over a thousand players started to follow the game development, asking for features and news. With that hype, we decided to give Binogure Studio a better structure, and it takes time.
Will there be early access?
We don't want to deliver a non-finished game, so we'd better provide a closed beta than releasing an early access game. Mainly because a closed beta offers you a more complete game, bugs included ;-) Each line of code, each asset have been made with the right amount of love. We want City Game Studio to be an outstanding game!
Will there be other delays?
We work, and we work hard to be able to release City Game Studio on time. Starting next week, we will be two fulltime employees at Binogure Studio. However, as we live without subsidies, we regularly accept subcontracts. This impacts the game development, still, it pays the bills. An alternative would be to raise funds with a crowdfunding campaign, and we would like hearing your thoughts on this. Feel free to express yourself in the comments.
What has happened since February 2018?
Back to February 2018, we had to step back, having a big picture of what we were doing then. It's hard to be objective and to keep a critical mind working alone on a project. Working and releasing Sneak In, a free puzzle game for android mobile phone, helped us solving this issue. Even though this decision has slowed down the development of City Game Studio for a while, it allowed us to put our finger on our weak points and to improve ourselves. Now we are excited to work on City Game Studio again!We also have submitted Sneak In to a contest offered by Lotto Quebec as part of Quebec's independent video games, and we are proud to announce that Binogure Studio has been invited to the Montreal's Comiccon which will take place from July 6th to 8th, 2018.
Finally
Thank you for being so many to follow City Game Studio, we are looking forward to sharing the fruit of our labour with you.
[ 2018-06-30 22:29:37 CET ] [ Original post ]
Greetings folk,
Happy new year 2018 fellow followers !
We hope you enjoyed you holidays as much as we did !
Indeed, we are busy working on games and we started our first closed alpha test. Meaning few people have been selected to alpha test the game.
A more open alpha test would happen in few weeks. And for the occasion we have updated our website (feedbacks are very welcome).
As you can see, on the website you can subscribe to our newsletter. So if you want to be the very first to know about our next alpha test, SUBSCRIBE !
Follow us on twitter
[ 2018-01-24 23:29:49 CET ] [ Original post ]
Greetings fellow gamers, I hope you are enjoying your soon-coming holidays, because I won't. I'm working hard to produce a very polished game and I want to tease you a bit about the latest changes
Art direction
Many things have changed since the first publication of the store page. Thanks to W.i Matthieu the global art direction of the game is now on tracks.
As you can see on the above picture, I use now a proper color palette. And the UI is now flat and materialized
Animations
Its hard to say if a developer is working or if is just playing piano. At least he is working hard to produce your games
There are many character customization, and now you can play as a woman.
Studio customization
Since it is a sandbox game, I though it would be great to be able to customize a bit our studios. I drew few assets to customize your studio.
If you guys like what I've done so far about the studio customization, please say it to, and I will draw more models.
Computer upgrades
Now you have to manage your hardware. Upgrading your computers will improve the efficiency of your staff
I've done many others things, such as Steam integration. So if you guys are interested to beta test City Game Studio, follow me on twitter to stay tuned about the game updates !
Follow us on twitter
[ 2017-12-09 04:07:39 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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