This is the biggest update since City Game Studio has been released. Gauges have been improved, and it is more clear how to handle them. Also you can now rename convention centre and filter emails.
I've been working on many aspect of the game. However I spent a lot of time optimizing City Game Studio. The game run smoothly on a 2015 laptop (without graphic card).
I also polished the game a bit by adding several animations. Broken items have now a visible smoke so it is easier to see which coffee machine is broken.
Now your employee will talk to you directly. They will tell you what they like and what they dislike. It will be easier now to know when an employee will quit.
Translations
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Feature
- Rename/list Convention Centre
- Change desk with a single click
- Filter emails
Misc
- Discontinue a game panel rework
- Add animation on game genre buttons
- Color special employee bonuses/maluses
- Add an arrow to sort columns (understanding)
- Add GooD/BaD to gauges when adjusting them
- Set a limit to 64 messages (inbox)
- Add animation when a coffee-machine is broken (smoke)
- Add animation to employee (happy/unhappy)
- Optimize notification clean up (reduce freezes)
- Hide server/coffee machine repair button when placing items
Bugfix
- "keep hint" option might lead to a crash of the game
- Generated buildings might be too large (25% larger than expected)
- Invalid get index 'producing' (res://scripts/controllers/staff.gde (137) _compute_game_progress)
- Can publish a GOTY edition on the same platform twice
- Changing game speed leads to a visual rendering issue
[ 2019-08-07 22:26:21 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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