Hey fellows game makers!
Have you ever wanted to create online games? Managing your own servers? Hang in there because you're going to have to follow the demand! Creating an online game has never been easier.
Competing studios feature has just been released! You will have to use logic to be able to anticipate them, buy them back and dominate the entire city! In the meantime if you want to gain more popularity you will have to deal with Ubihard, Circle Enix and the others competing companies!
It takes time to compete with other companies. Makeover your studios has never been that easy. It's wonderful what we can do with technology these days!
I put that here, I just like making appealing gifs steamhappy
Do you have trouble assigning your employees to their workstations one by one? Do you waste a lot of time updating all of your workstations across all your studios? Now you can assign all of your employees and update all your computers with a single click!
City Game Studio will be officially available on steam in no time! So it is time, if you want to contribute by suggesting new features, check out our Official discord!
And for those who want to help us, well talk about City Game Studio on your favorite social network (for us it's twitter).
And that's all for this month!
Binogure
[ 2018-12-10 16:45:54 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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