Happy new year to all!
I bet that just like me when you play a tycoon game you like to see beautiful animated charts! Since I've developped one for City Game Studio, I took few minutes of my time to [url=https://github.com/binogure-studio/chart-gd]open source the code[/ur] and create a chart-gd library, its free, and under the MIT license.
Did you notice that too? I redesigned the UI of City Game Studio, I hope you like it! Did you know that there are more than 60 game genres in City Game Studio? Well thanks to our brand new system you can new unlock them as soon as you have enough experience!
The government hid it from you for years, but in reality e-mails already existed back in 1976. We have proof of that (satiric)!
Finally we will talk about translating City Game Studio. More and more of you are helping me to translate the game into various languages.
Thanks to Skayo, LHPixel, menguele, MaximumOverflow, ErMANWood, mastermarkus, karpejev and Kloriun City Game Studio is available in French, English, Simplified Chinese, Russian, Spanish, German, Portuguese, Italian and Ukrainian.
If you are eager to become a beta-tester of City Game Studio then join us on discord, our last beta phase will start in a few days!
That's all folks, we'll meet again in February.
Binogure
[ 2019-01-07 16:09:41 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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