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Digital Store update v0.26.0
The digital store is now available. The mid-game will now be much more interesting. Start implementing new feature for your digital store. Attract more players by publishing exclusive games on your store and participating in several conventions.
And that's how you'll have to juggle implementing features for your digital store and creating your own games. I advise you to keep an eye on the load of the servers and if necessary to implement the Anti-Bot functionality of the digital store.
Tooltips have been reworked (it was due). They no longer cover the mouse cursor or what you are trying to read. They no longer blink and even better, display useful information.
Tooltips will also add more dynamic informations such as the specialists assigned to a game, or if a theme matches a genre.
Changelog
Join the community, and come help us improving translations for City Game Studio.
[ 2019-10-18 16:17:52 CET ] [ Original post ]
Create your own digital store
The digital store is now available. The mid-game will now be much more interesting. Start implementing new feature for your digital store. Attract more players by publishing exclusive games on your store and participating in several conventions.
Implement features for your digital store
And that's how you'll have to juggle implementing features for your digital store and creating your own games. I advise you to keep an eye on the load of the servers and if necessary to implement the Anti-Bot functionality of the digital store.
What about the tooltips?!
Tooltips have been reworked (it was due). They no longer cover the mouse cursor or what you are trying to read. They no longer blink and even better, display useful information.
Tooltips will also add more dynamic informations such as the specialists assigned to a game, or if a theme matches a genre.
Changelog
Digital store
- Competitor's AI adjusted according the difficulty
- Adjusting the amount of copies sold (regarding of the remaining user of a platform)
- Adding best sellings games
- Ability to implement features
- Can support several platforms at the same time (based on platform type)
- Can set the platform cut for the competitors
- Can publish games on the digital store and also the normal platform
- Competitors can publish game to the digital store
Misc
- Servers are available earlier (1996, 2003, 2009 instead of 1996, 2005, 2010)
- On the marketing panel, games are now sorted by release date
- Fixed a lot of label rendering issues (not fitting in the window)
- Adding/rewording some tooltips
- Adding more informations to the themes tooltips (match between theme/game genre)
- Tooltip are blinking when moving the mouse
- Tooltip appears behind the mouse (hiding whats behind it)
- Tooltip were poorly rendered
- Improve tooltip content (just have a look at the bouncing hearts)
- Improve the bugreporter (use HTTPS)
- Improve UI/UX of the human resource management panel
- Add tooltip to the in dev game panel
- Improve tooltip of the released games panel (it now lists the specialists and game type/theme)
- Improve tooltips of the indev panel
- Rework the gameport panel (bigger/clearer)
i18n
Join the community, and come help us improving translations for City Game Studio.
- Improve russian translations (Thanks to Riken)
- Add BUTTON_PAY label for mortgages
Bugfix
- Some old savegames cannot unlock all the existing features
- Some sounds FX were not played (volume not adjusted correctly and spamming errors).
- Game over panel is shaking
- Show compatible platforms only when porting a game
- Upgradable servers got a smoke animation
- Marketing campaigns costs are now added to the game outcomes data
- Discontinuing a game might lead to a corrupted savegame (normal discontinuation/cracking a game)
- Conventions stands are now updated accordingly when already attending
[ 2019-10-18 16:17:52 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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