For the last 3 weeks I've been working on customization. I want you to feel like that company you created is yours. So I started with the company's logo. You can draw your own logo, use a prefab or even import a png image.
There are new floors and new walls. Also, the custom walls that you can place in your studio have been fixed and can be placed properly.
Also you might be tired of your employees' names, now you can rename them all!
A lot of changes have been done thanks to your feedbacks, via discord, steam or google form. So thank you all for your help, I will keep working hard on City Game Studio!
Translations
Join the community, and come help us improving translations for City Game Studio
- Balthoraz worked on Spanish translations (thank you a lot)
Feature
- Add custom logo for the company (custom draws with prefab)
- Add animation when unlocking a new game genre
- Add a new studio floor/wall
- Rework city map interaction
- Add animation to server capacity
- Rename employees
Misc
- Rework camera movement
- Add platform icon to the announcement emails
- Esc to open the "close menu"
- Higher resolution for platforms
- Rework the discontinue a game panel
- Optimize city map
- Fix scaling of studio's items
- Improve fanbase charts on sale charts
- Unlock staff and studio at the same time
- Balance trade publishing offer generation
Bugfix
- Selecting a producer reset the game size while creating a game
- Firing a specialist while developing a game corrupts the game data
[ 2019-08-22 15:41:26 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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