Greetings everyone!
It's been 3 months since we released City Game Studio in Early Access.
During those months we kept working on City Game Studio, fixing bugs, adding new game genre, new themes, new features...
Finally today we release the Employee update!
Want to save on taxes? Want to boost your game's hype? Want to produce more?
No problem, let's hire an accountant, a marketing manager and a producer!
What about the studios? People who are working on other stuff, such as game ports, contracts or even post-mortems?
A human manager will help you manage your employees and will boost their happiness!
That's all for today!
Thank you all,
Binogure
Changelog
Translations
Join the community, and come help us improving translations for City Game Studio
- Improve i18n integration
Feature
- Rework main menu
- Improve multi-resolution compatibility
- Create a new tutorial for human resources (to unlock the button)
- Generate competitor staff with specialists
- Auto-generate computers when buying a competitor
- Update competitor panels (poaching employees...)
- Add tutoriels informations for employee specialties
- Rework the studio manager panel (which includes employee specialties)
- Attach producer/accountant/marketing manager and network administrator to the game mechanic computations
- Add producer role to game creation
- Add network administrator to game creation
- Add accountant role to game creation
- Add marketing manager role to game creation
- Rework the employee panel
- Rework the recruitment panel
- Rework the assignation panel
- Balance the competitors employees
- Add new employee roles
- Generate new employee roles (to be recruited)
- Rework the staff panel to take into account the new employee roles.
- Remove shaders from the main menu, Low configuraiton should get a +10FPS on average
- Switch between studios directly from the menu with nice animations for the city map
- Added buttons to upgrades computer to the menu
- Added buttons to upgrade servers to the menu
- Added buttons to send your staff on vacation to the menu
- Added buttons to auto-assign staff to the menu
- Can rename a studio from the menu directlry
- Rework the game menu, new icons and between split between city map and studio icons
Bugfix
- Assets are flickering
- Make compatible old savegames with latest version
- Improve tooltip for employee roles (decal)
- Issue with competitors (cannot load them properly)
- Issue with old save games (cannot list employees)
- Issue with old save games (cannot list recruits)
- Competitors don't generate new games
- Issue with custom resolutions
- Issue with magazines reviews (i18n fr)
- Some assets are blurry (higher assets definitions)
- Cannot list all the saved games
- Loading then starting a new game might lead to a crash
- Rework the audio driver for windows (no more random popup about sound for windows)
Known issue
- With surround system audio is crackling (Windows only): Launch the game in Surround mode
[ 2019-05-25 18:50:53 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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